Moonscythe wrote: »Where in PvE does it say that it has to be solo-play? PvE is not the opposite of PvP, not really. Player versus Environment can still be played with friends in a group whether "official" or casual (gasp, she said casual). Just as PvE says nothing about how many players are facing the environment, MMO says nothing about grouping. It isn't Massive Multi-players in a group Online. It just refers to how many people, whether strangers or friends, are in the same world as you are. How you attack that world is your doing and how I attack that world is mine.
ahstin2001nub18_ESO wrote: »Well now...here is the heated debates. I am curious as to why there could not be both, wrapped together? I fully agree that group/raid gear should not be accessible by soloing. Hence it is called raid gear. Just like you cannot get PVP gear unless you PVP for alliance points to buy it. That just makes sense. But....
I would like to see solo dungeons that are doable as a group, and group dungeons scaled to allow them to be done alone. This would not be hard, and it would allow devs to deliver to both crowds. No one should be "forced" to group to complete anything, or forced to solo. But the gear should reflect those challenges. Group gear, by definition, should be better because group dungeons are harder.
This whole mentality of "I want what you have, but I don't want to do what you did to get it" is some of the most pathetic nonsense that I have seen. Yes, different challenges should deliver different rewards. If you want X, then do Y. It should never come down to I want to do Z, and skip X, to get Y. Keep it simple. And what really should be the focus here, stop making content exclusive to grouping or solo only. Allow us to do it either way, and let the drops reflect the effort.
Just my 2 crowns on the matter, now go buy a happy boost with it and have a laugh.
i havent had a lot of experience with these types of instances out side of LoTRO so i can only discuss it with that in mind:
in ESO it wouldn't translate as well given that you can craft well enough gear as it is. solo versions would be a good trainer so that when you transition into groups/raids, you know what to expect. however, the gear would more than likely be close to equal to what you can make, so it wouldn't be good for the loot. then theres unhindered exp which would theoretically give solo'ers an advantage over groupers experience wise (think about this with the chump system in place). not that i care about the experience someone else has, but it would breed more complaints from groupers/raiders about "having to solo all the time", which i would roll my eyes about since they would have an area for both exp and gold for repairs to keep up with raids.
i wouldn't necessarily stop them or protest their doing it, i just don't know that the overall environment is ideal for it. seems like fairly expensive work, that could be better spent else where.
So from the LOTRO side is exactly where I drew that solo or group dungeons from. They have almost all of their raids that can be scaled in the amount of people it would take to do the dungeons. 2/4/6/12/24 man raids. (Might not be exactly right on the amount of players needed.) This allows for the replaying of dungeons with different "versions" and different difficulties. This would make both camps happy.
As far as experience goes...I am not sure that I see the aspect of your argument that shows this even being a concern. You will get XP whether you do it in group, or solo. Group people will get XP for grouping, solo for soloing, but neither being the exclusive means to completing content will allow anyone to complete aspects of the game in whatever manner they wish. they will get XP and gear as well.
EDIT: As to the execution of said request, the mechanics are already here. Cyrodiil scales when you enter it. Raids/dungeons already scale to the leader. I am not sure that this would be such a huge transition. And if they applied this to future content, without so much worrying about the little that is already out there, it could be done. (I mean what does it matter if we wait an extra month, on top of the 6-7 months we already have to wait? If the wait ensured that everyone got something new with the update, it would be worth it right?)
What I wonder is why so many people are complaining about not being able to access all areas. Craglorn is meant as a group zone. They don't need to change it. If you want to run it, then group. Just like going to Cyrodiil means you are going to PVP. 15 zones are meant for solo play styles. What is wrong with having a map or two exclusively used for grouping, or PVP?
Moonscythe wrote: »Where in PvE does it say that it has to be solo-play? PvE is not the opposite of PvP, not really. Player versus Environment can still be played with friends in a group whether "official" or casual (gasp, she said casual). Just as PvE says nothing about how many players are facing the environment, MMO says nothing about grouping. It isn't Massive Multi-players in a group Online. It just refers to how many people, whether strangers or friends, are in the same world as you are. How you attack that world is your doing and how I attack that world is mine.
ahstin2001nub18_ESO wrote: »<SNIP>
BUT, I should still be able to find those items by doing solo content on my own time, just with a smaller chance of getting those rewards. Whether this is maybe VR delves, or Solo Arena etc.
this is why groupers and MMO purests don't typically like solo players. well, i at least i don't like solo players in general, because of this. if you don't group, you don't need group gear; if you don't raid, you don't need raid gear. if you want any of that, then go raid/group for it. otherwise, you a little person reaching for the top shelf vodka without a stool.I see people using this logic that if you don't do raids you don't need the gear. No one needs the best gear but everyone wants it. So do the people that raid and get the best gear only raid? If not should they take off the raid gear or maybe make the gear only usable in the raid dungeons since if you are not raiding you don't need it? I don't know about anyone else but I solo pretty much only and would like to see all areas of the game including the dungeons that are aimed at groups. So if I get good enough gear maybe sometime I will be able to do the dungeons solo.
<SNIP>
if the bold is you being serious.... yeah, thats just utter nonsense. raiders need raid gear to raid, just like solo'ers need solo gear (that happens to be lesser to raid gear) to solo. this isn't rocket science. yes, raid gear gives raiders an advantage over solo'ers.
<SNIP>
SteveCampsOut wrote: »ahstin2001nub18_ESO wrote: »<SNIP>
BUT, I should still be able to find those items by doing solo content on my own time, just with a smaller chance of getting those rewards. Whether this is maybe VR delves, or Solo Arena etc.
this is why groupers and MMO purests don't typically like solo players. well, i at least i don't like solo players in general, because of this. if you don't group, you don't need group gear; if you don't raid, you don't need raid gear. if you want any of that, then go raid/group for it. otherwise, you a little person reaching for the top shelf vodka without a stool.I see people using this logic that if you don't do raids you don't need the gear. No one needs the best gear but everyone wants it. So do the people that raid and get the best gear only raid? If not should they take off the raid gear or maybe make the gear only usable in the raid dungeons since if you are not raiding you don't need it? I don't know about anyone else but I solo pretty much only and would like to see all areas of the game including the dungeons that are aimed at groups. So if I get good enough gear maybe sometime I will be able to do the dungeons solo.
<SNIP>
if the bold is you being serious.... yeah, thats just utter nonsense. raiders need raid gear to raid, just like solo'ers need solo gear (that happens to be lesser to raid gear) to solo. this isn't rocket science. yes, raid gear gives raiders an advantage over solo'ers.
<SNIP>
Let me put it to you this way, If I go on an adventure looking for Excalibur or the Holy Grail, I have as much chance of finding it as a group of people going on the same quest! Treasure hunting is NOT a skill only based endeavor in real life, nor should it be in a game!
ahstin2001nub18_ESO wrote: »SteveCampsOut wrote: »ahstin2001nub18_ESO wrote: »<SNIP>
BUT, I should still be able to find those items by doing solo content on my own time, just with a smaller chance of getting those rewards. Whether this is maybe VR delves, or Solo Arena etc.
this is why groupers and MMO purests don't typically like solo players. well, i at least i don't like solo players in general, because of this. if you don't group, you don't need group gear; if you don't raid, you don't need raid gear. if you want any of that, then go raid/group for it. otherwise, you a little person reaching for the top shelf vodka without a stool.I see people using this logic that if you don't do raids you don't need the gear. No one needs the best gear but everyone wants it. So do the people that raid and get the best gear only raid? If not should they take off the raid gear or maybe make the gear only usable in the raid dungeons since if you are not raiding you don't need it? I don't know about anyone else but I solo pretty much only and would like to see all areas of the game including the dungeons that are aimed at groups. So if I get good enough gear maybe sometime I will be able to do the dungeons solo.
<SNIP>
if the bold is you being serious.... yeah, thats just utter nonsense. raiders need raid gear to raid, just like solo'ers need solo gear (that happens to be lesser to raid gear) to solo. this isn't rocket science. yes, raid gear gives raiders an advantage over solo'ers.
<SNIP>
Let me put it to you this way, If I go on an adventure looking for Excalibur or the Holy Grail, I have as much chance of finding it as a group of people going on the same quest! Treasure hunting is NOT a skill only based endeavor in real life, nor should it be in a game!
what are you babbling about? what a terrible analogy. if you went out exploring for excalibur, people would mock you. if you went out for the holy grail, you may not need a team of "skilled" individuals, but you would most certainly need a team of researchers and guides and manual laborers (though not necessarily skilled).
[Moderator Note: Edited per our rules on Flaming.
ahstin2001nub18_ESO wrote: »I completely agree there should be more solo-content during end game.
For a lot of players, it is just too much work involved with finding groups, preping and then hoping your group is actually able to complete the content when they may only have 1-2 hours to play in a night.
While I think that the group content is a great addition to the game, I feel there should be options available to players who wish to play solo.
Really, it comes down to best-in-slot gear.
Solo players are just stuck with farming gold and then buying the items, there is no other way.
IMO End-game items such as footman's, healers and other Trial/Arena only items should be available through numerous means, with some (group) content having a slightly higher chance of finding those rewards in exchange for the additional effort.
BUT, I should still be able to find those items by doing solo content on my own time, just with a smaller chance of getting those rewards. Whether this is maybe VR delves, or Solo Arena etc.
this is why groupers and MMO purests don't typically like solo players. well, i at least i don't like solo players in general, because of this. if you don't group, you don't need group gear; if you don't raid, you don't need raid gear. if you want any of that, then go raid/group for it. otherwise, you a little person reaching for the top shelf vodka without a stool.I see people using this logic that if you don't do raids you don't need the gear. No one needs the best gear but everyone wants it. So do the people that raid and get the best gear only raid? If not should they take off the raid gear or maybe make the gear only usable in the raid dungeons since if you are not raiding you don't need it? I don't know about anyone else but I solo pretty much only and would like to see all areas of the game including the dungeons that are aimed at groups. So if I get good enough gear maybe sometime I will be able to do the dungeons solo.
My main enjoyment in these games is to continue to enhance my characters in equipment and skills. So when I get to the higher levels you are saying I can have no chance to get better stuff. One of the reasons I am not playing other games instead of this one is that I have not reached the point where I feel like my solo play style is limiting me that much yet.
if the bold is you being serious.... yeah, thats just utter nonsense. raiders need raid gear to raid, just like solo'ers need solo gear (that happens to be lesser to raid gear) to solo. this isn't rocket science. yes, raid gear gives raiders an advantage over solo'ers. raiders also actually have to PREP for a raid. they have to get potions all set up or grind the gold to buy the potions, not to mention the repairs after a raid/group. how are raiders supposed to have time to raid and grind out potions/gold, then still have time for a raid. with better gear, they can do it faster and easier. raiders also have to first be groupers to get group gear to make raiding more viable. so the raider has to go through soloing, grouping, raiding to get raid gear, but solo'ers should always have equal access that has no legitimate bearing on their playstyle. also you can solo the solo content naked (i did that from vr2-vr8) so don't act like you need gear to play. it is only a crutch if gear will make you a "better" (term used loosely here) player.
SteveCampsOut wrote: »ahstin2001nub18_ESO wrote: »SteveCampsOut wrote: »ahstin2001nub18_ESO wrote: »<SNIP>
BUT, I should still be able to find those items by doing solo content on my own time, just with a smaller chance of getting those rewards. Whether this is maybe VR delves, or Solo Arena etc.
this is why groupers and MMO purests don't typically like solo players. well, i at least i don't like solo players in general, because of this. if you don't group, you don't need group gear; if you don't raid, you don't need raid gear. if you want any of that, then go raid/group for it. otherwise, you a little person reaching for the top shelf vodka without a stool.I see people using this logic that if you don't do raids you don't need the gear. No one needs the best gear but everyone wants it. So do the people that raid and get the best gear only raid? If not should they take off the raid gear or maybe make the gear only usable in the raid dungeons since if you are not raiding you don't need it? I don't know about anyone else but I solo pretty much only and would like to see all areas of the game including the dungeons that are aimed at groups. So if I get good enough gear maybe sometime I will be able to do the dungeons solo.
<SNIP>
if the bold is you being serious.... yeah, thats just utter nonsense. raiders need raid gear to raid, just like solo'ers need solo gear (that happens to be lesser to raid gear) to solo. this isn't rocket science. yes, raid gear gives raiders an advantage over solo'ers.
<SNIP>
Let me put it to you this way, If I go on an adventure looking for Excalibur or the Holy Grail, I have as much chance of finding it as a group of people going on the same quest! Treasure hunting is NOT a skill only based endeavor in real life, nor should it be in a game!
what are you babbling about? what a terrible analogy. if you went out exploring for excalibur, people would mock you. if you went out for the holy grail, you may not need a team of "skilled" individuals, but you would most certainly need a team of researchers and guides and manual laborers (though not necessarily skilled).
[Moderator Note: Edited per our rules on Flaming.
Obviously someone doesn't know the meaning of analogies. Treasure hunting is treasure hunting. Period. Apparently you are the one who wants to mock because you have no valid reasoning to come back at me with so you resorted to flaming apparently.
As for the rest of your argument. Sorry, but those things are not required. There have been plenty of treasure seekers through out history who have done it solo. Grouping is no more a requirement in real life than it should be in a game! You could argue for a group being necessary if the treasure was so huge it needed a lot of people to haul it back, but we're talking a few weapons and armor here not a room full of gold and jewels! Good luck finding a treasure like that in this game!
Emma_Eunjung wrote: »ahstin2001nub18_ESO wrote: »I completely agree there should be more solo-content during end game.
For a lot of players, it is just too much work involved with finding groups, preping and then hoping your group is actually able to complete the content when they may only have 1-2 hours to play in a night.
While I think that the group content is a great addition to the game, I feel there should be options available to players who wish to play solo.
Really, it comes down to best-in-slot gear.
Solo players are just stuck with farming gold and then buying the items, there is no other way.
IMO End-game items such as footman's, healers and other Trial/Arena only items should be available through numerous means, with some (group) content having a slightly higher chance of finding those rewards in exchange for the additional effort.
BUT, I should still be able to find those items by doing solo content on my own time, just with a smaller chance of getting those rewards. Whether this is maybe VR delves, or Solo Arena etc.
this is why groupers and MMO purests don't typically like solo players. well, i at least i don't like solo players in general, because of this. if you don't group, you don't need group gear; if you don't raid, you don't need raid gear. if you want any of that, then go raid/group for it. otherwise, you a little person reaching for the top shelf vodka without a stool.I see people using this logic that if you don't do raids you don't need the gear. No one needs the best gear but everyone wants it. So do the people that raid and get the best gear only raid? If not should they take off the raid gear or maybe make the gear only usable in the raid dungeons since if you are not raiding you don't need it? I don't know about anyone else but I solo pretty much only and would like to see all areas of the game including the dungeons that are aimed at groups. So if I get good enough gear maybe sometime I will be able to do the dungeons solo.
My main enjoyment in these games is to continue to enhance my characters in equipment and skills. So when I get to the higher levels you are saying I can have no chance to get better stuff. One of the reasons I am not playing other games instead of this one is that I have not reached the point where I feel like my solo play style is limiting me that much yet.
if the bold is you being serious.... yeah, thats just utter nonsense. raiders need raid gear to raid, just like solo'ers need solo gear (that happens to be lesser to raid gear) to solo. this isn't rocket science. yes, raid gear gives raiders an advantage over solo'ers. raiders also actually have to PREP for a raid. they have to get potions all set up or grind the gold to buy the potions, not to mention the repairs after a raid/group. how are raiders supposed to have time to raid and grind out potions/gold, then still have time for a raid. with better gear, they can do it faster and easier. raiders also have to first be groupers to get group gear to make raiding more viable. so the raider has to go through soloing, grouping, raiding to get raid gear, but solo'ers should always have equal access that has no legitimate bearing on their playstyle. also you can solo the solo content naked (i did that from vr2-vr8) so don't act like you need gear to play. it is only a crutch if gear will make you a "better" (term used loosely here) player.
LOL, there's no such thing as "raid gear" or "solo gear" in this game, there's only good gear and crap gear. Do you think a player needs to be in a raiding guild to enjoy the benefit of the 8% Spell Crit on the Wise Mage set? Ridiculous. Furthermore, who are you to decide for another player what gear he does or doesn't need?
The fact is that the hardest challenges in this game are the ones faced by solo/duo players attempting to complete VR11-V14 content designed for groups. We need the best gear to survive just as much as anybody, if not more.
jelliedsoup wrote: »Is there anything in the pipeline here?
Haven't played for a while and it seems the dailies are another group based thing.
I don't understand zos's preoccupation with groups.
ahstin2001nub18_ESO wrote: »analogy for your reading pleasure.
http://dictionary.reference.com/browse/analogy?s=t
your analogy was terrible- both items you listed, would require a TEAM!!! stick to your own >analogies< and face facts- unless you have all the books, tomes, scrolls, in your library (if you have one) for a bread trail; know Aramaic, hebrew, and latin, among other languages, have very old copies (plural, not just one copy) of the bible, along with very old maps (not likely to exisit), you are gonna need a team.
NewBlacksmurf wrote: »jelliedsoup wrote: »Is there anything in the pipeline here?
Haven't played for a while and it seems the dailies are another group based thing.
I don't understand zos's preoccupation with groups.
Its a MMORPG its not TES.
Should not the focus be on group content when the games suggests online play only on a mega server?
*I'm not trying to come off as rude (I re-read and see it can be taken that way, sorry)
The entire Fighter guild, mages guild and main story and solo-only which seems odd. Then the silver and gold quests are also solo focused....
what more is needed?
I think there is a huge need for group content...yes?
If you are truly opposed to antisocialism, you could lead by example by not demonizing others for having interests different from yours, which is about as antisocial as it gets.RainfeatherUK wrote: »Say yes to groups, say no to antisocialism -.-
pieceofyarnb14_ESO wrote: »This topic is a very big factor for me as a returning player. Having solo content I can do is what is going to determine if I stay subbed or not. Having suitable rewards for my time and money invested will determine if I stay subbed or not.
Been playing MMO's for many years, love the TES series, love my mmo's but I plan on paying and staying if I can obtain what I want without depending on group play. Which isn't to say I would never group because I do enjoy a good group, but I don't want to DEPEND on one to continue my journey in this game.
I vote with my wallet when I am not happy.
pieceofyarnb14_ESO wrote: »This topic is a very big factor for me as a returning player. Having solo content I can do is what is going to determine if I stay subbed or not. Having suitable rewards for my time and money invested will determine if I stay subbed or not.
Been playing MMO's for many years, love the TES series, love my mmo's but I plan on paying and staying if I can obtain what I want without depending on group play. Which isn't to say I would never group because I do enjoy a good group, but I don't want to DEPEND on one to continue my journey in this game.
I vote with my wallet when I am not happy.
I bolded the part I thought was worth repeating. I usually quit a game sooner rather than later if I feel like my progress depends on grouping.
Not true for all MMOs.
Good MMOs typically provide a lot of solo options end game to keep people occupied.
I don't see why anyone would complain about more solo content.
In an MMO, almost every type of solo content can be done with a group if you so choose.
The opposite is not true.
jelliedsoup wrote: »
NewBlacksmurf wrote: »Its a MMORPG its not TES.
Should not the focus be on group content when the games suggests online play only on a mega server?
*I'm not trying to come off as rude (I re-read and see it can be taken that way, sorry)
The entire Fighter guild, mages guild and main story and solo-only which seems odd. Then the silver and gold quests are also solo focused....
what more is needed?
I think there is a huge need for group content...yes?
NewBlacksmurf wrote: »jelliedsoup wrote: »Is there anything in the pipeline here?
Haven't played for a while and it seems the dailies are another group based thing.
I don't understand zos's preoccupation with groups.
Its a MMORPG its not TES.
Should not the focus be on group content when the games suggests online play only on a mega server?
*I'm not trying to come off as rude (I re-read and see it can be taken that way, sorry)
The entire Fighter guild, mages guild and main story and solo-only which seems odd. Then the silver and gold quests are also solo focused....
what more is needed?
I think there is a huge need for group content...yes?