stefan.gustavsonb16_ESO wrote: »We don't know, but we can guess. Judging from what I see in low level zones, veteran zones and PvP zones when playing various characters at different levels and in different factions, I would say that the EU server has somewhere around 10,000 people logged in at the most busy times. I would be very surprised (pleasantly surprised, mind you) if the total number of subscriptions in the EU area is above 100,000. In fact, it might be a lot less than that.
Their current revenue is most likely below sustainable levels, and going B2P is an attempt to attract more players and bring in more money. Whether that is going to be successful remains to be seen, but clearly their subscription model didn't work out.
stefan.gustavsonb16_ESO wrote: »We don't know, but we can guess. Judging from what I see in low level zones, veteran zones and PvP zones when playing various characters at different levels and in different factions, I would say that the EU server has somewhere around 10,000 people logged in at the most busy times. I would be very surprised (pleasantly surprised, mind you) if the total number of subscriptions in the EU area is above 100,000. In fact, it might be a lot less than that.
Their current revenue is most likely below sustainable levels, and going B2P is an attempt to attract more players and bring in more money. Whether that is going to be successful remains to be seen, but clearly their subscription model didn't work out.
You could be right. I hope you're wrong: because if you're right the future of Elder Scrolls looks bleak. And that would be a shame because overall it's the best MMORPG on the market right now in my opinion.
The only thing that keeps me optimistic after this change is the reasonable argument that they dropped subscriptions in order to accommodate their console players who would have had to pay twice due to network fees. And the timing of this announcement seems to back this argument up.
I don't think that was the case. The change to b2p was to make more money. They will probably only lose 20-30% of current subs and gain a couple million more box sales which a good portion of those will sub. Add in a couple more million console sales plus a cash shop and it's pretty easy to see why the switch was made.
They way you play is much different than how I play. In Cyrodiil communication is key, and I'm never alone, and I'm what would be considered a solo player.jambam817_ESO wrote: »Being a mostly solo game online that you paid monthly for is what ended it for me. Got a character to VR2, rerolled and another to VR12 before i realized there was nothing here for someone who enjoys MMO perks like socialization and group content. Everyone's in their own world playing their version of this game single player. Its just how it works. I have single player games i dont have a fee to play monthly
jambam817_ESO wrote: »Being a mostly solo game online that you paid monthly for is what ended it for me. Got a character to VR2, rerolled and another to VR12 before i realized there was nothing here for someone who enjoys MMO perks like socialization and group content. Everyone's in their own world playing their version of this game single player. Its just how it works. I have single player games i dont have a fee to play monthly
I don't think that was the case. The change to b2p was to make more money. They will probably only lose 20-30% of current subs and gain a couple million more box sales which a good portion of those will sub. Add in a couple more million console sales plus a cash shop and it's pretty easy to see why the switch was made.
3rd party industry analyst had listed ESO at 770k+ subs and reported ZOS earning more than 111 million in 6 months. To put in perspective thats about 30% more revenue earned than GW2 made this year.
I don't think that was the case. The change to b2p was to make more money. They will probably only lose 20-30% of current subs and gain a couple million more box sales which a good portion of those will sub. Add in a couple more million console sales plus a cash shop and it's pretty easy to see why the switch was made.
3rd party industry analyst had listed ESO at 770k+ subs and reported ZOS earning more than 111 million in 6 months. To put in perspective thats about 30% more revenue earned than GW2 made this year.
I don't think that was the case. The change to b2p was to make more money. They will probably only lose 20-30% of current subs and gain a couple million more box sales which a good portion of those will sub. Add in a couple more million console sales plus a cash shop and it's pretty easy to see why the switch was made.
3rd party industry analyst had listed ESO at 770k+ subs and reported ZOS earning more than 111 million in 6 months. To put in perspective thats about 30% more revenue earned than GW2 made this year.
The analyst is Superdata. They have clients such as Microsoft, Visa and Google. Clients that pay them for their research. I think it's a bit disingenuous to dismiss their findings as speculation. Especially since Zenimax is one of those clients.
http://www.superdataresearch.com/about/
"Using digital point-of-sale data received from publishers, developers and payment service providers, we base our analyses on the monthly spending of 37 million paying online gamers, worldwide. This makes us the only research provider that offers insight into the current generation of interactive entertainment using transaction-level data."
ESO sold 600k+ Physical boxes... We all know that digital downloads are many times that number. You would have to be delusional to think that ESO didn't sell more than a million issues of the game...I don't think that was the case. The change to b2p was to make more money. They will probably only lose 20-30% of current subs and gain a couple million more box sales which a good portion of those will sub. Add in a couple more million console sales plus a cash shop and it's pretty easy to see why the switch was made.
3rd party industry analyst had listed ESO at 770k+ subs and reported ZOS earning more than 111 million in 6 months. To put in perspective thats about 30% more revenue earned than GW2 made this year.
Please go back and look how much revenue GW2 made in it's release year, it was multiple times higher than ESOs one - and they didn't had a sub fee.
I think +4 million sales within 2 years speak for GW2.
We don't even know if ESO has sold 1 million copies.
Million more box sales? On PC? Sorry, but that is totally delusional. 95% of the guys that wanted to play ESO have bought it on release. Maybe they didn't sub because of the fee, but the PC playerbase has been worn out.
A couple more million console sales... I think that is as delusional as the millions of upcoming box sales. I think 1 million console sales are a quite high estimation, you have to realize that ESO is no new game anymore, even with 1.6 it's 1 year old without noticeable new content.
Sure console sales will give ESO a quick but not enduring upstream of revenue.
The 770k subs were estimated in June for the 1st / 2nd month after release, that's not an impressive number at all.
If you want to make an actual comparison... WoW made over 700 million and you just have to think about that they didn't even had a new addon or something like that, it's only subs and account services.
ESO is rank 11, behind Lineage 1 or Heartsthone (remember the last is F2P and didn't even cost a box price).
$111 million is literally nothing when you think about they released the game that year for $40-50 a box.
Does any one know how many people play ESO? Like how many active subscribers. It just makes me curious, because them doing b2p all of a sudden makes me wonder if this game is dying or dead.
Lord_Kreegan wrote: »Two.
All the rest are bots.
ESO sold 600k+ Physical boxes... We all know that digital downloads are many times that number. You would have to be delusional to think that ESO didn't sell more than a million issues of the game...
http://www.vgchartz.com/game/70799/the-elder-scrolls-online/Global/
#11 made ESO the #2 western mmorpg. Behind only WoW...
Skyrim's interface was clearly designed for consoles. Very limited key remapping, endless scrolling and terrible mouse support are dead giveaways. I had to navigate everything with my keyboard because mouse clicks didn't work more than half the time. Not only that, but it was generally poorly designed with inefficient use of space and a horrible skill menu.