ThatHappyCat wrote: »If it doesn't cost gold people would use it all the time to bypass the wayshrine system.
ThatHappyCat wrote: »If it doesn't cost gold people would use it all the time to bypass the wayshrine system.
Just like the guild system allows (removed in 1.6)
Tow-trucks aren't cheap. When you get stuck, it's going to cost you.
ThatHappyCat wrote: »If it doesn't cost gold people would use it all the time to bypass the wayshrine system.
AshySamurai wrote: »ThatHappyCat wrote: »If it doesn't cost gold people would use it all the time to bypass the wayshrine system.
Just like the guild system allows (removed in 1.6)
Actually it's still work on PTS.
bellanca6561n wrote: »Tow-trucks aren't cheap. When you get stuck, it's going to cost you.
If getting stuck in the game involved the same errors in judgement that getting stuck in life did, I'd agree. Usually, however, getting stuck in the game is due to a flaw in the game world....a bug you're paying for.
Thanks to the horse and its strange abilities, you can get out of most of them now. But it makes me furious too.
I think they should at least offer a "free" one once every 24 hours.
Or something we did in a long ago game I worked on. Type /iwanttodie and suicide out of it. Yes, that has a cost too and, no doubt, a way to be used in some sly manner. But the system as is feels like getting stooge slapped by people you're paying money to.
MornaBaine wrote: »ThatHappyCat wrote: »If it doesn't cost gold people would use it all the time to bypass the wayshrine system.
How? I guarantee you I have no idea how to get deliberately stuck. And even if other people do, so what? This is a flaw in the game design. They either need to fix it or stop penalizing players for it.
And yeah, it may be "cheap" to pay the gold but that is NOT the point at all. This is ZOS slapping us for their mistakes. Not acceptable.
bellanca6561n wrote: »Tow-trucks aren't cheap. When you get stuck, it's going to cost you.
If getting stuck in the game involved the same errors in judgement that getting stuck in life did, I'd agree. Usually, however, getting stuck in the game is due to a flaw in the game world....a bug you're paying for.
Thanks to the horse and its strange abilities, you can get out of most of them now. But it makes me furious too.
I think they should at least offer a "free" one once every 24 hours.
Or something we did in a long ago game I worked on. Type /iwanttodie and suicide out of it. Yes, that has a cost too and, no doubt, a way to be used in some sly manner. But the system as is feels like getting stooge slapped by people you're paying money to.
bellanca6561n wrote: »Tow-trucks aren't cheap. When you get stuck, it's going to cost you.
If getting stuck in the game involved the same errors in judgement that getting stuck in life did, I'd agree. Usually, however, getting stuck in the game is due to a flaw in the game world....a bug you're paying for.
Thanks to the horse and its strange abilities, you can get out of most of them now. But it makes me furious too.
I think they should at least offer a "free" one once every 24 hours.
Or something we did in a long ago game I worked on. Type /iwanttodie and suicide out of it. Yes, that has a cost too and, no doubt, a way to be used in some sly manner. But the system as is feels like getting stooge slapped by people you're paying money to.
@bellanca6561n
Is running away in PvP, types /Iwanttodie, attackers don't get kill credit.
firstdecan wrote: »bellanca6561n wrote: »Tow-trucks aren't cheap. When you get stuck, it's going to cost you.
If getting stuck in the game involved the same errors in judgement that getting stuck in life did, I'd agree. Usually, however, getting stuck in the game is due to a flaw in the game world....a bug you're paying for.
Thanks to the horse and its strange abilities, you can get out of most of them now. But it makes me furious too.
I think they should at least offer a "free" one once every 24 hours.
Or something we did in a long ago game I worked on. Type /iwanttodie and suicide out of it. Yes, that has a cost too and, no doubt, a way to be used in some sly manner. But the system as is feels like getting stooge slapped by people you're paying money to.
It used to work this way. Typing "/stuck" was a suicide, and you'd respawn at the nearest wayshrine. There were complaints against it because the death would degrade your equipment, and at the time equipment repairs were a lot more expensive.
Even if they reinstated "/stuck" as a suicide, you'd end up at the wayshrine, suffer some armor degradation and then have to pay something for repairs. It all works out about the same. Without some kind of penalty, it's just a mechanic people would "abuse" to find new wayshrines or shortcut back to wayshrines (not that either of those are challenging to begin with).
bellanca6561n wrote: »
I think the free trip to a wayshrine once every 24 hours is a good alternative. How often do folks truly get stuck after all? Then go pay to flee.
bellanca6561n wrote: »firstdecan wrote: »bellanca6561n wrote: »Tow-trucks aren't cheap. When you get stuck, it's going to cost you.
If getting stuck in the game involved the same errors in judgement that getting stuck in life did, I'd agree. Usually, however, getting stuck in the game is due to a flaw in the game world....a bug you're paying for.
Thanks to the horse and its strange abilities, you can get out of most of them now. But it makes me furious too.
I think they should at least offer a "free" one once every 24 hours.
Or something we did in a long ago game I worked on. Type /iwanttodie and suicide out of it. Yes, that has a cost too and, no doubt, a way to be used in some sly manner. But the system as is feels like getting stooge slapped by people you're paying money to.
It used to work this way. Typing "/stuck" was a suicide, and you'd respawn at the nearest wayshrine. There were complaints against it because the death would degrade your equipment, and at the time equipment repairs were a lot more expensive.
Even if they reinstated "/stuck" as a suicide, you'd end up at the wayshrine, suffer some armor degradation and then have to pay something for repairs. It all works out about the same. Without some kind of penalty, it's just a mechanic people would "abuse" to find new wayshrines or shortcut back to wayshrines (not that either of those are challenging to begin with).
Thanks! I didn't know it once worked that way.
I think the free trip to a wayshrine once every 24 hours is a good alternative. How often do folks truly get stuck after all? Then go pay to flee.
Yank off all your armor and suicide with negative health potions
ThatHappyCat wrote: »If it doesn't cost gold people would use it all the time to bypass the wayshrine system.
Just like the guild system allows (removed in 1.6)
lordrichter wrote: »If a free escape from being stuck using the /stuck command is something that must be implemented, then I suggest that instead of a "one free per day" that a Stuck dialog comes up. The player will have the option of moving, for free, to the nearest wayshrine or paying the money to move to the nearest wayshrine.
If the player opts for the free one, a "stuck bug report" is generated (along with a ticket number) and the player is teleported. This will generate a bug report with the exact location of the problem so that some world designer can go take a look. If it turns out that the player was just looking for a free ride, it should be treated like any other false bug report, up to and including banning from the game.
I am actually of the opinion that no fast travel during the normal play of the game should be free. Any fast travel to an open world location, even wayshrine-to-wayshrine. The only exceptions would be for legitimately stuck people and groups forming up for a dungeon, and I would make travel between wayshrines cheap, like 10-20 gold.Yank off all your armor and suicide with negative health potions
There are a number of death exploits like this in the game, with almost no way for them to detect that this is what you are doing. I think that even death should have a transportation cost, not to exceed the cost to repair your armor due to the death.
SteveCampsOut wrote: »ThatHappyCat wrote: »If it doesn't cost gold people would use it all the time to bypass the wayshrine system.
Just like the guild system allows (removed in 1.6)
So they're removing "Travel to Player?!?
You don't have to be stuck first to use /stuck. It was free in beta, needed to use it a few times. I don't remember when they added the fee, I do remember when they took it completely out of Cyrodiil because it could be exploited.MornaBaine wrote: »ThatHappyCat wrote: »If it doesn't cost gold people would use it all the time to bypass the wayshrine system.
How? I guarantee you I have no idea how to get deliberately stuck. And even if other people do, so what? This is a flaw in the game design. They either need to fix it or stop penalizing players for it.
And yeah, it may be "cheap" to pay the gold but that is NOT the point at all. This is ZOS slapping us for their mistakes. Not acceptable.
Do not be sorry. Good work arounds are worth multiple mentions!Or you could just enter a Cyrodiil campaign and travel for free. Works in almost every situation - even Cyrodiil.
Edit: @Slurg already mentioned it, didn't see. Sorry
SteveCampsOut wrote: »ThatHappyCat wrote: »If it doesn't cost gold people would use it all the time to bypass the wayshrine system.
Just like the guild system allows (removed in 1.6)
So they're removing "Travel to Player?!?
Wait what? Did I miss something? That's terrible if they're really doing that.
I suppose we still have the option to travel to Cyrodiil when stuck. I've had to do that a few times.