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New classes

  • rawne1980b16_ESO
    rawne1980b16_ESO
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    Not picking at you, but just throwing this out there: There were more TES games than just Skyrim in the main series.

    Get out, no way, you are lying.

    You mean TES 5 wasn't the first and only one?

    Not like the 5 gave it away or it being a series or having stated numerous times i've played them all included Battlespire and Redguard.

    There are no classes.

    You can pick how you start but you can level how you want.

    Hold on while I log in Oblivion and tell my Assassin it can longer use magic because people on the ESO forums seem to think all the games before Skyrim conformed to classes which is, arguably, the biggest steaming pile of equine excrement i've ever read.

    "Classes" dictated your starting stats and what stats would benefit the most not how you played.

    Skyrim expanded on that because Oblivions levelling system was a sloshing river of monkey urine. Want to focus on certain stats? Just make sure you don't do anything like ... moving ... or you'd end up levelling athletics without wanting to.
    Edited by rawne1980b16_ESO on February 5, 2015 2:10PM
  • TehMagnus
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    Still don't know how people can use Skyrim as a reference for the series, it's probably the worst one of all.
  • zward887_ESO
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    Half of the complaints on this forum are "x class is useless now" or "x class is so OP" etc etc. I would much rather they removed classes and rolled the current class abilities into weapon trees, more guild lines, NPC racial/faction skills, and true spell schools.

    For example: Instead of the DK's Ardent Flame line, lets roll the magic based abilities into Pyromancy and the stamina based abilities into a new guild or racial line. With a system like that in place, you could theme each skill line as magicka or stamina based only, so there is no longer complaints about how Unstable Flame is now stamina based.. cause you could just create a magicka based version in Pyromancy and a stamina based version in a new line.

    Allow players to create their own builds and classes and lets stop all the 'classism' that happens in group PvE.
  • Durann
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    I would like to be able to combine the four classes we got. Lets say you have a DK now, but want some more stealth and single-target attack instead of flame AoE (but you still like the fire aspect). Once you reached V10 (for example), you can choose another class you can combine with, or stay with your class! I dont know about the skills, if you have to pick one from the two classes per tree and level, or zos already created combined classes
  • cesmode
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    TehMagnus wrote: »
    Still don't know how people can use Skyrim as a reference for the series, it's probably the worst one of all.

    For you maybe. You are not everyone.
  • Der_Deutsche_Hase
    Tycobb117 wrote: »
    I know that this has already been talked to before but what new classes would you like to see ;)


    A hunter class. Something that revolves around range, and wildlife.
  • Khivas_Carrick
    Khivas_Carrick
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    We removed a comment from this thread as it wasn’t in line with our Community Rules. Please stay on topic and don’t interrupt discussions.
    And that comment was "Stahp" from yours truly.

    Still though, a class that should have been in launch yet wasn't was the Warden iirc, and it was nature based like a Wyress or Druid, and frankly it boggles my mind as to why it isn't here.

    In light of this no longer being a class and new classes a nigh impossibility for some time to come, I propose introducing a Wyress/Warden skill line loaded with powerful nature spells so people can play a Shaman or Druid archetype.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • AlexDougherty
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    Wyrd yould the breton-ish name, yes. A nature-tistic class would also fit very well with bosmer, argonians, nords, even orcs going "wood orc" in style.

    Actually you come across Wyrds in Grahtwood. So in all probability Wyrds are a pan-Tamriel order.

    But there were also Druidic cults in Oblivion (you recruit one of you knights from a druidic cult, in Knights of the Nine DLC). so you could call them Druids instead (ignores people saying no). But personally I would call female members of the class Wyrds and leave Druids for the male members.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • BBSooner
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    No new classes, please. New skill lines and factions to join (some factions blocking the inclusion of other factions as they are diametrically opposed to each other). This, in addition to skills involving specific schools of magic acquired through spellcrafting, is what I'd rather have then another class.
  • AlnilamE
    AlnilamE
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    We removed a comment from this thread as it wasn’t in line with our Community Rules. Please stay on topic and don’t interrupt discussions.
    And that comment was "Stahp" from yours truly.

    Still though, a class that should have been in launch yet wasn't was the Warden iirc, and it was nature based like a Wyress or Druid, and frankly it boggles my mind as to why it isn't here.

    In light of this no longer being a class and new classes a nigh impossibility for some time to come, I propose introducing a Wyress/Warden skill line loaded with powerful nature spells so people can play a Shaman or Druid archetype.

    I heard that it was removed because while it worked well in a group, it didn't work too well in a solo context.

    Personally, I like the classes as they are. In the TES games, I always ended up gravitating to my preferred play style. In ESO, having different classes has made me try out different things.
    The Moot Councillor
  • starkerealm
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    DeLindsay wrote: »
    AngryNord wrote: »
    It's not crap because it's true if you look at it correctly. In previous TES games the Class you picked ONLY decided what base stats you started with. You were then completely free to choose how you played your Character, this is called an OPEN Class system. This was the same from at least Morrowind and up. In ESO as well as most MMO's they are a LOCKED Class System in that you can NEVER choose to use Negate on a NB as an example or have Reflective Scales on your Sorc. Locked Classes should never have been designed into ESO.

    And which skills you needed to advance to leveling up. So picking a class did dictate what you needed to do to advance. You could roll an acrobat and play them in heavy armor, but it would stunt your character's advancement. Put another way, you weren't exactly punished for playing off class, but you also weren't really rewarded.
  • frould
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    Better if no class.
  • Spiritreaver_ESO
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    Not picking at you, but just throwing this out there: There were more TES games than just Skyrim in the main series.

    Get out, no way, you are lying.

    You mean TES 5 wasn't the first and only one?

    Not like the 5 gave it away or it being a series or having stated numerous times i've played them all included Battlespire and Redguard.

    There are no classes.

    You can pick how you start but you can level how you want.

    Hold on while I log in Oblivion and tell my Assassin it can longer use magic because people on the ESO forums seem to think all the games before Skyrim conformed to classes which is, arguably, the biggest steaming pile of equine excrement i've ever read.

    "Classes" dictated your starting stats and what stats would benefit the most not how you played.

    Skyrim expanded on that because Oblivions levelling system was a sloshing river of monkey urine. Want to focus on certain stats? Just make sure you don't do anything like ... moving ... or you'd end up levelling athletics without wanting to.

    Read the whole post
    I wrote:
    Not picking at you, but just throwing this out there: There were more TES games than just Skyrim in the main series. And for TES 1-4 there most definitely classes.

    Tons of freedom in how you made your character play a set class,yes. You could even eschew the pre-made classes and make your own custom class. But classes were indeed a part of TES. Heck, even in Skyrim if you open up the creation kit and take a look at the npcs, they all have some class that they are supposed to be-even though the dovahkin was full on custom.

    Not retouched at all, but i highlighted the bits of my post that you ignored in your fervor to prove your point that there are no classes in TES games. And yes your point is wrong.

    And using your Oblivion Assassin, of course it can use magic. Don't be willfully obtuse. You could use whatever you like: weapon or spell or armor type. Class was just a starting point and determined how fast skills leveled up as well as which skills leveled up your character level.

    Or we can leave your actual character in Oblivion flat out of it and just look at say the opening tutorial. At the end of which where you not offered the choice of picking a premade class or building a custom one? You know after the game had analyzed which skills you used most and suggested what class might be a good fit for your playstyle?

    I'll wait while you try and find a way to somehow twist me giving out factual knowledge into saying that i'm somehow against leveling a character(pre-made or custom class) the way you like...again.
  • Bouvin
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    I'd like to see classes removed and get back to TES of pick-and-choose.

    For skill lines, it'd also be cool if you could morph a morph (so one additional fork) as that would give even more diversity. It might also solve the problem of having to choose between Stam or Magicka for which morph you want. Just give each skill a Stam vs. Magicka morph, then an additional more after that.

    Or maybe that's too complicated, but I like lots of options for experimentation when it comes to working on my builds in games.
  • Bouvin
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    LordTareq wrote: »
    I would much rather see a complete removal of the current classes than even more classes. I'm all for new skilllines that everyone can use though.

    Yep, if they dropped classes and added new skill lines, people could pretty much have any of the "classes" they are suggesting. As you could "make your own".

    This is how past TES games have worked, not quite sure they decided ESO needed to be crammed into the typical "Choose your Class" MMO mold.
  • Bouvin
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    TehMagnus wrote: »
    Still don't know how people can use Skyrim as a reference for the series, it's probably the worst one of all.

    I disagree. Oblivion was the worst of the last 3. Morrowind was great, but Oblivion wasn't all that. I quickly got bored of grinding the oblivion plane in Oblivion and thought the story line was really short in comparison to Morrowind.

    For me I'd have to say either Morrowind or Skyrim are my favorites. And I'd probably lean to Skyrim but only because of graphics.

    It's hard to put Arena, Daggerfall or even Battlespire and Redguard in the same boat because of the gap in release until Morrowind. Technology had come a long way by the time Morrowind was released and it was really just an amazing game at the time.

    Battlespire was cool because it offered multiplayer, and Redguard didn't even let you create your own character. Battlespire and Redguard were probably people's least favorite of the series, but I doubt many here have even played them.
  • jasonquigley646_ESO
    If new classes are out then perhaps different specialization skills lines for each of the 4 classes...or skill lines that are available for everyone. Something that will help get rid of all the same build cookie cutter builds we keep seeing in Cyrodil.

    At the very least...another healing option. Aside from from playing a templar, or waving around a resto staff there isn't much going on here, it could use some variety.
  • Kaizxen
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    DeLindsay wrote: »
    None, I would rather ZoS remove Classes from ESO entirely and let us choose how we want to play and pick what abilities we want to use (even if everyone ends up running the FoTM).

    ^This.

    But, if we're discussing new ability lines, then I would like to see something akin to the conjured weapons/armor (perhaps like the WW transformation, but with alternate weapon skills) and a reimagined Illusion skill line (buff/debuff/CC).

  • jakenaftalb14a_ESO
    New classes are pretty controversial for a lot of reasons, but I'd love to see a pole weapons skill line added to the game to get that Morrowind Acrobat feel in the game.
    There are plenty of simple archetypes used in TES that don't require additional classes to conform to. I can imagine that future weapons and guilds are supposed to be the answer to the class issue.

    That said I second anyone who said necromancer. Daedric summoning is radical and everything, but I can't help but fantasize about waves of bones tbh
    Edited by jakenaftalb14a_ESO on February 16, 2015 1:24PM
  • TheShadowScout
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    New classes are controverial, with good reason.

    New skill lines on the other hand... those would be much better I might think. We will be getting some anyhow, legerdemain is coming with Justice system, TG and DB won't be too far behind...

    But there's room for more.

    The "Class specializations" idea I already posted aside, more weapon lines really would be great. I do miss stuff like:

    - Crossbows (possibly better done as alternate weapon for the "Bow" skill line with more armor penetration but a slower rate of fire...)

    - Flails (from the medieval flail to nunchaku style, from urumi to a length of sharpened chain, this could include decent "flexible" weapons and also some combat-ineffective "flavor" tools like cat-o-nine-tails or bullwhip... think of the people desiring to play slavers! ;) )

    - Polearms (spears, halberds, pikes, naginata, tridents, glaives, etc., type would depend on racial style I suppose...)

    - Slings (I really want to see a sling in game that does double damage against giants for a good laugh... ;) But this too could be added to the "bow" skill line, I suppose...)

    - Sword&Sorcery (for the spellsword feel, one handed weapon and some magic thingie, be it a wizards wand, or a runestone, or spellbook, or whatever)

    - Unarmed (should not competetive against any kind of weapons, but for special events, at best half the damage any weapon does with stuff like brass knuckles or punch daggers, etc.; and when unarmed, doing maybe 50% of it as stamina damage... so we can finally have less then lethal barfights :stuck_out_tongue_winking_eye: )
  • knaveofengland
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    give players more choice and more of just about every thing will keep them very busy for months/years.
    just think 8 classes a few more skills on your bar , you remember more please sir well hell yes more and more and even more.
    eso just think at all them subs
  • Khaldar
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    I would be in favor for a Druid class being added OR new class skill lines (Necromancy - Sorc, Poisoning - NB, etc.)
  • Yemeth
    Yemeth
    Necromancer/Illusionist/Druid/BeastMaster (pet class)/ Berzerker, I'm sure there are plenty other classes we could add to improve the game...
  • xXDeadscarXx
    xXDeadscarXx
    Soul Shriven
    I they do end up sticking to a class based game style and dont switch over to a big skill tree broken down by each way its leveled. It would be nice to see a straight up healer class thrown in to the game. The "healer" they have...if you call it that. The class they have no seems sorta like a pally, but i was hoping the spell based class would have a healer line. With heals or your self and others. I only saw one heal for your self on the "healer" class and it was a little far down.

    Side note: Im slightly loving how theres only 5 action slots, makes it less overwhelming when getting new skills. Gives you more of a straight up this is how he will play.
    If only I could fly.
  • TheShadowScout
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    The trouble is, most ideas are not worth a new class. Since any new class would need three distinct new skill lines.
    Necromancy? One skill line.
    Illusionist? One skill line, possibly with some of the nightblade (the fear and shades are pure illusion after all, and the rest of the shadow skill line... slose enough as well...)
    Beastmaster? One skill line.
    Berserker? One skill line.
    Druid? As I mentioned before, a "nature" class is the only one that could fill more then one skill... animal mastery, plant magic, possibly earth magic or shapeshifting...
    Healer? Come on, robed templar with resto staff, more heals then you can shake a health potion at...
    Side note: Im slightly loving how theres only 5 action slots, makes it less overwhelming when getting new skills. Gives you more of a straight up this is how he will play.
    I am loving it too, and not just slightly ;) Makes adding new skills fun, since you always have many, many choices... and can tailor your loadout to your preferences, and whenever needed, to the job at hand...
    But mostly because it encourages thinking ahead, and paying more attention to the fight at hand, on your positioning, blocking/bashing/dodging at the right time, etc.: instead as it is in many other games, having to worry about your dozends of skill buttons that want to be pressed in just the right sequence for maximum effect...

    The main thing about adding new "classes" is it will frustrate the people who already maxed out their character allowence, and levelled them all through the main story. Since every current class can be done both as stamina build, and as magica build...
    Thus adding a new skill line to the existing classes might be a better idea. Like I mentioned, just consider it "morphing the class"... two, possibly three options per class... makes for more variation then 8 slots can handle again anyhow (Juuust in case the powers that be want to sell four more slots in the crown store, which they very likely will, someday... ;) )
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    NO
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • Frenkthevile
    Frenkthevile
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    No new classes, just Spellcrafting!
  • TehMagnus
    TehMagnus
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    Bouvin wrote: »
    TehMagnus wrote: »
    Still don't know how people can use Skyrim as a reference for the series, it's probably the worst one of all.

    I disagree. Oblivion was the worst of the last 3. Morrowind was great, but Oblivion wasn't all that. I quickly got bored of grinding the oblivion plane in Oblivion and thought the story line was really short in comparison to Morrowind.

    For me I'd have to say either Morrowind or Skyrim are my favorites. And I'd probably lean to Skyrim but only because of graphics.

    It's hard to put Arena, Daggerfall or even Battlespire and Redguard in the same boat because of the gap in release until Morrowind. Technology had come a long way by the time Morrowind was released and it was really just an amazing game at the time.

    Battlespire was cool because it offered multiplayer, and Redguard didn't even let you create your own character. Battlespire and Redguard were probably people's least favorite of the series, but I doubt many here have even played them.

    The only thing Skyrim had was nice graphics. Story sucked almost as much as the story of TESO.
  • xXDeadscarXx
    xXDeadscarXx
    Soul Shriven
    Healer? Come on, robed templar with resto staff, more heals then you can shake a health potion at...

    Adding a healer to the classes they have. Wouldnt be hard theres alot of different healers in alot of other games. They could easily add healer as a main class and easily add three sub classes to the healer main class. Instead of only having 1 "healer" class with the Templar. Theres some many ways you could add a real healer class to the game and still let it have all the options the other classes have now lol.
    The main thing about adding new "classes" is it will frustrate the people who already maxed out their character allowence

    Well with any mmo they would have to make a new character to see the new class. Just because you have a maxed level such and such and they add a new class doesnt mean you get to have that class at the level of your main, With them adding a "new class" they would have to make a "new character" . This is simple logic with any mmo that is out. Adding a new class is always possible and can always be done. Just look at EQ1 and 2 for how old they are there still putting out new stuff to this day lol.


    And as for the action bar you are saying exactly what i was trying to say early i just couldnt find the words lol. This being a "live action" mmorpg they did it SO right with giving us a 5 slot action bar. With games like TERA omg that crap got so hard trying to dodge swing and hitting numbers 1-0 haha, and having added bars on top of the main.
    If only I could fly.
  • Dracane
    Dracane
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    There are only 2 things, that should happen to classes.
    -Balance them. Because the avaiable classes aren't even 100% balanced at the moment and people are already thinking of new classes ?

    -Or remove them entirely. Though I don't think, this is the best way for an MMO. It would be interesting, but not the best option.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
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