Yes, magicka builds feel weaker now - but in comparison to stam builds they are more equal. Melee stam builds should ALWAYS out DPS ranged magicka builds anyways.
Lots of magicka builds are complaining about these changes that are meant to upgrade stam builds to become comparable. It is quite ridiculous. You lost blinding flashes, frustrating I know. But we gained a strong execute. We needed one of those. Dark Flare is now an AOE defile debuff. That is huge. We lost a few of our magicka morphs, but was it really fair for ALL class abilities to be magicka based? I dont mind giving up a few to make stam builds viable.
Yes, magicka builds feel weaker now - but in comparison to stam builds they are more equal. Melee stam builds should ALWAYS out DPS ranged magicka builds anyways. They sacrifice being able to do damage at a safe distance for more damage and more risk. Im getting tired of these "you ruined this" and "zos ruined that" threads. Im excited for these changes - My stam DK can use some of his fire attacks now. My templar's main heal might be useful in comparison to the resto staff (lingering ritual). DPS magicka templars have an execute. All classes have more of a reason to go into melee, so builds might start to vary a little bit away from destro/resto combos. Softcap removal might cause some glass cannon crazyness, but we will stop all having the SAME stats. Im tired of all melee DPSers being "softcapped stam, softcapped HP, 240ish weapon damage (over softcap), and then about 60% crit. Now we might see some uber high resource pools, some 1 shot wonders with a crazy high weapon damage, and some characters that crit on nearly every hit but are fairly behind aside from that.
r.jan_emailb16_ESO wrote: »Stopped reading after you said that eclipse is a wasted slot.
david.haypreub18_ESO wrote: »
I agree with you on the "dumping all your attributes into health". I did the math, if you compare attributes to armour enchants, you gain more out of any attribute compared to armour...
Stamina/Magicka, if you place all 62 points in 1, you get 6882. If you use all 7 armour pieces enchants as Stamina or Magicka, it only gives you a total of 5348. So you lose out on your max stamina/magicka if you place them in armour enchants instead of attribute points. The same thing goes for health, 7564 health for 62 points in health attributes VS 5880 7 armour enchants.
But I would still place 62 points in health attributes and leave the enchants to placing stamina/magicka... Reason is, if you want to get different gear and change from stamina build to magicka, you simply use different enchants. Yes you do lose out on max stamina/magicka, but you gain more health regardless of what enchants you use.
Cons:
Losing out on max Stamina/Magicka
Pros:
Gaining more health
Able to switch gear and change from stamina build to magicka build or vice versa.
Also you can change armour types and not have to worry about attributes changing.
Pros outweigh cons by a lot.
They nerfed usefull abilities and buffed useless abilities=almost same balance...almost.bosmern_ESO wrote: »If you really think the Templar updates are bad I think there is no hope for you.
Sleevez340 wrote: »Thanks ZOS. Ive been on the PTS for a bit now, playing with new changes to my Templar.
I can say for myself, this looks like the end of my ESO career. I loved my Templar on day one of release last year, when he was a bit gimped. I had no mana regen, stamina wasnt really an option at that point to do anything decent in pvp. But It looks like now youve basically ruined him all together, and spat in my face. Now I guess if i was to continue playing I would be forced, literally FORCED, to heal in PvP and deal with the fact that I WILL be killed in 1 hit from a crit charge if my life is not at 100%, or I must use a 2hander stamina build and deal with the fact that my magicka is low, borderline useless, and still no passive skill regens for anything close to worthwhile gains.
I ask why? Why did you do this? Why cant I still enjoy my templar with its current skills? I enjoy blinding flashes, let me keep it. Why not get rid of something that has limited to no use, Eclipse. Utility? Yeah sure it has that, but its cc breakable and there is VERY limited use for it in pve, its a waste of a slot in pve, and pvp. Between cc break and immovable (Which is manditory for pvp). Why is it that "too many ppl use light armor in cyrodiil, so its nerfed"? What are you doing to this game?
You have effectively taken magicka out of the game as an option for people, because the only reason to stay magicka is being stubborn, saying you play the game "the way you want", which is really just a prideful acceptance of being a gimp. Which NO ONE will ever say is fun and mean it.
Too many sweeping changes in a game that you still cant fix the basics of. Seriously getting skill locked (Grayed out skill bar) and not being able to do anything for 10-20 seconds. This bug has existed since release. SINCE RELEASE, some ppl have this misconception that you can press Esc twice and it will fix it, thats not true. If it works then you actually got the OTHER bug that you can fix. Your going to have to rescale all the difficulty in this game to compensate for that when you finally fix it.
Anyway I want to enjoy this game, but you just keep taking everything that i enjoy. You either break it, or remove it all together.
Cyrodiil has had too many ppl using light armor, and thats now nerfed. So you might as well just preemptively nerf 2h because the only ppl that wont be using that is healer, but im sure they will have it on their second bar, to quickly one shot ppl between heals.