GothicPython wrote: »You should be able to obtain a champ point ever 1-2 hours of legitimate game-play, whether that be through questing, grinding mobs, pvp, etc... That does not seem to be the case however, and combining the nerf to exp gains with the ridiculously exp requirement for each point makes the whole system a nightmare.
GothicPython wrote: »You should be able to obtain a champ point ever 1-2 hours of legitimate game-play, whether that be through questing, grinding mobs, pvp, etc... That does not seem to be the case however, and combining the nerf to exp gains with the ridiculously exp requirement for each point makes the whole system a nightmare.
When ZoS first pitched the champion system, they stated ONE HOUR played would equal one champion point. Fast forward.....champion system comes out and it takes 4-6 hours to earn a champion point (for most avg players).
They just failed to mention it will take one hour with a purchased XP pot. GG.
Nivzruo_ESO wrote: »Slow this crap down, I've gotten like 10 or 11 CP in the past hour,. This is no fun.
GothicPython wrote: »You should be able to obtain a champ point ever 1-2 hours of legitimate game-play, whether that be through questing, grinding mobs, pvp, etc... That does not seem to be the case however, and combining the nerf to exp gains with the ridiculously exp requirement for each point makes the whole system a nightmare.
When ZoS first pitched the champion system, they stated ONE HOUR played would equal one champion point. Fast forward.....champion system comes out and it takes 4-6 hours to earn a champion point (for most avg players).
They just failed to mention it will take one hour with a purchased XP pot. GG.
Wrong.
They said 4 hours = 1 Champion Point.
While 1 hour with Enlightement Bonus.
Wrong.
They said 4 hours = 1 Champion Point.
While 1 hour with Enlightement Bonus.
GothicPython wrote: »You should be able to obtain a champ point ever 1-2 hours of legitimate game-play, whether that be through questing, grinding mobs, pvp, etc... That does not seem to be the case however, and combining the nerf to exp gains with the ridiculously exp requirement for each point makes the whole system a nightmare.
When ZoS first pitched the champion system, they stated ONE HOUR played would equal one champion point. Fast forward.....champion system comes out and it takes 4-6 hours to earn a champion point (for most avg players).
They just failed to mention it will take one hour with a purchased XP pot. GG.
Wrong.
They said 4 hours = 1 Champion Point.
While 1 hour with Enlightement Bonus.
WRONG. I am talking MUCH BEFORE the topic of enlightenment was even known. When the CS was first introduced.
GothicPython wrote: »You should be able to obtain a champ point ever 1-2 hours of legitimate game-play, whether that be through questing, grinding mobs, pvp, etc... That does not seem to be the case however, and combining the nerf to exp gains with the ridiculously exp requirement for each point makes the whole system a nightmare.
When ZoS first pitched the champion system, they stated ONE HOUR played would equal one champion point. Fast forward.....champion system comes out and it takes 4-6 hours to earn a champion point (for most avg players).
They just failed to mention it will take one hour with a purchased XP pot. GG.
Wrong.
They said 4 hours = 1 Champion Point.
While 1 hour with Enlightement Bonus.
WRONG. I am talking MUCH BEFORE the topic of enlightenment was even known. When the CS was first introduced.
They never said it's going to take 1 hour per Champion Point without Enlightement. Even in the earliest stages, so you obviously don't know what you're talking about.
Shadesofkin wrote: »We need a timer for enlightenment on the UI, I would rather it was native to the game, but since that doesn't seem to be happening I am hoping someone like Wykkd will include it.
LEGENDARYYY wrote: »slightly too slow. I'd like to get about 1 CP a day with 4 hours laid-back doing what I want game time. If achievements gave you a few CP now and then it would help out plenty. Achievements makes for variety in gameplay.
Lowering the XP required would sure make full-time mob grinders get an even bigger advantage?