AshySamurai wrote: »It's not about you or heavy armor. It's about templars become OP. lol.
olemanwinter wrote: »AshySamurai wrote: »It's not about you or heavy armor. It's about templars become OP. lol.
Did you read the whole post? She was just standing there. Her being templar wouldn't have changed how much damage the first strike did.
bosmern_ESO wrote: »Template classes in 1.6 have maxed champion points, if they were a template class you were hitting the difference in champion points.
her 3000+ champion points give her tons of benefits, which alone will make it much harder to kill her because you have only 70.
olemanwinter wrote: »bosmern_ESO wrote: »Template classes in 1.6 have maxed champion points, if they were a template class you were hitting the difference in champion points.
her 3000+ champion points give her tons of benefits, which alone will make it much harder to kill her because you have only 70.
If so, then the difference between 70 champion points and 3000 is FAR FAR GREATER than the difference between lvl 50 and VR14 ever was.
Nobody coming into this game a year from now will ever keep playing if they encounter what I just did.
I've seen a few builds floating around with medium armor and 2H + brawler. Maybe that's the new meta?
Or else, you just have to look for the right set up. I've seen some 1.6 magicka builds around. Not sure how they will work in live.
Circuitous wrote: »That said, this templar was just standing there? Are you sure they were even properly connected? If they lagged out it'd make some sense for their healthbar to desync. Did they fight back at all?
cazlonb16_ESO wrote: »Sounds like a character with maxed CP with Blazing Shield on, plus a little exaggeration.
cazlonb16_ESO wrote: »A lot of players really seem to underestimate the difference between a 70 CP and a max CP character.
cazlonb16_ESO wrote: »Of course, it could just have been one of the many glitches.
ZOS_GinaBruno wrote: »Champion System
- General
- The maximum system limit of 3,600 Champion Points will now be awarded to the Character Template to allow for more testing of the Champion System.
- Note: This will cause PvE content to become easier than it was originally balanced for, and is not the intended balance of the system.
olemanwinter wrote: »Everyone has been complaining about "robes and staves" in ESO since launch. It's now going to be "heavy armor 2H". It's so OP to be ridiculous.
In live I'm a NB magica burst melee. I'm pretty good at this.
Even so, quite often I encounter players with so much armor, health, shields, etc that I have to give up. I can't kill them, and if I make a quick exit after noticing how robust they are....I can sometimes get away.
But no matter what, I've yet to encounter a player who literally takes no damage from me, who literally seems invincible.
UNTIL PTS.
I put 24 or my 70 CP into "Precise Strikes" 9.2% increase crit damage. (Other CP placement irrelevant for damage stats)
Shadow Mundus.
With my sets, enchants, and food:
TOTAL Wep Damage: 2116
TOTAL Wep Crit: 49.1% (but striking out of stealth from behind should be 100% crit chance)
Tested my single "Surprise Attack" damage out of stealth on an NPC for 23,000 DAMAGE. Pretty good huh?
Well, I attacked an enemy templar in PvP from stealth with Surprise Attack and it did NOTHING. Literally nothing. The change in her health bar was unperceivable.
She had 32,000 health. I hit her with my best attack out of stealth which should do 23k damage...and I guarantee she lost less than 1k health.
I hit her again. Nothing. Again. Nothing.
2 Guards came from the keep to help. Nothing.
I spawned a shade. Retreated to bow and started spamming bow attacks and poison injection.
After everything, my burst, 2 guards, shade, bow attacks, she maybe lost 5-10% health.
This was my best attempt to recreate the build I use in live (although that's magica).
To get anywhere near the same relative damage ON PAPER, I have to give up the ability to cast shadow cloak more than twice and the ability to cast any wards. In short, to maintain the same burst, I've lost all survival and escapability. Except it's ONLY on paper! In reality, the burst relative to in-game damage mitigation is dramatically less!
I don't want this to be a NB nerf QQ thread, because I think this problem extends to other classes. But I will say, as a NB, the combination of Heavy armor + Shields + Self-heals that the other classes have make playing seem truly pointless.
I didn't want to wear a robe and carry a staff. And I don't want to wear heavy armor and swing a 2H sword either.
Either I'm missing something, or this game has made the same mistake all over again, just the INVERSE. It's as wildly unbalanced as it ever was. The pendulum has simply swung to the other extreme.
NBs really need a good self heal and a damage shield of their own, since we are talking about it.
Now about that player never dying... i never encountered that in PTS. maybe its a bug?
NBs really need a good self heal and a damage shield of their own, since we are talking about it.
Now about that player never dying... i never encountered that in PTS. maybe its a bug?
Now that damage shields can be crit and offer no mitigation, why would you want one? It's going to be like opening yourself up to a huge crit.
Now that damage shields can be crit and offer no mitigation, why would you want one? It's going to be like opening yourself up to a huge crit.