SteveCampsOut wrote: »ThatHappyCat wrote: »If it doesn't cost gold people would use it all the time to bypass the wayshrine system.
Just like the guild system allows (removed in 1.6)
So they're removing "Travel to Player?!?Wait what? Did I miss something? That's terrible if they're really doing that.
I suppose we still have the option to travel to Cyrodiil when stuck. I've had to do that a few times.
No, this was a bug the code for the guild roster which has since been fixed. It removed both "Travel to Player" and "Invite to Group" from the context menu.
Reported and acknowledged here (starting at post number 34): http://www.esoui.com/forums/showthread.php?t=4243&page=2
MornaBaine wrote: »Just now, after traveling downwards among some rocks my character became stuck. No, she was not surround by rocks, she had not fallen in a hole. In fact, the path directly ahead of her was perfectly clear though there was a spider very nearby she would have had to fight. Instead, she was immovable. I typed in /stuck and was informed it would cost me gold to be moved to a wayshrine. Why? This getting stuck business is clearly a design flaw in the game. It is not something the players have done wrong. Therefore there is no reason for it to cost US gold to be moved when it happens. Please fix this ZOS. Thank you.
How often are people getting stuck that spending a few gold to be moved is considered a problem?
lordrichter wrote: »MornaBaine wrote: »ThatHappyCat wrote: »If it doesn't cost gold people would use it all the time to bypass the wayshrine system.
How? I guarantee you I have no idea how to get deliberately stuck. And even if other people do, so what? This is a flaw in the game design. They either need to fix it or stop penalizing players for it.
And yeah, it may be "cheap" to pay the gold but that is NOT the point at all. This is ZOS slapping us for their mistakes. Not acceptable.
The game knows you are stuck because you use the /stuck command. You don't have to be actually stuck to use that. You just know how to type the command in. That is why it can be abused. That is why it needs to cost gold.
The current loopholes are to travel to a guild mate or group. These are the free AAA roadside assistance options in the game right now. If you want to go it on your own, and you use /stuck or relocate to a wayshrine, you should pay.
MornaBaine wrote: »lordrichter wrote: »MornaBaine wrote: »ThatHappyCat wrote: »If it doesn't cost gold people would use it all the time to bypass the wayshrine system.
How? I guarantee you I have no idea how to get deliberately stuck. And even if other people do, so what? This is a flaw in the game design. They either need to fix it or stop penalizing players for it.
And yeah, it may be "cheap" to pay the gold but that is NOT the point at all. This is ZOS slapping us for their mistakes. Not acceptable.
The game knows you are stuck because you use the /stuck command. You don't have to be actually stuck to use that. You just know how to type the command in. That is why it can be abused. That is why it needs to cost gold.
The current loopholes are to travel to a guild mate or group. These are the free AAA roadside assistance options in the game right now. If you want to go it on your own, and you use /stuck or relocate to a wayshrine, you should pay.
Excellent tip. You just got me out of my SECOND stuck today! LOL So I'll be using the travel to other players option from now on when that happens. However, again, it's not OUR fault that the game does not KNOW if we are stuck or not. Anything that is the fault OF THE GAME and not the PLAYER should never cost us anything.
MornaBaine wrote: »lordrichter wrote: »MornaBaine wrote: »ThatHappyCat wrote: »If it doesn't cost gold people would use it all the time to bypass the wayshrine system.
How? I guarantee you I have no idea how to get deliberately stuck. And even if other people do, so what? This is a flaw in the game design. They either need to fix it or stop penalizing players for it.
And yeah, it may be "cheap" to pay the gold but that is NOT the point at all. This is ZOS slapping us for their mistakes. Not acceptable.
The game knows you are stuck because you use the /stuck command. You don't have to be actually stuck to use that. You just know how to type the command in. That is why it can be abused. That is why it needs to cost gold.
The current loopholes are to travel to a guild mate or group. These are the free AAA roadside assistance options in the game right now. If you want to go it on your own, and you use /stuck or relocate to a wayshrine, you should pay.
Excellent tip. You just got me out of my SECOND stuck today! LOL So I'll be using the travel to other players option from now on when that happens. However, again, it's not OUR fault that the game does not KNOW if we are stuck or not. Anything that is the fault OF THE GAME and not the PLAYER should never cost us anything.
Lord_Kreegan wrote: »Getting stuck on reasonably smooth terrain as the OP relates is bad enough.
Worse, though, is when you get stuck on an enemy player.
I've had several occasions when, after a charge, my character ends up "occupying the same space" as the opponent I've charged to, or conversely, when an enemy moves into my location.
I can't hit the enemy. The enemy can't/won't attack me, so I can't even die to get out of the situation. I can't move; the enemy can't/won't move... and /stuck doesn't work.
Evidently, /bug doesn't work either since ZOS has never fixed this problem and it's been around for a while.
I don't care that it costs gold. You really don't get stuck all that often, and it is far to easy to abuse as a quick travel, otherwise.
My problem with it is that is all it seems to do, is send you to a shrine....a cheap, band-aid type fix It doesn't seem like it is logging anything to fix the problem where you got stuck. Also, other games have it so that you are just moved to a "safe" location withing a few feet of where you got stuck. If they implemented something like that, it couldn't be abused and would be free.
MornaBaine wrote: »I don't care that it costs gold. You really don't get stuck all that often, and it is far to easy to abuse as a quick travel, otherwise.
My problem with it is that is all it seems to do, is send you to a shrine....a cheap, band-aid type fix It doesn't seem like it is logging anything to fix the problem where you got stuck. Also, other games have it so that you are just moved to a "safe" location withing a few feet of where you got stuck. If they implemented something like that, it couldn't be abused and would be free.
I care. Not because I can't "afford" the gold but because bad coding on their part should simply not result in a penalty on OUR part. In fact, the poor coding that cause the problem in the first place is penalty enough! Every darn time I get stuck they should have to pay ME gold! LOL
I agree with your premise of fixing this problem though so that /stuck does NOT take you to a Wayshrine but rather to a location a few feet from where you became stuck.
lordrichter wrote: »MornaBaine wrote: »I don't care that it costs gold. You really don't get stuck all that often, and it is far to easy to abuse as a quick travel, otherwise.
My problem with it is that is all it seems to do, is send you to a shrine....a cheap, band-aid type fix It doesn't seem like it is logging anything to fix the problem where you got stuck. Also, other games have it so that you are just moved to a "safe" location withing a few feet of where you got stuck. If they implemented something like that, it couldn't be abused and would be free.
I care. Not because I can't "afford" the gold but because bad coding on their part should simply not result in a penalty on OUR part. In fact, the poor coding that cause the problem in the first place is penalty enough! Every darn time I get stuck they should have to pay ME gold! LOL
I agree with your premise of fixing this problem though so that /stuck does NOT take you to a Wayshrine but rather to a location a few feet from where you became stuck.
This is not really "coding" as much as it is arranging Lego blocks in three dimensions. It is not always obvious where someone will get stuck.
In the case you referred to above, you were stuck behind what I am guessing is a transparent barrier designed to corral people into a limited set of options. This is common in the lego-block style worlds that are typical of TES and Fallout. One of the first mods I did for Fallout New Vegas was to go in and remove all of the transparent blocks put down solely to prevent people from climbing up something that was climbable. I am sure ESO has many of these around, and if you come down on them from above, it is easy to get locked behind them. They are widely used by level designers, dating back to at least Doom, to keep players moving in the expected line so they don't go off-script. Part of me sees these as lazy.
MornaBaine wrote: »Just now, after traveling downwards among some rocks my character became stuck. No, she was not surround by rocks, she had not fallen in a hole. In fact, the path directly ahead of her was perfectly clear though there was a spider very nearby she would have had to fight. Instead, she was immovable. I typed in /stuck and was informed it would cost me gold to be moved to a wayshrine. Why? This getting stuck business is clearly a design flaw in the game. It is not something the players have done wrong. Therefore there is no reason for it to cost US gold to be moved when it happens. Please fix this ZOS. Thank you.
MornaBaine wrote: »Just now, after traveling downwards among some rocks my character became stuck. No, she was not surround by rocks, she had not fallen in a hole. In fact, the path directly ahead of her was perfectly clear though there was a spider very nearby she would have had to fight. Instead, she was immovable. I typed in /stuck and was informed it would cost me gold to be moved to a wayshrine. Why? This getting stuck business is clearly a design flaw in the game. It is not something the players have done wrong. Therefore there is no reason for it to cost US gold to be moved when it happens. Please fix this ZOS. Thank you.
LordSkyKnight wrote: »Hmm...
I have never paid for a teleport to a wayshrine ever in the game. Click a guildmate and travel to him.Don't tell anyone this secret though.