These would be nice...
Then when my character is running from the guards over a clear misunderstanding (I 'borrowed' stuff from my own guild trader stand.... I hired the guy... he's my employee.. .I own that stand, it can't be theft! lol) I'll have some stuff to do while I'm down there & can let the heat cool off a bit.
At the moment we have a bank (That doesn't allow access to our own guild traders.... yet there is a separate guild trader in each refuge!? odd)... and various stores.... crafting stations would be a logical addition to these new 'hangouts'.
Any opinions?
Hypertionb14_ESO wrote: »there are crafting stations EVERYWHERE in the wilderness..
some are even marked on your map, (set stations)
all of those places you can craft normally and without guards being on your ass.
We asked for this, a Banker and a Skyshard to be placed in Outlaw's Refuges while 1.6 was on PTS and Banker is the only thing they added
ryanmjmcevoy_ESO wrote: »
That was their workaround for perma-bounty. If you had a bounty and no gold, you couldn't pay the guard, they'd kill you, you'd still have the bounty. Even worse when you're KOS. The banker allows you to get money so you can your bounty, since regular bankers wouldn't talk to you if you were KOS.
newtinmpls wrote: »I don't think the banker should be there. Fence, yes, banker no.
No. They already made being an outlaw cushy as hell by adding bank access to the refuges. You need a crafting station and you've got a bounty? Go to a set crafting location. There need to be some legitimate drawbacks to being an outlaw for [snip] sake.
[Moderator Note: Edited per our rules on Cursing & Profanity]
danno816_ESO wrote: »Why not just have a full replica of the city underground? This way a bounty is no problem at all and has no inconvenience factor to it in any way.
/sarcasm
I think it is enough to have the fence and the banker. If they add crafting stations, next it will be dye stations, then followed by anything else people want to have access to when they have a bounty.
I want them to keep it so it matters that you have a bounty.
danno816_ESO wrote: »Why not just have a full replica of the city underground? This way a bounty is no problem at all and has no inconvenience factor to it in any way.
/sarcasm
I think it is enough to have the fence and the banker. If they add crafting stations, next it will be dye stations, then followed by anything else people want to have access to when they have a bounty.
I want them to keep it so it matters that you have a bounty.
Clearly you do you don't quest at all. There are clear and significant drawbacks to questing with bounty.
I agree there should not be crafting stations in the refuges. Maybe allow the fires to be cooking fires, since they are already there and it makes sense.
NO stables. That's a ridiculous idea... having stables underground? Bah.
ThatNeonZebraAgain wrote: »
How could you sell laundered items then if you had a bounty? The bankers in Cyro don't have guild store options.
ryanmjmcevoy_ESO wrote: »
That was their workaround for perma-bounty. If you had a bounty and no gold, you couldn't pay the guard, they'd kill you, you'd still have the bounty. Even worse when you're KOS. The banker allows you to get money so you can your bounty, since regular bankers wouldn't talk to you if you were KOS.
danno816_ESO wrote: »Why not just have a full replica of the city underground? This way a bounty is no problem at all and has no inconvenience factor to it in any way.
/sarcasm
I think it is enough to have the fence and the banker. If they add crafting stations, next it will be dye stations, then followed by anything else people want to have access to when they have a bounty.
I want them to keep it so it matters that you have a bounty.
Clearly you do you don't quest at all. There are clear and significant drawbacks to questing with bounty.