Why didn't you just take her to a higher level area if you wanted more challenging fights? Two level 8's would find Stormhaven pretty challenging, i think. Or Bad man's hallows in Glenumbra, its not higher level but plenty of bosses and it's a bit out of the way so not crowded usually.
(assuming DC of course, if you are in a different faction change places accordingly)
Why didn't you just take her to a higher level area if you wanted more challenging fights? Two level 8's would find Stormhaven pretty challenging, i think. Or Bad man's hallows in Glenumbra, its not higher level but plenty of bosses and it's a bit out of the way so not crowded usually.
(assuming DC of course, if you are in a different faction change places accordingly)
We did that. I mentioned that in the OP. Most bosses were not spawned and in the boss fights we did get to do, we were ambushed by other players.
Mathius_Mordred wrote: »My 2 pence worth, immersion is directly proportional to your own imagination. I can spend a lot of time just:
- wandering around looking at the scenery
- trying to climb to the highest peaks (frustratingly locked off in most places)
- searching out hidden enclaves (future player housing?)
- admiring the architecture in different towns from many different angles
- admiring the awesome statues and ruins all over the place
- swimming out to boats to see if I can get on-board before the slaughter fish see me
- spending an afternoon in the woods collecting alchemy ingredients
- finding awesome spots for taking screenshots
- spending way too long dying my armour
- watching the sunset over Mistral whilst listening to Malukah singing on the balcony
- exploring the coastline for treasure boxes
and so on. I find ESO highly immersive, but immersion is a subjective and personal concept, perhaps much of the above is meaningless to many playing, I hope not but I suspect so especially in the younger players. At my age, 50, I take my time and appreciate the beauty that the exceptionally talented artists have created for me to explore. And if the weather is nice IRL I go out and do the same in my local Derbyshire Dales where fortunately the spiders are not quite as large and I don't often run into blood fiends
14 hours! Is that for real? I have played more than that on one character this weekend and only went from 20 to 33. Spent around 1 hour alone in the Halls of the Dead (grouped with 1 random). And even now I feel like I have been speed clicking quest text and feel I am missing out.
Some background info: I am a casual gamer. It took me 6 months to get my main to vr14, playing only that one character. With a demanding job and a relationship I usually only get to play a few hours a week, but sometimes I take a day of to play because it is a great way for me to relax.
Morrowind's main quest can be speedrun in 4 minutes. I don't think it's fair to judge a game by how fast you can move through it using meta-gamey shortcuts and/or exploits. You're not going to reach 50 in 14 hours as a first time player unless you set out to do just that (like that guy on launch day, carried by his guild - and even then they used knowledge gained during beta). Doing it requires a very specific playstyle most people wouldn't attempt even if they knew how.mandrakethebard_ESO wrote: »I'm curious what exactly it is you find immersive in ESO? Is it the 1-50 experience that you can complete in 14hrs, the VR levels that make no sense from a lore/role playing perspective, or perhaps the AFK master crafting system? Playing with others can be immersive, but that is just a byproduct of any communal game; the game itself doesn't create that.
No problem. Here's what I find immersive.
(1) A large world that can be explored in detail.
(2) A wide variety of NPCs spread out over the world and linked by relationships, storylines, and also shared and related experiences.
(3) A world that is responsive to my actions. When I do quest content, my actions have consequences and change the nature of areas, enemies, and the reactions of NPCs.
(4) A PvP campaign that is intricate, engaging, and is in fact the only PvP I have ever really enjoyed (despite some rather obnoxious zerging, you know who you are).
(5) Tons of things to do that have nothing to do with fighting.
(6) Most importantly, an endless variety of people and places that have absolutely nothing to do with quests or advancement.
What annoys me is people who seem convinced that the only content that matters is content that is directly related to their progress. I feel precisely the opposite, that it is the richness of the world outside of levels and advancement that makes this game so much fun.
As to your "complete in 14 hours" (avoid being insulting, 'drake, do it) idea, that is precisely the sort of gameplay that I find boring, meaningless, and annoying. If I were a person who chose to play as you do, I have no doubt that I could complete the "game" just as quickly. Instead, the reality is that it took me months to level my first primary character to VR levels. Not because I was slow, not because I was weak, but because I was actually playing the game..... plus I have a life, so I don't have 10 hours a day to waste on just a game.
Cheers.
I surely never went 1-50 in 14 hrs and never said I did, just that it can be done so I think your misunderstanding me. I'm glad you find ESO immersive, but all those things you listed could apply to any generic MMO which leads me to believe you either love all MMOs or haven't truly played that many.
Mathius_Mordred wrote: »My 2 pence worth, immersion is directly proportional to your own imagination. I can spend a lot of time just:
- wandering around looking at the scenery
- trying to climb to the highest peaks (frustratingly locked off in most places)
- searching out hidden enclaves (future player housing?)
- admiring the architecture in different towns from many different angles
- admiring the awesome statues and ruins all over the place
- swimming out to boats to see if I can get on-board before the slaughter fish see me
- spending an afternoon in the woods collecting alchemy ingredients
- finding awesome spots for taking screenshots
- spending way too long dying my armour
- watching the sunset over Mistral whilst listening to Malukah singing on the balcony
- exploring the coastline for treasure boxes
and so on. I find ESO highly immersive, but immersion is a subjective and personal concept, perhaps much of the above is meaningless to many playing, I hope not but I suspect so especially in the younger players. At my age, 50, I take my time and appreciate the beauty that the exceptionally talented artists have created for me to explore. And if the weather is nice IRL I go out and do the same in my local Derbyshire Dales where fortunately the spiders are not quite as large and I don't often run into blood fiends
Yes I can do that, in fact I did it with another friend on another character. We skipped ahead until we finally ended up doing the Coldharbor Public Dungeon at level 36.Why didn't you just take her to a higher level area if you wanted more challenging fights? Two level 8's would find Stormhaven pretty challenging, i think. Or Bad man's hallows in Glenumbra, its not higher level but plenty of bosses and it's a bit out of the way so not crowded usually.
(assuming DC of course, if you are in a different faction change places accordingly)
We did that. I mentioned that in the OP. Most bosses were not spawned and in the boss fights we did get to do, we were ambushed by other players.
Ah. I misunderstood, i thought you meant a normal delve (those tend to have the boss constantly down).
But the option of going to a higher level zone still remains. I did this as well way back when i was a lowbie, after rivenspire i skipped alik'r desert completely (even tho it was the zone of my level) and went straight to bangkorai to make the encounters more challenging. Only downside was the quest rewards were useless (over my level) but i didn't mind since i was always crafting my equipment anyway.
Mathius_Mordred wrote: »My 2 pence worth, immersion is directly proportional to your own imagination. I can spend a lot of time just:
- wandering around looking at the scenery
- trying to climb to the highest peaks (frustratingly locked off in most places)
- searching out hidden enclaves (future player housing?)
- admiring the architecture in different towns from many different angles
- admiring the awesome statues and ruins all over the place
- swimming out to boats to see if I can get on-board before the slaughter fish see me
- spending an afternoon in the woods collecting alchemy ingredients
- finding awesome spots for taking screenshots
- spending way too long dying my armour
- watching the sunset over Mistral whilst listening to Malukah singing on the balcony
- exploring the coastline for treasure boxes
and so on. I find ESO highly immersive, but immersion is a subjective and personal concept, perhaps much of the above is meaningless to many playing, I hope not but I suspect so especially in the younger players. At my age, 50, I take my time and appreciate the beauty that the exceptionally talented artists have created for me to explore. And if the weather is nice IRL I go out and do the same in my local Derbyshire Dales where fortunately the spiders are not quite as large and I don't often run into blood fiends
Nice comment! I love thede things as well, although I don't do it that much. Now here's the rub: While all of the things you mention help generating immersion, the quests actually break it.
And here is why: Let's say you spend 45 minutes following a quest arc. You're involved immersed and you devote 45 minutes of your life to defeat that one bad guy, the boss that is behind all the problems, the one guy that every npc goes on and on about. You are immersed in the story and welfare of the zone you are in, because that is what good storytelling is about. And then you finally encounter the boss, that moment you have been working for is there. And what happens? There is no dialogue, no cutscene, no decision to make - you just run up to the boss, he attacks you and you faceroll him into the floor.
I am not sure that works for me. It's hard to feel like you are that one superhero, if every other player in the game is also that one superhero. And then in Cyrodiil it's only superheroes! Yay!Mathius_Mordred wrote: »Mathius_Mordred wrote: »My 2 pence worth, immersion is directly proportional to your own imagination. I can spend a lot of time just:
- wandering around looking at the scenery
- trying to climb to the highest peaks (frustratingly locked off in most places)
- searching out hidden enclaves (future player housing?)
- admiring the architecture in different towns from many different angles
- admiring the awesome statues and ruins all over the place
- swimming out to boats to see if I can get on-board before the slaughter fish see me
- spending an afternoon in the woods collecting alchemy ingredients
- finding awesome spots for taking screenshots
- spending way too long dying my armour
- watching the sunset over Mistral whilst listening to Malukah singing on the balcony
- exploring the coastline for treasure boxes
and so on. I find ESO highly immersive, but immersion is a subjective and personal concept, perhaps much of the above is meaningless to many playing, I hope not but I suspect so especially in the younger players. At my age, 50, I take my time and appreciate the beauty that the exceptionally talented artists have created for me to explore. And if the weather is nice IRL I go out and do the same in my local Derbyshire Dales where fortunately the spiders are not quite as large and I don't often run into blood fiends
Nice comment! I love thede things as well, although I don't do it that much. Now here's the rub: While all of the things you mention help generating immersion, the quests actually break it.
And here is why: Let's say you spend 45 minutes following a quest arc. You're involved immersed and you devote 45 minutes of your life to defeat that one bad guy, the boss that is behind all the problems, the one guy that every npc goes on and on about. You are immersed in the story and welfare of the zone you are in, because that is what good storytelling is about. And then you finally encounter the boss, that moment you have been working for is there. And what happens? There is no dialogue, no cutscene, no decision to make - you just run up to the boss, he attacks you and you faceroll him into the floor.
Some of the bosses do have dialogue before they attack you but generally yes they can be a little easy, especially when you're into the vet areas by which time you've pretty much mastered your build. However once again I would say it's only immersion breaking if you let it be. As an existential self in game I know that I have unique and very special abilities, I am gifted with foresight, immense magical skills, superb swordsmanship, fantastic physical condition, the absolute pinnacle of armour and weaponry, to all intents and purposes I am a superman in this world and why I was chosen to fight Molag Bal and save Nirn from the planemeld.
With all that in mind it's hardly surprising that I can actually beat the average bad guy boss who whilst being a tougher fight than his minions is surely no planemeld breaker like me. I found this easier to imagine in Skyrim, after all I was the Dragonborn, people wait centuries for the Dragonborn to return, this concept is missing from ESO, you are the King's Champion, the Queen's Eye, the savoir of the Pact and all that but not universally recognised as some sort of superhero by the NPCs that kneel in admiration as you pass by. I think this aspect could be improved within ESO to tie up the lose ends in the immersion.
I am not sure that works for me. It's hard to feel like you are that one superhero, if every other player in the game is also that one superhero. And then in Cyrodiil it's only superheroes! Yay!Mathius_Mordred wrote: »Mathius_Mordred wrote: »My 2 pence worth, immersion is directly proportional to your own imagination. I can spend a lot of time just:
- wandering around looking at the scenery
- trying to climb to the highest peaks (frustratingly locked off in most places)
- searching out hidden enclaves (future player housing?)
- admiring the architecture in different towns from many different angles
- admiring the awesome statues and ruins all over the place
- swimming out to boats to see if I can get on-board before the slaughter fish see me
- spending an afternoon in the woods collecting alchemy ingredients
- finding awesome spots for taking screenshots
- spending way too long dying my armour
- watching the sunset over Mistral whilst listening to Malukah singing on the balcony
- exploring the coastline for treasure boxes
and so on. I find ESO highly immersive, but immersion is a subjective and personal concept, perhaps much of the above is meaningless to many playing, I hope not but I suspect so especially in the younger players. At my age, 50, I take my time and appreciate the beauty that the exceptionally talented artists have created for me to explore. And if the weather is nice IRL I go out and do the same in my local Derbyshire Dales where fortunately the spiders are not quite as large and I don't often run into blood fiends
Nice comment! I love thede things as well, although I don't do it that much. Now here's the rub: While all of the things you mention help generating immersion, the quests actually break it.
And here is why: Let's say you spend 45 minutes following a quest arc. You're involved immersed and you devote 45 minutes of your life to defeat that one bad guy, the boss that is behind all the problems, the one guy that every npc goes on and on about. You are immersed in the story and welfare of the zone you are in, because that is what good storytelling is about. And then you finally encounter the boss, that moment you have been working for is there. And what happens? There is no dialogue, no cutscene, no decision to make - you just run up to the boss, he attacks you and you faceroll him into the floor.
Some of the bosses do have dialogue before they attack you but generally yes they can be a little easy, especially when you're into the vet areas by which time you've pretty much mastered your build. However once again I would say it's only immersion breaking if you let it be. As an existential self in game I know that I have unique and very special abilities, I am gifted with foresight, immense magical skills, superb swordsmanship, fantastic physical condition, the absolute pinnacle of armour and weaponry, to all intents and purposes I am a superman in this world and why I was chosen to fight Molag Bal and save Nirn from the planemeld.
With all that in mind it's hardly surprising that I can actually beat the average bad guy boss who whilst being a tougher fight than his minions is surely no planemeld breaker like me. I found this easier to imagine in Skyrim, after all I was the Dragonborn, people wait centuries for the Dragonborn to return, this concept is missing from ESO, you are the King's Champion, the Queen's Eye, the savoir of the Pact and all that but not universally recognised as some sort of superhero by the NPCs that kneel in admiration as you pass by. I think this aspect could be improved within ESO to tie up the lose ends in the immersion.
I remember that first Clanfear boss in the Mages Guild quest line back at launch. I came to that area underequipped and out of potions. Boy that *** was hard to kill. I wiped around 20 times iirc. I had so much fun that day and I learned so much about playing. I so wish content was still like that.Newer content they might be essentially removing the level differences and scaling, but I don't see that for a while.
A lot has changed since the game launched. Think they made a couple passes at making things easier since then. Used to be some of the fighter guild and mages guild stuff was a little more challenging from solo play right at release, like the first bosses for those were tough. Not nearly so any more. And vet zones used to be harder, but they took frustration with progression speed as meaning people want it to be easier, and that was not the case for me.
I will second what others said about going to a higher level area. If it's the two of you playing together, go somewhere where mobs are at least 5 levels above you. Anything less is going to be too easy for two people.
Also, once you are level 10, delves in Cyrodiil are a nice challenge. The mobs there tend to respawn fairly quickly and there aren't many people in there.
As for "too many quest givers", that is an Elder Scrolls thing. Once you have played through the story once, you know how the system in ESO works and you can stay a bit more focused. I remember when I wanted to finish Silver because my friend was having a birthday event in the Public Dungeons in the Gold zone and I just worked my way through the main quests, and it tied the storyline of each zone together much better than if I had just gone about from place to place trying to get the whole map white.
Another thing you can do that is fun and challenging is to go into the Group dungeons with only 3 players.
I'm curious what exactly it is you find immersive in ESO? Is it the 1-50 experience that you can complete in 14hrs.
mandrakethebard_ESO wrote: »Here's what I find immersive. (1) A large world that can be explored in detail.
The explorable world is not really that large. In reality at any given character level, there is only little to explore, because for the rest you are either under-leveled or over-leveled.
mandrakethebard_ESO wrote: »(2) A wide variety of NPCs spread out over the world and linked by relationships, storylines, and also shared and related experiences.
Yes, there are a few characters that follow you through Tamriel and that you form a relationship with. <examples snipped> But it's all not very dynamic. Essentially you have to follow through with the story from start to finish for it to make sense.
mandrakethebard_ESO wrote: »(5) Tons of things to do that have nothing to do with fighting.
Like what? Crafting and crafting writs?
In terms of immersion, who will ever need dull iron lvl 1 daggers and why should I waste my time creating them and then bringing them somewhere.
And crafting... <snip> You have to travel to at least two different set locations, then you have to travel back because there is no enchanting station at the set locations, then you have to redo an item because the interface resets the level between items. The last time I did that it took me over one hour to craft a set of gear for my character!
mandrakethebard_ESO wrote: »(6) Most importantly, an endless variety of people and places that have absolutely nothing to do with quests or advancement.
You mean all the npcs that stand around and don't have dialogue? Or the merchants that are in every town that sell useless overpriced goods?
newtinmpls wrote: »snip
I completed the 1-50 experience in 3 months... And I'm not even a roleplayer or an altoholic. If I was, I'd have 16 characters of varying <50 levels, like that one guy I know.
I'm not a he and no, I wasn't talking about you. But I'm glad to see there are more people here who don't rush to max level.Woolenthreads wrote: »I completed the 1-50 experience in 3 months... And I'm not even a roleplayer or an altoholic. If I was, I'd have 16 characters of varying <50 levels, like that one guy I know.
I don't think he's talking about me .... I may have revealed I have 16 characters (though I rarely use EU server anymore) but the Templar Healer is VR1.
# Edit: Though saying a character is VR1 is sort of like saying the character is L50
I'm not a he and no, I wasn't talking about you. But I'm glad to see there are more people here who don't rush to max level.Woolenthreads wrote: »I completed the 1-50 experience in 3 months... And I'm not even a roleplayer or an altoholic. If I was, I'd have 16 characters of varying <50 levels, like that one guy I know.
I don't think he's talking about me .... I may have revealed I have 16 characters (though I rarely use EU server anymore) but the Templar Healer is VR1.
# Edit: Though saying a character is VR1 is sort of like saying the character is L50
well, this isn't exactly limited to ESO.
my personal impression is that most games try really, really, incredibly hard to cater to the "players" who want to press the very same button in not-too-rapid succession for 500+ times and then be rewarded by a very big text stating essentially: "congratulations! you are the most awesome gamer ever born and you have just won this game"
starkerealm wrote: »14 hours! Is that for real? I have played more than that on one character this weekend and only went from 20 to 33. Spent around 1 hour alone in the Halls of the Dead (grouped with 1 random). And even now I feel like I have been speed clicking quest text and feel I am missing out.
Most likely? Yeah. You can earn a lot from kill XP if you find high density areas and farm them out for a couple hours. Is it fun? Not for me, but some people go for that.