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Do Champion Points take too long to get?

  • McDoogs
    McDoogs
    ✭✭✭✭
    CP gain for VR14s is garbage, but with enlightenment its really fast for lower levels. I'm going to do everything I can to keep my VR1 alt from gaining vet levels (AKA only grind while enlightened). When it does hit VR14, I'll just have to level more alts to VR1. Or I'll quit the game. That is always an option ZOS.
    Edited by McDoogs on March 5, 2015 2:24PM
  • Teeba_Shei
    Teeba_Shei
    ✭✭✭✭✭
    Too slow
    If anyone actually think it's too fast then you'd probably enjoy a nice Korean MMO like lineage 2. All I want to do is pvp, but in a couple months I will be way behind people who grind. I'm only making between 20-40k exp an hour in pvp. For comparison I was able to get around 800k an hour grinding. Pvp exp either gets fixed or I'm moving on.
    Edited by Teeba_Shei on March 5, 2015 2:28PM
  • wOOOOt_of_SD
    wOOOOt_of_SD
    ✭✭✭
    Too slow
    I'm just wondering here. I played PvP last night for a few hours. Not totally hardcore, but not really messing around too much either. I ended up with 47k xp, which is just over 10% of what I needed for a single champion point (out of a max of 3,600). This was depressing to me, and it seems quite a few other posters feel the same. I like the fact that there is still a long way to go and I have things to look forward too, but at this rate I'm going to be getting maybe a couple champion points per month of play. But maybe we are in the minority, and most people are ok with that. Hence this poll.

    The question: do you feel the current rate of xp gain for champion points is:

    You are asking the question wrong.
    You see, I was playing PVE last night for a few hours. Not totally hardcore, but not really messing around either. And I ended up with around 400K xp = 1 CP..

    The Right Question is = Why the hell is spending time with PVE worth 10 times more than with PVP?

    I would rather PVP like you, but not at 10K xp/hour.

  • Vanzen
    Vanzen
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    31 minutes with enlightment. Pretty acceptable. And it seems you have much more that 400k enlightment. Am at 600 atm. Am vr14.
    Edited by Vanzen on March 5, 2015 2:36PM
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Too slow
    Just to put it into perspective: An average quest turn-in awards 11k XP.

    11k x 36 = 396k

    It takes 400k to earn one CP w/o enlightenment.

    In what world can you complete and turn in 36 major quests every 4 hours?

    This is why people grind.
  • I_killed_Vivec
    I_killed_Vivec
    ✭✭✭✭✭
    ✭✭
    Too slow
    Alphashado wrote: »
    Just to put it into perspective: An average quest turn-in awards 11k XP.

    11k x 36 = 396k

    It takes 400k to earn one CP w/o enlightenment.

    In what world can you complete and turn in 36 major quests every 4 hours?

    This is why people grind.

    More than that, people complained that VR was a grind.

    Now, when you've reached VR14 you'll have about 35 CP - 12 in each of the three categories. What's that going to get you?

    And to think some people were complaining that they weren't gods (sorry, "competitive") after beating Old Moley :)
  • Pausekey
    Pausekey
    ✭✭✭
    Too slow
    Knootewoot wrote: »
    Also got yesterday around 40k xp. Thats what i can bout earn per day due to play time if i only PvP (wife, kids, work, other hobbies). so it will take me 10 days to get 1 CP. So 3600 will take me 36000 days which is a whopping 98 years WOOHOO.

    And i only PvP currently.

    Make sure to leave your account info in your will, so your children can continue the CP grind.
  • david.haypreub18_ESO
    david.haypreub18_ESO
    ✭✭✭✭✭
    Too slow
    Glad to see I'm not the only one who thinks the rate of CP gain is way too slow.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Grapdjan
    Grapdjan
    ✭✭✭✭
    Too slow
    Even double exp pots will only half it, to five years.
  • Aimelin
    Aimelin
    ✭✭✭
    About right
    Alphashado wrote: »
    Just to put it into perspective: An average quest turn-in awards 11k XP.

    11k x 36 = 396k

    It takes 400k to earn one CP w/o enlightenment.

    In what world can you complete and turn in 36 major quests every 4 hours?

    This is why people grind.

    what's the cap for player kill quests turn ins? bruma quests? other pvp city quests? keep capture quests? resource capture ?
    Pausekey wrote: »
    Knootewoot wrote: »
    Also got yesterday around 40k xp. Thats what i can bout earn per day due to play time if i only PvP (wife, kids, work, other hobbies). so it will take me 10 days to get 1 CP. So 3600 will take me 36000 days which is a whopping 98 years WOOHOO.

    And i only PvP currently.

    Make sure to leave your account info in your will, so your children can continue the CP grind.

    i prefer pvp over pve by a long shot, but its not that difficult to pve for a few hours, get some nice xp & then pvp for the rest of the evening / night

    do pledges, do some random vet dungeons, vet achievements ....
    Glad to see I'm not the only one who thinks the rate of CP gain is way too slow.

    i bet you were one of those ppl that grinded to v12 in 3 hours doing the xp runs / "exploits" and then cried there was nothing left to do

  • david.haypreub18_ESO
    david.haypreub18_ESO
    ✭✭✭✭✭
    Too slow
    Aimelin wrote: »

    i bet you were one of those ppl that grinded to v12 in 3 hours doing the xp runs / "exploits" and then cried there was nothing left to do

    I've never cried about lack of PvE content at all; the game is enormous, and there are tons of things to do. PvP could use something new, I would say, but I've never had a problem with the amount of content.

    The fact that it would take literally a century at my rate of play to gain the maximum amount of CP points, however, is a bit much.

    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Alabyn
    Alabyn
    ✭✭✭
    About right
    No worries here, but then neither my Breton life nor real life is a grind.
    Edited by Alabyn on March 5, 2015 9:01PM
  • Palidon
    Palidon
    ✭✭✭✭✭
    Too slow
    I have not gained one CP point since playing 1.6 after downloading it Tuesday and I have been playing pretty steady chalking up many hours of play. My personal opinion its not working period. I have completed several quests, dolmans, solo delves, found numerous new locations and have not received anything. In addition I have not been enlightened either.
  • Hutuldur
    Hutuldur
    ✭✭
    Single PVP mission gave over 40k exp and 25 AP ticks give over 1k exp also. Fast enough for me. Of course with enlightenment, but players who don't have it, play too much :)
  • DrOrpheus
    DrOrpheus
    ✭✭
    About right
    I gained a little over 2 levels for 2 hours of gameplay just doing PVE content and being enlightened the whole time. I will say if you arent enlightened it does seem like it takes way longer and i can understand the poll results.
  • folklore
    folklore
    ✭✭
    About right
    I've gotten quite a few already and enlightenment is super helpful. ^-^ Wish I had a vet 14 toon before the one I am currently leveling. Am a bit behind, but I'll catch up. : )
    DERPCHU@TWITCH
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  • HungryHobo
    HungryHobo
    ✭✭✭
    None of the above
    Khaldar wrote: »
    The problem is grinders with good grinding spots think it is ok. People who want to earn them with PvXP, quest XP, trials and dungeons are left wanting. I think the grinders are fine, but the other modes of XP need a nice fat BUFF!

    This!!! I'm a grinder right now with a 400k+ spot, I'm preferably a pvp'er, but grinding is the only way to level my alt at a pace reasonable for my liking! I would like to level via PvP but know it is horrid xp/hour. They need to boost xp/hour in everything, or disincentive grinding with a xp diminishing return and lower CP and Vet-level xp requirements considerably.
    Edited by HungryHobo on March 5, 2015 9:49PM
  • Nebthet78
    Nebthet78
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    ✭✭
    Too slow
    Yes, this is far, far too slow for PVE Questers to gain CP. It took me 6hrs today, doing my normal game play to gain 1CP, and I think that only happened because I gained enlightenment in the last hour of that.

    The only way people are going to be able to gain CP in the 4hr period I feel are going to be the grinders.

    I also ended up loosing 1 CP because of the 70 CP cap which is a bummer as my V3 was 300,000xp into that level.
    Far too many characters to list any more.
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Too slow
    Rhaenir wrote: »
    It's way too slow right now.

    - Grinding was nerfed
    - Questing was nerfed
    - PvP is still too low as it has always been
    - Dungeons are still too low

    I think that 2-3 points a day for avg 4-6 hours of doing any combination of the above is a fair amount. It will still take people years to max out at that rate and leave plenty of room left if people want things like exp pots and the 10% boost from subscribing.
    @Rhaenir What questing has been nerfed?
    c0rp wrote: »
    Bloodfang wrote: »
    c0rp wrote: »
    Bloodfang wrote: »
    c0rp wrote: »
    You should be able to obtain a champ point ever 1-2 hours of legitimate game-play, whether that be through questing, grinding mobs, pvp, etc... That does not seem to be the case however, and combining the nerf to exp gains with the ridiculously exp requirement for each point makes the whole system a nightmare.

    When ZoS first pitched the champion system, they stated ONE HOUR played would equal one champion point. Fast forward.....champion system comes out and it takes 4-6 hours to earn a champion point (for most avg players).

    They just failed to mention it will take one hour with a purchased XP pot. GG.


    Wrong.

    They said 4 hours = 1 Champion Point.
    While 1 hour with Enlightement Bonus.

    WRONG. I am talking MUCH BEFORE the topic of enlightenment was even known. When the CS was first introduced.

    They never said it's going to take 1 hour per Champion Point without Enlightement. Even in the earliest stages, so you obviously don't know what you're talking about.

    Firor and Sage both stated that a champion point would be earned per hour of "normal play". This was prior to the CS being changed to 3600 total points, and ever any mention of enlightenment. There is video evidence that proves it, but there is no way I am wasting any more of my time on you tonight hunting down months old videos on youtube.
    There's your answer then. They quartered the total amount of CPs, so to make sure the total time remained the same, they had to make it take four times longer to get each one.
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  • JaJaLuka
    JaJaLuka
    ✭✭✭✭
    Too slow
    The problem is that enlightenment is broken. Some people are getting it as a constant state and just farming them at super speed, while the rest of us it's a complete grind. On top of that you can get massive roll backs from it when enlightenment ends where you can even lose the champion points you have spent or received.

    IMO, enlightenment is a good idea but it's completely broken. Up the exp. points gained and get rid of enlightenment completely.
    Edited by JaJaLuka on March 6, 2015 12:45PM
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  • tiamak
    tiamak
    ✭✭✭
    About right
    The Champion System is not supposed to be simply a continuation of the pre-veteran level phase. It's not supposed to provide linear progression. Once being a champion, i.e. reaching the veteran ranks, you get better and better, but not in a specialized way but in broad and with a slight accentuation of certain aspects of your toon. Therefore, we are forced to distribute the CPs evenly among the three major categories.

    Furthermore, the Champion System is not supposed to be ground out. It provides somes sort of holding container that we can progress into with all the expansions and content addons to come. With this system, there simply is no need to raise the level cap anymore. They can just say: here's da new content, go play it with your toon and continue to grow in breadth. It's thus a way to counter the unpleasant effects that occur in other MMOs, namely the need to throw your hard earned equipment in the trash once the next content addon arrives.

    From this perspective, gaining CPs takes just the right amount of time. To endorse this view, you just have to give up thinking of the system in terms of linear progression, which I take to be a mistaken way of thinking. Sure, you can grind CPs if that's what you wanna do in Tamriel. But, IMO you should be aware of the fact that this is not the way the system is intended to work. Thus, if you do grind CPs, don't complain about it being too long of a grind.
  • EvilEmpire
    EvilEmpire
    ✭✭✭
    On Day 1, I thought it was going to be a nightmare because I barely earned any CP exp. However, yesterday, I had the Enlightenment bonus on and a group of us did three dungeons - Skyreach Pinnacle, then the two daily pledges. In that amount of play, I gained 3 CPs. I was surprised, because when I went to turn in my quests for pledges, I knew it was going to push me over the line to get a CP, but then I noticed I was actually at Champ Rank 73 once I turned it in.

    So it wasn't near as bad as I thought. The hardest part for me was adjusting my tank since some of my typical go-to skills didn't work or weren't the same as pre-patch (that's why Day 1 sucked), but once I got my char sorted and we started destroying ***, it went a lot better than I expected.


    *edit - I didn't see JaJaLuka's post above....interesting
    Edited by EvilEmpire on March 6, 2015 2:21PM
  • zeuseason
    zeuseason
    ✭✭✭
    CP points are meant to take a very long time to acquire, and gamers in general want stuff now. Think about how long it'll take to hit 3600 CP.....about never, so don't be in such a hurry. Come back in a year and complain.
  • Muizer
    Muizer
    ✭✭✭✭✭
    Too slow or too fast isn't my main concern. The whole point of the CS system, I thought, was to award people for playing, pretty much regardless of how they choose to spend their time.

    But the large variability in cp gain rate (even disregarding enlightenment) to me suggests there are openings for people to devise strategies that are vastly more efficient than others.

    And when that happens, many of us will feel compelled to join this new rat race.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • randolphbenoit
    randolphbenoit
    ✭✭✭✭
    Too slow
    Enlightenment was suppose to help those that not play much. So far helping ones play most more. 5 days later I only 1/4 of way to my first CP (I play about one hour day with focus on stealing and crafting atm). This game losing its luster :(
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  • Iduyenn
    Iduyenn
    ✭✭✭✭
    Too slow
    Ok, i have to say, when enlightened, XP is quite ok. But i was offline for about 5 days and i got 2.5 levels enlighthened...

    The question is: Do you realy get enlightened every 10 mins? (When logged out or playing a non-vet char?).

    It`s just crazy... i had to do 2 whole maps of cadwell`s silver to get 3 CP`s (Full enlighthment). At this rate, i will have to grind up cadwell`s silver and gold like 1000 times to get the XP i need...

  • Sigtric
    Sigtric
    ✭✭✭✭✭
    ✭✭✭✭✭
    About right
    I got my NB to VR1 late Saturday night.

    In the following 6 hours of playtime I got after hitting VR1 and through Sunday, I earned 3 CPs and was halfway to the 4th just doing casual questing (lots of standing around while I watched the ESO Twitch Streaming event)

    So that's a little better than 1 CP every 2 hours of play, with out really trying. Seems fine to me.

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  • BlackEar
    BlackEar
    ✭✭✭✭✭
    About right
    They should buff the exp gained from completing dungeons and trials but otherwise I like it. I do not want to rush it so I do not mind. There should not be too much of an incentive to rush (i.e. promoting grinding) as it will just create an imbalance in the amount of power players have.

    I presume it will get tweaked as we go, but for now I think they should stick to promoting group play not grinding.
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