What makes you think 2099 (or whatever) is 20% and not 10% for V14 ?
Wasn't 600 something 4% ?
That's all a bit weird and they should show how much % crit those numbers would actually give your character in the tooltip, too.
Also I don't see why DKs should not have that 10% bonus - it's not a passive but a class ability that should be superior to Inner Light for damage output I think.
All major bonuses should be the same, are you sure FoB gives 20% because I haven't seen that..?
What makes you think 2099 (or whatever) is 20% and not 10% for V14 ?
Wasn't 600 something 4% ?
That's all a bit weird and they should show how much % crit those numbers would actually give your character in the tooltip, too.
Also I don't see why DKs should not have that 10% bonus - it's not a passive but a class ability that should be superior to Inner Light for damage output I think.
Done... why is this not fixed yet.. talk about dk bias
It only provides 10% critical chance... while it should provide 20%.
The DK spell Flames of Oblivion that also gives Major Prophecy provides 20% critical chance.
This will cause DK`s to have 10% more critical chance than any other class as only they can access the spell.
Please fix it before launching 1.6 to live.
ZOS_GinaBruno wrote: »Hey guys, just to provide some clarification on this, Flames of Oblivion provides the Major Prophecy buff (which increases your Spell Crit by 10%) and Major Savagery buff (which increases your Weapon Crit by 10%) while the ability is active. That said, there’s currently an issue where your character sheet is showing the incorrect value with your Spell Crit chance, but we can assure you that you’re getting the correct value (10%) on the backend and are working to fix the UI error.
What makes you think 2099 (or whatever) is 20% and not 10% for V14 ?
Wasn't 600 something 4% ?
That's all a bit weird and they should show how much % crit those numbers would actually give your character in the tooltip, too.
Also I don't see why DKs should not have that 10% bonus - it's not a passive but a class ability that should be superior to Inner Light for damage output I think.
Your post makes it clear that you are not getting the new system. Don`t worry guides will be available soon i guess.
Both spells give the same buff, Major Prophecy. The DK one gives 20% crit while the mages guild one gives 10%. Simple as that. Its a bug.
Also, LOL @ you for trying to balance DK`s based on clear bugs... maybe they should also introduce a bug decreasing all the damage a DK does by 50%, i`d love to see you defending that.
Kids today.
ZOS_GinaBruno wrote: »Hey guys, just to provide some clarification on this, Flames of Oblivion provides the Major Prophecy buff (which increases your Spell Crit by 10%) and Major Savagery buff (which increases your Weapon Crit by 10%) while the ability is active. That said, there’s currently an issue where your character sheet is showing the incorrect value with your Spell Crit chance, but we can assure you that you’re getting the correct value (10%) on the backend and are working to fix the UI error.
How do these show up on the Character Sheet? Is it just the Spell Crit and Weapon Crit values changing, or are they actually listed in Active Effects as Major Prophecy and Major Savagery? (If they aren't in Active Effects, they should be.)