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Why should it cost gold when your character becomes stuck?

MornaBaine
MornaBaine
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Just now, after traveling downwards among some rocks my character became stuck. No, she was not surround by rocks, she had not fallen in a hole. In fact, the path directly ahead of her was perfectly clear though there was a spider very nearby she would have had to fight. Instead, she was immovable. I typed in /stuck and was informed it would cost me gold to be moved to a wayshrine. Why? This getting stuck business is clearly a design flaw in the game. It is not something the players have done wrong. Therefore there is no reason for it to cost US gold to be moved when it happens. Please fix this ZOS. Thank you.
PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • ThatHappyCat
    ThatHappyCat
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    If it doesn't cost gold people would use it all the time to bypass the wayshrine system.
  • glak
    glak
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    If it doesn't cost gold people would use it all the time to bypass the wayshrine system.

    Just like the guild system allows (removed in 1.6)
  • ItsMeToo
    ItsMeToo
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    Tow-trucks aren't cheap. When you get stuck, it's going to cost you.
    FYI - There is no such thing as 'night capping' in a world wide MMO.
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    Balance is a "Bad" thing.

    Example: There were hundreds of Jedi and only two Sith in Star Wars. The Jedi wanted, "Balance in the Force" and they got it. Now there are only two Jedi and two Sith.

    Balance is a "Bad" thing.
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  • clocksstoppe
    clocksstoppe
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    Oh boy R.I.P your 150 gold.
    Edited by clocksstoppe on February 22, 2015 3:13PM
  • AshySamurai
    AshySamurai
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    glak wrote: »
    If it doesn't cost gold people would use it all the time to bypass the wayshrine system.

    Just like the guild system allows (removed in 1.6)

    Actually it's still work on PTS.
    Make sweetrolls, not nerfs!
  • bellanca6561n
    bellanca6561n
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    ItsMeToo wrote: »
    Tow-trucks aren't cheap. When you get stuck, it's going to cost you.

    If getting stuck in the game involved the same errors in judgement that getting stuck in life did, I'd agree. Usually, however, getting stuck in the game is due to a flaw in the game world....a bug you're paying for.

    Thanks to the horse and its strange abilities, you can get out of most of them now. But it makes me furious too.

    I think they should at least offer a "free" one once every 24 hours.

    Or something we did in a long ago game I worked on. Type /iwanttodie and suicide out of it. Yes, that has a cost too and, no doubt, a way to be used in some sly manner. But the system as is feels like getting stooge slapped by people you're paying money to.

  • MornaBaine
    MornaBaine
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    If it doesn't cost gold people would use it all the time to bypass the wayshrine system.

    How? I guarantee you I have no idea how to get deliberately stuck. And even if other people do, so what? This is a flaw in the game design. They either need to fix it or stop penalizing players for it.

    And yeah, it may be "cheap" to pay the gold but that is NOT the point at all. This is ZOS slapping us for their mistakes. Not acceptable.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • glak
    glak
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    glak wrote: »
    If it doesn't cost gold people would use it all the time to bypass the wayshrine system.

    Just like the guild system allows (removed in 1.6)

    Actually it's still work on PTS.

    Good to know. Wasn't working for me on the last NA patch.
  • AshySamurai
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    I just remembered one incident. I stucked in a dungeon (I don't remember in wich one). But the most interesting thing is that I stucked near the enemies. They can't attack me, I can't attack them, I can't get out of there AND I can't use /stuck because it's just tepelort and you can't use teleport in battle. That was funny.
    Make sweetrolls, not nerfs!
  • Panda244
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    ItsMeToo wrote: »
    Tow-trucks aren't cheap. When you get stuck, it's going to cost you.

    If getting stuck in the game involved the same errors in judgement that getting stuck in life did, I'd agree. Usually, however, getting stuck in the game is due to a flaw in the game world....a bug you're paying for.

    Thanks to the horse and its strange abilities, you can get out of most of them now. But it makes me furious too.

    I think they should at least offer a "free" one once every 24 hours.

    Or something we did in a long ago game I worked on. Type /iwanttodie and suicide out of it. Yes, that has a cost too and, no doubt, a way to be used in some sly manner. But the system as is feels like getting stooge slapped by people you're paying money to.

    @bellanca6561n :smirk:
    Is running away in PvP, types /Iwanttodie, attackers don't get kill credit. :trollface::trollface::trollface:
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  • Elsonso
    Elsonso
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    MornaBaine wrote: »
    If it doesn't cost gold people would use it all the time to bypass the wayshrine system.

    How? I guarantee you I have no idea how to get deliberately stuck. And even if other people do, so what? This is a flaw in the game design. They either need to fix it or stop penalizing players for it.

    And yeah, it may be "cheap" to pay the gold but that is NOT the point at all. This is ZOS slapping us for their mistakes. Not acceptable.

    The game knows you are stuck because you use the /stuck command. You don't have to be actually stuck to use that. You just know how to type the command in. That is why it can be abused. That is why it needs to cost gold.

    The current loopholes are to travel to a guild mate or group. These are the free AAA roadside assistance options in the game right now. If you want to go it on your own, and you use /stuck or relocate to a wayshrine, you should pay.
    ESO Plus: No
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  • firstdecan
    firstdecan
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    ItsMeToo wrote: »
    Tow-trucks aren't cheap. When you get stuck, it's going to cost you.

    If getting stuck in the game involved the same errors in judgement that getting stuck in life did, I'd agree. Usually, however, getting stuck in the game is due to a flaw in the game world....a bug you're paying for.

    Thanks to the horse and its strange abilities, you can get out of most of them now. But it makes me furious too.

    I think they should at least offer a "free" one once every 24 hours.

    Or something we did in a long ago game I worked on. Type /iwanttodie and suicide out of it. Yes, that has a cost too and, no doubt, a way to be used in some sly manner. But the system as is feels like getting stooge slapped by people you're paying money to.

    It used to work this way. Typing "/stuck" was a suicide, and you'd respawn at the nearest wayshrine. There were complaints against it because the death would degrade your equipment, and at the time equipment repairs were a lot more expensive.

    Even if they reinstated "/stuck" as a suicide, you'd end up at the wayshrine, suffer some armor degradation and then have to pay something for repairs. It all works out about the same. Without some kind of penalty, it's just a mechanic people would "abuse" to find new wayshrines or shortcut back to wayshrines (not that either of those are challenging to begin with).
  • bellanca6561n
    bellanca6561n
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    Panda244 wrote: »
    ItsMeToo wrote: »
    Tow-trucks aren't cheap. When you get stuck, it's going to cost you.

    If getting stuck in the game involved the same errors in judgement that getting stuck in life did, I'd agree. Usually, however, getting stuck in the game is due to a flaw in the game world....a bug you're paying for.

    Thanks to the horse and its strange abilities, you can get out of most of them now. But it makes me furious too.

    I think they should at least offer a "free" one once every 24 hours.

    Or something we did in a long ago game I worked on. Type /iwanttodie and suicide out of it. Yes, that has a cost too and, no doubt, a way to be used in some sly manner. But the system as is feels like getting stooge slapped by people you're paying money to.

    @bellanca6561n :smirk:
    Is running away in PvP, types /Iwanttodie, attackers don't get kill credit. :trollface::trollface::trollface:

    The way we handled it, if anyone did any damage at all to the player, of course they get credit for the kill. But few did that.

    Those online game communities were smaller and there is no way you could have lived something like that down. Plus we, the developers, posted a monthly list of cowards dressing it up as a reward. It was an air combat MMO and players who bailed out of their airplane after achieving kills were given the Golden Parachute Award. They became targets after that.

    I didn't want cowards in my game. Nobody did.

    Damn, that sounds harsh. And I'm not really. I just can't abide chickensh*ts and very, very few players are.
  • LordSkyKnight
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    Hmm...


    I have never paid for a teleport to a wayshrine ever in the game. Click a guildmate and travel to him. :D Don't tell anyone this secret though. ;)
    Edited by LordSkyKnight on February 22, 2015 4:22PM
    "And it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days. The fact that the word "monetized" exists points to the heart of the issue for us: We don't want the player to worry about which parts of the game to pay for - with our system, they get it all."
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  • gclifton58ub17_ESO
    gclifton58ub17_ESO
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    Using /stuck was free at launch. Due to player abuse, the fee was added.
  • bellanca6561n
    bellanca6561n
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    firstdecan wrote: »
    ItsMeToo wrote: »
    Tow-trucks aren't cheap. When you get stuck, it's going to cost you.

    If getting stuck in the game involved the same errors in judgement that getting stuck in life did, I'd agree. Usually, however, getting stuck in the game is due to a flaw in the game world....a bug you're paying for.

    Thanks to the horse and its strange abilities, you can get out of most of them now. But it makes me furious too.

    I think they should at least offer a "free" one once every 24 hours.

    Or something we did in a long ago game I worked on. Type /iwanttodie and suicide out of it. Yes, that has a cost too and, no doubt, a way to be used in some sly manner. But the system as is feels like getting stooge slapped by people you're paying money to.

    It used to work this way. Typing "/stuck" was a suicide, and you'd respawn at the nearest wayshrine. There were complaints against it because the death would degrade your equipment, and at the time equipment repairs were a lot more expensive.

    Even if they reinstated "/stuck" as a suicide, you'd end up at the wayshrine, suffer some armor degradation and then have to pay something for repairs. It all works out about the same. Without some kind of penalty, it's just a mechanic people would "abuse" to find new wayshrines or shortcut back to wayshrines (not that either of those are challenging to begin with).

    Thanks! I didn't know it once worked that way.

    I think the free trip to a wayshrine once every 24 hours is a good alternative. How often do folks truly get stuck after all? Then go pay to flee.
  • Vyle_Byte
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    I think the free trip to a wayshrine once every 24 hours is a good alternative. How often do folks truly get stuck after all? Then go pay to flee.

    Fantastic idea. Would eliminate abuse of the system and truly be fair to those that get genuinely stuck.
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  • Gidorick
    Gidorick
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    firstdecan wrote: »
    ItsMeToo wrote: »
    Tow-trucks aren't cheap. When you get stuck, it's going to cost you.

    If getting stuck in the game involved the same errors in judgement that getting stuck in life did, I'd agree. Usually, however, getting stuck in the game is due to a flaw in the game world....a bug you're paying for.

    Thanks to the horse and its strange abilities, you can get out of most of them now. But it makes me furious too.

    I think they should at least offer a "free" one once every 24 hours.

    Or something we did in a long ago game I worked on. Type /iwanttodie and suicide out of it. Yes, that has a cost too and, no doubt, a way to be used in some sly manner. But the system as is feels like getting stooge slapped by people you're paying money to.

    It used to work this way. Typing "/stuck" was a suicide, and you'd respawn at the nearest wayshrine. There were complaints against it because the death would degrade your equipment, and at the time equipment repairs were a lot more expensive.

    Even if they reinstated "/stuck" as a suicide, you'd end up at the wayshrine, suffer some armor degradation and then have to pay something for repairs. It all works out about the same. Without some kind of penalty, it's just a mechanic people would "abuse" to find new wayshrines or shortcut back to wayshrines (not that either of those are challenging to begin with).

    Thanks! I didn't know it once worked that way.

    I think the free trip to a wayshrine once every 24 hours is a good alternative. How often do folks truly get stuck after all? Then go pay to flee.

    I kind of like my idea of WayShards.

    http://forums.elderscrollsonline.com/en/discussion/150448/portable-wayshrine-pieces?new=1
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  • glak
    glak
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    Yank off all your armor and suicide with negative health potions :trollface::trollface::trollface:
  • Sacadon
    Sacadon
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    Think of how fast a bot could bounce way shrines using a free and no cost /stuck... Or an addon could trigger upon a certain low health threshold to take you out of harms way.

    If I can recall the statement someone made in here that I'm still ROFL about... Something like... "This is why we can't have nice things"
  • SFBryan18
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    Having a fee for stuck, but no fee for guild makes very little sense. Sometimes I port to guild mates to save gold, and it always feels like an exploit.
    Edited by SFBryan18 on February 22, 2015 4:59PM
  • Elsonso
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    If a free escape from being stuck using the /stuck command is something that must be implemented, then I suggest that instead of a "one free per day" that a Stuck dialog comes up. The player will have the option of moving, for free, to the nearest wayshrine or paying the money to move to the nearest wayshrine.

    If the player opts for the free one, a "stuck bug report" is generated (along with a ticket number) and the player is teleported. This will generate a bug report with the exact location of the problem so that some world designer can go take a look. If it turns out that the player was just looking for a free ride, it should be treated like any other false bug report, up to and including banning from the game.

    I am actually of the opinion that no fast travel during the normal play of the game should be free. Any fast travel to an open world location, even wayshrine-to-wayshrine. The only exceptions would be for legitimately stuck people and groups forming up for a dungeon, and I would make travel between wayshrines cheap, like 10-20 gold.
    glak wrote: »
    Yank off all your armor and suicide with negative health potions :trollface::trollface::trollface:

    There are a number of death exploits like this in the game, with almost no way for them to detect that this is what you are doing. I think that even death should have a transportation cost, not to exceed the cost to repair your armor due to the death.
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  • SteveCampsOut
    SteveCampsOut
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    glak wrote: »
    If it doesn't cost gold people would use it all the time to bypass the wayshrine system.

    Just like the guild system allows (removed in 1.6)

    So they're removing "Travel to Player?!?
  • Sacadon
    Sacadon
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    If a free escape from being stuck using the /stuck command is something that must be implemented, then I suggest that instead of a "one free per day" that a Stuck dialog comes up. The player will have the option of moving, for free, to the nearest wayshrine or paying the money to move to the nearest wayshrine.

    If the player opts for the free one, a "stuck bug report" is generated (along with a ticket number) and the player is teleported. This will generate a bug report with the exact location of the problem so that some world designer can go take a look. If it turns out that the player was just looking for a free ride, it should be treated like any other false bug report, up to and including banning from the game.

    I am actually of the opinion that no fast travel during the normal play of the game should be free. Any fast travel to an open world location, even wayshrine-to-wayshrine. The only exceptions would be for legitimately stuck people and groups forming up for a dungeon, and I would make travel between wayshrines cheap, like 10-20 gold.
    glak wrote: »
    Yank off all your armor and suicide with negative health potions :trollface::trollface::trollface:

    There are a number of death exploits like this in the game, with almost no way for them to detect that this is what you are doing. I think that even death should have a transportation cost, not to exceed the cost to repair your armor due to the death.

    ^^ good idea on the auto-bug report.
  • Slurg
    Slurg
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    glak wrote: »
    If it doesn't cost gold people would use it all the time to bypass the wayshrine system.

    Just like the guild system allows (removed in 1.6)

    So they're removing "Travel to Player?!?

    Wait what? Did I miss something? That's terrible if they're really doing that.

    I suppose we still have the option to travel to Cyrodiil when stuck. I've had to do that a few times.
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  • Gidorick
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    That is a VERY elegant solution @lordrichter. +1 awesome.
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  • driosketch
    driosketch
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    MornaBaine wrote: »
    If it doesn't cost gold people would use it all the time to bypass the wayshrine system.

    How? I guarantee you I have no idea how to get deliberately stuck. And even if other people do, so what? This is a flaw in the game design. They either need to fix it or stop penalizing players for it.

    And yeah, it may be "cheap" to pay the gold but that is NOT the point at all. This is ZOS slapping us for their mistakes. Not acceptable.
    You don't have to be stuck first to use /stuck. It was free in beta, needed to use it a few times. I don't remember when they added the fee, I do remember when they took it completely out of Cyrodiil because it could be exploited.

    On a side note, I remember it was said you can still use /stuck even if you are out of gold.
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  • Glierhuin
    Glierhuin
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    Or you could just enter a Cyrodiil campaign and travel for free. Works in almost every situation - even Cyrodiil.

    Edit: @Slurg already mentioned it, didn't see. Sorry
    Edited by Glierhuin on February 22, 2015 5:20PM
    I have approximate knowledge of many things.
  • Slurg
    Slurg
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    Glierhuin wrote: »
    Or you could just enter a Cyrodiil campaign and travel for free. Works in almost every situation - even Cyrodiil.

    Edit: @Slurg already mentioned it, didn't see. Sorry
    Do not be sorry. Good work arounds are worth multiple mentions!
    Happy All the Holidays To You and Yours!
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  • Randactyl
    Randactyl
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    glak wrote: »
    If it doesn't cost gold people would use it all the time to bypass the wayshrine system.

    Just like the guild system allows (removed in 1.6)

    So they're removing "Travel to Player?!?
    Slurg wrote: »
    Wait what? Did I miss something? That's terrible if they're really doing that.

    I suppose we still have the option to travel to Cyrodiil when stuck. I've had to do that a few times.

    No, this was a bug the code for the guild roster which has since been fixed. It removed both "Travel to Player" and "Invite to Group" from the context menu.

    Reported and acknowledged here (starting at post number 34): http://www.esoui.com/forums/showthread.php?t=4243&page=2
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