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If War Horn summoned friendly guards in a 28 meter radius

tinythinker
tinythinker
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I might consider putting it on my bar. I'm not suggesting the buffs the current version gives can't be helpful, but it's so frustrating when some opponents seem like they are in the aggro range of guards but the NPCs don't help. I don't think ZOS should change the NPC guard aggro range because it would ruin a part of stealth play, but if the War Horn ability (the base skill or one of the morphs) or something similar skill summoned them that would be a neat trick. Stealthers could still do their 2-3 second kill and get away, but it would add an interesting dimension to general stronghold defense.
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  • Panda244
    Panda244
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    It'd be cool, but it could also be abused, entire guilds running around and 20 people using it at once....
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  • tinythinker
    tinythinker
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    Panda244 wrote: »
    It'd be cool, but it could also be abused, entire guilds running around and 20 people using it at once....

    It's an ultimate ability and it would be post 1.6 ult gen changes if ever implemented. Guards could have a cool down where they could only be summoned once every so many seconds (60, 90, or 120). Not saying there couldn't be abuse of the ability just not seeing it at the moment.
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  • Darlgon
    Darlgon
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    It would be an awesome way to troll an entire keeps guards into an enemy zerg. All it would take is a level 10ish player planted on the enemy side. (See troll forward camps.)
    Edited by Darlgon on February 23, 2015 3:30PM
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  • tinythinker
    tinythinker
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    Darlgon wrote: »
    It would be an awesome way to troll an entire keeps guards into an enemy zerg. All it would take is a level 10ish player planted on the enemy side. (See troll forward camps.)

    Would 28 meters be large enough for all of a keep's guards? In any case, the number of guards/range could be adjusted to make it useful. Pulling 3-4 guards toward invading enemies wouldn't seem like trolling to me.
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