They're designing it as a single-target, ground-targetted PvE spell, which is a bit of an odd duck.
The DPS will be worthwhile if it's significantly more Damage Per Cast than another Force Pulse. It will have to be significant, as it's not only competing for GCD's and Magicka, but also a spot on the bar. As reliant as sorcs are on toggles, an ability has to be moderately fantastic to knock something else off.
I like the idea of taking a little-used spell and turning it into a staple, and it's odd nature as a tiny radius ground targetted, long duration (useless in PvP) probably make it easier to balance, without upsetting our DK/ Templar overlords in Cyrodiil. But.. it'll have to have a big damage increase to be worth it.
Honestly I thought Eric Wrobel was joking, but that's probably my Autism. Really don't see why a increase in radius and damage will effect DPS of the class.
david.haypreub18_ESO wrote: »I too found it odd that Eric kept mentioning this as the salvation of the Sorcerer class. It just seems... odd.
I would LOVE to see this changed into a Fireball though.
Yes, the damage needs to be increased, but that still leaves the problem of mobile enemies leaving the affected location.
Instead of increasing the radius, why not just make Lightning Splash targeted to a specific player/enemy. You would basically turn your target into a lightning rod, and the aoe damage would affect them and anyone within the radius. This would solve the mechanics issue in PVE, and PVP players would be able to either roll-doge or breakout of the effect. Rename it -- Lightning Storm -- Win-Win imo.
Yes, the damage needs to be increased, but that still leaves the problem of mobile enemies leaving the affected location.
Instead of increasing the radius, why not just make Lightning Splash targeted to a specific player/enemy. You would basically turn your target into a lightning rod, and the aoe damage would affect them and anyone within the radius. This would solve the mechanics issue in PVE, and PVP players would be able to either roll-doge or breakout of the effect. Rename it -- Lightning Storm -- Win-Win imo.
Suggestion:
1 morph-increased radius+initial hit deals ++ additional damage.
2 morph-if the target run out from AoE,it will be debuffed for [x] sec by dot+snare
They should replace it with that "Shock Turrent" spell the NPC Tower guards use in PvP.
2 second cast time, with a 10m radius and 2k damage ticks. Non spammable, but extremely deadly if well placed.
They should replace it with that "Shock Turrent" spell the NPC Tower guards use in PvP.
2 second cast time, with a 10m radius and 2k damage ticks. Non spammable, but extremely deadly if well placed.
They should replace it with that "Shock Turrent" spell the NPC Tower guards use in PvP.
2 second cast time, with a 10m radius and 2k damage ticks. Non spammable, but extremely deadly if well placed.
Bat Swarms do around 2 - 3k.
Bat Swarms do around 2 - 3k.
Not only is Batswarm not even a hard hitting ability, it also has no cast time and is not static. It also is an ultimate ability, so you can't balance the damage with that one, really.