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1.6 Dks Passing a torch to Sorcs...

  • Erock25
    Erock25
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    Also since people are missing how gdb works, here's a comparison. Free cost plus 35% max health is by far objectively superior to 33% of missing health plus medium magicka cost.

    With 35k HP...
    Dragonknight at 60% uses green dragon blood, gains back (35000 * 0.4) * 0.33 = 4620 HP (fun fact, blessing of protection in resto staff line costs less, adds a buff, heals consistently every time as opposed to being based on how far down you are, and hits all allies in front of you at the same time!). Dragonknight spends 2900ish magicka.

    Sorcerer at 60% uses clannfear and immediately desummons it, gains back 35000 * 0.35 = 12250 HP.
    -Sorcerer is refunded entire magicka cost of the spell in most offensive based magicka builds you'd want in 1.6 between rebate passive and cost reduction from 2pc light and 3x jewelry glyphs. Maybe sorc even puts in 20 or 30 champ points for spell cost reduction if they're frisky.

    Let's do this again, let's say the same toons have been severely injured and want to save themselves.

    Dragonknight at 20% HP punches green dragon blood twice. He gets one heal for 9240hp and a second one for 6191hp. Total health restored at about a cost of 5800+ magicka = 15341 hp.

    Sorcerer at 20% HP punches his clannfear twice for heals. He gets two heals for 12250hp each. Total health restored at no cost = 24500hp.

    Clear? :)

    What build are you using with 35k HP and enough magicka to make clannfear free? Please stop spreading misinformation because you main a DK and are getting jealous.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Attorneyatlawl
    Attorneyatlawl
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    Erock25 wrote: »
    Also since people are missing how gdb works, here's a comparison. Free cost plus 35% max health is by far objectively superior to 33% of missing health plus medium magicka cost.

    With 35k HP...
    Dragonknight at 60% uses green dragon blood, gains back (35000 * 0.4) * 0.33 = 4620 HP (fun fact, blessing of protection in resto staff line costs less, adds a buff, heals consistently every time as opposed to being based on how far down you are, and hits all allies in front of you at the same time!). Dragonknight spends 2900ish magicka.

    Sorcerer at 60% uses clannfear and immediately desummons it, gains back 35000 * 0.35 = 12250 HP.
    -Sorcerer is refunded entire magicka cost of the spell in most offensive based magicka builds you'd want in 1.6 between rebate passive and cost reduction from 2pc light and 3x jewelry glyphs. Maybe sorc even puts in 20 or 30 champ points for spell cost reduction if they're frisky.

    Let's do this again, let's say the same toons have been severely injured and want to save themselves.

    Dragonknight at 20% HP punches green dragon blood twice. He gets one heal for 9240hp and a second one for 6191hp. Total health restored at about a cost of 5800+ magicka = 15341 hp.

    Sorcerer at 20% HP punches his clannfear twice for heals. He gets two heals for 12250hp each. Total health restored at no cost = 24500hp.

    Clear? :)

    What build are you using with 35k HP and enough magicka to make clannfear free? Please stop spreading misinformation because you main a DK and are getting jealous.

    Please stop spreading misinformation? There is a lot of misinformation floating around the forums, but it isn't coming from me :). I play a sorc, nb, and dk enough to consider all three my "mains". And you might want to try actually making a build to see if it's doable or not prior to calling someone out as lying too ;).

    Here's a non-optimized build that does pretty much what I said:
    -You need 26100 total max magicka when wearing 5pc light seducer set, and 3x reduced spellcost enchanted rings. Clannfear comes out to right about 3940 magicka cost in the full setup outlined below this way (tested while character copy was active but it got wiped since, made a new pts toon to show it and explain below):

    -3pc soulshine (jewelry), 5pc seducer (light armor), 3pc arena (weap + 2 armor)
    -High Elf (Altmer) = 10% extra max magicka & . Undaunted = 6% extra max mag/hp/stam (1 heavy chest (1% max hp passive), 1 medium helm for max protection, 5pc seducer on rest of slots as light armor)
    -Example bar setup includes degeneration (8% max hp + hot + spelldmg buff + dot), inner light (2099 crit rating + 5% max magicka), and clannfear. Gains +4% max magicka for having two mage guild abilities slotted.

    -PTS toon w/ purple tri-stat food configured with 30 champ points for each tree = 90pts total spent (within a week for many players who already have 70 as of 1.6 patch).
    -Champ points spent for spell cost reduction (30pts magician = 7.7% reduction in spell costs), received heals boost (30pts quick recovery = 7.7% boost to all incoming heals), and 30pts elfborn (10.8% boost to crit dmg/heals, unlocks 12% spell crit constellation passive)

    -3552 * 1.25x = 4440 mag w/ 32 attribute points
    -3660 * 1.15x = 4209 hp w/ 30 attribute points
    -Mage mundus stone gives +2200mag with passive boosts included.

    -PTS toon with only one mag set bonus ends up with 24302mag & 26501hp in Cyrodiil (inc. 5k hp from cyro zone everyone gets).
    -On live we would, of course, be wearing the proper equipment, resulting in... the following:

    -Seducer set gives: 945mag * 1.25 passives = 1181mag, 8% cost reduc, 2x mag regen bonuses, vr14 crafted
    -Soulshine: 800mag * 1.25 passives = 1000mag, and spellcrit bonus, vr10 version
    -Arena: 1039hp * 1.15 passives/slots = 1195hp, 945mag (not adding in this one's mag bonus due to template toon already having one bonus for magicka, to make it even), vr14 crafted

    Live toon stats:
    26,483mag (15% back passive "Rebate" on pet death/dismissal with 3940 magicka cost: 3972mag received back = FREE)
    27,696hp (and an additional +8400 shield bubble from Hardened Ward incl. 33% from morph)


    So yes, a scrap short of where I said... but only that. Just shy of 27.7k hp (+8400 bubble available) along with 26.5k magicka, free clannfear which heals 35% of your max health plus the 7.7% boost to all incoming heals (which counts for it), and another 1% from the 1pc heavy armor passive. Heal results in a health restoration of 10,537hp each time.

    PTS toon "Fun Times With Sorcs" pictured, with notes annotated:
    Full size here: http://i.imgur.com/E8Xz77R.jpg
    E8Xz77R.jpg
    (EDIT: Annotation regarding spell crit is incorrect, you'd actually be ~3% lower than the amount shown rather than higher. Oopsies...)

    Also sporting huge spell cost reductions in the build to vastly increase the number of casts you can make with a given amount of magicka, includes two magicka regen set bonuses (amplified by 9% racial & 20% light armor passives on top of your natural regen, a little more on the main bar with 2 mage guild skills which is another 4%... easy enough to use overload on that bar, and shooting star on the off bar, though you do shed 2% max magicka at that point and 2% regen). Has a good chunk of crit between everything there, as well as a built-in ~4800 spell penetration rating from light armor, to boot (which works alongside something like Elemental Drain or other similar debuffs on enemies to raise damage significantly).

    Now, can we get back to the actual discussion?
    Edited by Attorneyatlawl on March 3, 2015 1:47AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • jelliedsoup
    jelliedsoup
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    O yeah, NB get's a full heal that only costs 1000 magicka. Wait...nope, that was a dream.

    You have sap essence and strife.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Erock25
    Erock25
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    Erock25 wrote: »
    Also since people are missing how gdb works, here's a comparison. Free cost plus 35% max health is by far objectively superior to 33% of missing health plus medium magicka cost.

    With 35k HP...
    Dragonknight at 60% uses green dragon blood, gains back (35000 * 0.4) * 0.33 = 4620 HP (fun fact, blessing of protection in resto staff line costs less, adds a buff, heals consistently every time as opposed to being based on how far down you are, and hits all allies in front of you at the same time!). Dragonknight spends 2900ish magicka.

    Sorcerer at 60% uses clannfear and immediately desummons it, gains back 35000 * 0.35 = 12250 HP.
    -Sorcerer is refunded entire magicka cost of the spell in most offensive based magicka builds you'd want in 1.6 between rebate passive and cost reduction from 2pc light and 3x jewelry glyphs. Maybe sorc even puts in 20 or 30 champ points for spell cost reduction if they're frisky.

    Let's do this again, let's say the same toons have been severely injured and want to save themselves.

    Dragonknight at 20% HP punches green dragon blood twice. He gets one heal for 9240hp and a second one for 6191hp. Total health restored at about a cost of 5800+ magicka = 15341 hp.

    Sorcerer at 20% HP punches his clannfear twice for heals. He gets two heals for 12250hp each. Total health restored at no cost = 24500hp.

    Clear? :)

    What build are you using with 35k HP and enough magicka to make clannfear free? Please stop spreading misinformation because you main a DK and are getting jealous.

    Please stop spreading misinformation? There is a lot of misinformation floating around the forums, but it isn't coming from me :). I play a sorc, nb, and dk enough to consider all three my "mains". And you might want to try actually making a build to see if it's doable or not prior to calling someone out as lying too ;).

    Here's a non-optimized build that does pretty much what I said:
    -You need 26100 total max magicka when wearing 5pc light seducer set, and 3x reduced spellcost enchanted rings. Clannfear comes out to right about 3940 magicka cost in the full setup outlined below this way (tested while character copy was active but it got wiped since, made a new pts toon to show it and explain below):

    -3pc soulshine (jewelry), 5pc seducer (light armor), 3pc arena (weap + 2 armor)
    -High Elf (Altmer) = 10% extra max magicka & . Undaunted = 6% extra max mag/hp/stam (1 heavy chest (1% max hp passive), 1 medium helm for max protection, 5pc seducer on rest of slots as light armor)
    -Example bar setup includes degeneration (8% max hp + hot + spelldmg buff + dot), inner light (2099 crit rating + 5% max magicka), and clannfear. Gains +4% max magicka for having two mage guild abilities slotted.

    -PTS toon w/ purple tri-stat food configured with 30 champ points for each tree = 90pts total spent (within a week for many players who already have 70 as of 1.6 patch).
    -Champ points spent for spell cost reduction (30pts magician = 7.7% reduction in spell costs), received heals boost (30pts quick recovery = 7.7% boost to all incoming heals), and 30pts elfborn (10.8% boost to crit dmg/heals, unlocks 12% spell crit constellation passive)

    -3552 * 1.25x = 4440 mag w/ 32 attribute points
    -3660 * 1.15x = 4209 hp w/ 30 attribute points
    -Mage mundus stone gives +2200mag with passive boosts included.

    -PTS toon with only one mag set bonus ends up with 24302mag & 26501hp in Cyrodiil (inc. 5k hp from cyro zone everyone gets).
    -On live we would, of course, be wearing the proper equipment, resulting in... the following:

    -Seducer set gives: 945mag * 1.25 passives = 1181mag, 8% cost reduc, 2x mag regen bonuses, vr14 crafted
    -Soulshine: 800mag * 1.25 passives = 1000mag, and spellcrit bonus, vr10 version
    -Arena: 1039hp * 1.15 passives/slots = 1195hp, 945mag (not adding in this one's mag bonus due to template toon already having one bonus for magicka, to make it even), vr14 crafted

    Live toon stats:
    26,483mag (15% back passive "Rebate" on pet death/dismissal with 3940 magicka cost: 3972mag received back = FREE)
    27,696hp (and an additional +8400 shield bubble from Hardened Ward incl. 33% from morph)


    So yes, a scrap short of where I said... but only that. Just shy of 27.7k hp (+8400 bubble available) along with 26.5k magicka, free clannfear which heals 35% of your max health plus the 7.7% boost to all incoming heals (which counts for it), and another 1% from the 1pc heavy armor passive. Heal results in a health restoration of 10,537hp each time.

    PTS toon "Fun Times With Sorcs" pictured, with notes annotated:
    Full size here: http://i.imgur.com/E8Xz77R.jpg
    E8Xz77R.jpg
    (EDIT: Annotation regarding spell crit is incorrect, you'd actually be ~3% lower than the amount shown rather than higher. Oopsies...)

    Also sporting huge spell cost reductions in the build to vastly increase the number of casts you can make with a given amount of magicka, includes two magicka regen set bonuses (amplified by 9% racial & 20% light armor passives on top of your natural regen, a little more on the main bar with 2 mage guild skills which is another 4%... easy enough to use overload on that bar, and shooting star on the off bar, though you do shed 2% max magicka at that point and 2% regen). Has a good chunk of crit between everything there, as well as a built-in ~4800 spell penetration rating from light armor, to boot (which works alongside something like Elemental Drain or other similar debuffs on enemies to raise damage significantly).

    Now, can we get back to the actual discussion?

    Cyrodiil bonus HP isn't included in the clannfear heals sooooo no you are still spreading misinformation. You were just 12.5k off your HP guess.
    Edited by Erock25 on March 3, 2015 2:46AM
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Attorneyatlawl
    Attorneyatlawl
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    Erock25 wrote: »
    Erock25 wrote: »
    Also since people are missing how gdb works, here's a comparison. Free cost plus 35% max health is by far objectively superior to 33% of missing health plus medium magicka cost.

    With 35k HP...
    Dragonknight at 60% uses green dragon blood, gains back (35000 * 0.4) * 0.33 = 4620 HP (fun fact, blessing of protection in resto staff line costs less, adds a buff, heals consistently every time as opposed to being based on how far down you are, and hits all allies in front of you at the same time!). Dragonknight spends 2900ish magicka.

    Sorcerer at 60% uses clannfear and immediately desummons it, gains back 35000 * 0.35 = 12250 HP.
    -Sorcerer is refunded entire magicka cost of the spell in most offensive based magicka builds you'd want in 1.6 between rebate passive and cost reduction from 2pc light and 3x jewelry glyphs. Maybe sorc even puts in 20 or 30 champ points for spell cost reduction if they're frisky.

    Let's do this again, let's say the same toons have been severely injured and want to save themselves.

    Dragonknight at 20% HP punches green dragon blood twice. He gets one heal for 9240hp and a second one for 6191hp. Total health restored at about a cost of 5800+ magicka = 15341 hp.

    Sorcerer at 20% HP punches his clannfear twice for heals. He gets two heals for 12250hp each. Total health restored at no cost = 24500hp.

    Clear? :)

    What build are you using with 35k HP and enough magicka to make clannfear free? Please stop spreading misinformation because you main a DK and are getting jealous.

    Please stop spreading misinformation? There is a lot of misinformation floating around the forums, but it isn't coming from me :). I play a sorc, nb, and dk enough to consider all three my "mains". And you might want to try actually making a build to see if it's doable or not prior to calling someone out as lying too ;).

    Here's a non-optimized build that does pretty much what I said:
    -You need 26100 total max magicka when wearing 5pc light seducer set, and 3x reduced spellcost enchanted rings. Clannfear comes out to right about 3940 magicka cost in the full setup outlined below this way (tested while character copy was active but it got wiped since, made a new pts toon to show it and explain below):

    -3pc soulshine (jewelry), 5pc seducer (light armor), 3pc arena (weap + 2 armor)
    -High Elf (Altmer) = 10% extra max magicka & . Undaunted = 6% extra max mag/hp/stam (1 heavy chest (1% max hp passive), 1 medium helm for max protection, 5pc seducer on rest of slots as light armor)
    -Example bar setup includes degeneration (8% max hp + hot + spelldmg buff + dot), inner light (2099 crit rating + 5% max magicka), and clannfear. Gains +4% max magicka for having two mage guild abilities slotted.

    -PTS toon w/ purple tri-stat food configured with 30 champ points for each tree = 90pts total spent (within a week for many players who already have 70 as of 1.6 patch).
    -Champ points spent for spell cost reduction (30pts magician = 7.7% reduction in spell costs), received heals boost (30pts quick recovery = 7.7% boost to all incoming heals), and 30pts elfborn (10.8% boost to crit dmg/heals, unlocks 12% spell crit constellation passive)

    -3552 * 1.25x = 4440 mag w/ 32 attribute points
    -3660 * 1.15x = 4209 hp w/ 30 attribute points
    -Mage mundus stone gives +2200mag with passive boosts included.

    -PTS toon with only one mag set bonus ends up with 24302mag & 26501hp in Cyrodiil (inc. 5k hp from cyro zone everyone gets).
    -On live we would, of course, be wearing the proper equipment, resulting in... the following:

    -Seducer set gives: 945mag * 1.25 passives = 1181mag, 8% cost reduc, 2x mag regen bonuses, vr14 crafted
    -Soulshine: 800mag * 1.25 passives = 1000mag, and spellcrit bonus, vr10 version
    -Arena: 1039hp * 1.15 passives/slots = 1195hp, 945mag (not adding in this one's mag bonus due to template toon already having one bonus for magicka, to make it even), vr14 crafted

    Live toon stats:
    26,483mag (15% back passive "Rebate" on pet death/dismissal with 3940 magicka cost: 3972mag received back = FREE)
    27,696hp (and an additional +8400 shield bubble from Hardened Ward incl. 33% from morph)


    So yes, a scrap short of where I said... but only that. Just shy of 27.7k hp (+8400 bubble available) along with 26.5k magicka, free clannfear which heals 35% of your max health plus the 7.7% boost to all incoming heals (which counts for it), and another 1% from the 1pc heavy armor passive. Heal results in a health restoration of 10,537hp each time.

    PTS toon "Fun Times With Sorcs" pictured, with notes annotated:
    Full size here: http://i.imgur.com/E8Xz77R.jpg
    E8Xz77R.jpg
    (EDIT: Annotation regarding spell crit is incorrect, you'd actually be ~3% lower than the amount shown rather than higher. Oopsies...)

    Also sporting huge spell cost reductions in the build to vastly increase the number of casts you can make with a given amount of magicka, includes two magicka regen set bonuses (amplified by 9% racial & 20% light armor passives on top of your natural regen, a little more on the main bar with 2 mage guild skills which is another 4%... easy enough to use overload on that bar, and shooting star on the off bar, though you do shed 2% max magicka at that point and 2% regen). Has a good chunk of crit between everything there, as well as a built-in ~4800 spell penetration rating from light armor, to boot (which works alongside something like Elemental Drain or other similar debuffs on enemies to raise damage significantly).

    Now, can we get back to the actual discussion?

    Cyrodiil bonus HP isn't included in the clannfear heals sooooo no you are still spreading misinformation. You were just 12.5k off your HP guess.

    As of 1.6.3 it worked including that, as it should. If it's broken in 1.6.4 you should file a bug report with repro steps. You're welcome for the build :).
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Erock25
    Erock25
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    ✭✭
    Erock25 wrote: »
    Erock25 wrote: »
    Also since people are missing how gdb works, here's a comparison. Free cost plus 35% max health is by far objectively superior to 33% of missing health plus medium magicka cost.

    With 35k HP...
    Dragonknight at 60% uses green dragon blood, gains back (35000 * 0.4) * 0.33 = 4620 HP (fun fact, blessing of protection in resto staff line costs less, adds a buff, heals consistently every time as opposed to being based on how far down you are, and hits all allies in front of you at the same time!). Dragonknight spends 2900ish magicka.

    Sorcerer at 60% uses clannfear and immediately desummons it, gains back 35000 * 0.35 = 12250 HP.
    -Sorcerer is refunded entire magicka cost of the spell in most offensive based magicka builds you'd want in 1.6 between rebate passive and cost reduction from 2pc light and 3x jewelry glyphs. Maybe sorc even puts in 20 or 30 champ points for spell cost reduction if they're frisky.

    Let's do this again, let's say the same toons have been severely injured and want to save themselves.

    Dragonknight at 20% HP punches green dragon blood twice. He gets one heal for 9240hp and a second one for 6191hp. Total health restored at about a cost of 5800+ magicka = 15341 hp.

    Sorcerer at 20% HP punches his clannfear twice for heals. He gets two heals for 12250hp each. Total health restored at no cost = 24500hp.

    Clear? :)

    What build are you using with 35k HP and enough magicka to make clannfear free? Please stop spreading misinformation because you main a DK and are getting jealous.

    Please stop spreading misinformation? There is a lot of misinformation floating around the forums, but it isn't coming from me :). I play a sorc, nb, and dk enough to consider all three my "mains". And you might want to try actually making a build to see if it's doable or not prior to calling someone out as lying too ;).

    Here's a non-optimized build that does pretty much what I said:
    -You need 26100 total max magicka when wearing 5pc light seducer set, and 3x reduced spellcost enchanted rings. Clannfear comes out to right about 3940 magicka cost in the full setup outlined below this way (tested while character copy was active but it got wiped since, made a new pts toon to show it and explain below):

    -3pc soulshine (jewelry), 5pc seducer (light armor), 3pc arena (weap + 2 armor)
    -High Elf (Altmer) = 10% extra max magicka & . Undaunted = 6% extra max mag/hp/stam (1 heavy chest (1% max hp passive), 1 medium helm for max protection, 5pc seducer on rest of slots as light armor)
    -Example bar setup includes degeneration (8% max hp + hot + spelldmg buff + dot), inner light (2099 crit rating + 5% max magicka), and clannfear. Gains +4% max magicka for having two mage guild abilities slotted.

    -PTS toon w/ purple tri-stat food configured with 30 champ points for each tree = 90pts total spent (within a week for many players who already have 70 as of 1.6 patch).
    -Champ points spent for spell cost reduction (30pts magician = 7.7% reduction in spell costs), received heals boost (30pts quick recovery = 7.7% boost to all incoming heals), and 30pts elfborn (10.8% boost to crit dmg/heals, unlocks 12% spell crit constellation passive)

    -3552 * 1.25x = 4440 mag w/ 32 attribute points
    -3660 * 1.15x = 4209 hp w/ 30 attribute points
    -Mage mundus stone gives +2200mag with passive boosts included.

    -PTS toon with only one mag set bonus ends up with 24302mag & 26501hp in Cyrodiil (inc. 5k hp from cyro zone everyone gets).
    -On live we would, of course, be wearing the proper equipment, resulting in... the following:

    -Seducer set gives: 945mag * 1.25 passives = 1181mag, 8% cost reduc, 2x mag regen bonuses, vr14 crafted
    -Soulshine: 800mag * 1.25 passives = 1000mag, and spellcrit bonus, vr10 version
    -Arena: 1039hp * 1.15 passives/slots = 1195hp, 945mag (not adding in this one's mag bonus due to template toon already having one bonus for magicka, to make it even), vr14 crafted

    Live toon stats:
    26,483mag (15% back passive "Rebate" on pet death/dismissal with 3940 magicka cost: 3972mag received back = FREE)
    27,696hp (and an additional +8400 shield bubble from Hardened Ward incl. 33% from morph)


    So yes, a scrap short of where I said... but only that. Just shy of 27.7k hp (+8400 bubble available) along with 26.5k magicka, free clannfear which heals 35% of your max health plus the 7.7% boost to all incoming heals (which counts for it), and another 1% from the 1pc heavy armor passive. Heal results in a health restoration of 10,537hp each time.

    PTS toon "Fun Times With Sorcs" pictured, with notes annotated:
    Full size here: http://i.imgur.com/E8Xz77R.jpg
    E8Xz77R.jpg
    (EDIT: Annotation regarding spell crit is incorrect, you'd actually be ~3% lower than the amount shown rather than higher. Oopsies...)

    Also sporting huge spell cost reductions in the build to vastly increase the number of casts you can make with a given amount of magicka, includes two magicka regen set bonuses (amplified by 9% racial & 20% light armor passives on top of your natural regen, a little more on the main bar with 2 mage guild skills which is another 4%... easy enough to use overload on that bar, and shooting star on the off bar, though you do shed 2% max magicka at that point and 2% regen). Has a good chunk of crit between everything there, as well as a built-in ~4800 spell penetration rating from light armor, to boot (which works alongside something like Elemental Drain or other similar debuffs on enemies to raise damage significantly).

    Now, can we get back to the actual discussion?

    Cyrodiil bonus HP isn't included in the clannfear heals sooooo no you are still spreading misinformation. You were just 12.5k off your HP guess.

    As of 1.6.3 it worked including that, as it should. If it's broken in 1.6.4 you should file a bug report with repro steps. You're welcome for the build :).



    edit: youre right about cyrodiil buff now. wasnt like that earlier when i tested. ok u are only 7.5k hp wrong now.
    Edited by Erock25 on March 3, 2015 3:11AM
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Artis
    Artis
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    O yeah, NB get's a full heal that only costs 1000 magicka. Wait...nope, that was a dream.

    You have sap essence and strife.

    Facepalm. They are much weaker. Also, let's not forget about PvE. If you haven't tried to find a group for the vDSA weekly as a non-dk/templar tank getting rejected because you're not dk/temp or getting ignored at all, then you better not say anything about self-heals, okay?

    So, it looks like in 1.6 only 1 class won't be able to tank everything as reliable. Hopefully, they give NBs something too. Really glad they helped sorc-tanks, now it's time to bring NBs on par with others.
    Edited by Artis on March 3, 2015 3:28AM
  • Sandmanninja
    Sandmanninja
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    Just curious

    Sorc tank? In 1.6? Where cloth has 1/4 of the armor of plate?

    I LOVED my Sorc in 1.5 or less. I'd jump in, pop my PERMANENT razor armor (which looks SO cool), and aoe/crit/self heal.

    I just wonder about the mana regen if sorcs are using plate, or their melee survivability in 1.6 if they are using cloth
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  • sagitter
    sagitter
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    Just curious

    Sorc tank? In 1.6? Where cloth has 1/4 of the armor of plate?

    I LOVED my Sorc in 1.5 or less. I'd jump in, pop my PERMANENT razor armor (which looks SO cool), and aoe/crit/self heal.

    I just wonder about the mana regen if sorcs are using plate, or their melee survivability in 1.6 if they are using cloth


    Champ passive mana cost reduction, + magicka regen passive+ 5 pieces heavy seducer+2 light, + gliphs, and you can easy tank with a good amount of magicka resources. 1.6 is another world.
  • kokoandshinb14a_ESO
    Snit wrote: »
    I think it's hilarious that people who are not Sorcs think Sorcs are in great shape based on their (anecdotal) performance in 1v1 PvP.

    First of all, where the heck is all this 1v1 PvP happening? 'Cause it sure ain't happening anywhere in Cyrodiil I've ever been. Here's my Sorc's experience: .

    There are guilds focused on 1v1 and duels. Some of the more skilled players stream. Devs watch those streams.

    Im an avid group PVPer. And while I want PvP to be competitive, one simply cannot judge PvP based on duels and arrainged 1v1 pvp.

    The main reason why is that you can premeditate what skill set and gear you will wear. In this game-- gear matters a lot; especially with the set gears that give x, y, z bonuses.

    I mean lets say you were to duel a DK-- well get that flame resist gear, those anti healing gear/skills, and go to town.

    Its like Shadowbane charters-- if I knew I was going to fight mass holy dps-- well im gonan wear 75% resist to holy, and totally negate prelate and nukersader builds.

    Its the total picture that counts =) in a large scale pvp MMO
    Edited by kokoandshinb14a_ESO on March 3, 2015 5:40AM
  • jelliedsoup
    jelliedsoup
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    Artemis wrote: »
    O yeah, NB get's a full heal that only costs 1000 magicka. Wait...nope, that was a dream.

    You have sap essence and strife.

    Facepalm. They are much weaker. Also, let's not forget about PvE. If you haven't tried to find a group for the vDSA weekly as a non-dk/templar tank getting rejected because you're not dk/temp or getting ignored at all, then you better not say anything about self-heals, okay?

    So, it looks like in 1.6 only 1 class won't be able to tank everything as reliable. Hopefully, they give NBs something too. Really glad they helped sorc-tanks, now it's time to bring NBs on par with others.
    Face palm to you my good sir, I'm an nb who was trying the old reverse irony switch.

    As an nb i care not for healing. .cannot wait to mark target in 1.6....
    Edited by jelliedsoup on March 3, 2015 4:45AM
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Artis
    Artis
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    Artemis wrote: »
    O yeah, NB get's a full heal that only costs 1000 magicka. Wait...nope, that was a dream.

    You have sap essence and strife.

    Facepalm. They are much weaker. Also, let's not forget about PvE. If you haven't tried to find a group for the vDSA weekly as a non-dk/templar tank getting rejected because you're not dk/temp or getting ignored at all, then you better not say anything about self-heals, okay?

    So, it looks like in 1.6 only 1 class won't be able to tank everything as reliable. Hopefully, they give NBs something too. Really glad they helped sorc-tanks, now it's time to bring NBs on par with others.
    Face palm to you my good sir, I'm an nb who was trying the old reverse irony switch.

    As an nb i care not for healing. .cannot wait to mark target in 1.6....

    Double facepalm then. You didn't even read my post. I was talking about PvE tanking and namely about the last fight in vDSA using good old timers thing, which is employed by most of the groups/players. Please, tell me how do you tank it as a nb? Using sap essence and strife only? Or maybe mark target will help? You are not the only nb out there. And some of us do care about healing especially when it makes the difference between "sure, let's go" and "no, we will look for another tank" or worse - ignore.
  • Keepercraft
    Keepercraft
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    Did Templar are sill best healer then mage with healing staff?
    Still waiting for Sithis.
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    Did Templar are sill best healer then mage with healing staff?

    other players yes,

    a health focused Tank Sorc's self heals will be better than a Similar Templar, but Templars are still undisputed in terms of healing groups, big or small..

    Breath of life is likely always going to be the king of friendly heals.

    i would also like to mention as someone commented above, NBs mark target has always been a insane self heal, but it is only useful against groups of trash enemies where a kill can be made easily.. against boss fights in terms of self healing alone NBs have always been weak, with only the power of Veil to help them midigate damage, something DKS always had better in the form of Magma Armor.
    Edited by Hypertionb14_ESO on March 3, 2015 9:04AM
    I play every class in every situation. I love them all.
  • Exstazik
    Exstazik
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    Coagulated Blood
    3830 Magicka cost+Draw on your draconic blood to heal 33% of missing Health.
    Also grants Major Fortitude and Minor Vitality, increasing Health Regeneration by 20% and healing received by 8% for 20 seconds.+Increases healing received by 12% while a Draconic ability is activated.+Increases Health Recovery by 4% for each Draconic Power ability slotted.

    So 3830 cost=to heal 33% of missing Health.+increasing Health Regeneration by 24%+ healing received by 20%
    so if you healed on 50% and will have around 25 000 Hp it will be 4950 heal+24% health regen

    Also don't forget that if sorc go reduce cost+max magicka he done very bad DMG





    Edited by Exstazik on March 3, 2015 9:24AM
  • Wreuntzylla
    Wreuntzylla
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    The lag issue can't be overstated. The Volatile Familiar was completely unusable long before any other skill became unusable in laggy situations. I don't see how the Unstable Clannfear will be any different.
  • Attorneyatlawl
    Attorneyatlawl
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    Exstazik wrote: »
    Coagulated Blood
    3830 Magicka cost+Draw on your draconic blood to heal 33% of missing Health.
    Also grants Major Fortitude and Minor Vitality, increasing Health Regeneration by 20% and healing received by 8% for 20 seconds.+Increases healing received by 12% while a Draconic ability is activated.+Increases Health Recovery by 4% for each Draconic Power ability slotted.

    So 3830 cost=to heal 33% of missing Health.+increasing Health Regeneration by 24%+ healing received by 20%
    so if you healed on 50% and will have around 25 000 Hp it will be 4950 heal+24% health regen

    Also don't forget that if sorc go reduce cost+max magicka he done very bad DMG

    Cost reduction takes the place of basically nothing in terms of damage in 1.6, as the ring enchants for spell damage are very low in value so you can throw on 3x -200 cost reductions (and should) without taking any hit. You can exclude the seducer set entirely and leave the clannfear at a "whopping" (quote-unquote) effective cost of 300-400 magicka, instead slotting a nicer 5pc damage oriented set like martial knowledge in there. There are no sacrifices to damage required here.

    Sorcs have passives in their summoning line, as well (plus the pre-mana battery & pet factor), that make it comparable or superior on the health regen front (also can dismiss it while stunned ;), can't heal yourself like that with dragon blood). The bottom line is that the sorc gets 35% of their max health back every time and for literally free (or if you build differently it can be a few hundred magicka at most if done properly, for example excluding the seducer set from my writeup above) regardless of what their health is at. The dragonknight's self-heal is 33% of missing health, not max health.

    So if you're down to half, you get about 16.6% of your total max health as a DK punching that self-heal for 4000 or so magicka, whereas the sorc gets 35% of their total max health and has a net cost of free to a couple of hundred magicka at most (which is nothing when you're running a pool of 25-30k+).

    Personally, I think it's pretty silly that we can get a consistent heal like that for no real cost at all as sorcs, but there are other facets to every class and overall I think the 4 classes are pretty well balanced. This particular one is obviously stronger than it should be, though.
    The lag issue can't be overstated. The Volatile Familiar was completely unusable long before any other skill became unusable in laggy situations. I don't see how the Unstable Clannfear will be any different.

    I've never seen any extra issues with the pets vs. any other skills in the game when Cyrodiil is having latency problems. Just like every other skill, it's impacted too. With no extra net lag though, there are no usability issues at all on the pet cycling... I could do a hundred of them in a row while running and jumping all over the place if I wanted to and not fail once. It's timing, just like any other combination of button presses in the game :).
    Edited by Attorneyatlawl on March 3, 2015 5:21PM
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  • Erock25
    Erock25
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    ✭✭

    I've never seen any extra issues with the pets vs. any other skills in the game when Cyrodiil is having latency problems. Just like every other skill, it's impacted too. With no extra net lag though, there are no usability issues at all on the pet cycling... I could do a hundred of them in a row while running and jumping all over the place if I wanted to and not fail once. It's timing, just like any other combination of button presses in the game :).

    But you can easily get 3 Dragon Blood heals in a row off quicker or as quick as a Sorc can summon/unsummon the clannfear twice. Look, I know you put out all these DK parses doing super high damage and also do videos of DK in PVP and you really are scared of another class having a heal that is similar in relative power all things considered. It is okay though that Sorc has this heal. I wish it wasn't so clunky to cast though as I'm sure myself and many others will be routinely raging at having it misfire in laggy PVP battles. The DK can just spam their heal with no issue while it is laggy and they're sure that if anything gets through the lag, they'll be healed. Sorc do not have that luxury.
    You earned the 500 LOLs badge.
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  • Verdwhisper
    Verdwhisper
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    DKs complaining this skill, roll a sorc, play it against a good DK, if you can win consistently, then I will agree it is op.
  • Lionxoft
    Lionxoft
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    Exstazik wrote: »
    familiar costs 6000 magicka without any reduce.....
    O yeah, NB get's a full heal that only costs 1000 magicka. Wait...nope, that was a dream.

    You have sap essence and strife.

    Sap is not a reliable ability in it's current state with 1.6.

    It doesn't heal at all period once the heal AOE cap is passed. An example that would be similar to display this concept and to promote the clarity of the bug is healing springs not healing anyone if the target group is larger than it's aoe cap. Healing springs certainly doesn't work that way however sap is.
  • sagitter
    sagitter
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    Erock25 wrote: »

    I've never seen any extra issues with the pets vs. any other skills in the game when Cyrodiil is having latency problems. Just like every other skill, it's impacted too. With no extra net lag though, there are no usability issues at all on the pet cycling... I could do a hundred of them in a row while running and jumping all over the place if I wanted to and not fail once. It's timing, just like any other combination of button presses in the game :).

    But you can easily get 3 Dragon Blood heals in a row off quicker or as quick as a Sorc can summon/unsummon the clannfear twice. Look, I know you put out all these DK parses doing super high damage and also do videos of DK in PVP and you really are scared of another class having a heal that is similar in relative power all things considered. It is okay though that Sorc has this heal. I wish it wasn't so clunky to cast though as I'm sure myself and many others will be routinely raging at having it misfire in laggy PVP battles. The DK can just spam their heal with no issue while it is laggy and they're sure that if anything gets through the lag, they'll be healed. Sorc do not have that luxury.

    Dude, prob you are a sorcc, i have a sorc too also and you haven't yet recognized or tested the power of sorc tank clanfear selfheal spam with the proper build,with only 200 CP spent, i could hold infinite fight vs 2 DPS on me , much better than a DK tank.You will see it with your eyes...patch incoming.
  • Nightreaver
    Nightreaver
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    Think I will wait until Sorcerers take the lead in any role (DPS, Healing, Tanking) before I start taking any discussion of them being OP serious.
    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • Exstazik
    Exstazik
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    Sorc's dead.PAtchnotes 1.5.

    Unstable Familiar
    This ability now heals the caster for 35% of their maximum health when the familiar is killed or toggled off.
    This ability now has a cast time of 1.3 seconds.
  • jelliedsoup
    jelliedsoup
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    Artemis wrote: »
    Artemis wrote: »
    O yeah, NB get's a full heal that only costs 1000 magicka. Wait...nope, that was a dream.

    You have sap essence and strife.

    Facepalm. They are much weaker. Also, let's not forget about PvE. If you haven't tried to find a group for the vDSA weekly as a non-dk/templar tank getting rejected because you're not dk/temp or getting ignored at all, then you better not say anything about self-heals, okay?

    So, it looks like in 1.6 only 1 class won't be able to tank everything as reliable. Hopefully, they give NBs something too. Really glad they helped sorc-tanks, now it's time to bring NBs on par with others.
    Face palm to you my good sir, I'm an nb who was trying the old reverse irony switch.

    As an nb i care not for healing. .cannot wait to mark target in 1.6....

    Double facepalm then. You didn't even read my post. I was talking about PvE tanking and namely about the last fight in vDSA using good old timers thing, which is employed by most of the groups/players. Please, tell me how do you tank it as a nb? Using sap essence and strife only? Or maybe mark target will help? You are not the only nb out there. And some of us do care about healing especially when it makes the difference between "sure, let's go" and "no, we will look for another tank" or worse - ignore.

    indeed, do you know what "also"means?
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • sagitter
    sagitter
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    Exstazik wrote: »
    Sorc's dead.PAtchnotes 1.5.

    Unstable Familiar
    This ability now heals the caster for 35% of their maximum health when the familiar is killed or toggled off.
    This ability now has a cast time of 1.3 seconds.

    Idk if this change is right, but the way it is in 1.6.4 is absolutly insane.With my build I could easy do solo some big bosses, like first boss of aetherian archive or veteran dungeons bosses. Need to test it with 1.3 secs of cast time, but i think the problem is not the cast time, but the fact that is costless.
  • Snit
    Snit
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    So... want your torch back? We barely used it :)
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Erock25
    Erock25
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    sagitter wrote: »
    Exstazik wrote: »
    Sorc's dead.PAtchnotes 1.5.

    Unstable Familiar
    This ability now heals the caster for 35% of their maximum health when the familiar is killed or toggled off.
    This ability now has a cast time of 1.3 seconds.

    Idk if this change is right, but the way it is in 1.6.4 is absolutly insane.With my build I could easy do solo some big bosses, like first boss of aetherian archive or veteran dungeons bosses. Need to test it with 1.3 secs of cast time, but i think the problem is not the cast time, but the fact that is costless.

    But they also changed Rebate to scale on your level and not max magicka. I can read between the lines here that it is a huge nerf and the skill is no where near costless anymore.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Joy_Division
    Joy_Division
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    Also since people are missing how gdb works, here's a comparison. Free cost plus 35% max health is by far objectively superior to 33% of missing health plus medium magicka cost.

    With 35k HP...
    Dragonknight at 60% uses green dragon blood, gains back (35000 * 0.4) * 0.33 = 4620 HP (fun fact, blessing of protection in resto staff line costs less, adds a buff, heals consistently every time as opposed to being based on how far down you are, and hits all allies in front of you at the same time!). Dragonknight spends 2900ish magicka.

    Sorcerer at 60% uses clannfear and immediately desummons it, gains back 35000 * 0.35 = 12250 HP.
    -Sorcerer is refunded entire magicka cost of the spell in most offensive based magicka builds you'd want in 1.6 between rebate passive and cost reduction from 2pc light and 3x jewelry glyphs. Maybe sorc even puts in 20 or 30 champ points for spell cost reduction if they're frisky.

    Let's do this again, let's say the same toons have been severely injured and want to save themselves.

    Dragonknight at 20% HP punches green dragon blood twice. He gets one heal for 9240hp and a second one for 6191hp. Total health restored at about a cost of 5800+ magicka = 15341 hp.

    Sorcerer at 20% HP punches his clannfear twice for heals. He gets two heals for 12250hp each. Total health restored at no cost = 24500hp.

    Clear? :)

    No.

    Sorcerer at 20% HP begins to punch her clannfear and then gets bashed, venom arrowed, invaded, crushing shocked, blazing speared, or just dies from DoTs or from a random fire ballista bolt before the clannfear ever appears. Total health restored = - 20% (i.e. death).
    Edited by Joy_Division on March 3, 2015 8:03PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • sarttsarttsarttub17_ESO
    AFAIK summoning have cast time, so it can be interupted. GDB is instant. With obsidian shield heals for 40%. But it's good that sorcs have comparable skills. GZ.

    the Clanfear is a instant cast summon. and dismissing it is instant and uninterrupted too. it can be block cast unlike the twilight.

    uhhh.. no its not instant lol
  • Jahosefat
    Jahosefat
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    PTS toon "Fun Times With Sorcs" pictured, with notes annotated:
    Full size here: http://i.imgur.com/E8Xz77R.jpg
    E8Xz77R.jpg
    (EDIT: Annotation regarding spell crit is incorrect, you'd actually be ~3% lower than the amount shown rather than higher. Oopsies...)

    Now, can we get back to the actual discussion?

    Ya got 9k stam. Heal only works if you aren't cc'd. They gutted it anyway, I'm glad they can follow advice that appears to be thorough ;)
    Joeshock- AD NA AB Thorn Chill Sorc New Eden Low Sec Roamer

    Fight not with monsters lest ye become one
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