GreyRanger wrote: »I have been following the discussion about sorcerer magicka based DPS with interest and some dismay. It is discouraging that up to 1.6.3 ZOS hasn't gotten the most basic role for sorcerers worked out, but I will hope they will.
I wanted to raise a different question. It seems clear that the sorcerer class is unique in that it doesn't have anything substantive to add to the ability to tank or heal (key team roles).
Is it or should it be a design goal that all classes are viable have something to offer for all three primary team roles?
I had hoped ESO was trying to make all classes viable in all roles, with different styles for achieving the key roles.
Leper gets it. Have a free "insightful".cozmon3c_ESO wrote: »Isn't it obvious, they want us to just troll people with bolt escape and not actually kill anything.
cozmon3c_ESO wrote: »Isn't it obvious, they want us to just troll people with bolt escape and not actually kill anything.
I, too, had hoped that ESO would let every class fill every role equally well yet through different play styles. Rift had achieved this perfect game balance and thereby proven it can be done. I do not know the state of Rift at this time because I left shortly after it went F2P. The game designers for Rift really had managed to balance 4 classes and hundreds of abilities just perfectly (4 classes x 9 soul trees x (20 active + 20 passive abilities)) so that each of the four classes could fill three out of the four roles (Tank, Healer, DPS, Support) equally well - yet the play styles were very different. But I must admit: It took the Rift game designers ?7? months until they understood that class balance cannot be achieved by tweaking abilities here and there a bit. Instead they did a complete revamp of all classes and all abilities, looking at what worked and what not, what players enjoyed and what not and how each ability compared to every other ability in game across classes and how it might synergize with other abilities (wanted or unwanted). And when they found an ability that was too strong but could not be made weaker without making it underwhelming compared to other abilities (of other classes) they would remove that ability and replace it with something useful or fun instead of leaving a broken ability in game.
So, yes, I wish every class in ESO had 3 class skill lines, one each dedicated toAnd these skill lines should offer very divers play styles, so that we all look upon other classes as "wow, that looks interesting even though not better or worse". Rift did it - so, it can be done!
- damage mitigation and self heals (tanking)
- heals and damage mitigation to others (healing)
- melee and ranged damage - single target and aoe
I, too, had hoped that ESO would let every class fill every role equally well yet through different play styles. Rift had achieved this perfect game balance and thereby proven it can be done. I do not know the state of Rift at this time because I left shortly after it went F2P. The game designers for Rift really had managed to balance 4 classes and hundreds of abilities just perfectly (4 classes x 9 soul trees x (20 active + 20 passive abilities)) so that each of the four classes could fill three out of the four roles (Tank, Healer, DPS, Support) equally well - yet the play styles were very different. But I must admit: It took the Rift game designers ?7? months until they understood that class balance cannot be achieved by tweaking abilities here and there a bit. Instead they did a complete revamp of all classes and all abilities, looking at what worked and what not, what players enjoyed and what not and how each ability compared to every other ability in game across classes and how it might synergize with other abilities (wanted or unwanted). And when they found an ability that was too strong but could not be made weaker without making it underwhelming compared to other abilities (of other classes) they would remove that ability and replace it with something useful or fun instead of leaving a broken ability in game.
So, yes, I wish every class in ESO had 3 class skill lines, one each dedicated toAnd these skill lines should offer very divers play styles, so that we all look upon other classes as "wow, that looks interesting even though not better or worse". Rift did it - so, it can be done!
- damage mitigation and self heals (tanking)
- heals and damage mitigation to others (healing)
- melee and ranged damage - single target and aoe
Zos wants us to play toggle builds.
Here's a guide:
1) Waste two ability slots, on each bar, for your pets
2) Equip Lightning Flood
3) Bang head on keyboard
4) Reroll
Teargrants wrote: »Sorc = Zerg TrollerLeper gets it. Have a free "insightful".cozmon3c_ESO wrote: »Isn't it obvious, they want us to just troll people with bolt escape and not actually kill anything.
All roles should be viable for every class. Yes, it should be the primary goal. Otherwise remove "The Elder Scrolls" from the title.
GreyRanger wrote: »I just don't know that I have the patience to reroll and level it all again. I keep hoping they make the Sorcerer viable in multiple team roles.
I would like if we had something to increase our healing again, like Surge in 1.5.
Priority is that a ranged Magicka DPS works though.
In the end all classes should be ablte to fill every role, but that is already the case I think, you can not perfectly balance all classes anyway. However, trying to do so should still help the balance.
I would like if we had something to increase our healing again, like Surge in 1.5.
Priority is that a ranged Magicka DPS works though.
In the end all classes should be ablte to fill every role, but that is already the case I think, you can not perfectly balance all classes anyway. However, trying to do so should still help the balance.
A Sorc in a stamina spec receives BY FAR the smallest amount of synergy with their class skills. It isn't even close.
I would like if we had something to increase our healing again, like Surge in 1.5.
Priority is that a ranged Magicka DPS works though.
In the end all classes should be ablte to fill every role, but that is already the case I think, you can not perfectly balance all classes anyway. However, trying to do so should still help the balance.
A Sorc in a stamina spec receives BY FAR the smallest amount of synergy with their class skills. It isn't even close.
Uhm, yes, since Critical Surge was nerfed that is very true. Why did you quote me though ^^ ? Stamina Sorc is playable, it's just not very good, matching my previous post.
I would like if we had something to increase our healing again, like Surge in 1.5.
Priority is that a ranged Magicka DPS works though.
In the end all classes should be ablte to fill every role, but that is already the case I think, you can not perfectly balance all classes anyway. However, trying to do so should still help the balance.
A Sorc in a stamina spec receives BY FAR the smallest amount of synergy with their class skills. It isn't even close.
Uhm, yes, since Critical Surge was nerfed that is very true. Why did you quote me though ^^ ? Stamina Sorc is playable, it's just not very good, matching my previous post.
Because you said all classes should be able to fill every role and that you believe that is already the case. There is close to zero reason for a stamina user to be a Sorc anymore and therefore I don't think they fill the stamina dps role.
GreyRanger wrote: »I have been following the discussion about sorcerer magicka based DPS with interest and some dismay. It is discouraging that up to 1.6.3 ZOS hasn't gotten the most basic role for sorcerers worked out, but I will hope they will.
I wanted to raise a different question. It seems clear that the sorcerer class is unique in that it doesn't have anything substantive to add to the ability to tank or heal (key team roles).
Is it or should it be a design goal that all classes are viable have something to offer for all three primary team roles?
I had hoped ESO was trying to make all classes viable in all roles, with different styles for achieving the key roles.
Forget It. I too had hoped, but ZOS only cares about making money.
GreyRanger wrote: »I have been following the discussion about sorcerer magicka based DPS with interest and some dismay. It is discouraging that up to 1.6.3 ZOS hasn't gotten the most basic role for sorcerers worked out, but I will hope they will.
I wanted to raise a different question. It seems clear that the sorcerer class is unique in that it doesn't have anything substantive to add to the ability to tank or heal (key team roles).
Is it or should it be a design goal that all classes are viable have something to offer for all three primary team roles?
I had hoped ESO was trying to make all classes viable in all roles, with different styles for achieving the key roles.
Forget It. I too had hoped, but ZOS only cares about making money.
Okay can we PLEASE stop just flaming ZOS at every turn? I happen to enjoy the game and I'm enjoying the changes they've made too. Not everybody is try-harding their way through life and not every game dev just wants your money.
You don't know the half of it, I have a separate build for Coldharbor farming.NukeAllTheThings wrote: »My Sorc makes a great flower picker and mat farmer