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Why should it cost gold when your character becomes stuck?

  • Slurg
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    Randactyl wrote: »
    glak wrote: »
    If it doesn't cost gold people would use it all the time to bypass the wayshrine system.

    Just like the guild system allows (removed in 1.6)

    So they're removing "Travel to Player?!?
    Slurg wrote: »
    Wait what? Did I miss something? That's terrible if they're really doing that.

    I suppose we still have the option to travel to Cyrodiil when stuck. I've had to do that a few times.

    No, this was a bug the code for the guild roster which has since been fixed. It removed both "Travel to Player" and "Invite to Group" from the context menu.

    Reported and acknowledged here (starting at post number 34): http://www.esoui.com/forums/showthread.php?t=4243&page=2

    Thanks for clearing that up! I was a little concerned there.
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  • kodo
    kodo
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    MornaBaine wrote: »
    Just now, after traveling downwards among some rocks my character became stuck. No, she was not surround by rocks, she had not fallen in a hole. In fact, the path directly ahead of her was perfectly clear though there was a spider very nearby she would have had to fight. Instead, she was immovable. I typed in /stuck and was informed it would cost me gold to be moved to a wayshrine. Why? This getting stuck business is clearly a design flaw in the game. It is not something the players have done wrong. Therefore there is no reason for it to cost US gold to be moved when it happens. Please fix this ZOS. Thank you.

    happened to me once,when i got stuck in a dungeon,and couldnt releaee..even after i reloaded the game i was still stuck at the same spot.luckily i did what u did ,paid the gold and got the hell out of there..
  • Tandor
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    How often are people getting stuck that spending a few gold to be moved is considered a problem?
  • danno8
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    Tandor wrote: »
    How often are people getting stuck that spending a few gold to be moved is considered a problem?

    It's not really.

    But they should probably just drop the fee and put in a 60 seconds countdown. I can't think of any time where it wouldn't be faster to just walk/run/ride to the closest way shrine than wait 60 seconds. Therefore it would only be used by people who are genuinely stuck.

    I believe in Archeage (ugghh) it did a quick scan of the closest re spawn point and adjusted the countdown accordingly.
  • MornaBaine
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    MornaBaine wrote: »
    If it doesn't cost gold people would use it all the time to bypass the wayshrine system.

    How? I guarantee you I have no idea how to get deliberately stuck. And even if other people do, so what? This is a flaw in the game design. They either need to fix it or stop penalizing players for it.

    And yeah, it may be "cheap" to pay the gold but that is NOT the point at all. This is ZOS slapping us for their mistakes. Not acceptable.

    The game knows you are stuck because you use the /stuck command. You don't have to be actually stuck to use that. You just know how to type the command in. That is why it can be abused. That is why it needs to cost gold.

    The current loopholes are to travel to a guild mate or group. These are the free AAA roadside assistance options in the game right now. If you want to go it on your own, and you use /stuck or relocate to a wayshrine, you should pay.

    Excellent tip. You just got me out of my SECOND stuck today! LOL So I'll be using the travel to other players option from now on when that happens. However, again, it's not OUR fault that the game does not KNOW if we are stuck or not. Anything that is the fault OF THE GAME and not the PLAYER should never cost us anything.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • SteveCampsOut
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    MornaBaine wrote: »
    MornaBaine wrote: »
    If it doesn't cost gold people would use it all the time to bypass the wayshrine system.

    How? I guarantee you I have no idea how to get deliberately stuck. And even if other people do, so what? This is a flaw in the game design. They either need to fix it or stop penalizing players for it.

    And yeah, it may be "cheap" to pay the gold but that is NOT the point at all. This is ZOS slapping us for their mistakes. Not acceptable.

    The game knows you are stuck because you use the /stuck command. You don't have to be actually stuck to use that. You just know how to type the command in. That is why it can be abused. That is why it needs to cost gold.

    The current loopholes are to travel to a guild mate or group. These are the free AAA roadside assistance options in the game right now. If you want to go it on your own, and you use /stuck or relocate to a wayshrine, you should pay.

    Excellent tip. You just got me out of my SECOND stuck today! LOL So I'll be using the travel to other players option from now on when that happens. However, again, it's not OUR fault that the game does not KNOW if we are stuck or not. Anything that is the fault OF THE GAME and not the PLAYER should never cost us anything.

    Sadly I pointed this out many times when they added the cost near the end of Beta only to be ignored. I don't expect they'll pay any attention to it now. Just be glad using it now no longer damages armor, or does it again? I've been using Travel to Player since Beta but when it first came out it not only cost gold to travel to the way shrines it also cost gold to repair your armor and weapon damage!
    Edited by SteveCampsOut on February 22, 2015 8:28PM
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  • Lord_Kreegan
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    Getting stuck on reasonably smooth terrain as the OP relates is bad enough.

    Worse, though, is when you get stuck on an enemy player.

    I've had several occasions when, after a charge, my character ends up "occupying the same space" as the opponent I've charged to, or conversely, when an enemy moves into my location.

    I can't hit the enemy. The enemy can't/won't attack me, so I can't even die to get out of the situation. I can't move; the enemy can't/won't move... and /stuck doesn't work.

    Evidently, /bug doesn't work either since ZOS has never fixed this problem and it's been around for a while.
  • Elsonso
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    MornaBaine wrote: »
    MornaBaine wrote: »
    If it doesn't cost gold people would use it all the time to bypass the wayshrine system.

    How? I guarantee you I have no idea how to get deliberately stuck. And even if other people do, so what? This is a flaw in the game design. They either need to fix it or stop penalizing players for it.

    And yeah, it may be "cheap" to pay the gold but that is NOT the point at all. This is ZOS slapping us for their mistakes. Not acceptable.

    The game knows you are stuck because you use the /stuck command. You don't have to be actually stuck to use that. You just know how to type the command in. That is why it can be abused. That is why it needs to cost gold.

    The current loopholes are to travel to a guild mate or group. These are the free AAA roadside assistance options in the game right now. If you want to go it on your own, and you use /stuck or relocate to a wayshrine, you should pay.

    Excellent tip. You just got me out of my SECOND stuck today! LOL So I'll be using the travel to other players option from now on when that happens. However, again, it's not OUR fault that the game does not KNOW if we are stuck or not. Anything that is the fault OF THE GAME and not the PLAYER should never cost us anything.

    Well, it comes down to a matter of scale. In general, I think the rescue cost for a /stuck is less than the cost of a carrot.

    Are you reporting a /bug when this happens so they can fix it?


    Getting stuck on reasonably smooth terrain as the OP relates is bad enough.

    Worse, though, is when you get stuck on an enemy player.

    I've had several occasions when, after a charge, my character ends up "occupying the same space" as the opponent I've charged to, or conversely, when an enemy moves into my location.

    I can't hit the enemy. The enemy can't/won't attack me, so I can't even die to get out of the situation. I can't move; the enemy can't/won't move... and /stuck doesn't work.

    Evidently, /bug doesn't work either since ZOS has never fixed this problem and it's been around for a while.

    When they made the changes to animation, one of the things I think I heard them say was that the charge animation did not overshoot anymore. I have not tested this on PTS, but I gotta think it will help.

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  • TicToc
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    I don't care that it costs gold. You really don't get stuck all that often, and it is far to easy to abuse as a quick travel, otherwise.

    My problem with it is that is all it seems to do, is send you to a shrine....a cheap, band-aid type fix It doesn't seem like it is logging anything to fix the problem where you got stuck. Also, other games have it so that you are just moved to a "safe" location withing a few feet of where you got stuck. If they implemented something like that, it couldn't be abused and would be free.



  • MornaBaine
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    TicToc wrote: »
    I don't care that it costs gold. You really don't get stuck all that often, and it is far to easy to abuse as a quick travel, otherwise.

    My problem with it is that is all it seems to do, is send you to a shrine....a cheap, band-aid type fix It doesn't seem like it is logging anything to fix the problem where you got stuck. Also, other games have it so that you are just moved to a "safe" location withing a few feet of where you got stuck. If they implemented something like that, it couldn't be abused and would be free.



    I care. Not because I can't "afford" the gold but because bad coding on their part should simply not result in a penalty on OUR part. In fact, the poor coding that cause the problem in the first place is penalty enough! Every darn time I get stuck they should have to pay ME gold! LOL

    I agree with your premise of fixing this problem though so that /stuck does NOT take you to a Wayshrine but rather to a location a few feet from where you became stuck.
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  • Anvos
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    I'd say you should get 1-2 free /stucks a day as rarely I find its needed more than that.
  • Elsonso
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    MornaBaine wrote: »
    TicToc wrote: »
    I don't care that it costs gold. You really don't get stuck all that often, and it is far to easy to abuse as a quick travel, otherwise.

    My problem with it is that is all it seems to do, is send you to a shrine....a cheap, band-aid type fix It doesn't seem like it is logging anything to fix the problem where you got stuck. Also, other games have it so that you are just moved to a "safe" location withing a few feet of where you got stuck. If they implemented something like that, it couldn't be abused and would be free.



    I care. Not because I can't "afford" the gold but because bad coding on their part should simply not result in a penalty on OUR part. In fact, the poor coding that cause the problem in the first place is penalty enough! Every darn time I get stuck they should have to pay ME gold! LOL

    I agree with your premise of fixing this problem though so that /stuck does NOT take you to a Wayshrine but rather to a location a few feet from where you became stuck.

    This is not really "coding" as much as it is arranging Lego blocks in three dimensions. It is not always obvious where someone will get stuck.

    In the case you referred to above, you were stuck behind what I am guessing is a transparent barrier designed to corral people into a limited set of options. This is common in the lego-block style worlds that are typical of TES and Fallout. One of the first mods I did for Fallout New Vegas was to go in and remove all of the transparent blocks put down solely to prevent people from climbing up something that was climbable. I am sure ESO has many of these around, and if you come down on them from above, it is easy to get locked behind them. They are widely used by level designers, dating back to at least Doom, to keep players moving in the expected line so they don't go off-script. Part of me sees these as lazy.
    Edited by Elsonso on February 23, 2015 12:54AM
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  • MornaBaine
    MornaBaine
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    MornaBaine wrote: »
    TicToc wrote: »
    I don't care that it costs gold. You really don't get stuck all that often, and it is far to easy to abuse as a quick travel, otherwise.

    My problem with it is that is all it seems to do, is send you to a shrine....a cheap, band-aid type fix It doesn't seem like it is logging anything to fix the problem where you got stuck. Also, other games have it so that you are just moved to a "safe" location withing a few feet of where you got stuck. If they implemented something like that, it couldn't be abused and would be free.



    I care. Not because I can't "afford" the gold but because bad coding on their part should simply not result in a penalty on OUR part. In fact, the poor coding that cause the problem in the first place is penalty enough! Every darn time I get stuck they should have to pay ME gold! LOL

    I agree with your premise of fixing this problem though so that /stuck does NOT take you to a Wayshrine but rather to a location a few feet from where you became stuck.

    This is not really "coding" as much as it is arranging Lego blocks in three dimensions. It is not always obvious where someone will get stuck.

    In the case you referred to above, you were stuck behind what I am guessing is a transparent barrier designed to corral people into a limited set of options. This is common in the lego-block style worlds that are typical of TES and Fallout. One of the first mods I did for Fallout New Vegas was to go in and remove all of the transparent blocks put down solely to prevent people from climbing up something that was climbable. I am sure ESO has many of these around, and if you come down on them from above, it is easy to get locked behind them. They are widely used by level designers, dating back to at least Doom, to keep players moving in the expected line so they don't go off-script. Part of me sees these as lazy.

    Thanks for that explanation! Of course, "rebel" that I am I chafe at such unnecessary restrictions. I was once an avid rock climber (free climbing) and I find myself constantly looking at these rocks I can't climb and thinking, "BS! I could so climb that!" LOL Very immersion breaking. Plus I resent being forced to go where they want me to go!
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  • altemriel
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    MornaBaine wrote: »
    Just now, after traveling downwards among some rocks my character became stuck. No, she was not surround by rocks, she had not fallen in a hole. In fact, the path directly ahead of her was perfectly clear though there was a spider very nearby she would have had to fight. Instead, she was immovable. I typed in /stuck and was informed it would cost me gold to be moved to a wayshrine. Why? This getting stuck business is clearly a design flaw in the game. It is not something the players have done wrong. Therefore there is no reason for it to cost US gold to be moved when it happens. Please fix this ZOS. Thank you.

    Exactly I have to agree, when we get stuck in some part because of the game`s mechanic bug, we should be maybe getting gold for bugs, not paying it :). I do not need to get gold like this, but at least re-do the paid /stuck to not paid :smiley:
  • JamilaRaj
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    MornaBaine wrote: »
    Just now, after traveling downwards among some rocks my character became stuck. No, she was not surround by rocks, she had not fallen in a hole. In fact, the path directly ahead of her was perfectly clear though there was a spider very nearby she would have had to fight. Instead, she was immovable. I typed in /stuck and was informed it would cost me gold to be moved to a wayshrine. Why? This getting stuck business is clearly a design flaw in the game. It is not something the players have done wrong. Therefore there is no reason for it to cost US gold to be moved when it happens. Please fix this ZOS. Thank you.

    You are absolutely right. It should cost a couple of these new gems from scamboxes instead. After all, the cash shop is here to provide convenience, and getting unstuck is very convenient.
    The Monetization Department thanks you for your literally valuable feedback on stucking.
  • RoyalPink06
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    I raged the other night when I blade of woe'd myself into a freakin cabinet. Literally inside the cabinet. And it was making me move all around inside the cabinet so I wasn't able to fast travel out. Thankful for the "get me unstuck" but annoyed that I had to pay to get out of the glitch. At least it's just gold.

    (This was on PS4)
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  • WuffyCerulei
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    It should keep the gold cost, but remove the timer. Can't tell ya how many times I've gotten legitmately stuck, especially in Cyrodiil, but couldn't unstuck myself because of timer. In Cyrodiil, you can't port to a group member, guildie, or friend, so it's a major issue. Perhaps in Cyrodiil, have an option to have yourself killed, like in beta, and be ported to a wayshrine at a gate. This way you can't keep killing yourself to blood port to, say, a town or keep, but still be able to get yourself unstuck.
    @Wrobel Plz make this happeb at some point.
    Sorcerer's pretty much been the same for years. Nerf Rush of Agony and Saints&Seducer's
  • itehache
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    Hmm...


    I have never paid for a teleport to a wayshrine ever in the game. Click a guildmate and travel to him. :D Don't tell anyone this secret though. ;)

    A guildie of mine told be about this tip a few weeks ago.

    It is awesome, but for some reason I spend so much money on fast travel xD I guess I am too used to be able to do it in skyrim and i don't really mind to spend a bit of gold xD
  • ZOS_Ragnar
    ZOS_Ragnar
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    We have closed this thread as it has recently resurfaced. Old threads like this often can contain outdated information that can cause confusion. If you want to discuss a topic and there is no recent thread, feel free to create a new tread rather then posting on an old one.
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