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ESO subs

Raybroski
Raybroski
Soul Shriven
Does any one know how many people play ESO? Like how many active subscribers. It just makes me curious, because them doing b2p all of a sudden makes me wonder if this game is dying or dead.
  • RedTalon
    RedTalon
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    No one really knows for sure with them being a private corp. Well save for Zen and their investor firms and others, one downside of being a private corp is a lot of info isn't public, but also an upside for them also.
  • Lord_Kreegan
    Lord_Kreegan
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    Two.

    All the rest are bots.
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    We don't know, but we can guess. Judging from what I see in low level zones, veteran zones and PvP zones when playing various characters at different levels and in different factions, I would say that the EU server has somewhere around 10,000 people logged in at the most busy times. I would be very surprised (pleasantly surprised, mind you) if the total number of subscriptions in the EU area is above 100,000. In fact, it might be a lot less than that.

    Their current revenue is most likely below sustainable levels, and going B2P is an attempt to attract more players and bring in more money. Whether that is going to be successful remains to be seen, but clearly their subscription model didn't work out.
    Edited by stefan.gustavsonb16_ESO on February 7, 2015 12:15AM
  • dharbert
    dharbert
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    There aren't anywhere near as many subs as some sources have suggested.
  • firstdecan
    firstdecan
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    Obviously not enough to keep their subscription based business model.
  • Jeremy
    Jeremy
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    We don't know, but we can guess. Judging from what I see in low level zones, veteran zones and PvP zones when playing various characters at different levels and in different factions, I would say that the EU server has somewhere around 10,000 people logged in at the most busy times. I would be very surprised (pleasantly surprised, mind you) if the total number of subscriptions in the EU area is above 100,000. In fact, it might be a lot less than that.

    Their current revenue is most likely below sustainable levels, and going B2P is an attempt to attract more players and bring in more money. Whether that is going to be successful remains to be seen, but clearly their subscription model didn't work out.

    You could be right. I hope you're wrong: because if you're right the future of Elder Scrolls looks bleak. And that would be a shame because overall it's the best MMORPG on the market right now in my opinion.

    The only thing that keeps me optimistic after this change is the reasonable argument that they dropped subscriptions in order to accommodate their console players who would have had to pay twice due to network fees. And the timing of this announcement seems to back this argument up.

    Edited by Jeremy on February 7, 2015 12:34AM
  • KhajitFurTrader
    KhajitFurTrader
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    ZOS has never made any numbers public. There have been "educated" guesses from third parties in the course of the last year, but these numbers are just speculation, i.e. they have never been confirmed.

    That being said, the switch to the B2P business model was convenient for them in view of the console release. Subscription revenues have to go through the respective console networks (becoming smaller for it), and if no agreement can be reached with one of the platform owners, they can't really go ahead an say "play for free on this console, but pay a sub on the other three platforms".
  • Gidorick
    Gidorick
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    Jeremy wrote: »
    We don't know, but we can guess. Judging from what I see in low level zones, veteran zones and PvP zones when playing various characters at different levels and in different factions, I would say that the EU server has somewhere around 10,000 people logged in at the most busy times. I would be very surprised (pleasantly surprised, mind you) if the total number of subscriptions in the EU area is above 100,000. In fact, it might be a lot less than that.

    Their current revenue is most likely below sustainable levels, and going B2P is an attempt to attract more players and bring in more money. Whether that is going to be successful remains to be seen, but clearly their subscription model didn't work out.

    You could be right. I hope you're wrong: because if you're right the future of Elder Scrolls looks bleak. And that would be a shame because overall it's the best MMORPG on the market right now in my opinion.

    The only thing that keeps me optimistic after this change is the reasonable argument that they dropped subscriptions in order to accommodate their console players who would have had to pay twice due to network fees. And the timing of this announcement seems to back this argument up.

    The prevailing speculation is they dropped the sub to accommodate Xbox players. Sony had agreed to drop the PS+ subscription. Microsoft never agreed to drop the Live requirement.


    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • andrantos
    andrantos
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    I had anticipated a buy-2-play transition at some point. If they were serious about the console releases, it didn't make much sense for them to continue to push for a subscription model.

    Simply, console gamers just aren't accustomed to subscription models - and having a different model for PC gamers and another for console gamers just doesn't make sense either.

    With that said, if the game was doing outstandingly well as it is today - I have a hard time believing they'd risk a buy-2-play transition. My guess is that console releases have always been a big piece of the whatever equation Zenimax has.

    Edited by andrantos on February 17, 2015 5:12PM
  • seanvwolf
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    Meggedo wrote: »
    The UI was always geared towards console users either out of ignorance, or lazy programmers.

    Wut? The UI is reminiscent of all the TES titles I played, and they were made for PC prior to console. This statement doesn't hold much water with me.
  • LtCrunch
    LtCrunch
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    seanvwolf wrote: »
    Meggedo wrote: »
    The UI was always geared towards console users either out of ignorance, or lazy programmers.

    Wut? The UI is reminiscent of all the TES titles I played, and they were made for PC prior to console. This statement doesn't hold much water with me.

    I concur, it conforms to the typical series UI, instead of typical MMO UI. Which I am thankful for, though I'm glad they support add-ons for those that want a more typical MMO style UI.

    That being said there is simply no defending the terrible potion radial, it's detestable.
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Seraphyel
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    Raybroski wrote: »
    Does any one know how many people play ESO? Like how many active subscribers. It just makes me curious, because them doing b2p all of a sudden makes me wonder if this game is dying or dead.

    Not enough to maintain the sub model or gain enough revenue.
  • jambam817_ESO
    jambam817_ESO
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    Being a mostly solo game online that you paid monthly for is what ended it for me. Got a character to VR2, rerolled and another to VR12 before i realized there was nothing here for someone who enjoys MMO perks like socialization and group content. Everyone's in their own world playing their version of this game single player. Its just how it works. I have single player games i dont have a fee to play monthly :)
  • TheBull
    TheBull
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    Seraphyel wrote: »
    Raybroski wrote: »
    Does any one know how many people play ESO? Like how many active subscribers. It just makes me curious, because them doing b2p all of a sudden makes me wonder if this game is dying or dead.

    Not enough to maintain the sub model or gain enough revenue.
    I don't think that was the case. The change to b2p was to make more money. They will probably only lose 20-30% of current subs and gain a couple million more box sales which a good portion of those will sub. Add in a couple more million console sales plus a cash shop and it's pretty easy to see why the switch was made.

    3rd party industry analyst had listed ESO at 770k+ subs and reported ZOS earning more than 111 million in 6 months. To put in perspective thats about 30% more revenue earned than GW2 made this year.
    Edited by TheBull on February 17, 2015 5:41PM
  • TheBull
    TheBull
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    Being a mostly solo game online that you paid monthly for is what ended it for me. Got a character to VR2, rerolled and another to VR12 before i realized there was nothing here for someone who enjoys MMO perks like socialization and group content. Everyone's in their own world playing their version of this game single player. Its just how it works. I have single player games i dont have a fee to play monthly :)
    They way you play is much different than how I play. In Cyrodiil communication is key, and I'm never alone, and I'm what would be considered a solo player.
    Edited by TheBull on February 17, 2015 6:22PM
  • Gidorick
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    Being a mostly solo game online that you paid monthly for is what ended it for me. Got a character to VR2, rerolled and another to VR12 before i realized there was nothing here for someone who enjoys MMO perks like socialization and group content. Everyone's in their own world playing their version of this game single player. Its just how it works. I have single player games i dont have a fee to play monthly :)

    Now you will have s multilayer game that doesn't have a fee to pay monthly! Win!
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Robocles
    Robocles
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    seanvwolf wrote: »
    Meggedo wrote: »
    The UI was always geared towards console users either out of ignorance, or lazy programmers.

    Wut? The UI is reminiscent of all the TES titles I played, and they were made for PC prior to console. This statement doesn't hold much water with me.

    This UI started in Morrowind... the first of the series to be available on a console.

    It is designed for a controller.
  • Robocles
    Robocles
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    TheBull wrote: »
    Seraphyel wrote: »
    Raybroski wrote: »
    Does any one know how many people play ESO? Like how many active subscribers. It just makes me curious, because them doing b2p all of a sudden makes me wonder if this game is dying or dead.

    Not enough to maintain the sub model or gain enough revenue.
    I don't think that was the case. The change to b2p was to make more money. They will probably only lose 20-30% of current subs and gain a couple million more box sales which a good portion of those will sub. Add in a couple more million console sales plus a cash shop and it's pretty easy to see why the switch was made.

    3rd party industry analyst had listed ESO at 770k+ subs and reported ZOS earning more than 111 million in 6 months. To put in perspective thats about 30% more revenue earned than GW2 made this year.

    That analysis was based on speculation. The numbers they imputed were supposedly from sources they would not have access to.
  • Seraphyel
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    TheBull wrote: »
    I don't think that was the case. The change to b2p was to make more money. They will probably only lose 20-30% of current subs and gain a couple million more box sales which a good portion of those will sub. Add in a couple more million console sales plus a cash shop and it's pretty easy to see why the switch was made.

    3rd party industry analyst had listed ESO at 770k+ subs and reported ZOS earning more than 111 million in 6 months. To put in perspective thats about 30% more revenue earned than GW2 made this year.

    Please go back and look how much revenue GW2 made in it's release year, it was multiple times higher than ESOs one - and they didn't had a sub fee.

    I think +4 million sales within 2 years speak for GW2.

    We don't even know if ESO has sold 1 million copies.

    Million more box sales? On PC? Sorry, but that is totally delusional. 95% of the guys that wanted to play ESO have bought it on release. Maybe they didn't sub because of the fee, but the PC playerbase has been worn out.

    A couple more million console sales... I think that is as delusional as the millions of upcoming box sales. I think 1 million console sales are a quite high estimation, you have to realize that ESO is no new game anymore, even with 1.6 it's 1 year old without noticeable new content.

    Sure console sales will give ESO a quick but not enduring upstream of revenue.

    The 770k subs were estimated in June for the 1st / 2nd month after release, that's not an impressive number at all.

    If you want to make an actual comparison... WoW made over 700 million and you just have to think about that they didn't even had a new addon or something like that, it's only subs and account services.

    ESO is rank 11, behind Lineage 1 or Heartsthone (remember the last is F2P and didn't even cost a box price).

    $111 million is literally nothing when you think about they released the game that year for $40-50 a box.

    Let's guesstimate:

    1 million box sales = ~ $60-70 million (IE was over $100)
    May = 770k x $13 = ~ $10 million
    June = 600k x $13 = ~ $8 million
    July = 500k x $13 = ~ $6,5 million
    August = 400k x $13 = ~ $5 million
    September = 300k x $13 = ~ $4 million
    October = 300k x $13 = ~ $4 million

    That's not so impressive at all, is it?
    Edited by Seraphyel on February 17, 2015 6:40PM
  • TheBull
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    The analyst is Superdata. They have clients such as Microsoft, Visa and Google. Clients that pay them for their research. I think it's a bit disingenuous to dismiss their findings as speculation. Especially since Zenimax is one of those clients.
    http://www.superdataresearch.com/about/

    "Using digital point-of-sale data received from publishers, developers and payment service providers, we base our analyses on the monthly spending of 37 million paying online gamers, worldwide. This makes us the only research provider that offers insight into the current generation of interactive entertainment using transaction-level data."

    Edited by TheBull on February 17, 2015 6:39PM
  • Maverick827
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    The game offers no compelling end-game PvE and a PvP style that a majority of players do not prefer (e.g., most prefer battlegrounds). I don't know how this game expects me to spend my time, so I quit. I don't think I was alone.
  • Faugaun
    Faugaun
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    TheBull wrote: »
    Seraphyel wrote: »
    Raybroski wrote: »
    Does any one know how many people play ESO? Like how many active subscribers. It just makes me curious, because them doing b2p all of a sudden makes me wonder if this game is dying or dead.

    Not enough to maintain the sub model or gain enough revenue.
    I don't think that was the case. The change to b2p was to make more money. They will probably only lose 20-30% of current subs and gain a couple million more box sales which a good portion of those will sub. Add in a couple more million console sales plus a cash shop and it's pretty easy to see why the switch was made.

    3rd party industry analyst had listed ESO at 770k+ subs and reported ZOS earning more than 111 million in 6 months. To put in perspective thats about 30% more revenue earned than GW2 made this year.

    If that's correct they are still 200 mil in the red...on money that hasn't been earning interest for 7 years now...still a lot of make up ground before they have real roi.
  • Seraphyel
    Seraphyel
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    TheBull wrote: »
    The analyst is Superdata. They have clients such as Microsoft, Visa and Google. Clients that pay them for their research. I think it's a bit disingenuous to dismiss their findings as speculation. Especially since Zenimax is one of those clients.
    http://www.superdataresearch.com/about/

    "Using digital point-of-sale data received from publishers, developers and payment service providers, we base our analyses on the monthly spending of 37 million paying online gamers, worldwide. This makes us the only research provider that offers insight into the current generation of interactive entertainment using transaction-level data."

    As I said and calculated above:

    Let's guesstimate:

    1 million box sales = ~ $60-70 million (IE was over $100)
    May = 770k x $13 = ~ $10 million
    June = 600k x $13 = ~ $8 million
    July = 500k x $13 = ~ $6,5 million
    August = 400k x $13 = ~ $5 million
    September = 300k x $13 = ~ $4 million
    October = 300k x $13 = ~ $4 million

    $111 million is literally nothing when you think about they released the game that year for $40-50 a box. That's not so impressive at all, is it?

    Either their box sales were quite low but with a stable sub-base or their box sales were round about a million with a quickly decreasing sub-number.

    None of the above options shows huge financial success when you realize that the game had a budget beyond the $111 million and they couldn't make it within their first half year - in Hollywood something like that is considered a box office bomb.
    Edited by Seraphyel on February 17, 2015 6:43PM
  • TheBull
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    Seraphyel wrote: »
    TheBull wrote: »
    I don't think that was the case. The change to b2p was to make more money. They will probably only lose 20-30% of current subs and gain a couple million more box sales which a good portion of those will sub. Add in a couple more million console sales plus a cash shop and it's pretty easy to see why the switch was made.

    3rd party industry analyst had listed ESO at 770k+ subs and reported ZOS earning more than 111 million in 6 months. To put in perspective thats about 30% more revenue earned than GW2 made this year.

    Please go back and look how much revenue GW2 made in it's release year, it was multiple times higher than ESOs one - and they didn't had a sub fee.

    I think +4 million sales within 2 years speak for GW2.

    We don't even know if ESO has sold 1 million copies.

    Million more box sales? On PC? Sorry, but that is totally delusional. 95% of the guys that wanted to play ESO have bought it on release. Maybe they didn't sub because of the fee, but the PC playerbase has been worn out.

    A couple more million console sales... I think that is as delusional as the millions of upcoming box sales. I think 1 million console sales are a quite high estimation, you have to realize that ESO is no new game anymore, even with 1.6 it's 1 year old without noticeable new content.

    Sure console sales will give ESO a quick but not enduring upstream of revenue.

    The 770k subs were estimated in June for the 1st / 2nd month after release, that's not an impressive number at all.

    If you want to make an actual comparison... WoW made over 700 million and you just have to think about that they didn't even had a new addon or something like that, it's only subs and account services.

    ESO is rank 11, behind Lineage 1 or Heartsthone (remember the last is F2P and didn't even cost a box price).

    $111 million is literally nothing when you think about they released the game that year for $40-50 a box.
    ESO sold 600k+ Physical boxes... We all know that digital downloads are many times that number. You would have to be delusional to think that ESO didn't sell more than a million issues of the game...
    http://www.vgchartz.com/game/70799/the-elder-scrolls-online/Global/

    #11 made ESO the #2 western mmorpg. Behind only WoW...
    Edited by TheBull on February 17, 2015 6:49PM
  • eserras7b16_ESO
    eserras7b16_ESO
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    Raybroski wrote: »
    Does any one know how many people play ESO? Like how many active subscribers. It just makes me curious, because them doing b2p all of a sudden makes me wonder if this game is dying or dead.

    Game is not dead, nor dying. Playing I can see we're growing in numbers last months and we'll grow more after buy to play.
    Don't know about numbers, but I feel I have always people to play with in both PvE and PvP and the /zone chats are always full of life.

    Sincerily, Eptackt
    Eptackt - Argonian Templar
    Belegrand - Redguard Nightblade
  • IrishGirlGamer
    IrishGirlGamer
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    Two.

    All the rest are bots.

    Wow ... I wonder who the other person is?
    Valar Morghulis.

    Someday I'm going to put a sword through your eye and out the back of your skull. Arya Stark

    You're going to die tomorrow, Lord Bolton. Sleep well. Sansa Stark

    If you are neutral in situations of injustice, you have chosen the side of the oppressor. Desmond Tutu
  • Khami
    Khami
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    Slight correction. Only the retail copies of the Imperial Edition were over $100. I only paid $80 for my digital copy.
    Edited by Khami on February 17, 2015 6:49PM
  • Seraphyel
    Seraphyel
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    TheBull wrote: »
    ESO sold 600k+ Physical boxes... We all know that digital downloads are many times that number. You would have to be delusional to think that ESO didn't sell more than a million issues of the game...
    http://www.vgchartz.com/game/70799/the-elder-scrolls-online/Global/

    #11 made ESO the #2 western mmorpg. Behind only WoW...

    As I said, then they had low subs and they dropped quite fast. Doesn't make it better at all.

    If digital downloads were many times that number, their revenue would be multiple times higher.

    And again, the 2nd western MMORPG because it was launched in that year. Without box sales it would have what, $30 million on subs? Where would it have been then?

    I really like ESO and I think Zenimax improved the game over the last 11 months, but it's far from being a big success.

    I hope with the B2P and hopefully many upcoming DLCs it will be more successful.
    Edited by Seraphyel on February 17, 2015 7:05PM
  • Rosveen
    Rosveen
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    seanvwolf wrote: »
    Meggedo wrote: »
    The UI was always geared towards console users either out of ignorance, or lazy programmers.

    Wut? The UI is reminiscent of all the TES titles I played, and they were made for PC prior to console. This statement doesn't hold much water with me.
    Skyrim's interface was clearly designed for consoles. Very limited key remapping, endless scrolling and terrible mouse support are dead giveaways. I had to navigate everything with my keyboard because mouse clicks didn't work more than half the time. Not only that, but it was generally poorly designed with inefficient use of space and a horrible skill menu.

    Of course, it didn't come as a surprise to me. Bethesda hasn't created a good interface since Morrowind. ZOS is no different, ESO's interface lacks a few functionalities so basic that I don't know how it was ever approved.
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