ZOS_GinaBruno wrote: »
Sorcerer
- Daedric Summoning
- Rebate: Fixed an issue where this ability was not restoring Magicka when a Daedric pet was de-summoned or died.
- Dark Magic
- Dark Conversion (Dark Exchange Morph): Rank 4 of this ability can now be toggled on and off.
- Storm Calling
- Critical Surge (Surge Morph): This ability now correctly lists a 20-second duration in its tooltip.
- Expert Mage: This passive ability has been changed. It now grants 2% Spell Power for each Sorcerer ability slotted instead of 10% reduced cost to lightning spells.
- Lightning Splash: Increased the duration to 6 seconds from 4 seconds.
- Liquid Lighting (Lightning Splash Morph): Increased this ability’s duration to ten seconds, and removed the additional damage from the first hit.
- Overload: Reduced the rank up bonus damage for this ability from 3% to 1%. Also, Overload and its morphs will no longer trigger Ultimate gain from Light and Heavy Attacks.
- Surge (All Ranks & Morphs): This ability can now trigger off of doing damage to player characters that are using damage mitigation shields.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I've been telling people for months to abandon ship with regards to Sorcerers. Do yourself a favor: Take my advice and roll a different class.
Compare toSadly, 2% spell power per ability is exactly what I expected, lol.
mike.gaziotisb16_ESO wrote: »I just don't understand. They nerfed Crit Surge by adding a cooldown. Then they buffed a Mage's Guild skill to give the same buff plus others at a significantly smaller cost. Then they increased the cost of Crit Surge even more my the change to Expert Mage as if they really want to do drive home the point:
"Guys this skill...you shouldn't use it"
It's all just funny to me at this point. It's like they're intentionally trolling.
mike.gaziotisb16_ESO wrote: »I just don't understand. They nerfed Crit Surge by adding a cooldown. Then they buffed a Mage's Guild skill to give the same buff plus others at a significantly smaller cost. Then they increased the cost of Crit Surge even more my the change to Expert Mage as if they really want to do drive home the point:
"Guys this skill...you shouldn't use it"
It's all just funny to me at this point. It's like they're intentionally trolling.
I must be gullible because I keep thinking that they'll finally understand if we provide enough feedback, but it just isn't happening. I think whoever is in charge of balance has a strange hatred for feedback and it is as if they are mad at Sorc for trying to get their class fixed.
Expert Mage: This passive ability has been changed. It now grants 2% Spell Power for each Sorcerer ability slotted instead of 10% reduced cost to lightning spells.
mike.gaziotisb16_ESO wrote: »ZOS_GinaBruno wrote: »
Sorcerer
- Daedric Summoning
- Rebate: Fixed an issue where this ability was not restoring Magicka when a Daedric pet was de-summoned or died.
- Dark Magic
- Dark Conversion (Dark Exchange Morph): Rank 4 of this ability can now be toggled on and off.
- Storm Calling
- Critical Surge (Surge Morph): This ability now correctly lists a 20-second duration in its tooltip.
- Expert Mage: This passive ability has been changed. It now grants 2% Spell Power for each Sorcerer ability slotted instead of 10% reduced cost to lightning spells.
- Lightning Splash: Increased the duration to 6 seconds from 4 seconds.
- Liquid Lighting (Lightning Splash Morph): Increased this ability’s duration to ten seconds, and removed the additional damage from the first hit.
- Overload: Reduced the rank up bonus damage for this ability from 3% to 1%. Also, Overload and its morphs will no longer trigger Ultimate gain from Light and Heavy Attacks.
- Surge (All Ranks & Morphs): This ability can now trigger off of doing damage to player characters that are using damage mitigation shields.
I'm just lol'ing at this point. I'm sure ZOS are trolling us.Have I missed anything?
- Expert mage will grant 2% per ability. Even with 4 abilities that's 8% spell damage (which is is what 3%-4% more raw damage) in exchange for an increase on Storm Calling ability cost. Makes Crit Surge and Bolt Escape even more expensive. Nerf in my book, would gladly revert back.
- Liquid Lighting. Longer duration, but loses the 75% increase damage on hit. Good luck keeping something or somebody confined within 4 meters for 10". Nerf in my book too. Unless hitting something very static
- Overload. Reduced damage by 8%. Increased cost by 10%. Nerf
- Shield 15% smaller in Cyro. Nerf
- Shield can be crit upon. Nerf
Holycannoli wrote: »We will be seeing a lot more low level templars after this.
The loss of Expert Mage's cost increase shouldn't be a huge issue for LA caster sorcs. Our magicka regen should cover the difference without much impact. If you're a MA Stamina sorc, though, maintaining Surge and Lightning Form may require some changes in your gearset.
We don't know if the crit surge change means shields can be crit. You would think that they would have spelled out such a change, as it would be fairly devastating for sorc casters in Cyrodiil. Perhaps they've done something specific to Surge. So, let's wait and see on this one.
I'm a Nightblade, who feels bad for Sorcerers Now thats sad...