Ya well my girlfriend says cooking is not challenging, an no matter how many times I bang those pots and pans together , no food comes out ...
Guess it's relative cause she can't quest very well and says it's too hard here to play this game .
You're right. And I don't necessarily have a problem with that. ESO is such a huge game, I think there should be more room for challenges.well, this isn't exactly limited to ESO.
my personal impression is that most games try really, really, incredibly hard to cater to the "players" who want to press the very same button in not-too-rapid succession for 500+ times and then be rewarded by a very big text stating essentially: "congratulations! you are the most awesome gamer ever born and you have just won this game"
She.....has no rpg experience, but did play a lot of playstation.
She didn't understand why she should do the quests if they didn't unlock anything meaningful, like a new area, world changes or important gear.
She told me specifically that she enjoys challenges more than anything in a computer game, and that these challenges are what pique her interest and enthrall her.
mandrakethebard_ESO wrote: »Again, this is only the impression that comes across from this information. I do not know you two, but your argument does not seem valid.
Your comment reminds me of a time I gave a copy of Fallout New Vegas for the PS3 to one of my NCOs. Accustomed mainly to first-person shooters and linear storylines like Call of Duty, he saw the robot in the starting town, shot at it, and then died.mandrakethebard_ESO wrote: »I normally try to ignore this kind of whinging, but I couldn't pass this up. I will point out 3 statements from your post...She.....has no rpg experience, but did play a lot of playstation.She didn't understand why she should do the quests if they didn't unlock anything meaningful, like a new area, world changes or important gear.She told me specifically that she enjoys challenges more than anything in a computer game, and that these challenges are what pique her interest and enthrall her.
I do not know you. I do not know your girlfriend. All I can speak to is the impression you leave by stating these things. It sounds to me (from these things) that she is not the sort of person who will enjoy an immersive world and roleplaying experience such as Bethesda is known for providing, and instead as if she is the sort of person who enjoys the more sterile linear experience provided by standard console first-person shooters.
Again, this is only the impression that comes across from this information. I do not know you two, but your argument does not seem valid.
mandrakethebard_ESO wrote: »I normally try to ignore this kind of whinging, but I couldn't pass this up. I will point out 3 statements from your post...She.....has no rpg experience, but did play a lot of playstation.She didn't understand why she should do the quests if they didn't unlock anything meaningful, like a new area, world changes or important gear.She told me specifically that she enjoys challenges more than anything in a computer game, and that these challenges are what pique her interest and enthrall her.
I do not know you. I do not know your girlfriend. All I can speak to is the impression you leave by stating these things. It sounds to me (from these things) that she is not the sort of person who will enjoy an immersive world and roleplaying experience such as Bethesda is known for providing, and instead as if she is the sort of person who enjoys the more sterile linear experience provided by standard console first-person shooters.
Again, this is only the impression that comes across from this information. I do not know you two, but your argument does not seem valid.
Agreed. But at the same time, she wanted to form a meaningful relationship with the world and NPCs. In terms of RPGs, I think she'd enjoy Bioware's approach more than Bethesda's. To me TES (not necessarily ESO) have always been about writing your own story, wandering around and setting your own goals. A more focused story with fleshed out characters might appeal to her more.mandrakethebard_ESO wrote: »I normally try to ignore this kind of whinging, but I couldn't pass this up. I will point out 3 statements from your post...She.....has no rpg experience, but did play a lot of playstation.She didn't understand why she should do the quests if they didn't unlock anything meaningful, like a new area, world changes or important gear.She told me specifically that she enjoys challenges more than anything in a computer game, and that these challenges are what pique her interest and enthrall her.
I do not know you. I do not know your girlfriend. All I can speak to is the impression you leave by stating these things. It sounds to me (from these things) that she is not the sort of person who will enjoy an immersive world and roleplaying experience such as Bethesda is known for providing, and instead as if she is the sort of person who enjoys the more sterile linear experience provided by standard console first-person shooters.
Again, this is only the impression that comes across from this information. I do not know you two, but your argument does not seem valid.
mandrakethebard_ESO wrote: »I
I do not know you. I do not know your girlfriend. All I can speak to is the impression you leave by stating these things. It sounds to me (from these things) that she is not the sort of person who will enjoy an immersive world and roleplaying experience such as Bethesda is known for providing, and instead as if she is the sort of person who enjoys the more sterile linear experience provided by standard console first-person shooters.
Again, this is only the impression that comes across from this information. I do not know you two, but your argument does not seem valid.
I'm curious what exactly it is you find immersive in ESO? Is it the 1-50 experience that you can complete in 14hrs...
I'm curious what exactly it is you find immersive in ESO? Is it the 1-50 experience that you can complete in 14hrs...
If you have no life outside of ESO, sure.
My wife and I have been playing since early release. We average about three to five hours a week, but that's probably pretty standard for casual players who otherwise work for a living and have other interests too.
Never understood folks who race through content to ... what? Get the super-duper purple/gold gear from the goddess of coolness? The story is the ride. Slow down and enjoy it.
So, after already having written a couple of posts about how the Elder Scrolls part of the game is missing challenges, let me recount this story.
After me playing for months and sinking quite a bit of my free time into ESO, today my girlfriend
- She found the quests unchallenging and unimmersive. She didn't understand why she should do the quests if they didn't unlock anything meaningful, like a new area, world changes or important gear. She had the feeling that she did not make a difference in the world, and that there were too many different quest givers to really allow for a relationship to form between the player and the world.
I'm curious what exactly it is you find immersive in ESO? Is it the 1-50 experience that you can complete in 14hrs, the VR levels that make no sense from a lore/role playing perspective, or perhaps the AFK master crafting system? Playing with others can be immersive, but that is just a byproduct of any communal game; the game itself doesn't create that.
mandrakethebard_ESO wrote: »I'm curious what exactly it is you find immersive in ESO? Is it the 1-50 experience that you can complete in 14hrs, the VR levels that make no sense from a lore/role playing perspective, or perhaps the AFK master crafting system? Playing with others can be immersive, but that is just a byproduct of any communal game; the game itself doesn't create that.
No problem. Here's what I find immersive.
(1) A large world that can be explored in detail.
(2) A wide variety of NPCs spread out over the world and linked by relationships, storylines, and also shared and related experiences.
(3) A world that is responsive to my actions. When I do quest content, my actions have consequences and change the nature of areas, enemies, and the reactions of NPCs.
(4) A PvP campaign that is intricate, engaging, and is in fact the only PvP I have ever really enjoyed (despite some rather obnoxious zerging, you know who you are).
(5) Tons of things to do that have nothing to do with fighting.
(6) Most importantly, an endless variety of people and places that have absolutely nothing to do with quests or advancement.
What annoys me is people who seem convinced that the only content that matters is content that is directly related to their progress. I feel precisely the opposite, that it is the richness of the world outside of levels and advancement that makes this game so much fun.
As to your "complete in 14 hours" (avoid being insulting, 'drake, do it) idea, that is precisely the sort of gameplay that I find boring, meaningless, and annoying. If I were a person who chose to play as you do, I have no doubt that I could complete the "game" just as quickly. Instead, the reality is that it took me months to level my first primary character to VR levels. Not because I was slow, not because I was weak, but because I was actually playing the game..... plus I have a life, so I don't have 10 hours a day to waste on just a game.
Cheers.
It could be that she would enjoy that, but that is not what she said. She explicitly said that she was missing challenges and that she couldn't remember all the names - her words. And while I don't necessarily agree with the latter part, I do agree with the first and I do think the two complaints may be interlinked. If you get a quest by somebody, go into a delve, steamroll through it and don't even notice that you killed a miniboss along the way - that's not very memorable. I just replayed almost the whole main story on level 40 a week ago. I couldn't remember the bosses I faced, because I just steamrolled through it while watching TV. Then I had to pause the TV to listen to the dialogs, which bored me. The boss fights should be so hard they force me to turn off the TV to help me concentrate and they should take so long, that the dialog afterwards will feel like a reward while you catch your breath.mandrakethebard_ESO wrote: »I do not know you. I do not know your girlfriend. All I can speak to is the impression you leave by stating these things. It sounds to me (from these things) that she is not the sort of person who will enjoy an immersive world and roleplaying experience such as Bethesda is known for providing, and instead as if she is the sort of person who enjoys the more sterile linear experience provided by standard console first-person shooters.
She did run around a bit by herself. But that's not fun for her. She plays it to spend time with me, and honestly it's the same for me. If I am going to play a computer game with my girl, I'll want to play it WITH her - and I think many MMO players feel that way. And this shouldn't be a single player game, right? It should be fun to group, shouldn't it? You should feel happy when you see other players, right? It should be more fun to play in a group then alone, should it not? Currently the content is just too easy when you play in a group, because it's too easy when you play alone. And all the challenging parts of the ES part of the game are usually ruined by other players. Solo dungeons, public dungeons, quest bosses and dolmens all feel like this:It sounds like he should have let her attack the monsters by herself and let her learn the combat mechanics on her own. This is part of the challenge of leveling up your character, finding out your personal playstyle and what skills will work with said playstyle.
Shouldn't it be like that every session, every day? Imagine a counter strike player coming up to you, saying "Hey, I've played a fun map yesterday. It was a really close match. Eventually only me and another player were alive and I eventually won. That's the most fun I had in weeks." When I played Counter Strike I had this experience almost a couple of times every day.firstdecan wrote: »I had an interesting "duel" with someone I bumped into in a Cyrodiil delve today, the fight went on for about 5 minutes (literally), and I think I won because he ran out of pots (hehe). It was probably the most fun I've had in this game in about 2 or 3 weeks. Aside from that the content gets boring and repetitive pretty quickly. There's only so much variety in the mobs \ dungeons, and once you learn them going through them is pretty mechanical.
I am fully with you. I think reward can take many shapes and forms, and does not always need to be character progression. Experiencing the story should be the first reward. We don't get new car tires for watching Game of Thrones, but we enjoy it anyway, because the story is so good.mandrakethebard_ESO wrote: »What annoys me is people who seem convinced that the only content that matters is content that is directly related to their progress. I feel precisely the opposite, that it is the richness of the world outside of levels and advancement that makes this game so much fun.
I'm glad you find ESO immersive, but all those things you listed could apply to any generic MMO which leads me to believe you either love all MMOs or haven't truly played that many.
mandrakethebard_ESO wrote: »I
I do not know you. I do not know your girlfriend. All I can speak to is the impression you leave by stating these things. It sounds to me (from these things) that she is not the sort of person who will enjoy an immersive world and roleplaying experience such as Bethesda is known for providing, and instead as if she is the sort of person who enjoys the more sterile linear experience provided by standard console first-person shooters.
Again, this is only the impression that comes across from this information. I do not know you two, but your argument does not seem valid.
I'm curious what exactly it is you find immersive in ESO? Is it the 1-50 experience that you can complete in 14hrs, the VR levels that make no sense from a lore/role playing perspective, or perhaps the AFK master crafting system? Playing with others can be immersive, but that is just a byproduct of any communal game; the game itself doesn't create that.
The explorable world is not really that large. In reality at any given character level, there is only little to explore, because for the rest you are either under-leveled or over-leveled. I played through everything, and I've always felt more on rails than anything else.mandrakethebard_ESO wrote: »No problem. Here's what I find immersive.
(1) A large world that can be explored in detail.
Yes, there are a few characters that follow you through Tamriel and that you form a relationship with. Razum'Dar, the noble explorer girl and that Gauthier guy pop to mind. But it's all not very dynamic. Essentially you have to follow through with the story from start to finish for it to make sense.mandrakethebard_ESO wrote: »(2) A wide variety of NPCs spread out over the world and linked by relationships, storylines, and also shared and related experiences.
That does happen a little bit, but before the beta I had my hopes up for much, much more. It was 2014 and Elder Scrolls, and I was expecting something truly innovative: An open and fully dynamic world, where story lines in the world evolve in real time and your actions actually help change the world. Not in the sense that you follow a scripted story line and then a city is free afterwards or a few ghosts change from red glow to yellow glow, but a storyline that the players get to write. I would like to come to Wayrest tomorrow and find out the city is occupied by the Pact and that hundreds of players have to fight together for the next weeks to free it.mandrakethebard_ESO wrote: »(3) A world that is responsive to my actions. When I do quest content, my actions have consequences and change the nature of areas, enemies, and the reactions of NPCs.
How is Cyrodiil intricate and engaging? It feels like you're stuck in an infinite loop of keep switching with A LOT of riding your horse in between. Every keep looks the same and offers the same game mechanics. Between the keeps Cyrodiil is a wasteland. And nothing ever changes. Even the quests are all repeatable. Cyrodiil is just a gigantic instance of Groundhog Day.mandrakethebard_ESO wrote: »(4) A PvP campaign that is intricate, engaging, and is in fact the only PvP I have ever really enjoyed (despite some rather obnoxious zerging, you know who you are).
Like what? Crafting and crafting writs? I was really hopeful when they announced the writs, but again this mechanic is so dull it's barely tolerable. Where is the variety? Why don't they ask me to construct complicated set items with traits I still need to discover? In terms of immersion, who will ever need dull iron lvl 1 daggers and why should I waste my time creating them and then bringing them somewhere. They should have made this crafting writs palyer-based. Player A puts up a request for a specific item and then player B can craft that and get paid by player A. That would be an engaging experience and you would be doing something useful at the same time. It is an MMO after all, is it not?mandrakethebard_ESO wrote: »(5) Tons of things to do that have nothing to do with fighting.
You mean all the npcs that stand around and don't have dialogue? Or the merchants that are in every town that sell useless overpriced goods?mandrakethebard_ESO wrote: »(6) Most importantly, an endless variety of people and places that have absolutely nothing to do with quests or advancement.