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Future for single player pve.

  • Nivana1717
    Nivana1717
    Soul Shriven
    For me the problem is not gear its the lack of any solo content that gives simular exp to lvl past vr 10.I want group content as well as solo,only having group past vr 10 and mostly solo up to that is not the best format.If Craglorn was a mix of solo and group so many would not have left.

    As far as gear this game is good compared to many and there are plenty of options outside of a Raid.
    Sitting in Craglorn and waiting for people to group with is not working at all. Some relevant solo content to do while you wait for groups is what this game needs!
    Can a mmo really survive as a solo only or group only game,The current stat of the game says not a chance.



  • Morshire
    Morshire
    ✭✭✭✭
    Moonscythe wrote: »
    Where in PvE does it say that it has to be solo-play? PvE is not the opposite of PvP, not really. Player versus Environment can still be played with friends in a group whether "official" or casual (gasp, she said casual). Just as PvE says nothing about how many players are facing the environment, MMO says nothing about grouping. It isn't Massive Multi-players in a group Online. It just refers to how many people, whether strangers or friends, are in the same world as you are. How you attack that world is your doing and how I attack that world is mine.

    So in all the PVE maps that have the "Solo dungeon". Or what about not being able to do any quest that you may have already completed in relation to doing it with a partner. For me, it is not a big leap to say that ESO pretty much forces the solo play of PVE questing content.

    I did not say PVP was the opposite of PVE, although Player v. Environment is not the same as Player v. Player. Of course, you can't attack other players in the PVE maps, so....

    This game does not allow for you to attack the world as you want. You cannot do some dungeons without a group, and you cannot attack some dungeons with a group. I would like to see most of the dungeons with the option to face it solo or in group. That would open it up some. Just in relation to dungeons. Sometime I want to run alone, I shouldn't have to wait till I am feeling social to be able to complete a dungeon. Or, I really suck at the mechanics of a dungeon and would like to practice so as not to subject friends to constant wipes. Of course I am not saying I should get the best gear for doing the group dungeon in solo mode.
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  • ahstin2001nub18_ESO
    Morshire wrote: »
    Morshire wrote: »
    Well now...here is the heated debates. I am curious as to why there could not be both, wrapped together? I fully agree that group/raid gear should not be accessible by soloing. Hence it is called raid gear. Just like you cannot get PVP gear unless you PVP for alliance points to buy it. That just makes sense. But....

    I would like to see solo dungeons that are doable as a group, and group dungeons scaled to allow them to be done alone. This would not be hard, and it would allow devs to deliver to both crowds. No one should be "forced" to group to complete anything, or forced to solo. But the gear should reflect those challenges. Group gear, by definition, should be better because group dungeons are harder.

    This whole mentality of "I want what you have, but I don't want to do what you did to get it" is some of the most pathetic nonsense that I have seen. Yes, different challenges should deliver different rewards. If you want X, then do Y. It should never come down to I want to do Z, and skip X, to get Y. Keep it simple. And what really should be the focus here, stop making content exclusive to grouping or solo only. Allow us to do it either way, and let the drops reflect the effort.

    Just my 2 crowns on the matter, now go buy a happy boost with it and have a laugh.

    i havent had a lot of experience with these types of instances out side of LoTRO so i can only discuss it with that in mind:

    in ESO it wouldn't translate as well given that you can craft well enough gear as it is. solo versions would be a good trainer so that when you transition into groups/raids, you know what to expect. however, the gear would more than likely be close to equal to what you can make, so it wouldn't be good for the loot. then theres unhindered exp which would theoretically give solo'ers an advantage over groupers experience wise (think about this with the chump system in place). not that i care about the experience someone else has, but it would breed more complaints from groupers/raiders about "having to solo all the time", which i would roll my eyes about since they would have an area for both exp and gold for repairs to keep up with raids.

    i wouldn't necessarily stop them or protest their doing it, i just don't know that the overall environment is ideal for it. seems like fairly expensive work, that could be better spent else where.

    So from the LOTRO side is exactly where I drew that solo or group dungeons from. They have almost all of their raids that can be scaled in the amount of people it would take to do the dungeons. 2/4/6/12/24 man raids. (Might not be exactly right on the amount of players needed.) This allows for the replaying of dungeons with different "versions" and different difficulties. This would make both camps happy.

    As far as experience goes...I am not sure that I see the aspect of your argument that shows this even being a concern. You will get XP whether you do it in group, or solo. Group people will get XP for grouping, solo for soloing, but neither being the exclusive means to completing content will allow anyone to complete aspects of the game in whatever manner they wish. they will get XP and gear as well.

    EDIT: As to the execution of said request, the mechanics are already here. Cyrodiil scales when you enter it. Raids/dungeons already scale to the leader. I am not sure that this would be such a huge transition. And if they applied this to future content, without so much worrying about the little that is already out there, it could be done. (I mean what does it matter if we wait an extra month, on top of the 6-7 months we already have to wait? If the wait ensured that everyone got something new with the update, it would be worth it right?)

    What I wonder is why so many people are complaining about not being able to access all areas. Craglorn is meant as a group zone. They don't need to change it. If you want to run it, then group. Just like going to Cyrodiil means you are going to PVP. 15 zones are meant for solo play styles. What is wrong with having a map or two exclusively used for grouping, or PVP?

    i am also taking from LoTRO's system, which wasn't universal- you couldn't form a grand stairs raid, for example (though i do think that idea is a good one). the skirmishes had level scaling, tiered difficulty, and group scaling (1/3/6/12-man) and they weren't that consistent either in difficulty and tiers. they were good for gold and legendary item drops, but not much else. i did prefer leveling in the solo version over questing- in that game i had quests to do deeds, skirmishes for experience, and dungeons for gear. why i wouldn't care one way or the other, is i wouldn't mind doing solo versions and do actually have some end game related concerns as far as longevity for myself.

    gear is where the system pushes away from ESO in terms of similarity. the problem i would see with the way gear is done in ESO, is they have the options to craft end-game comparable gear. few MMOs (none to memory) allow this, and require group gear to be acquired through grouping, solo gear through soloing, and raid gear through raiding. if they add solo challenged instances and you still only get solo gear, its not worth it in that respect. if they have solo-challenge gear, then in essence have to create a tier 1.5 set that falls between solo and group gear. the problem that comes up, is that often times inadvertently creating a set in the 1.5 line that is better/easier to get than the tier 2 set (group gear). this would force groupers to solo, that brings up a grey area of justifiable complaint that could be debated for hours.
    Moonscythe wrote: »
    Where in PvE does it say that it has to be solo-play? PvE is not the opposite of PvP, not really. Player versus Environment can still be played with friends in a group whether "official" or casual (gasp, she said casual). Just as PvE says nothing about how many players are facing the environment, MMO says nothing about grouping. It isn't Massive Multi-players in a group Online. It just refers to how many people, whether strangers or friends, are in the same world as you are. How you attack that world is your doing and how I attack that world is mine.

    for me the bold is what i think most interpret in a different way:massive MULTI-player online, not MULTIPLE player. i say this because you can play games online where other people exist, but that doesn't mean its an MMO- its just an online game. in an MMO, it often requires multiple players to meet an objective, at least at some point in the game. this isn't a steadfast fact, its just a difference in perspective. honestly, i don't consider many "MMOs" today, as MMOs. they are usually just online games, with a "steady" update stream, under the guise of the MMO genre.
    I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

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  • x_drizzt_x_ESO
    x_drizzt_x_ESO
    Soul Shriven
    mmorpg doesn't mean grouping, that is correct. However, there should be content that takes advantage of the multiple people being online working together towards a common goal.
    MMOs stem from MUDs, which also wasn't group-required. Even everquest, the "group is good. group is life" mmo that made most people think mmo meant groups had a decent bit of solo content, albeit not the bulk of its content.
    A good mmo needs to cater to both the solo players and the group oriented players, and doubly so for an Elder Scrolls game.
  • SteveCampsOut
    SteveCampsOut
    ✭✭✭✭✭
    ✭✭
    Rioht wrote: »
    <SNIP>

    BUT, I should still be able to find those items by doing solo content on my own time, just with a smaller chance of getting those rewards. Whether this is maybe VR delves, or Solo Arena etc.

    this is why groupers and MMO purests don't typically like solo players. well, i at least i don't like solo players in general, because of this. if you don't group, you don't need group gear; if you don't raid, you don't need raid gear. if you want any of that, then go raid/group for it. otherwise, you a little person reaching for the top shelf vodka without a stool.
    c00lmon wrote: »
    I see people using this logic that if you don't do raids you don't need the gear. No one needs the best gear but everyone wants it. So do the people that raid and get the best gear only raid? If not should they take off the raid gear or maybe make the gear only usable in the raid dungeons since if you are not raiding you don't need it? I don't know about anyone else but I solo pretty much only and would like to see all areas of the game including the dungeons that are aimed at groups. So if I get good enough gear maybe sometime I will be able to do the dungeons solo.
    <SNIP>

    if the bold is you being serious.... yeah, thats just utter nonsense. raiders need raid gear to raid, just like solo'ers need solo gear (that happens to be lesser to raid gear) to solo. this isn't rocket science. yes, raid gear gives raiders an advantage over solo'ers.
    <SNIP>

    Let me put it to you this way, If I go on an adventure looking for Excalibur or the Holy Grail, I have as much chance of finding it as a group of people going on the same quest! Treasure hunting is NOT a skill only based endeavor in real life, nor should it be in a game!
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  • ahstin2001nub18_ESO
    Rioht wrote: »
    <SNIP>

    BUT, I should still be able to find those items by doing solo content on my own time, just with a smaller chance of getting those rewards. Whether this is maybe VR delves, or Solo Arena etc.

    this is why groupers and MMO purests don't typically like solo players. well, i at least i don't like solo players in general, because of this. if you don't group, you don't need group gear; if you don't raid, you don't need raid gear. if you want any of that, then go raid/group for it. otherwise, you a little person reaching for the top shelf vodka without a stool.
    c00lmon wrote: »
    I see people using this logic that if you don't do raids you don't need the gear. No one needs the best gear but everyone wants it. So do the people that raid and get the best gear only raid? If not should they take off the raid gear or maybe make the gear only usable in the raid dungeons since if you are not raiding you don't need it? I don't know about anyone else but I solo pretty much only and would like to see all areas of the game including the dungeons that are aimed at groups. So if I get good enough gear maybe sometime I will be able to do the dungeons solo.
    <SNIP>

    if the bold is you being serious.... yeah, thats just utter nonsense. raiders need raid gear to raid, just like solo'ers need solo gear (that happens to be lesser to raid gear) to solo. this isn't rocket science. yes, raid gear gives raiders an advantage over solo'ers.
    <SNIP>

    Let me put it to you this way, If I go on an adventure looking for Excalibur or the Holy Grail, I have as much chance of finding it as a group of people going on the same quest! Treasure hunting is NOT a skill only based endeavor in real life, nor should it be in a game!

    what are you babbling about? what a terrible analogy. if you went out exploring for excalibur, people would mock you. if you went out for the holy grail, you may not need a team of "skilled" individuals, but you would most certainly need a team of researchers and guides and manual laborers (though not necessarily skilled).

    [Moderator Note: Edited per our rules on Flaming.
    Edited by ZOS_PierreL on February 14, 2015 2:24PM
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  • Yemeth
    Yemeth
    Hirable NPC companion should be added to let us group & raid play dungeons when we can't find a group.

    Interesting post here by Gidorick :

    http://forums.elderscrollsonline.com/discussion/146133/hirable-npc-companion-concept/p1

    Sometimes we spend one hour to create a group... and often someone leave in the middle of the dungeon etc... I'm sorry but it's a pain and we can't play the game the way we want...

    For me the game is a Elder Scrolls first with multiplayer feature as bonus to play with friends and meet new people. But when we are stuck to play content and skip it because we can't group... it's lame.
  • SteveCampsOut
    SteveCampsOut
    ✭✭✭✭✭
    ✭✭
    Rioht wrote: »
    <SNIP>

    BUT, I should still be able to find those items by doing solo content on my own time, just with a smaller chance of getting those rewards. Whether this is maybe VR delves, or Solo Arena etc.

    this is why groupers and MMO purests don't typically like solo players. well, i at least i don't like solo players in general, because of this. if you don't group, you don't need group gear; if you don't raid, you don't need raid gear. if you want any of that, then go raid/group for it. otherwise, you a little person reaching for the top shelf vodka without a stool.
    c00lmon wrote: »
    I see people using this logic that if you don't do raids you don't need the gear. No one needs the best gear but everyone wants it. So do the people that raid and get the best gear only raid? If not should they take off the raid gear or maybe make the gear only usable in the raid dungeons since if you are not raiding you don't need it? I don't know about anyone else but I solo pretty much only and would like to see all areas of the game including the dungeons that are aimed at groups. So if I get good enough gear maybe sometime I will be able to do the dungeons solo.
    <SNIP>

    if the bold is you being serious.... yeah, thats just utter nonsense. raiders need raid gear to raid, just like solo'ers need solo gear (that happens to be lesser to raid gear) to solo. this isn't rocket science. yes, raid gear gives raiders an advantage over solo'ers.
    <SNIP>

    Let me put it to you this way, If I go on an adventure looking for Excalibur or the Holy Grail, I have as much chance of finding it as a group of people going on the same quest! Treasure hunting is NOT a skill only based endeavor in real life, nor should it be in a game!

    what are you babbling about? what a terrible analogy. if you went out exploring for excalibur, people would mock you. if you went out for the holy grail, you may not need a team of "skilled" individuals, but you would most certainly need a team of researchers and guides and manual laborers (though not necessarily skilled).

    [Moderator Note: Edited per our rules on Flaming.

    Obviously someone doesn't know the meaning of analogies. Treasure hunting is treasure hunting. Period. Apparently you are the one who wants to mock because you have no valid reasoning to come back at me with so you resorted to flaming apparently.

    As for the rest of your argument. Sorry, but those things are not required. There have been plenty of treasure seekers through out history who have done it solo. Grouping is no more a requirement in real life than it should be in a game! You could argue for a group being necessary if the treasure was so huge it needed a lot of people to haul it back, but we're talking a few weapons and armor here not a room full of gold and jewels! Good luck finding a treasure like that in this game!
    Edited by SteveCampsOut on February 14, 2015 5:02PM
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  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rioht wrote: »
    I completely agree there should be more solo-content during end game.

    For a lot of players, it is just too much work involved with finding groups, preping and then hoping your group is actually able to complete the content when they may only have 1-2 hours to play in a night.

    While I think that the group content is a great addition to the game, I feel there should be options available to players who wish to play solo.

    Really, it comes down to best-in-slot gear.

    Solo players are just stuck with farming gold and then buying the items, there is no other way.

    IMO End-game items such as footman's, healers and other Trial/Arena only items should be available through numerous means, with some (group) content having a slightly higher chance of finding those rewards in exchange for the additional effort.

    BUT, I should still be able to find those items by doing solo content on my own time, just with a smaller chance of getting those rewards. Whether this is maybe VR delves, or Solo Arena etc.

    this is why groupers and MMO purests don't typically like solo players. well, i at least i don't like solo players in general, because of this. if you don't group, you don't need group gear; if you don't raid, you don't need raid gear. if you want any of that, then go raid/group for it. otherwise, you a little person reaching for the top shelf vodka without a stool.
    c00lmon wrote: »
    I see people using this logic that if you don't do raids you don't need the gear. No one needs the best gear but everyone wants it. So do the people that raid and get the best gear only raid? If not should they take off the raid gear or maybe make the gear only usable in the raid dungeons since if you are not raiding you don't need it? I don't know about anyone else but I solo pretty much only and would like to see all areas of the game including the dungeons that are aimed at groups. So if I get good enough gear maybe sometime I will be able to do the dungeons solo.

    My main enjoyment in these games is to continue to enhance my characters in equipment and skills. So when I get to the higher levels you are saying I can have no chance to get better stuff. One of the reasons I am not playing other games instead of this one is that I have not reached the point where I feel like my solo play style is limiting me that much yet.


    if the bold is you being serious.... yeah, thats just utter nonsense. raiders need raid gear to raid, just like solo'ers need solo gear (that happens to be lesser to raid gear) to solo. this isn't rocket science. yes, raid gear gives raiders an advantage over solo'ers. raiders also actually have to PREP for a raid. they have to get potions all set up or grind the gold to buy the potions, not to mention the repairs after a raid/group. how are raiders supposed to have time to raid and grind out potions/gold, then still have time for a raid. with better gear, they can do it faster and easier. raiders also have to first be groupers to get group gear to make raiding more viable. so the raider has to go through soloing, grouping, raiding to get raid gear, but solo'ers should always have equal access that has no legitimate bearing on their playstyle. also you can solo the solo content naked (i did that from vr2-vr8) so don't act like you need gear to play. it is only a crutch if gear will make you a "better" (term used loosely here) player.

    LOL, there's no such thing as "raid gear" or "solo gear" in this game, there's only good gear and crap gear. Do you think a player needs to be in a raiding guild to enjoy the benefit of the 8% Spell Crit on the Wise Mage set? Ridiculous. Furthermore, who are you to decide for another player what gear he does or doesn't need?

    The fact is that the hardest challenges in this game are the ones faced by solo/duo players attempting to complete VR11-V14 content designed for groups. We need the best gear to survive just as much as anybody, if not more.
    Edited by Emma_Overload on February 14, 2015 5:50PM
    #CAREBEARMASTERRACE
  • ahstin2001nub18_ESO
    Rioht wrote: »
    <SNIP>

    BUT, I should still be able to find those items by doing solo content on my own time, just with a smaller chance of getting those rewards. Whether this is maybe VR delves, or Solo Arena etc.

    this is why groupers and MMO purests don't typically like solo players. well, i at least i don't like solo players in general, because of this. if you don't group, you don't need group gear; if you don't raid, you don't need raid gear. if you want any of that, then go raid/group for it. otherwise, you a little person reaching for the top shelf vodka without a stool.
    c00lmon wrote: »
    I see people using this logic that if you don't do raids you don't need the gear. No one needs the best gear but everyone wants it. So do the people that raid and get the best gear only raid? If not should they take off the raid gear or maybe make the gear only usable in the raid dungeons since if you are not raiding you don't need it? I don't know about anyone else but I solo pretty much only and would like to see all areas of the game including the dungeons that are aimed at groups. So if I get good enough gear maybe sometime I will be able to do the dungeons solo.
    <SNIP>

    if the bold is you being serious.... yeah, thats just utter nonsense. raiders need raid gear to raid, just like solo'ers need solo gear (that happens to be lesser to raid gear) to solo. this isn't rocket science. yes, raid gear gives raiders an advantage over solo'ers.
    <SNIP>

    Let me put it to you this way, If I go on an adventure looking for Excalibur or the Holy Grail, I have as much chance of finding it as a group of people going on the same quest! Treasure hunting is NOT a skill only based endeavor in real life, nor should it be in a game!

    what are you babbling about? what a terrible analogy. if you went out exploring for excalibur, people would mock you. if you went out for the holy grail, you may not need a team of "skilled" individuals, but you would most certainly need a team of researchers and guides and manual laborers (though not necessarily skilled).

    [Moderator Note: Edited per our rules on Flaming.

    Obviously someone doesn't know the meaning of analogies. Treasure hunting is treasure hunting. Period. Apparently you are the one who wants to mock because you have no valid reasoning to come back at me with so you resorted to flaming apparently.

    As for the rest of your argument. Sorry, but those things are not required. There have been plenty of treasure seekers through out history who have done it solo. Grouping is no more a requirement in real life than it should be in a game! You could argue for a group being necessary if the treasure was so huge it needed a lot of people to haul it back, but we're talking a few weapons and armor here not a room full of gold and jewels! Good luck finding a treasure like that in this game!

    analogy for your reading pleasure.
    http://dictionary.reference.com/browse/analogy?s=t

    your analogy was terrible- both items you listed, would require a TEAM!!! stick to your own >analogies< and face facts- unless you have all the books, tomes, scrolls, in your library (if you have one) for a bread trail; know Aramaic, hebrew, and latin, among other languages, have very old copies (plural, not just one copy) of the bible, along with very old maps (not likely to exisit), you are gonna need a team.
    Rioht wrote: »
    I completely agree there should be more solo-content during end game.

    For a lot of players, it is just too much work involved with finding groups, preping and then hoping your group is actually able to complete the content when they may only have 1-2 hours to play in a night.

    While I think that the group content is a great addition to the game, I feel there should be options available to players who wish to play solo.

    Really, it comes down to best-in-slot gear.

    Solo players are just stuck with farming gold and then buying the items, there is no other way.

    IMO End-game items such as footman's, healers and other Trial/Arena only items should be available through numerous means, with some (group) content having a slightly higher chance of finding those rewards in exchange for the additional effort.

    BUT, I should still be able to find those items by doing solo content on my own time, just with a smaller chance of getting those rewards. Whether this is maybe VR delves, or Solo Arena etc.

    this is why groupers and MMO purests don't typically like solo players. well, i at least i don't like solo players in general, because of this. if you don't group, you don't need group gear; if you don't raid, you don't need raid gear. if you want any of that, then go raid/group for it. otherwise, you a little person reaching for the top shelf vodka without a stool.
    c00lmon wrote: »
    I see people using this logic that if you don't do raids you don't need the gear. No one needs the best gear but everyone wants it. So do the people that raid and get the best gear only raid? If not should they take off the raid gear or maybe make the gear only usable in the raid dungeons since if you are not raiding you don't need it? I don't know about anyone else but I solo pretty much only and would like to see all areas of the game including the dungeons that are aimed at groups. So if I get good enough gear maybe sometime I will be able to do the dungeons solo.

    My main enjoyment in these games is to continue to enhance my characters in equipment and skills. So when I get to the higher levels you are saying I can have no chance to get better stuff. One of the reasons I am not playing other games instead of this one is that I have not reached the point where I feel like my solo play style is limiting me that much yet.


    if the bold is you being serious.... yeah, thats just utter nonsense. raiders need raid gear to raid, just like solo'ers need solo gear (that happens to be lesser to raid gear) to solo. this isn't rocket science. yes, raid gear gives raiders an advantage over solo'ers. raiders also actually have to PREP for a raid. they have to get potions all set up or grind the gold to buy the potions, not to mention the repairs after a raid/group. how are raiders supposed to have time to raid and grind out potions/gold, then still have time for a raid. with better gear, they can do it faster and easier. raiders also have to first be groupers to get group gear to make raiding more viable. so the raider has to go through soloing, grouping, raiding to get raid gear, but solo'ers should always have equal access that has no legitimate bearing on their playstyle. also you can solo the solo content naked (i did that from vr2-vr8) so don't act like you need gear to play. it is only a crutch if gear will make you a "better" (term used loosely here) player.

    LOL, there's no such thing as "raid gear" or "solo gear" in this game, there's only good gear and crap gear. Do you think a player needs to be in a raiding guild to enjoy the benefit of the 8% Spell Crit on the Wise Mage set? Ridiculous. Furthermore, who are you to decide for another player what gear he does or doesn't need?

    The fact is that the hardest challenges in this game are the ones faced by solo/duo players attempting to complete VR11-V14 content designed for groups. We need the best gear to survive just as much as anybody, if not more.

    well.... actually there is "raid gear" and "solo gear". see raid gear *gasp* is geared towards raiding. is there a lot broader range of options and much fuzzier line between raid and solo gear and increased access in ESO? sure, but you don't need legendary gear to solo or grouping, though you may for raiding depending on the game mechanics.

    i didn't decide what the best gear to survive is... ZOS did. see a game is composed of lines of code that dictates the games environment. big scary raid bosses hit much harder due to these pesky lines of code, therefor you must have the gear to actually mitigate. now solo mobs are not programed to have great strength and therefor, it doesn't require the same high quality gear one would need for a raid boss. thus, its dictated that you don't NEED raid gear for soloing. can you have it? uh duh.... but that doesn't mean you NEED, nor necessarily deserve, it. no body said anything about needing a raiding guild either so don't inject text that wasnt there.

    why do i think your arguement is moot? because my VR3 wife and my VR13 do just fine in crap "solo" gear in most of craglorn, duoing. its because we know how to play our classes and work as a team. we don't suck so we don't need a crutch like legendary gear just to get through group content.
    Edited by ahstin2001nub18_ESO on February 15, 2015 11:57AM
    I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

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    1894-1918
  • Majic
    Majic
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    I would like to thank all those who argue against solo play for reminding me why I don't group more. :p
    Epopt Of The Everspinning Logo, Church Of The Eternal Loading Screen
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  • RainfeatherUK
    RainfeatherUK
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    Oh I can play the interpretation game too.

    Single player. I dunno here but a game for a single..well erm, player? Doing stuff by yourself.

    Massively Multiplayer. Well hopefully this is the opposite. Grouping and doing things with others because, well, if not for that why arent you playing a game in the first category?

    Coming to an online game, where everything is subpar (as far as graphics/story and content go) purely for the benefit of having a world with lots and lots of other players.. and people want to play that alone err..

    Right. And with a playerbase like that steering the devs we wonder why this is a failed mmo in almost every way.

    Names like 'mmo' are suposed to convey an idea, a title. There shouldnt be room for interpretation, or why even define anything at all?

    Say yes to groups, say no to antisocialism -.-

  • Elridge
    Elridge
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    I dunno.. I play MMO games to play with people... not for single player type stuff.. for that I go play actual single player games

    In my opinion, most of the MMOs are becoming pretty anti social, not creating hard enough content that requires a group to tackle, making everything soloable. I like the fact that ZoS is focusing on harder group content.

    It's saddening going back and play some of the quests that use to pose a challenge, to see their abilities nerfed to the point where I can steamroll it, alone, with broken armor and under leveled weapons (such as the quest with Doshia in Auridon) which wasn't impossible to begin with, just tough.
    Account Name:@Elridge
    "Be kind and generous to the people of Tamriel. Protect the weak, heal the sick, and give to the needy." -Stendarr "Ten Commands of the Nine Divines"
  • Wifeaggro13
    Wifeaggro13
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    Is there anything in the pipeline here?

    Haven't played for a while and it seems the dailies are another group based thing.

    I don't understand zos's preoccupation with groups.




    I dont understand a player bases preoccupation in making a MMO a single player game.
  • SteveCampsOut
    SteveCampsOut
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    analogy for your reading pleasure.
    http://dictionary.reference.com/browse/analogy?s=t

    your analogy was terrible- both items you listed, would require a TEAM!!! stick to your own >analogies< and face facts- unless you have all the books, tomes, scrolls, in your library (if you have one) for a bread trail; know Aramaic, hebrew, and latin, among other languages, have very old copies (plural, not just one copy) of the bible, along with very old maps (not likely to exisit), you are gonna need a team.

    You'll excuse me if I don't agree with your assessment that going treasure hunting requires a team! We're through,
    @ֆȶɛʋɛƈǟʍքֆօʊȶ⍟
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  • Bouvin
    Bouvin
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    Is there anything in the pipeline here?

    Haven't played for a while and it seems the dailies are another group based thing.

    I don't understand zos's preoccupation with groups.




    Its a MMORPG its not TES.

    Should not the focus be on group content when the games suggests online play only on a mega server?
    *I'm not trying to come off as rude (I re-read and see it can be taken that way, sorry)

    The entire Fighter guild, mages guild and main story and solo-only which seems odd. Then the silver and gold quests are also solo focused....

    what more is needed?

    I think there is a huge need for group content...yes?

    I've been playing MMOs since 1998 (Ultima Online).

    I'd say at least 80% of my time playing has always been solo.

    Leveling.
    Finding stuff to do when no friends/guildies are online.
    Finding stuff to do when everyone else is already in a group/raid.

    But hey, if standing around spamming "LFG Craglorn Quests" or "LFG Dailies" for hours is your thing, then good on ya.
  • Bouvin
    Bouvin
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    wraith808 wrote: »
    Bouvin wrote: »
    Group content is there for when they want to play with others, but MMOs are largely designed around solo content.

    Not end-game. Not by a long shot. Historically, end game is pretty much group in most MMOs.

    Not true for all MMOs.

    Good MMOs typically provide a lot of solo options end game to keep people occupied.

    They generally focus around character progression, while group content focuses around gear progression.

    A few example:

    Alternate Advancement (CP)
    Player Housing
    Crafting
    Instanced Repeatable Content (LoTRO has those things where you a hireling, that also scale for groups)
    Acheivements
    Exploration.

    I think at this point all ESO is really missing is Instanced Repeatable Content (repeatable questlines) and Player Housing. They done good for the rest of the solo content.

    However, I do agree that more solo leveling zones are needed as an alternative to Caldwell's. After you've taken 1 or 2 character to VR14, doing Caldwell's again is painful.
  • Majic
    Majic
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    Social Capitalism
    Say yes to groups, say no to antisocialism -.-
    If you are truly opposed to antisocialism, you could lead by example by not demonizing others for having interests different from yours, which is about as antisocial as it gets.

    If you care about group play, then argue in favor of making grouping easier, more natural and less exclusive than it currently is instead of blaming players for problems only the developers can solve.

    If you don't care, then by all means continue to illustrate why so many players prefer to solo.

    But I hope you do care, as I do, and invite you to be part of the solution rather than part of the problem. :)
    Epopt Of The Everspinning Logo, Church Of The Eternal Loading Screen
    And verily, verily, spaketh the Lord: "Error <<1>>"
  • Vahrokh
    Vahrokh
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    There's really nothing to argue about.

    Excluding an handful of the worst Korean hard core grinders, every MMO ever made gave the ability to get to max level in solo (usually via questing).
    Many MMOs give multiple paths to do that as well. That is, each race / faction give a full set of quests enabling players to reach top level.

    This is not under discussion, this is just how it's always been.

    ESO, instead, gives NO solo questline to reach top level.
    Furthermore, ESO gives NO alternate paths. This means, way lower replayability, because nobody gets enticed restarting a new character to see how their faction / race questlines are. Anybody who finished Cadwell Gold has already seen everything in game for everybody, no reason to want to discover a new race.
    Even a mediocre game like SWTOR managed to give multiple paths to get to max level, only ESO fails even at these basics.
  • Alurria
    Alurria
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    This topic is a very big factor for me as a returning player. Having solo content I can do is what is going to determine if I stay subbed or not. Having suitable rewards for my time and money invested will determine if I stay subbed or not.

    Been playing MMO's for many years, love the TES series, love my mmo's but I plan on paying and staying if I can obtain what I want without depending on group play. Which isn't to say I would never group because I do enjoy a good group, but I don't want to DEPEND on one to continue my journey in this game.

    I vote with my wallet when I am not happy.
  • Grunim
    Grunim
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    This topic is a very big factor for me as a returning player. Having solo content I can do is what is going to determine if I stay subbed or not. Having suitable rewards for my time and money invested will determine if I stay subbed or not.

    Been playing MMO's for many years, love the TES series, love my mmo's but I plan on paying and staying if I can obtain what I want without depending on group play. Which isn't to say I would never group because I do enjoy a good group, but I don't want to DEPEND on one to continue my journey in this game.

    I vote with my wallet when I am not happy.

    I bolded the part I thought was worth repeating. I usually quit a game sooner rather than later if I feel like my progress depends on grouping.
    Am a whimsical Generation Jones gamer. Online RPGs hooked me since '94 and no sign of stopping soon...


  • Kaizxen
    Kaizxen
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    I don't see why anyone would complain about more solo content.

    In an MMO, almost every type of solo content can be done with a group if you so choose.

    The opposite is not true.
  • Lirkin
    Lirkin
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    Grunim wrote: »
    This topic is a very big factor for me as a returning player. Having solo content I can do is what is going to determine if I stay subbed or not. Having suitable rewards for my time and money invested will determine if I stay subbed or not.

    Been playing MMO's for many years, love the TES series, love my mmo's but I plan on paying and staying if I can obtain what I want without depending on group play. Which isn't to say I would never group because I do enjoy a good group, but I don't want to DEPEND on one to continue my journey in this game.

    I vote with my wallet when I am not happy.

    I bolded the part I thought was worth repeating. I usually quit a game sooner rather than later if I feel like my progress depends on grouping.

    I agree with this: I am not at the end of the game so am not unhappy but find it some things like the no auction house and the very low storage for my characters a large pain!
  • wraith808
    wraith808
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    Bouvin wrote: »
    wraith808 wrote: »
    Bouvin wrote: »
    Group content is there for when they want to play with others, but MMOs are largely designed around solo content.

    Not end-game. Not by a long shot. Historically, end game is pretty much group in most MMOs.

    Not true for all MMOs.

    Good MMOs typically provide a lot of solo options end game to keep people occupied.

    Solo options... I will agree with you. But those are not endgame. They're options, not the main endgame. As far as LOTRO, when Moria was first released, you couldn't do the 21st hall of Moria by yourself, nor advance your legendary weapon by yourself (as you couldn't advance through the quests in Moria by yourself). They did add inspiration to allow you to do them by yourself as a concession to single-players, but they were definitely not built for that originally. But that was just their choice- it was originally designed for groups, and IMO lost something when they did add the option- and I'm not one to normally play grouped. But when you do, it should be something special IMO.
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  • SpiritusSancti
    I PVE and PVP solo more often than I group largely because of my job. I'm more often than not on call 24/7 and receive calls I have to take. That's not helpful to one's party and it's just easier to solo and pause or hide and take the call then return to play.

    My personal situation aside I believe solo content is useful in an MMORPG because it makes for a varied gaming experience. We group when we can, and whilst that may not be often for some of us it certainly brings a complexity and richness to our gaming that we can enjoy.

    Over the years though I've met many people who like solo play. Not all were as constrained to play solo as I have been of late and most enjoyed moving between solo and grouped play. None of us, that I remember, felt the need for a mutually exclusive setup. That is we didn't think the game-play ought to be carried out as only grouped or only solo. Thankfully most of the games we've played have been crafted by similarly minded folk.

    Like the OP I too look forward to more solo play and more importantly I think the game's creators will provide it because there's a market for it. There are legion gamers who will sign up to partake of a game that offers generous servings of solo content.

  • born2beagator
    born2beagator
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    Kaizxen wrote: »
    I don't see why anyone would complain about more solo content.

    In an MMO, almost every type of solo content can be done with a group if you so choose.

    The opposite is not true.



    Exactly. Everytime I see someone ask for more solo content I see the mobs of "This is an mmo, stop complaining." You can group for anything. However, solo players have an entire zone locked behind a group or die wall. Not to mention the new part of blackmarsh being the same. As an argonian lover, you have no idea how bummed out I was when the idiots at ZOS insisted on making it another group or die "Adventure zone"

    Should be called "Sit and wait for people on your quest zone"
  • Dru1076
    Dru1076
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    I am stoked there is more solo content coming. I don't enjoy PVP at all...maybe I will when I can compete more readily...and I wish the groups tool would work so I can get more group dongeons done.

    More solo dungeons would keep me playing longer.
    Ask not what your sweetroll can do for you....
  • Wolfshead
    Wolfshead
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    dharbert wrote: »
    More solo content would be nice and it looks like we might get some in future DLC.

    I hope so, sad we'll have to pay for it. i wouls have hoped this would have been considered during the initial planning for the game.

    You DON'T have pay for anything as long as you keep your subscribe running but if you go to play without a subscribe you have pay for DLC.
    Its a MMORPG its not TES.

    Should not the focus be on group content when the games suggests online play only on a mega server?
    *I'm not trying to come off as rude (I re-read and see it can be taken that way, sorry)

    The entire Fighter guild, mages guild and main story and solo-only which seems odd. Then the silver and gold quests are also solo focused....

    what more is needed?

    I think there is a huge need for group content...yes?

    Well fact is a good mmo have good mix of both to be honest all update up to 1.6 have almost only focus on group content heck even Undaunted Pledges dalies is group content which we got in 1.5 i mean all the content so far have been group content and we have not see a single solo content.

    If i play mmo i want to have choose if i want run solo for i don't have time play more few hour i should have the choose and also if i want to group up i should have the choose also if i have time for it fact is mmo is all about choose and not to force player to do thing not so it show like ZoS.

    But to be total honest here ZoS is force people to group up to complete thing or get best loot hell even game like WoW know that you need good mix of both solo and group content it is basic game develop.
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
  • LIQUID741
    LIQUID741
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    Is there anything in the pipeline here?

    Haven't played for a while and it seems the dailies are another group based thing.

    I don't understand zos's preoccupation with groups.




    Its a MMORPG its not TES.

    Should not the focus be on group content when the games suggests online play only on a mega server?
    *I'm not trying to come off as rude (I re-read and see it can be taken that way, sorry)

    The entire Fighter guild, mages guild and main story and solo-only which seems odd. Then the silver and gold quests are also solo focused....

    what more is needed?

    I think there is a huge need for group content...yes?


    Agree with everything you stated...however the dumpster fire of the group finder makes you want solely more solo content. I hear all the answers use /z chat, or join a guild...all are great responses, but a group finder in the 2015MMO is not much to ask for specially one that works, has incentives to want to use, and have varying rewards...why is not in the game? This should be 1.7patch..

    Solid-Nightblade of AD
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