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So the future.

  • Mikoto
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    TehMagnus wrote: »
    Mikoto wrote: »

    Eso reported 700k to 1.2mil without console in the equation.

    I'm no fan of GW2, preordered it and was terribly disappointed by it, but the game felt much more alive than ESO ever felt in regard of # of players. Moreover the 700k and 1,2mil where SALES estimations by a third party website with shady counting methods that removed those claims from it's website, thus no "Eso reported" and prolly not true as well.

    Well that's the thing. Nobody truly knows how many people are playing I've seen 700k, 1.2 Mil, 1mil, 200k and there's no doubt that GW2 is much more active than ESO [for a number of reasons] nor have I said GW2 failed, we would all be playing GW2 instead of ESO if it truly would 'kill' ESO but we're not since a handful of ESO's players came from GW2 in the first place. Until ZoS decides to release the information that's the most we have to go to. Using visual representation is also a horrid choice because the server tech in that we don't always see everyone around us. Maybe ZoS will make some big post with information when ESO officially hit 1 year in.
    Edited by Mikoto on February 26, 2015 4:40PM
  • Gix
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    Tankqull wrote: »
    for me GW2 failed because of the lack of the trinity. as pve is heavily watered down to reflect the non exiting reliable heals. pvp is dull because you´ll not have to execute any tactics. you cannot overcome forces of higher numbers by good teamplay in form of killing your enemys supporters while you keep yours alive etc.
    im not saying GW2 was utter rubbish, it definatly has its fans - but i´m not among them. and it told me that i will never again play a game without the trinity.
    Your opinion is your own but... have you played in Fractals or non-story-mode Dungeons? I wouldn't call the PvE experience "watered down" because of lack of heals. As a matter of fact, I'd argue that everyone is required to reliably heal AND help team members to get back into the fight when they fall. I found THAT part of the game was what made GW2 successful. It was less about the 1-2-3 rotations and more about actively fighting whatever it is you were fighting. The idea that the holy-trinity is more strategic is an illusion; it's just not executed the same way.

    The item-hunt, on the other hand... Once people had their items, they no longer had the drive to keep playing. That's what made GW2 fail in my eyes. My entire group of friends/guild suddenly stopped playing because, while they had fun, they had nothing to strive for.

    ... something that is starting to happen right now in ESO.
  • TehMagnus
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    Tankqull wrote: »
    TehMagnus wrote: »
    TehMagnus wrote: »
    If ESO only releases Imperial City by the end of 2015 and no new meaningful updates come, especially for people who are allready at end game (more trials/arenas etc) most of the people who are "Playing ESO because despite it's shortcomings, it's the best MMO out there ATM", will just leave & play Black Desert which is looking so much better in terms of gameplay, classes (no dedicated tank/healer) and combat systems.

    If ZOS doesn't push more content soon, it's going to loose PC players because it will no longer be "the best option available"

    Although i dont disagree with you that people will jump ship from the pc platform if they dont release new endgame content this year i doubt it will be to a game that has no trinity.

    Believe it or not having dedicated tanks and healers is actually a great thing for a game and makes for far better content dungeon wise. If all of us wanted to play a game without dedicated tanks and healers and all that we would be on gw2....

    No trinity + dynamic combat system would actually help a lot of people and solve one of the biggest problems many MMOs have: Most people want to DPS and finding good dedicated Healers or Tank is hard.

    GW2 had many other shortcomings that made it fail, sure wasn't the fact there was no trinity.

    But yeah, there are other games coming like Camelot unchained or Everquest Next where people might also go, but tbh they don't look as nice and interesting as Black Desert IMO (although Black Desert could be ruined by P2W depending on the direction the store takes, then again it's the same for ESO now) .

    for me GW2 failed because of the lack of the trinity. as pve is heavily watered down to reflect the non exiting reliable heals. pvp is dull because you´ll not have to execute any tactics. you cannot overcome forces of higher numbers by good teamplay in form of killing your enemys supporters while you keep yours alive etc.
    im not saying GW2 was utter rubbish, it definatly has its fans - but i´m not among them. and it told me that i will never again play a game without the trinity.

    IMO it was mostly:
    - Unexisting end game.
    - No social aspect (you didn't need to group for virtually anything)
    - Broken Dungeons
    - PVP too large, broken queues

    No trinity can work very well, just didn't in GW2. The only reason the game sold as many copies was because of the initial Hype and the GW1 reputation...
  • brandon.coker101_ESO
    Seraphyel wrote: »

    GW2 was far from perfect, but it was polished in most aspects with a flawless gameplay. That's why it earned critical acclaim and sold over 2 million copies within it's first months.

    GW2 was a huge disappointment imo. It sold well because it was buy to play and because of the hype train and then the game population dropped like a lead balloon once people played in for a few weeks. The hype train from reviews helped it a ton and the only reason it got the good reviews was because if the ridiculous reoccurring "events" which had really been done already in Warhammer Online. But for whatever reason the reviewers were just in awe over it. I thought it was terribly done and felt completely unrealistic. And truth be told it's a good thing they didn't try to make people pay a sub or it really would have tanked.

    Flawless gameplay? Seriously? TERRIBLE PVE gameplay with absolutely no endgame and no real strategy to it.

    Anyway, that's just my opinion. I personally think it was by far one of the most overrated MMOs ever made and honestly after all the glowing reviews it got.....what happened? It's not doing terrible I guess but for such a revolutionary game it sure didn't make much money either even with a cash shop. Heck SWTOR makes more money this this high regarded turd of a game.
  • Rune_Relic
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    Theosis wrote: »
    This post is a sad reality.

    They brought the game out to early. Things that should have been there at launch are still not in game.

    Housing, Dark Brotherhood, Thieves Guild, even the Imperial City should have been there at launch.

    I also think consul should have been out in the very beginning.

    I fear the game will go down in flames but I will stay on the ship till the very end. They should have waiting till it was polished before letting the daedra run free. Instead they are playing catchup while trying to put more into it. They would not have had to go to BtP if they had just done things right.

    Think about it...if they waited for all that content to be finshed....they would have had 1 years worth of subs missing ;)
    So who is the smart one and who is the stupid one ?
    Edited by Rune_Relic on February 26, 2015 5:22PM
    Anything that can be exploited will be exploited
  • brandon.coker101_ESO
    TehMagnus wrote: »

    IMO it was mostly:
    - Unexisting end game.
    - No social aspect (you didn't need to group for virtually anything)
    - Broken Dungeons
    - PVP too large, broken queues

    No trinity can work very well, just didn't in GW2. The only reason the game sold as many copies was because of the initial Hype and the GW1 reputation...

    Agree 100%. Combat was a mess with no trinity and everyone just doing whatever seemed interesting / button mashing.

    Absolutely terrible game on so many levels. I just could not get passed the bad combat and completely ridiculous "events" which were just bad on every level imo...the whole game was one big scripted event. Terrible....
    Edited by brandon.coker101_ESO on February 26, 2015 5:25PM
  • Seraphyel
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    GW2 was a huge disappointment imo. It sold well because it was buy to play and because of the hype train and then the game population dropped like a lead balloon once people played in for a few weeks. The hype train from reviews helped it a ton and the only reason it got the good reviews was because if the ridiculous reoccurring "events" which had really been done already in Warhammer Online. But for whatever reason the reviewers were just in awe over it. I thought it was terribly done and felt completely unrealistic. And truth be told it's a good thing they didn't try to make people pay a sub or it really would have tanked.

    Flawless gameplay? Seriously? TERRIBLE PVE gameplay with absolutely no endgame and no real strategy to it.

    Anyway, that's just my opinion. I personally think it was by far one of the most overrated MMOs ever made and honestly after all the glowing reviews it got.....what happened? It's not doing terrible I guess but for such a revolutionary game it sure didn't make much money either even with a cash shop. Heck SWTOR makes more money this this high regarded turd of a game.

    Compared to ESO, yes, the GW2 gameplay was flawless. The combat system is one of the best I ever saw. Active blocking (through skills), the coherence of animations and weapons, the "flow"... it is so many levels above the clunky ESO combat, that there isn't even a word existing to describe it properly.

    GW2 makes no money? Sure, besides the $200+++ million they made with sales alone. Look at their numbers, they make ~ $30 million each quarter through the shop.

    GW2 received glowing reviews because it's just an amazing game in many aspects. It has some major flaws, but is still incredibly polished. You can deny that, but denying facts is not that clever.

    How or why do you think got ESO at least 1 million copies? Because of the hype, too. And even with the whole "IT'S AN ELDER SCROLLS GAME11111!!!" after the incredible successful Skyrim ESO was an even bigger lead balloon than GW2 ever could be.
    Edited by Seraphyel on February 26, 2015 5:54PM
  • jamesharv2005ub17_ESO
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    Seraphyel wrote: »
    You guys are high if you think this game only has 400k subs. Easily there are over a million subs.

    ESOs peak of subscribers was 770k in June. They never ever had 1 million and we know for sure that it steadily decreased since June.

    The EU AvA campaigns totally have maybe 10k players. Let it be 15k and another 15k on the US server. That's 30k - where the heck are the other 970k you mentioned?

    Wrong again. If you check super data (which is the website you got your 770k number from) it says they had 1.2 million in October. Of course they have no idea because Zenimax doesnt release sub numbers. They have metrics etc they follow that in my opinion puts them pretty close to what the sub numbers are.

    As far as judging sub numbers by how many people pvp again thats not very accurate. The pvp in this game (to be nice) isnt very good. A lot of people gave up on it (like me) until they do some optimization or upgrade servers. So dont think we all cancelled our subs because we dont pvp anymore.
  • jamesharv2005ub17_ESO
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    You guys are high if you think this game only has 400k subs. Easily there are over a million subs.

    I would be very interested in hearing your reasoning behind this. I disagree very strongly. In fact, I think the game has much less than 400k subscribers at the moment, and I am definitely not high. I am looking at what I see in the game, both in regular levels, Cyrodiil and the VR zones, and I see absolutely no evidence of this being the crowded game you think this is.

    Alot of people arent playing their VR characters because we have been led to believe for months now 1.6 is just around the corner. So I for one have been leveling a nightblade and working on crafting. Maybe thats why you dont see people in the VR zones. Go to the newbie zones its packed with people.
  • Seraphyel
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    Wrong again. If you check super data (which is the website you got your 770k number from) it says they had 1.2 million in October. Of course they have no idea because Zenimax doesnt release sub numbers. They have metrics etc they follow that in my opinion puts them pretty close to what the sub numbers are.

    As I said, it's impossible that they had 1,2 million subscribers in October. They made $111 million through boxes and subs. Sum that up, impossible, as I said.

    And furthermore, it's just unrealistic. Everybody who belives this number is just delusional. 1,2 million subscribers and they turn it into B2P? (yeah because of consoles... I know that excuse but it's just laughable)

    Where are all those players? 30k at best on both servers in the AvA, so only 2% of the total population are in Cyrodiil? Absolutely illogical.


    Edited by Seraphyel on February 26, 2015 6:01PM
  • brandon.coker101_ESO
    Seraphyel wrote: »

    GW2 makes no money? Sure, besides the $200+++ million they made with sales alone. Look at their numbers, they make ~ $30 million each quarter through the shop.

    http://www.polygon.com/2014/7/20/5920815/list-of-mmos-by-revenue-warcraft-old-republic

    The top 10 MMOs (by revenue over the past year), according to SuperData:
    1. World of Warcraft
    2. Lineage
    3. TERA: Online
    4. Star Wars: The Old Republic
    5. Lord of the Rings Online
    6. EVE Online
    7. Aion
    8. Blade and Soul
    8. Lineage 2
    10 RIFT


    So sorry I don't see that oh so amazing game GW2 on the list.

    Preach on about GW2 all you like...I bought two copies and would not go back to that overrated turd if they were paying me.

  • Seraphyel
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    So sorry I don't see that oh so amazing game GW2 on the list.

    Preach on about GW2 all you like...I bought two copies and would not go back to that overrated turd if they were paying me.

    You don't get the point. GW2 sold over 4 million copies, that's twice as much as they spent for developing GW2. And after that, they earn 20-30 million a quarter ONLY with the shop. So they get money for nearly nothing. Sum that up, that will be another 200 million.

    End of the year the first GW2 expansion will be released, guess what? It for sure will get sales beyond 1 million - that's another 50 million.

    So how the hell could you say GW2 isn't doing well? LOL

    What do you think will ESO make in a quarter? 50 million? With what? Shop has nearly nothing to offer and subscription will be dropped.

    I don't play GW2 anymore, but some things are obvious. You just need to get a bit serious.

    But... I think we should stop OT. I like playing ESO, I am leveling an alt now. If I wouldn't like it, I wouldn't play. Zenimax just has to get some things done.
    Edited by Seraphyel on February 26, 2015 6:16PM
  • brandon.coker101_ESO
    Seraphyel wrote: »

    You don't get the point. GW2 sold over 4 million copies, that's twice as much as they spent for developing GW2. And after that, they earn 20-30 million a quarter ONLY with the shop. So they get money for nearly nothing. Sum that up, that will be another 200 million.

    End of the year the first GW2 expansion will be released, guess what? It for sure will get sales beyond 1 million - that's another 50 million.

    So how the hell could you say GW2 isn't doing well? LOL

    What do you think will ESO make in a quarter? 50 million? With what? Shop has nearly nothing to offer and subscription will be dropped.

    I don't play GW2 anymore, but some things are obvious. You just need to get a bit serious.

    I said:

    "It's not doing terrible I guess but for such a revolutionary game it sure didn't make much money either even with a cash shop. Heck SWTOR makes more money this this high regarded turd of a game."

    When it first launched everyone was acting like it was the "WoW killer" because it was soooo revolutionary.

    My point is if it's so amazing why isn't it even in the top 10? SWTOR is making more money than GW2 and you don't even have to buy a copy of the game.

    So like I said it's not doing terrible I guess but it's also not in the top 10 money makers.

    How it will compare to eso I have no idea. I don't even know how ESO is doing financially.


  • jamesharv2005ub17_ESO
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    Seraphyel wrote: »
    Wrong again. If you check super data (which is the website you got your 770k number from) it says they had 1.2 million in October. Of course they have no idea because Zenimax doesnt release sub numbers. They have metrics etc they follow that in my opinion puts them pretty close to what the sub numbers are.

    As I said, it's impossible that they had 1,2 million subscribers in October. They made $111 million through boxes and subs. Sum that up, impossible, as I said.

    And furthermore, it's just unrealistic. Everybody who belives this number is just delusional. 1,2 million subscribers and they turn it into B2P? (yeah because of consoles... I know that excuse but it's just laughable)

    Where are all those players? 30k at best on both servers in the AvA, so only 2% of the total population are in Cyrodiil? Absolutely illogical.


    I think I would believe the science before what people think based on their biased opinions.
  • Majic
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    Hey, Are We Talking About ESO Or What?

    GW2 is my favorite game, but I'm sincerely hoping the future of ESO isn't us sitting around in the forums talking about GW2. :p

    While there is competition for market share among MMO players, the transition away from subscription-based models (of which ESO is only one among many) means players can jump from one MMO to another without making prohibitive financial commitments.

    That really changes the game, so to speak.

    I'm playing ESO instead of GW2 right now because it offers something different while I wait for GW2 to gin up new content and make some corrections to some bad design decisions made last year. While I'm away, GW2 gets better and becomes more attractive to me when I decide to return later.

    Indeed, I'm here because ESO is dropping the subscription model, and I was so inspired by that, I actually renewed my subscription to come back early, after being gone since last May, and see how things are coming along.

    My sense is that there's still a lot that needs to be done to make ESO viable, but that ZOS is moving in the right direction and working their butts off to make it happen. Witness how sweeping Update 6 is, and there's plenty more where that came from.

    The vision for ESO seems more pragmatic and sustainable to me now than it did last year, and though it remains to be seen if ZOS will be able to execute that vision successfully, I'm seeing plenty of reason for optimism.

    As with GW2, because of the no-subscription model, when there are missteps with ESO (and there will always be missteps with any MMO), I can take a break, do something else until things improve and not worry about wasting money. The overall framework for MMO players is now much more liberating and robust than the traditional model, which even WoW will someday abandon (only when it's less profitable for them, of course, which won't be for quite a while, but will eventually happen).

    I think the Crown Store and DLC model will take some dialing in for ZOS, but I do think they will succeed in doing so and, using the targeted revenue model that goes with it, be able to evolve the game based more closely on what players want and are willing to pay for.

    We'll see, of course, but if there's one thing I'm sure of, it's that how well ESO does in the future has little to do with how well other MMOs perform, and everything to do with how well ESO performs. B)
    Epopt Of The Everspinning Logo, Church Of The Eternal Loading Screen
    And verily, verily, spaketh the Lord: "Error <<1>>"
  • Seraphyel
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    Seraphyel wrote: »
    Wrong again. If you check super data (which is the website you got your 770k number from) it says they had 1.2 million in October. Of course they have no idea because Zenimax doesnt release sub numbers. They have metrics etc they follow that in my opinion puts them pretty close to what the sub numbers are.

    As I said, it's impossible that they had 1,2 million subscribers in October. They made $111 million through boxes and subs. Sum that up, impossible, as I said.

    And furthermore, it's just unrealistic. Everybody who belives this number is just delusional. 1,2 million subscribers and they turn it into B2P? (yeah because of consoles... I know that excuse but it's just laughable)

    Where are all those players? 30k at best on both servers in the AvA, so only 2% of the total population are in Cyrodiil? Absolutely illogical.


    I think I would believe the science before what people think based on their biased opinions.

    "Science"?

    Logic is neither a biased nor a false opinion.
    Edited by Seraphyel on February 26, 2015 6:54PM
  • Lied
    Lied
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    IMO, GW2 just couldn't decide how it wanted to handle its end-game. Anet introduced ascended gear and the backlash from people claiming they broke their manifesto was huge--gear progression was out. Fractals made dungeons obsolete, and fractals weren't crazy popular either. You're left with 2 things, open world/seasonal events in PvE and WvW with classes/mechanics that are missing/balanced for SPvP.

    I'm honestly not sure what the answer is to their PvE dilemma, as the people left in the game have become accustomed to content that revolves around a zerg not standing in the red while spamming their rotations. I really think WvW could benefit from some simple focus and design consideration though. Either way I'd imagine their revenue is low because their cash shop is truly entirely optional.
  • jamesharv2005ub17_ESO
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    Seraphyel wrote: »
    Seraphyel wrote: »
    Wrong again. If you check super data (which is the website you got your 770k number from) it says they had 1.2 million in October. Of course they have no idea because Zenimax doesnt release sub numbers. They have metrics etc they follow that in my opinion puts them pretty close to what the sub numbers are.

    As I said, it's impossible that they had 1,2 million subscribers in October. They made $111 million through boxes and subs. Sum that up, impossible, as I said.

    And furthermore, it's just unrealistic. Everybody who belives this number is just delusional. 1,2 million subscribers and they turn it into B2P? (yeah because of consoles... I know that excuse but it's just laughable)

    Where are all those players? 30k at best on both servers in the AvA, so only 2% of the total population are in Cyrodiil? Absolutely illogical.


    I think I would believe the science before what people think based on their biased opinions.

    "Science"?

    Logic is neither a biased nor a false opinion.

    Do you think superdata just guesses? Or they use various metrics (science) to come to a figure? Since superdata is a company whos entire existence is dependent on tem being accurate I tend to believe them. While I know you think there is noone playing this game because in your end game world you dont see alot of people. Meanwhile you go to the beginner zones and there are a multitude of people. Be they people who've been here from the start to people who just bought the game. Those are all paying customers.
  • starlizard70ub17_ESO
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    You guys are high if you think this game only has 400k subs. Easily there are over a million subs.

    I would be very interested in hearing your reasoning behind this. I disagree very strongly. In fact, I think the game has much less than 400k subscribers at the moment, and I am definitely not high. I am looking at what I see in the game, both in regular levels, Cyrodiil and the VR zones, and I see absolutely no evidence of this being the crowded game you think this is.

    Alot of people arent playing their VR characters because we have been led to believe for months now 1.6 is just around the corner. So I for one have been leveling a nightblade and working on crafting. Maybe thats why you dont see people in the VR zones. Go to the newbie zones its packed with people.

    This ^, because of the upcomming 1.6, I have no reason to waste time playing my VR14 DK. Instead I've been leveling 3 other characters. As soon as they finish off Malog Bal in the main quest and get to the start of Caldwells silver, I park them at the VR1 starter town. That way I don't waste any quest xp points for aquiring CPs. I think a lot of people are doing this because I see lots of people at levels 1-50, but almost no one at VR levels.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • jeevin
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    Seraphyel wrote: »
    Seraphyel wrote: »
    Wrong again. If you check super data (which is the website you got your 770k number from) it says they had 1.2 million in October. Of course they have no idea because Zenimax doesnt release sub numbers. They have metrics etc they follow that in my opinion puts them pretty close to what the sub numbers are.

    As I said, it's impossible that they had 1,2 million subscribers in October. They made $111 million through boxes and subs. Sum that up, impossible, as I said.

    And furthermore, it's just unrealistic. Everybody who belives this number is just delusional. 1,2 million subscribers and they turn it into B2P? (yeah because of consoles... I know that excuse but it's just laughable)

    Where are all those players? 30k at best on both servers in the AvA, so only 2% of the total population are in Cyrodiil? Absolutely illogical.


    I think I would believe the science before what people think based on their biased opinions.

    "Science"?

    Logic is neither a biased nor a false opinion.

    Logic doesn't have any meaning when emotions get involved. Just agree that Eso is far better and way more polished than GW2 could ever hope to be and let it go :p
  • Mikoto
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    jeevin wrote: »
    Seraphyel wrote: »
    Seraphyel wrote: »
    Wrong again. If you check super data (which is the website you got your 770k number from) it says they had 1.2 million in October. Of course they have no idea because Zenimax doesnt release sub numbers. They have metrics etc they follow that in my opinion puts them pretty close to what the sub numbers are.

    As I said, it's impossible that they had 1,2 million subscribers in October. They made $111 million through boxes and subs. Sum that up, impossible, as I said.

    And furthermore, it's just unrealistic. Everybody who belives this number is just delusional. 1,2 million subscribers and they turn it into B2P? (yeah because of consoles... I know that excuse but it's just laughable)

    Where are all those players? 30k at best on both servers in the AvA, so only 2% of the total population are in Cyrodiil? Absolutely illogical.


    I think I would believe the science before what people think based on their biased opinions.

    "Science"?

    Logic is neither a biased nor a false opinion.

    Logic doesn't have any meaning when emotions get involved. Just agree that Eso is far better and way more polished than GW2 could ever hope to be and let it go :p

    Now you're just being silly considering you're the one that brought GW2 into the thread. LOGICALLY, if GW2 was a MUCH better game we would be playing that instead. GW2 has it's positive and ESO has it's own but they are both trying to get different kinds of audiences. So let's stop the GW2 flag waving and hype training over an -expansion- or you know, you can be playing that because LOGICALLY if you enjoy x game more than y why bother on staying on y?
  • JD2013
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    There seems to be a lot of people who hate this game in this thread. Which leads me to the question:

    If you have nothing but hate for this game, why not just go and play another game instead of spreading rage around here? Life is too short. Go and do something you enjoy.

    Believe it or not there are actually people who enjoy this game.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
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    @TamrielTraverse - For Tamriel related Twitter shenanigans!
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    Crafting bag OP! ZOS nerf pls!
  • jamesharv2005ub17_ESO
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    Who cares about GW2. If I wanted to hear how great GW2 is I would go to the GW2 forums. They are completely different games. Different revenue models as well even with the B2P switch. Apples to oranges.
  • Sotha_Sil
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    TehMagnus wrote: »

    IMO it was mostly:
    - Unexisting end game.
    - No social aspect (you didn't need to group for virtually anything)
    - Broken Dungeons
    - PVP too large, broken queues

    Not sure if you are talking about GW2 because ESO has the exact same issues...
    Edited by Sotha_Sil on February 27, 2015 2:32PM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • kewl
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    I have a feeling that they are going to want to push Update 7 out relatively soon, maybe a month - a month and a half after Tamriel Unlimited, as a large portion of the PvP community is waiting on that Update to come out, its decently popular, and they have talked about it a good number of times.
    Here is my prediction for how ESO is going to go about its stuff for a little while in the future:

    So, without a doubt, I am feeling that the Imperial City is going to be Update 7, along with the Justice System PvP workings. Update 7 is going to be the big PvP update, with all new revamped PvP stuff, and hey, maybe even they will throw Dueling in there to get the extra points of awesomeness.

    I have a feeling that they are going to want to push Update 7 out relatively soon, maybe a month - a month and a half after Tamriel Unlimited, as a large portion of the PvP community is waiting on that Update to come out, its decently popular, and they have talked about it a good number of times.

    After that, I can see production slowing down, as B2P is going to be a thing, but I would imagine it would largely be determined by their income through purchases from new players, and the crown store purchases, as they need money in order to hire devs that will make the game DLCs. Maybe Bethesda will swoop in and do some miracle working from time to time, but that is a big maybe, if its even possible.

    Update 8 I have a feeling will be the Wrothgar patch, maybe Murkmire thrown in there, although we have barely heard about Murkmire, as far as I know, since Quakecon, so if that is still a thing, or if that is being worked on, remains to be seen.

    For the Dark Brotherhood and Thieves guild, well I would say that is relatively up in the air. Maybe it could land in Update 8, maybe 7 (although I would highly doubt it).

    They did say that Spell Crafting is not a priority right now (*insert super duper sad face here*), so I would expect that to be put off for Update 9-10, if they decide to start working on it again.

    I would imagine Player Housing might be a thing, as its an ES thing, and it has been brought up several times in the past, and with new people coming it might get reignited as a hot topic pretty soon.

    After Update 9-10, I would imagine we would start seeing undetailed things, like the stuff shown in the Tamriel Unlimited announcement video,


    That is just my thoughts/predictions on where ESO is going after TU launches. I am really hoping they put Spell Crafting back on the front stage for production, but one can only sit back and wait.

    Prediction 1, about update 7, is incorrect. Confirmed, no new content for 6-8 months. Sorry.
  • BigM
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    So sick of hearing GW2 this GW2 that. Lot of us never liked GW2. If GW2 is so great go on their forums and then play it. No one cares about it on these forums. :smile:
    “The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge.”
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  • Dazin93
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    I think ESO has mostly benefited from the fact that the MMO market has been rather stale and their transition to buy to play is really acknowledging the fact that they can't continue to compete as a subscribtion based game.
    In the next several years games such as EQ next, black desert, Albion online, Camelot unchained, and others will come out and each of them will potentially have gameplay aspects that ESO lacks.

    ESO may continue to maintain some profitability but it's going to be a niche game similar to SWTOR. People seem to think there will be a massive surge in players after March but I am skeptical that it will be as large as everyone seems to anticipate. There might be a noticeable increase in the 1-50 ranks but as fast as people reach vet levels, vets will also be leaving so there will be no true growth in population due to attrition.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Dazin93 wrote: »
    I think ESO has mostly benefited from the fact that the MMO market has been rather stale and their transition to buy to play is really acknowledging the fact that they can't continue to compete as a subscribtion based game.
    In the next several years games such as EQ next, black desert, Albion online, Camelot unchained, and others will come out and each of them will potentially have gameplay aspects that ESO lacks.

    ESO may continue to maintain some profitability but it's going to be a niche game similar to SWTOR. People seem to think there will be a massive surge in players after March but I am skeptical that it will be as large as everyone seems to anticipate. There might be a noticeable increase in the 1-50 ranks but as fast as people reach vet levels, vets will also be leaving so there will be no true growth in population due to attrition.

    SWTOR is a niche game? They have almost 1 million people playing that game and about 75% of those pay a sub per month. If thats a niche I want my game in that niche too if Im ZOS lol.
    Edited by jamesharv2005ub17_ESO on February 27, 2015 3:13PM
  • TehMagnus
    TehMagnus
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    Sotha_Sil wrote: »
    TehMagnus wrote: »

    IMO it was mostly:
    - Unexisting end game.
    - No social aspect (you didn't need to group for virtually anything)
    - Broken Dungeons
    - PVP too large, broken queues

    Not sure if you are talking about GW2 because ESO has the exact same issues...

    ESO issues IMO:
    - Way not enough End game.
    - Broken PVP
    - User Interface that would even have been deemed horrible 10 years ago.
    - No real reward for hard end game content (I mean be one of the 24 people in the world to kill Sanctum Ophidia Hard Mode and you'll still get random loot with a slightly better enchant)
    - No end game for casual players (NO, crafting writs and undaunted dailies is not end game, it's an excuse for no end game).
    Edited by TehMagnus on February 27, 2015 3:46PM
  • Lykurgis
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    TehMagnus wrote: »
    I mean be one of the 24 people in the world to kill Sanctum Ophidia Hard Mode and you'll still get random loot with a slightly better enchant
    lol
    You should see Purple G-chat...phat loot links of green shadowhide belts of health with sturdy traits.
    Hardmode rewards are just beyond sad.

    Never understood why Gold quality set/master weapons with desirable traits aren't 100% drop from Hardmode serpent (or any other hardmode trails bosses for that matter).






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