ZOS_BrianWheeler wrote: »Forward Camps are not coming back anytime soon, and while we have made some changes to them internally, they are still not being pushed for testing on PTS for quite some time.
As a recap, we have discussed/changed several things with them internally so far:
- We are reducing the radius of the camp to roughly the size of a keep
- Only allow player respawning within the radius of the camp
- A global cooldown/lockout of using any camp after rezzing at one for a period of X minutes
There have been other design chats about FC's and your feedback goes into those conversations for sure. Also to quell the rumor again; Camps are not, and have never been, considered for the crown store.
uso245ub17_ESO wrote: »ZOS_BrianWheeler wrote: »Forward Camps are not coming back anytime soon, and while we have made some changes to them internally, they are still not being pushed for testing on PTS for quite some time.
As a recap, we have discussed/changed several things with them internally so far:
- We are reducing the radius of the camp to roughly the size of a keep
- Only allow player respawning within the radius of the camp
- A global cooldown/lockout of using any camp after rezzing at one for a period of X minutes
There have been other design chats about FC's and your feedback goes into those conversations for sure. Also to quell the rumor again; Camps are not, and have never been, considered for the crown store.
I noticed one person mentioned it earlier about having FC set up where it actually takes time to set one up say it takes 30 seconds to fully deploy a camp not the quick 10 seconds kneel to the ground and it is done. I know some people will complain saying it takes too long but it will certainly make someone think twice about setting one up near an enemy keep and they will have to find a secure spot to place one otherwise risk being taken down within the allotted time frame.
ZOS_BrianWheeler wrote: »Forward Camps are not coming back anytime soon, and while we have made some changes to them internally, they are still not being pushed for testing on PTS for quite some time.
As a recap, we have discussed/changed several things with them internally so far:
- We are reducing the radius of the camp to roughly the size of a keep
- Only allow player respawning within the radius of the camp
- A global cooldown/lockout of using any camp after rezzing at one for a period of X minutes
There have been other design chats about FC's and your feedback goes into those conversations for sure. Also to quell the rumor again; Camps are not, and have never been, considered for the crown store.
Thanks for the update. But why do these things take MONTHS to get done? I think the PVP team needs to be moved to a "pay based on results" salary plan. I mean...what has pvp gotten since launch? The list is pretty short.
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What you want is a fps, which this is not. You spawn ready to go, and even if you die you're reborn right in the thick of the action. That's a fps. If that's what you want, you're playing the wrong game. But luckily there's a solution, it's called playing a different game. And I think you'll find that far more rewarding than just complaining how everything is an inconvenience.
Is WOW - a fps?
WOW at this point... has no point. You can even level up instantly from the very beginning. It's hardly an rpg of any kind at this point anymore. and yes, I'd say it's a lot closer to the fps model than anything.
Of course you've overlooked probably the more important point, which is that this isn't WOW. If you want that, go play WOW. This isn't WOW. And thank god for that...
Francescolg wrote: »The removal of forward camps was an error. Since then we've no real chance to get near the "other 2 realms hot fighting spot" (for DC - Sejanus) and we have to ride for hours, just to be killed and ride again. This is highly demotivating for random players, especially when your realm is outnumbered and all keeps have been taken by the enemy. Then you have to ride all over the extremely large map.
When you even don't have the numbers to raid a keep, all keeps are taken, there is no action anywhere "near" (5 minutes ride), the only thing left is to go where the other realms are fighting. Everything over 5 minutes travelling distance is not acceptable imo, especially in underdog-realms with just a few players online.
And if you keep it that way, ZoS, there will be more and more dead pvp servers