astal360b14_ESO wrote: »it does affect any weapon or stamina based skill
though it will be handy to do that, some classes can get by without using momentum for the buff
•Surge •This ability now applies the Major Brutality buff.
•Drain Power •The damage caused by Drain Power no longer scales with the number of targets hit. Instead, you will receive a Major Brutality buff when damaging at least one target.
Even if it were limited to Two-Handed weapons, Restoration Staff no longer scaling off of Weapon Damage has put two-handed onto my second bar for Archery simply to have an okay heal available without building Spell Damage.
Even if it were limited to Two-Handed weapons, Restoration Staff no longer scaling off of Weapon Damage has put two-handed onto my second bar for Archery simply to have an okay heal available without building Spell Damage.
Well, the heal alone doesn't make a big difference imo
It's not spammable, and not able to outheal your damage (particularly with a healing debuff applied), so I can deal with not using it.
However, when we're talking about burst damage, I shouldn't be forced to use a 2H weapon (or restoration staff) on another bar only to maximize it.
Why not give a similar buff to bow or DW, or simply make it apply while using 2H only (made perfect sense before)?
Even if it were limited to Two-Handed weapons, Restoration Staff no longer scaling off of Weapon Damage has put two-handed onto my second bar for Archery simply to have an okay heal available without building Spell Damage.
Well, the heal alone doesn't make a big difference imo
It's not spammable, and not able to outheal your damage (particularly with a healing debuff applied), so I can deal with not using it.
However, when we're talking about burst damage, I shouldn't be forced to use a 2H weapon (or restoration staff) on another bar only to maximize it.
Why not give a similar buff to bow or DW, or simply make it apply while using 2H only (made perfect sense before)?
Suppose my view is different from yours.
My Bow/Resto Staff build is one of my favourite builds on live, and because it pushes Weapon Damage the Resto Staff is actually fairly useful despite being a Stamina build.
Now the only option with Resto Staff moving to Spell Damage is Two-Handed. It is nice that Alliance War gives a Stamina Heal now, but it likely won't be on my bar even once it is unlocked.
Don't really care about the weapon damage buff, could use Surge for that on my Sorcerer and Grim Focus + Power Extraction on my Nightblade.
Would love to see Bow and Dual Wield be given quality healing options though.
Even if it were limited to Two-Handed weapons, Restoration Staff no longer scaling off of Weapon Damage has put two-handed onto my second bar for Archery simply to have an okay heal available without building Spell Damage.
Well, the heal alone doesn't make a big difference imo
It's not spammable, and not able to outheal your damage (particularly with a healing debuff applied), so I can deal with not using it.
However, when we're talking about burst damage, I shouldn't be forced to use a 2H weapon (or restoration staff) on another bar only to maximize it.
Why not give a similar buff to bow or DW, or simply make it apply while using 2H only (made perfect sense before)?
Suppose my view is different from yours.
My Bow/Resto Staff build is one of my favourite builds on live, and because it pushes Weapon Damage the Resto Staff is actually fairly useful despite being a Stamina build.
Now the only option with Resto Staff moving to Spell Damage is Two-Handed. It is nice that Alliance War gives a Stamina Heal now, but it likely won't be on my bar even once it is unlocked.
Don't really care about the weapon damage buff, could use Surge for that on my Sorcerer and Grim Focus + Power Extraction on my Nightblade.
Would love to see Bow and Dual Wield be given quality healing options though.
Well, we definitely share different views in what we enjoy doing in the game. I prefer burst damage & stealth, while you prefer healing & sustain it seems.
What I'm saying is that both of us should be able to play the game like we want, without there being "must have" skills you need to slot (or worse, entire weapons you need to slot).
Without a 2H weapon in the other bar (whether a NB likes using them or not), he's essentially dealing 20% less burst damage with Snipe, Surprise Attack etc, which is simply not ideal.
Even if it were limited to Two-Handed weapons, Restoration Staff no longer scaling off of Weapon Damage has put two-handed onto my second bar for Archery simply to have an okay heal available without building Spell Damage.
Well, the heal alone doesn't make a big difference imo
It's not spammable, and not able to outheal your damage (particularly with a healing debuff applied), so I can deal with not using it.
However, when we're talking about burst damage, I shouldn't be forced to use a 2H weapon (or restoration staff) on another bar only to maximize it.
Why not give a similar buff to bow or DW, or simply make it apply while using 2H only (made perfect sense before)?
Suppose my view is different from yours.
My Bow/Resto Staff build is one of my favourite builds on live, and because it pushes Weapon Damage the Resto Staff is actually fairly useful despite being a Stamina build.
Now the only option with Resto Staff moving to Spell Damage is Two-Handed. It is nice that Alliance War gives a Stamina Heal now, but it likely won't be on my bar even once it is unlocked.
Don't really care about the weapon damage buff, could use Surge for that on my Sorcerer and Grim Focus + Power Extraction on my Nightblade.
Would love to see Bow and Dual Wield be given quality healing options though.
Well, we definitely share different views in what we enjoy doing in the game. I prefer burst damage & stealth, while you prefer healing & sustain it seems.
What I'm saying is that both of us should be able to play the game like we want, without there being "must have" skills you need to slot (or worse, entire weapons you need to slot).
Without a 2H weapon in the other bar (whether a NB likes using them or not), he's essentially dealing 20% less burst damage with Snipe, Surprise Attack etc, which is simply not ideal.
Unfortunately, that is the way the game has always been. Until Momentum was made into even a reasonable heal, the "must have" for anyone who wanted to do more than spring out of Stealth and die when his or her opponent healed or buffed a shield was a Restoration Staff.
If anything, the change to Momentum makes things more diverse because now a Nightblade can have the buff apply to his or her other skills, rather than being pigeon-holed into spamming Two-Handed attacks.
heroofnoneb14_ESO wrote: »Notice if you are using weapon power/crit/stamina pots it gives major brutality as well, so if you don't have the 2 hander you can still stack it in a different way. The heal is about the only unique thing to rally now, which since it isn't a buff it can stack as a heal over others
... I don't like the idea of having to drink a potion every time I want to kill someone in PvP. That's just not right, when you can achieve the same by just slotting a 2H weapon or being a sorc without it costing anything.
heroofnoneb14_ESO wrote: »Notice if you are using weapon power/crit/stamina pots it gives major brutality as well, so if you don't have the 2 hander you can still stack it in a different way. The heal is about the only unique thing to rally now, which since it isn't a buff it can stack as a heal over others
That's good to know... but I don't like the idea of having to drink a potion every time I want to kill someone in PvP.
That's just not right, when you can achieve the same by just slotting a 2H weapon or being a sorc without it costing anything.
Even if it were limited to Two-Handed weapons, Restoration Staff no longer scaling off of Weapon Damage has put two-handed onto my second bar for Archery simply to have an okay heal available without building Spell Damage.
Well, the heal alone doesn't make a big difference imo
It's not spammable, and not able to outheal your damage (particularly with a healing debuff applied), so I can deal with not using it.
However, when we're talking about burst damage, I shouldn't be forced to use a 2H weapon (or restoration staff) on another bar only to maximize it.
Why not give a similar buff to bow or DW, or simply make it apply while using 2H only (made perfect sense before)?
Suppose my view is different from yours.
My Bow/Resto Staff build is one of my favourite builds on live, and because it pushes Weapon Damage the Resto Staff is actually fairly useful despite being a Stamina build.
Now the only option with Resto Staff moving to Spell Damage is Two-Handed. It is nice that Alliance War gives a Stamina Heal now, but it likely won't be on my bar even once it is unlocked.
Don't really care about the weapon damage buff, could use Surge for that on my Sorcerer and Grim Focus + Power Extraction on my Nightblade.
Would love to see Bow and Dual Wield be given quality healing options though.
Well, we definitely share different views in what we enjoy doing in the game. I prefer burst damage & stealth, while you prefer healing & sustain it seems.
What I'm saying is that both of us should be able to play the game like we want, without there being "must have" skills you need to slot (or worse, entire weapons you need to slot).
Without a 2H weapon in the other bar (whether a NB likes using them or not), he's essentially dealing 20% less burst damage with Snipe, Surprise Attack etc, which is simply not ideal.
Unfortunately, that is the way the game has always been. Until Momentum was made into even a reasonable heal, the "must have" for anyone who wanted to do more than spring out of Stealth and die when his or her opponent healed or buffed a shield was a Restoration Staff.
If anything, the change to Momentum makes things more diverse because now a Nightblade can have the buff apply to his or her other skills, rather than being pigeon-holed into spamming Two-Handed attacks.
Two wrongs don't make a right.
I've been making proposals on how to change the "must have" mentality (e.g. separate spell dmg & healing, make people choose between healer, dps & hybrid), but they've fallen to deaf ears so far.
If you use a 2H weapon, then you should use it because you want to use it. Not only to get a buff otherwise unattainable (outside expensive potions).
There's simply 0 options at the moment if I want to play a stealth focused character: I either slot a 2H (a rogue with a big 2H sword... nope), or I gimp myself.heroofnoneb14_ESO wrote: »Notice if you are using weapon power/crit/stamina pots it gives major brutality as well, so if you don't have the 2 hander you can still stack it in a different way. The heal is about the only unique thing to rally now, which since it isn't a buff it can stack as a heal over others
That's good to know... but I don't like the idea of having to drink a potion every time I want to kill someone in PvP.
That's just not right, when you can achieve the same by just slotting a 2H weapon or being a sorc without it costing anything.
heroofnoneb14_ESO wrote: »heroofnoneb14_ESO wrote: »Notice if you are using weapon power/crit/stamina pots it gives major brutality as well, so if you don't have the 2 hander you can still stack it in a different way. The heal is about the only unique thing to rally now, which since it isn't a buff it can stack as a heal over others
That's good to know... but I don't like the idea of having to drink a potion every time I want to kill someone in PvP.
That's just not right, when you can achieve the same by just slotting a 2H weapon or being a sorc without it costing anything.
I think you should have enough damage base with the bow, stealth crit, snipe, and other base abilities to kill with out a "super" hit produced with a 2 hander or potion. I look at the two as an either/or situation as well, the potion giving you more versatility bit the 2 hander giving you cheaper buffs.I haven't checked other player skills, but I think you may find others classes may also stack this type of buff. I think the negative part is that the skill might get marginalized again like it was before rally, since the buff only worked with the 2 hander.
... I don't like the idea of having to drink a potion every time I want to kill someone in PvP. That's just not right, when you can achieve the same by just slotting a 2H weapon or being a sorc without it costing anything.
Also agree with this. The buff from the expensive pot is now available full time with Rally and applies to whatever weapon you are using. So you can keep in on a back bar for a buff essentially.
Also worth noting that Evil Hunter passively gives you +10% crit chance now, so that will likely end up eating a skill slot space for all melee much the same way Inner light does for casters.
... I don't like the idea of having to drink a potion every time I want to kill someone in PvP. That's just not right, when you can achieve the same by just slotting a 2H weapon or being a sorc without it costing anything.
Also agree with this. The buff from the expensive pot is now available full time with Rally and applies to whatever weapon you are using. So you can keep in on a back bar for a buff essentially.
Also worth noting that Evil Hunter passively gives you +10% crit chance now, so that will likely end up eating a skill slot space for all melee much the same way Inner light does for casters.
its 20% not 10. with a extended stats addon, u can see. I register at 370% then with evil hunter i get 670%. 2099 rating is 20.1%...
Yes the major brutality buff works when not using 2H weapon, I've tested this personally on PTS with bow and NB class stam abilities. I'm not concerned though about it working this way, as weapon potions give you major brutality buff anyways, so this buff is easily accessible to anyone. If they want to waste a skill slot and force themselves to equip a 2H for one ability go for it.
And weapon potions are very easy to come by, if I'm not mistaken the cheapest out of all the player-crafted potions.
Yeah, this skill from 2H is making a HUGE difference in DPS between bow/DW/2H - with bow falling the farthest behind and DW somewhere in between the two. No way I can catch what the guys are doing with 2H however as their DPS will always be about 20% more than mine.
Yeah, this skill from 2H is making a HUGE difference in DPS between bow/DW/2H - with bow falling the farthest behind and DW somewhere in between the two. No way I can catch what the guys are doing with 2H however as their DPS will always be about 20% more than mine.
This.
Not only is using potions going to be more expensive (the more you play, the more it costs), but they're up only 1/4th of the time also.