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Flames of oblivion bug

Reykice
Reykice
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It only provides 10% critical chance... while it should provide 20%.

The DK spell Flames of Oblivion that also gives Major Prophecy provides 20% critical chance.

This will cause DK`s to have 10% more critical chance than any other class as only they can access the spell.

Please fix it before launching 1.6 to live.
  • ToRelax
    ToRelax
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    What makes you think 2099 (or whatever) is 20% and not 10% for V14 ?

    Wasn't 600 something 4% ?

    That's all a bit weird and they should show how much % crit those numbers would actually give your character in the tooltip, too.

    Also I don't see why DKs should not have that 10% bonus - it's not a passive but a class ability that should be superior to Inner Light for damage output I think.
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  • Derra
    Derra
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    ToRelax wrote: »
    What makes you think 2099 (or whatever) is 20% and not 10% for V14 ?

    Wasn't 600 something 4% ?

    That's all a bit weird and they should show how much % crit those numbers would actually give your character in the tooltip, too.

    Also I don't see why DKs should not have that 10% bonus - it's not a passive but a class ability that should be superior to Inner Light for damage output I think.

    In the same way that surge is superior to entropy - a wait no - thats a sorc ability at least...
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    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • A1exeR
    A1exeR
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    ToRelax wrote: »
    Also I don't see why DKs should not have that 10% bonus - it's not a passive but a class ability that should be superior to Inner Light for damage output I think.

    Are you kidding?
    For example, if we follow your logic, sorc must have surge bonus 30% instead 20%.
  • pppontus
    pppontus
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    All major bonuses should be the same, are you sure FoB gives 20% because I haven't seen that..?
  • Syntse
    Syntse
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    pppontus wrote: »
    All major bonuses should be the same, are you sure FoB gives 20% because I haven't seen that..?

    Watch the video of xMovingTarget 1.6 DK build.
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  • Reykice
    Reykice
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    ToRelax wrote: »
    What makes you think 2099 (or whatever) is 20% and not 10% for V14 ?

    Wasn't 600 something 4% ?

    That's all a bit weird and they should show how much % crit those numbers would actually give your character in the tooltip, too.

    Also I don't see why DKs should not have that 10% bonus - it's not a passive but a class ability that should be superior to Inner Light for damage output I think.

    Your post makes it clear that you are not getting the new system. Don`t worry guides will be available soon i guess.

    Both spells give the same buff, Major Prophecy. The DK one gives 20% crit while the mages guild one gives 10%. Simple as that. Its a bug.

    Also, LOL @ you for trying to balance DK`s based on clear bugs... maybe they should also introduce a bug decreasing all the damage a DK does by 50%, i`d love to see you defending that.

    Kids today. :smile:
  • Reykice
    Reykice
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    pppontus wrote: »
    All major bonuses should be the same, are you sure FoB gives 20% because I haven't seen that..?

    Yes i checked before making this thread... both should be 20% but you know, bug. :wink:
  • kkampaseb17_ESO
    kkampaseb17_ESO
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    Reykice wrote: »
    pppontus wrote: »
    All major bonuses should be the same, are you sure FoB gives 20% because I haven't seen that..?

    Yes i checked before making this thread... both should be 20% but you know, bug. :wink:

    How did you check? Cause all Major Crirical buffs (Savagery or Prophecy) give exactly 2099 bonus which equates to 10% critical. So that means that the DK buff actually gives 4198?

    Do you happen to have some kind of bugged stat altering addon?
  • Reykice
    Reykice
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    Naked DK, VR 14. Crit chance 10%, default.

    Activate skill 1. Check critical. Then deactivate skill 1 and activate skill 2.

    DK skill = 30% crit in total(10% base)
    Inner Light = 20% crit in total(10% base)
  • Fatalyis
    Fatalyis
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    Edited by Fatalyis on February 25, 2015 11:58AM
  • Helluin
    Helluin
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    I reported this already in 1.6 or 1.6.1.
    Major Prophecy and Major Savagery grant 2099 critical rating (spell - weapon), that is 10%.

    If Flames of Oblivion gives 20% crit then it's still bugged, as correctly explained in the linked video.
    Inner Light is fine (like other sources of Major Prophecy and Savagery), while Inferno should be fixed.

    Edit: the bug applies just to Major Prophecy granting 4.198 spell critical rating instead of 2.099.
    The affected skills are Inferno and both its morphs, Sea of Flames and Flames of Oblivion.

    @ZOS_JessicaFolsom , @ZOS_GinaBruno could you please forward this to the team before going live with patch?
    Edited by Helluin on February 25, 2015 12:54PM
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • Reykice
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    Done... why is this not fixed yet.. talk about dk bias :)
  • Helluin
    Helluin
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    Reykice wrote: »
    Done... why is this not fixed yet.. talk about dk bias :)

    Great, thanks. :)
    Anyway as I explained the bug applies just to spell crit and it's on the base skill and both morphs.

    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • TehMagnus
    TehMagnus
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    It's supposed to be 20% and it is 20%. not a bug, just a feature.
    Edited by TehMagnus on February 25, 2015 1:03PM
  • Darlon
    Darlon
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    TehMagnus wrote: »
    It's supposed to be 20% and it is 20%. not a bug, just a feature.

    read the patch notes again mate...

  • pppontus
    pppontus
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    2099 crit rating = 10% crit on a VR14. That is the conversion, so yes, this is 100% BUG. Call the exterminators pls.
  • Helluin
    Helluin
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    With the new buff system Major Prophecy is 2.099 spell critical rating (10%) and Major Savagery is 2.099 (10%) weapon critical rating.
    Infact using a potion or a skill granting the same major buff doesn't stack.

    According to you why infact does Flames of Oblivion provide 20% spell crit and 10% weapon crit? ;)
    Same applies to Inner Light, Potions, Expert Hunter and morphs, Sun Fire and morphs, Biting Jabs: these all provide 2.099 - 10% crit.
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • kkampaseb17_ESO
    kkampaseb17_ESO
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    TehMagnus wrote: »
    It's supposed to be 20% and it is 20%. not a bug, just a feature.

    When you have no idea about what you are talking about please refrain from making such strong claims. Unless you are trolling or ironic.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Hey guys, just to provide some clarification on this, Flames of Oblivion provides the Major Prophecy buff (which increases your Spell Crit by 10%) and Major Savagery buff (which increases your Weapon Crit by 10%) while the ability is active. That said, there’s currently an issue where your character sheet is showing the incorrect value with your Spell Crit chance, but we can assure you that you’re getting the correct value (10%) on the backend and are working to fix the UI error.
    Gina Bruno
    Senior Creator Engagement Manager
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  • Alcast
    Alcast
    Class Representative
    Reykice wrote: »
    It only provides 10% critical chance... while it should provide 20%.

    The DK spell Flames of Oblivion that also gives Major Prophecy provides 20% critical chance.

    This will cause DK`s to have 10% more critical chance than any other class as only they can access the spell.

    Please fix it before launching 1.6 to live.



    10%=2000.

    so nothing wrong there
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  • Helluin
    Helluin
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    Hey guys, just to provide some clarification on this, Flames of Oblivion provides the Major Prophecy buff (which increases your Spell Crit by 10%) and Major Savagery buff (which increases your Weapon Crit by 10%) while the ability is active. That said, there’s currently an issue where your character sheet is showing the incorrect value with your Spell Crit chance, but we can assure you that you’re getting the correct value (10%) on the backend and are working to fix the UI error.

    Thanks Gina. :)
    Good it is just an UI problem.
    The same UI issue for spell critical chances applies also to the basic skill Inferno and the other morph Sea of Flames.
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • Reykice
    Reykice
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    Yes got them confused... anyway if its just an UI value bug then its not that serious...
  • ToRelax
    ToRelax
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    Reykice wrote: »
    ToRelax wrote: »
    What makes you think 2099 (or whatever) is 20% and not 10% for V14 ?

    Wasn't 600 something 4% ?

    That's all a bit weird and they should show how much % crit those numbers would actually give your character in the tooltip, too.

    Also I don't see why DKs should not have that 10% bonus - it's not a passive but a class ability that should be superior to Inner Light for damage output I think.

    Your post makes it clear that you are not getting the new system. Don`t worry guides will be available soon i guess.

    Both spells give the same buff, Major Prophecy. The DK one gives 20% crit while the mages guild one gives 10%. Simple as that. Its a bug.

    Also, LOL @ you for trying to balance DK`s based on clear bugs... maybe they should also introduce a bug decreasing all the damage a DK does by 50%, i`d love to see you defending that.

    Kids today. :smile:

    Why are you attacking me like that?

    You don't even know me, yet have to insult me like that?

    If you think I didn't understand something either tell me about it or just don't comment, thank you.

    That way I could also respond and point out possible mistakes in your own thoughts.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Reykice
    Reykice
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    I am sorry it was not an insult but you can't use a bug like this especially since they are trying to have all the bugs equal...

    Yes some bugs are beneficial but in the end all bugs should be fixed.
    i was also wrong about the bug as you can see and if its only a tooltip bug then its not major... i edited the title.
    Edited by Reykice on February 26, 2015 3:20AM
  • xMovingTarget
    xMovingTarget
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    Hey guys, just to provide some clarification on this, Flames of Oblivion provides the Major Prophecy buff (which increases your Spell Crit by 10%) and Major Savagery buff (which increases your Weapon Crit by 10%) while the ability is active. That said, there’s currently an issue where your character sheet is showing the incorrect value with your Spell Crit chance, but we can assure you that you’re getting the correct value (10%) on the backend and are working to fix the UI error.

    Thx 4 info.
  • Enodoc
    Enodoc
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    How do these show up on the Character Sheet? Is it just the Spell Crit and Weapon Crit values changing, or are they actually listed in Active Effects as Major Prophecy and Major Savagery? (If they aren't in Active Effects, they should be.)
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  • Helluin
    Helluin
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    Enodoc wrote: »
    How do these show up on the Character Sheet? Is it just the Spell Crit and Weapon Crit values changing, or are they actually listed in Active Effects as Major Prophecy and Major Savagery? (If they aren't in Active Effects, they should be.)

    I should check it again to be more precise but this is what I recall: check critical chances before buff and after buff, you will see different percentages.
    As stated by Gina, it's just an UI issue about Inferno.
    For Inferno and both morphs, you will see two buff tracked under active effects: one for the critical component and one for the fireballs.
    This is what I recall but it can help you or others to check it. :)
    Edited by Helluin on February 26, 2015 2:37PM
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • TehMagnus
    TehMagnus
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    TehMagnus wrote: »
    It's supposed to be 20% and it is 20%. not a bug, just a feature.

    When you have no idea about what you are talking about please refrain from making such strong claims. Unless you are trolling or ironic.

    True, I'm so ignorant :open_mouth:
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