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Momentum - A Must Have for DW/Bow builds?

DDuke
DDuke
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It is not clear from the patch notes, but does the Major Brutality (20% more weapon damage) now also apply when you're not using a 2H Weapon?

E.g. if you only use 2H for the buff and then swap.

If so, then I'd like to see this reversed (or an alternative self buff of Major Brutality added to class/other weapon skill lines). Otherwise, it's going to really pigeonhole Dual Wield & Bow builds into using 2H on one of the bars.

On a side note, would it be possible to have the Restoration Staff Minor Brutality (+8% damage) only affect you while you're using a Restoration Staff?

It could still affect others, no matter which weapon they're using, but just make it less of a "must have" skill for maximizing your own burst damage.

EDIT: Ok, another solution for this (probably rather unpopular though):

Make Momentum only give the Minor Brutality (+8% Weapon Damage). This would make it a lot more in line with other self buffs (Combat Prayer, Grim Focus, Earthen Heart Passive), making it less of a "must have" skill for all physical damage builds.

I'd still rather not nerf anything & have it go with 2H weapons only, but if the new buff system doesn't permit this, you could give 2H abilities 10% increase to damage via passives or other skills, and then make Momentum give Minor Brutality.


Discuss.
Edited by DDuke on January 29, 2015 11:09AM
  • Shuichi
    Shuichi
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    I've noticed the same. As a DW/Bow NB i've suffered a good deal with this patch. Nearly every skill on my bar draws from stamina, and block/roll dodge costs have increased. I'm working on making a good build with the champion system, but 70 point leaves us all far weaker than we are on the live server. I'll be testing more today and checking back to this thread.

    Decimus, lets make the perfect build
    Hand of Sithis - Daggerfall Covenant
  • kungmoo
    kungmoo
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    it does affect any weapon or stamina based skill

    though it will be handy to do that, some classes can get by without using momentum for the buff

    •Surge •This ability now applies the Major Brutality buff.

    •Drain Power •The damage caused by Drain Power no longer scales with the number of targets hit. Instead, you will receive a Major Brutality buff when damaging at least one target.
    Some men are alive simply because it is against the law to kill them. -Edward W. Howe
  • DDuke
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    it does affect any weapon or stamina based skill

    though it will be handy to do that, some classes can get by without using momentum for the buff

    •Surge •This ability now applies the Major Brutality buff.

    •Drain Power •The damage caused by Drain Power no longer scales with the number of targets hit. Instead, you will receive a Major Brutality buff when damaging at least one target.

    True, but only Sorcerers are able to do that before engaging opponent, meaning they're likely going to be the class with highest stealth burst damage (or DKs with their +40% heavy attack damage madness).

    I picked Nightblade as my main character specifically for the stealth gameplay, and now it seems they're not only making cloak even buggier than before, but also making us deal less damage from stealth than others because we don't have access to self buffs (unless using a 2H sword for buffing).


    Another problem I have with Drain Power is that it doesn't really feel like a stamina skill, something a rogue type character would use.
    It's clearly a magical effect, why does it cost stamina?
    I'm sure there are better skills they could've found a stamina morph for.

    I guess what I'm trying to say is, I'd like to use a 2H sword because I want to use a 2H sword, not because I need a buff from one of its skills to use Dual Wield or Bow.
    Edited by DDuke on January 28, 2015 3:50PM
  • Samadhi
    Samadhi
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    Even if it were limited to Two-Handed weapons, Restoration Staff no longer scaling off of Weapon Damage has put two-handed onto my second bar for Archery simply to have an okay heal available without building Spell Damage.
    RfeHNQl.gif
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • DDuke
    DDuke
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    Samadhi wrote: »
    Even if it were limited to Two-Handed weapons, Restoration Staff no longer scaling off of Weapon Damage has put two-handed onto my second bar for Archery simply to have an okay heal available without building Spell Damage.
    RfeHNQl.gif

    Well, the heal alone doesn't make a big difference imo

    It's not spammable, and not able to outheal your damage (particularly with a healing debuff applied), so I can deal with not using it.

    However, when we're talking about burst damage, I shouldn't be forced to use a 2H weapon (or restoration staff) on another bar only to maximize it.

    Why not give a similar buff to bow or DW, or simply make it apply while using 2H only (made perfect sense before)?
    Edited by DDuke on January 28, 2015 4:06PM
  • Samadhi
    Samadhi
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    DDuke wrote: »
    Samadhi wrote: »
    Even if it were limited to Two-Handed weapons, Restoration Staff no longer scaling off of Weapon Damage has put two-handed onto my second bar for Archery simply to have an okay heal available without building Spell Damage.
    RfeHNQl.gif

    Well, the heal alone doesn't make a big difference imo

    It's not spammable, and not able to outheal your damage (particularly with a healing debuff applied), so I can deal with not using it.

    However, when we're talking about burst damage, I shouldn't be forced to use a 2H weapon (or restoration staff) on another bar only to maximize it.

    Why not give a similar buff to bow or DW, or simply make it apply while using 2H only (made perfect sense before)?

    Suppose my view is different from yours.
    My Bow/Resto Staff build is one of my favourite builds on live, and because it pushes Weapon Damage the Resto Staff is actually fairly useful despite being a Stamina build.
    Now the only option with Resto Staff moving to Spell Damage is Two-Handed. It is nice that Alliance War gives a Stamina Heal now, but it likely won't be on my bar even once it is unlocked.
    Don't really care about the weapon damage buff, could use Surge for that on my Sorcerer and Grim Focus + Power Extraction on my Nightblade.

    Would love to see Bow and Dual Wield be given quality healing options though.
    Edited by Samadhi on January 28, 2015 4:14PM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • DDuke
    DDuke
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    Samadhi wrote: »
    DDuke wrote: »
    Samadhi wrote: »
    Even if it were limited to Two-Handed weapons, Restoration Staff no longer scaling off of Weapon Damage has put two-handed onto my second bar for Archery simply to have an okay heal available without building Spell Damage.
    RfeHNQl.gif

    Well, the heal alone doesn't make a big difference imo

    It's not spammable, and not able to outheal your damage (particularly with a healing debuff applied), so I can deal with not using it.

    However, when we're talking about burst damage, I shouldn't be forced to use a 2H weapon (or restoration staff) on another bar only to maximize it.

    Why not give a similar buff to bow or DW, or simply make it apply while using 2H only (made perfect sense before)?

    Suppose my view is different from yours.
    My Bow/Resto Staff build is one of my favourite builds on live, and because it pushes Weapon Damage the Resto Staff is actually fairly useful despite being a Stamina build.
    Now the only option with Resto Staff moving to Spell Damage is Two-Handed. It is nice that Alliance War gives a Stamina Heal now, but it likely won't be on my bar even once it is unlocked.
    Don't really care about the weapon damage buff, could use Surge for that on my Sorcerer and Grim Focus + Power Extraction on my Nightblade.

    Would love to see Bow and Dual Wield be given quality healing options though.

    Well, we definitely share different views in what we enjoy doing in the game. I prefer burst damage & stealth, while you prefer healing & sustain it seems.

    What I'm saying is that both of us should be able to play the game like we want, without there being "must have" skills you need to slot (or worse, entire weapons you need to slot).

    Without a 2H weapon in the other bar (whether a NB likes using them or not), he's essentially dealing 20% less burst damage with Snipe, Surprise Attack etc, which is simply not ideal.
  • Ethona
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    The simple: 2H Axe + All Medium -- Carve, Puncturing Sweep, Mumentum, Radiant Aura, Breath of Life, Crescent Sweep

    UPDATED my post.

    The above is my favorite play style on my Templar and over all it has been nerfed. It's no longer the nearly immortal large group killing machine. It's taking 2 to 3 seconds longer to kill groups now, and I'm not able to take on a large number of mobs as before.

    The changes to Crescent Sweep is both a nerf and a buff depending on when you use it during the fight. If you use it toward the start of the fight it's a buff, and if you use it toward the middle or end of the fight it's a nerf.

    Radiant Aura is only useful for the passive now and the only reason its on my bar is not having anything else to put there. Templars got some buffs depending on your setup but there's some hardcore nerfs in there as well depending on your setup.

    Overall I can't help but feel that I'm doing less damage, less healing of my self, having to watch how many mobs I pull now, and generally a bit more stressing during fights. I'd say for my play style it's a nerf!
    Edited by Ethona on January 28, 2015 5:04PM
  • Samadhi
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    DDuke wrote: »
    Samadhi wrote: »
    DDuke wrote: »
    Samadhi wrote: »
    Even if it were limited to Two-Handed weapons, Restoration Staff no longer scaling off of Weapon Damage has put two-handed onto my second bar for Archery simply to have an okay heal available without building Spell Damage.
    RfeHNQl.gif

    Well, the heal alone doesn't make a big difference imo

    It's not spammable, and not able to outheal your damage (particularly with a healing debuff applied), so I can deal with not using it.

    However, when we're talking about burst damage, I shouldn't be forced to use a 2H weapon (or restoration staff) on another bar only to maximize it.

    Why not give a similar buff to bow or DW, or simply make it apply while using 2H only (made perfect sense before)?

    Suppose my view is different from yours.
    My Bow/Resto Staff build is one of my favourite builds on live, and because it pushes Weapon Damage the Resto Staff is actually fairly useful despite being a Stamina build.
    Now the only option with Resto Staff moving to Spell Damage is Two-Handed. It is nice that Alliance War gives a Stamina Heal now, but it likely won't be on my bar even once it is unlocked.
    Don't really care about the weapon damage buff, could use Surge for that on my Sorcerer and Grim Focus + Power Extraction on my Nightblade.

    Would love to see Bow and Dual Wield be given quality healing options though.

    Well, we definitely share different views in what we enjoy doing in the game. I prefer burst damage & stealth, while you prefer healing & sustain it seems.

    What I'm saying is that both of us should be able to play the game like we want, without there being "must have" skills you need to slot (or worse, entire weapons you need to slot).


    Without a 2H weapon in the other bar (whether a NB likes using them or not), he's essentially dealing 20% less burst damage with Snipe, Surprise Attack etc, which is simply not ideal.

    Unfortunately, that is the way the game has always been. Until Momentum was made into even a reasonable heal, the "must have" for anyone who wanted to do more than spring out of Stealth and die when his or her opponent healed or buffed a shield was a Restoration Staff.

    If anything, the change to Momentum makes things more diverse because now a Nightblade can have the buff apply to his or her other skills, rather than being pigeon-holed into spamming Two-Handed attacks.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • HeroOfNone
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    Notice if you are using weapon power/crit/stamina pots it gives major brutality as well, so if you don't have the 2 hander you can still stack it in a different way. The heal is about the only unique thing to rally now, which since it isn't a buff it can stack as a heal over others
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • DDuke
    DDuke
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    Samadhi wrote: »
    DDuke wrote: »
    Samadhi wrote: »
    DDuke wrote: »
    Samadhi wrote: »
    Even if it were limited to Two-Handed weapons, Restoration Staff no longer scaling off of Weapon Damage has put two-handed onto my second bar for Archery simply to have an okay heal available without building Spell Damage.
    RfeHNQl.gif

    Well, the heal alone doesn't make a big difference imo

    It's not spammable, and not able to outheal your damage (particularly with a healing debuff applied), so I can deal with not using it.

    However, when we're talking about burst damage, I shouldn't be forced to use a 2H weapon (or restoration staff) on another bar only to maximize it.

    Why not give a similar buff to bow or DW, or simply make it apply while using 2H only (made perfect sense before)?

    Suppose my view is different from yours.
    My Bow/Resto Staff build is one of my favourite builds on live, and because it pushes Weapon Damage the Resto Staff is actually fairly useful despite being a Stamina build.
    Now the only option with Resto Staff moving to Spell Damage is Two-Handed. It is nice that Alliance War gives a Stamina Heal now, but it likely won't be on my bar even once it is unlocked.
    Don't really care about the weapon damage buff, could use Surge for that on my Sorcerer and Grim Focus + Power Extraction on my Nightblade.

    Would love to see Bow and Dual Wield be given quality healing options though.

    Well, we definitely share different views in what we enjoy doing in the game. I prefer burst damage & stealth, while you prefer healing & sustain it seems.

    What I'm saying is that both of us should be able to play the game like we want, without there being "must have" skills you need to slot (or worse, entire weapons you need to slot).


    Without a 2H weapon in the other bar (whether a NB likes using them or not), he's essentially dealing 20% less burst damage with Snipe, Surprise Attack etc, which is simply not ideal.

    Unfortunately, that is the way the game has always been. Until Momentum was made into even a reasonable heal, the "must have" for anyone who wanted to do more than spring out of Stealth and die when his or her opponent healed or buffed a shield was a Restoration Staff.

    If anything, the change to Momentum makes things more diverse because now a Nightblade can have the buff apply to his or her other skills, rather than being pigeon-holed into spamming Two-Handed attacks.

    Two wrongs don't make a right.

    I've been making proposals on how to change the "must have" mentality (e.g. separate spell dmg & healing, make people choose between healer, dps & hybrid), but they've fallen to deaf ears so far.

    If you use a 2H weapon, then you should use it because you want to use it. Not only to get a buff otherwise unattainable (outside expensive potions).

    There's simply 0 options at the moment if I want to play a stealth focused character: I either slot a 2H (a rogue with a big 2H sword... nope), or I gimp myself.
    Notice if you are using weapon power/crit/stamina pots it gives major brutality as well, so if you don't have the 2 hander you can still stack it in a different way. The heal is about the only unique thing to rally now, which since it isn't a buff it can stack as a heal over others

    That's good to know... but I don't like the idea of having to drink a potion every time I want to kill someone in PvP.
    That's just not right, when you can achieve the same by just slotting a 2H weapon or being a sorc without it costing anything.
    Edited by DDuke on January 28, 2015 4:48PM
  • Lykurgis
    Lykurgis
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    DDuke wrote: »
    ... I don't like the idea of having to drink a potion every time I want to kill someone in PvP. That's just not right, when you can achieve the same by just slotting a 2H weapon or being a sorc without it costing anything.

    Also agree with this. The buff from the expensive pot is now available full time with Rally and applies to whatever weapon you are using. So you can keep in on a back bar for a buff essentially.

    Also worth noting that Evil Hunter passively gives you +10% crit chance now, so that will likely end up eating a skill slot space for all melee much the same way Inner light does for casters.

    We Kill Bosses (NA Server, AD)
    The Purple Guild (NA Server, AD)
    world first naked AA run
  • HeroOfNone
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    DDuke wrote: »
    Notice if you are using weapon power/crit/stamina pots it gives major brutality as well, so if you don't have the 2 hander you can still stack it in a different way. The heal is about the only unique thing to rally now, which since it isn't a buff it can stack as a heal over others

    That's good to know... but I don't like the idea of having to drink a potion every time I want to kill someone in PvP.
    That's just not right, when you can achieve the same by just slotting a 2H weapon or being a sorc without it costing anything.

    I think you should have enough damage base with the bow, stealth crit, snipe, and other base abilities to kill with out a "super" hit produced with a 2 hander or potion. I look at the two as an either/or situation as well, the potion giving you more versatility bit the 2 hander giving you cheaper buffs.I haven't checked other player skills, but I think you may find others classes may also stack this type of buff. I think the negative part is that the skill might get marginalized again like it was before rally, since the buff only worked with the 2 hander.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • gendarkb16_ESO
    gendarkb16_ESO
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    why use momentum or suge, when you can use a stamina/weaponpower potion that gives exactly the same buff and also you have an extra slot in your bar :smiley:
  • Samadhi
    Samadhi
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    DDuke wrote: »
    Samadhi wrote: »
    DDuke wrote: »
    Samadhi wrote: »
    DDuke wrote: »
    Samadhi wrote: »
    Even if it were limited to Two-Handed weapons, Restoration Staff no longer scaling off of Weapon Damage has put two-handed onto my second bar for Archery simply to have an okay heal available without building Spell Damage.
    RfeHNQl.gif

    Well, the heal alone doesn't make a big difference imo

    It's not spammable, and not able to outheal your damage (particularly with a healing debuff applied), so I can deal with not using it.

    However, when we're talking about burst damage, I shouldn't be forced to use a 2H weapon (or restoration staff) on another bar only to maximize it.

    Why not give a similar buff to bow or DW, or simply make it apply while using 2H only (made perfect sense before)?

    Suppose my view is different from yours.
    My Bow/Resto Staff build is one of my favourite builds on live, and because it pushes Weapon Damage the Resto Staff is actually fairly useful despite being a Stamina build.
    Now the only option with Resto Staff moving to Spell Damage is Two-Handed. It is nice that Alliance War gives a Stamina Heal now, but it likely won't be on my bar even once it is unlocked.
    Don't really care about the weapon damage buff, could use Surge for that on my Sorcerer and Grim Focus + Power Extraction on my Nightblade.

    Would love to see Bow and Dual Wield be given quality healing options though.

    Well, we definitely share different views in what we enjoy doing in the game. I prefer burst damage & stealth, while you prefer healing & sustain it seems.

    What I'm saying is that both of us should be able to play the game like we want, without there being "must have" skills you need to slot (or worse, entire weapons you need to slot).


    Without a 2H weapon in the other bar (whether a NB likes using them or not), he's essentially dealing 20% less burst damage with Snipe, Surprise Attack etc, which is simply not ideal.

    Unfortunately, that is the way the game has always been. Until Momentum was made into even a reasonable heal, the "must have" for anyone who wanted to do more than spring out of Stealth and die when his or her opponent healed or buffed a shield was a Restoration Staff.

    If anything, the change to Momentum makes things more diverse because now a Nightblade can have the buff apply to his or her other skills, rather than being pigeon-holed into spamming Two-Handed attacks.

    Two wrongs don't make a right.

    I've been making proposals on how to change the "must have" mentality (e.g. separate spell dmg & healing, make people choose between healer, dps & hybrid), but they've fallen to deaf ears so far.

    If you use a 2H weapon, then you should use it because you want to use it. Not only to get a buff otherwise unattainable (outside expensive potions).

    There's simply 0 options at the moment if I want to play a stealth focused character: I either slot a 2H (a rogue with a big 2H sword... nope), or I gimp myself.
    Notice if you are using weapon power/crit/stamina pots it gives major brutality as well, so if you don't have the 2 hander you can still stack it in a different way. The heal is about the only unique thing to rally now, which since it isn't a buff it can stack as a heal over others

    That's good to know... but I don't like the idea of having to drink a potion every time I want to kill someone in PvP.
    That's just not right, when you can achieve the same by just slotting a 2H weapon or being a sorc without it costing anything.

    Have to trash a complete Yellow Way of Martial Knowledge set due to building entirely for Ambush opener before Ambush got swapped off of Spell Power to Stamina.
    When the set was still worth using, had to sacrifice 5 pieces of Impenetrable, when Impenetrable was everything, in order to maximize my damage output.
    Sacrifices get made elsewhere when building entirely for one thing.

    Perfectly fine with having to sacrifice a second weapon slot if I want to build for maximum damage now; the fact that people have pointed out that I could use potions instead opens up my options even more.
    Not going to object that other players have the choice of using this buff if I decide I simply don't want to use it in order to role play a rogue.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • DDuke
    DDuke
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    DDuke wrote: »
    Notice if you are using weapon power/crit/stamina pots it gives major brutality as well, so if you don't have the 2 hander you can still stack it in a different way. The heal is about the only unique thing to rally now, which since it isn't a buff it can stack as a heal over others

    That's good to know... but I don't like the idea of having to drink a potion every time I want to kill someone in PvP.
    That's just not right, when you can achieve the same by just slotting a 2H weapon or being a sorc without it costing anything.

    I think you should have enough damage base with the bow, stealth crit, snipe, and other base abilities to kill with out a "super" hit produced with a 2 hander or potion. I look at the two as an either/or situation as well, the potion giving you more versatility bit the 2 hander giving you cheaper buffs.I haven't checked other player skills, but I think you may find others classes may also stack this type of buff. I think the negative part is that the skill might get marginalized again like it was before rally, since the buff only worked with the 2 hander.

    Plenty of people still used that buff, and used 2H skills as well (such as Crit Rush).
    It wasn't marginalized, it was a good skill for certain builds, not a must have skill for all builds, which is how skills should work.

    I have absolutely zero interest in playing with a 2H sword.
    My character is a dual wielding rogue, why should I have to get 2H sword in order to be competitive? Sacrificing 20% stealth burst damage isn't an option.

    "Must have" skills are not a good thing in a MMO, must have weapons or armour are even worse.
    Edited by DDuke on January 28, 2015 5:55PM
  • DDuke
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    Ok, another solution for this (rather unpopular though):

    Make Momentum only give the Minor Brutality (+8% Weapon Damage). This would make it a lot more in line with other self buffs (Combat Prayer, Grim Focus, Earthen Heart Passive), making it less of a "must have" skill for all physical damage builds.

    I'd still rather not nerf anything & have it go with 2H weapons only, but if the new buff system doesn't permit this, you could give 2H abilities 10% increase to damage via passives or other skills, and then make Momentum give Minor Brutality.
  • Beleron
    Beleron
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    Lykurgis wrote: »
    DDuke wrote: »
    ... I don't like the idea of having to drink a potion every time I want to kill someone in PvP. That's just not right, when you can achieve the same by just slotting a 2H weapon or being a sorc without it costing anything.

    Also agree with this. The buff from the expensive pot is now available full time with Rally and applies to whatever weapon you are using. So you can keep in on a back bar for a buff essentially.

    Also worth noting that Evil Hunter passively gives you +10% crit chance now, so that will likely end up eating a skill slot space for all melee much the same way Inner light does for casters.

    its 20% not 10. with a extended stats addon, u can see. I register at 370% then with evil hunter i get 670%. 2099 rating is 20.1%...
  • Beleron
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    how about we just HAVE MOMENTUM NOT GIVE A BUFF.
    have it give SLOTTED PASSIVE TO INCREASE 2H WEAPON DAMAGE BY 20%
    then give it an actual attack. Maybe along the lines of sword and boards low slice ( may have named it wrong ) but changed a bit. Something thats not so pvp and CC oriented. Would work great.
  • Lykurgis
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    Beleron wrote: »
    Lykurgis wrote: »
    DDuke wrote: »
    ... I don't like the idea of having to drink a potion every time I want to kill someone in PvP. That's just not right, when you can achieve the same by just slotting a 2H weapon or being a sorc without it costing anything.

    Also agree with this. The buff from the expensive pot is now available full time with Rally and applies to whatever weapon you are using. So you can keep in on a back bar for a buff essentially.

    Also worth noting that Evil Hunter passively gives you +10% crit chance now, so that will likely end up eating a skill slot space for all melee much the same way Inner light does for casters.

    its 20% not 10. with a extended stats addon, u can see. I register at 370% then with evil hunter i get 670%. 2099 rating is 20.1%...


    Interesting. I was going off what I see listed as weapon crit on my character sheet. With Evil Hunter on my bar i have 44%, without it on my bar I have 34%, thats where I got my +10% number from...

    but you say it's supposed to be 20%? Wonder if it's just bugged for me then.
    We Kill Bosses (NA Server, AD)
    The Purple Guild (NA Server, AD)
    world first naked AA run
  • LunaRae
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    Yes the major brutality buff works when not using 2H weapon, I've tested this personally on PTS with bow and NB class stam abilities. I'm not concerned though about it working this way, as weapon potions give you major brutality buff anyways, so this buff is easily accessible to anyone. If they want to waste a skill slot and force themselves to equip a 2H for one ability go for it.

    And weapon potions are very easy to come by, if I'm not mistaken the cheapest out of all the player-crafted potions.
    Stands-Strong-As-Snow ~ Argonian Templar DC NA V14
    Ytheri ~ Argonian Nightblade EP Thornblade NA V14
    Heals-All-Colours ~ Argonian Templar EP Thornblade NA V14
    Stands-In-Still-Waters~ Argonian Sorcerer EP Thornblade NA V2
  • Alcast
    Alcast
    Class Representative
    LunaRae wrote: »
    Yes the major brutality buff works when not using 2H weapon, I've tested this personally on PTS with bow and NB class stam abilities. I'm not concerned though about it working this way, as weapon potions give you major brutality buff anyways, so this buff is easily accessible to anyone. If they want to waste a skill slot and force themselves to equip a 2H for one ability go for it.

    And weapon potions are very easy to come by, if I'm not mistaken the cheapest out of all the player-crafted potions.

    When 1.6 hits, the price of Weapon pots will skyrocket into oblivion.
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  • xaraan
    xaraan
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    Yeah, this skill from 2H is making a HUGE difference in DPS between bow/DW/2H - with bow falling the farthest behind and DW somewhere in between the two. No way I can catch what the guys are doing with 2H however as their DPS will always be about 20% more than mine.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • DDuke
    DDuke
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    xaraan wrote: »
    Yeah, this skill from 2H is making a HUGE difference in DPS between bow/DW/2H - with bow falling the farthest behind and DW somewhere in between the two. No way I can catch what the guys are doing with 2H however as their DPS will always be about 20% more than mine.

    This.

    Not only is using potions going to be more expensive (the more you play, the more it costs), but they're up only 1/4th of the time also.
  • Lykurgis
    Lykurgis
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    DDuke wrote: »
    xaraan wrote: »
    Yeah, this skill from 2H is making a HUGE difference in DPS between bow/DW/2H - with bow falling the farthest behind and DW somewhere in between the two. No way I can catch what the guys are doing with 2H however as their DPS will always be about 20% more than mine.

    This.

    Not only is using potions going to be more expensive (the more you play, the more it costs), but they're up only 1/4th of the time also.

    Yup. Seems crazy NOT to give up a slot for the buff, especially if it means you can get by with the cheap Crown Store stam potions or just use the dropped potions for the stam regen.

    Also I like getting away from having to run potion CD on jewelry and dropping all my gold on Pancea of Weapon Power to stay competitive, at least with 1.6 we get the buff for "free".


    Edited by Lykurgis on February 2, 2015 8:08PM
    We Kill Bosses (NA Server, AD)
    The Purple Guild (NA Server, AD)
    world first naked AA run
  • DDuke
    DDuke
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    1.6.3 - 3 weeks later

    This continues being an issue, are there any plans on making 2H less of a "must have", and more of an "option" for stamina builds?

    Most people on the guild chats already talk about going 2H for the crazy Uppercut damage, Vigor+Momentum heal combo, 2H giving more spell dmg than destro staff, or just for the Momentum +20% dmg for things like Surprise Attack etc.


    Is this balance issue on the radar of the team behind combat balance, @ZOS_JessicaFolsom, @ZOS_GinaBruno ?
  • Alcast
    Alcast
    Class Representative
    Rotation: Rally>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow>Wrecking Blow

    Reapply Rally every 30sec

    (Hint: That works for every class)
    Edited by Alcast on February 17, 2015 10:51PM
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