I want you to know about an exploit that Ebonhart Pact players are doing in the North American servers. Ebonhart Pact players are openly and actively taking over every server from any other alliance. They do this while saying they dont want any other alliance to have a "buff server". This in fact makes it so that they are the only alliance with a buff server. This presents a problem because from the way I see it EP has the highest population by far. This puts all other players not playing EP in a severely unfair disadvantage. I present a solution and you can see if it is doable. Get rid of the Guest server! This makes it so that everyone has to choose one home server to play on. What happens is EP picks one then plays on the others as a guest, not to gain boosts but to mess with everyone else. Another solution would be to get rid of the multi-faction players. Players in guilds for EP have been openly spying on other alliances. They create several EP main characters and then get one DC or AD character to sign on in cyrodiil just to listen to the zone chat and send messages to their guildmates. This is a form a cheating that cannot be allowed. A solutiion would be to make everyone choose an alliance and any toons not on that alliance gets deleted! I play for DC and all of my toons are DC because I'm a fair player. Unfortunately NOT ALL MMO PLAYERS ARE! please stop letting EP ruin your alliance war game!
I would just like to know if AD is locked on NA Thornblade most of the nights why does it seem like those in the zone are all hiding. I mean WTF if we AD and EP are locked then how is it we cant match the numbers when fighting? I'm just baffled by this feeling. I'm beginning to think EP players are at the public library logging on multiple accounts just to lock out AD so they can have more numbers in the fights.
ZOS_JessicaFolsom wrote: »Also I like your ideas Mr Wheeler . I like the first idea best .
The first idea (Limiting population per alliance to match the lowest or median population of the lowest population) sounds good in practice, but there are some inherent problems with it. Let's say you're in a campaign where the lowest-population alliance has only 11 people on (this actually happens). That means the other two alliances would also be limited to 11 people, and no one is having fun at that point.
There simply is not a big enough player base in PVP to support all the campaigns.
WraithAzraiel wrote: »How about as a solution you just make 2 campaigns?
1 Vet 30 day
1 Non Vet however many day
No buff servers, no nonsense, just action, wherever and whenever. That would put all the players of all the different factions who play at different times of the day on the same server at the same time.
No more crying about "So-and-So faction nightcaps!" "Blahblahblah Faction DayCAPS!" "They lagblob the servers so we lose!"
Everyone's only got 1 place to go. The real action can begin. Cannibalize the old servers and put their hardware into the new servers. Daisy-chain them together if you have to.
I'm sure someone can crunch the numbers to see if this is a viable solution for the lag problems, the population imbalance problems and the rest of the problems plaguing PvP.
If not, then oh well. I gave my 2 cents.
ZOS_BrianWheeler wrote: »We have looked at population imbalances throughout the release of the game and have seen it change from campaign to campaign, month to month with Ebonheart, Aldmeri and Daggerfall all taking top population spots. As a snap shot, the past three days show the following:
- Haderus has swapped highest population between all three alliances.
- Azura has a steady stream of Aldmeri and Ebonheart, but not much Daggerfall.
- Blackwater has mainly Ebonheart with the highest with Aldmeri slightly behind and again, Daggerfall the lowest.
- Chillrend has Daggerfall with the highest population and Aldmeri/Ebonheart around the same
- Thornblade has Aldmeri and Ebonheart with roughly the same population with a slight edge towards Ebonheart, and Daggerfall trailing.
There are ongoing discussions about how to address population imbalances in the campaigns. Some of the possible solutions include the following:
- Limiting population per alliance to match the lowest or median population of the lowest population.
- Giving more XP/AP than we currently do
- Giving alternate siege weapons to the underdog\low-population alliance(s) that do more damage while they have the underdog\low pop bonus.
- Altering Cyrodiil's landscape
- Changing/removing scoring and showing that other campaigns have underdog/low-population bonuses on the Campaign Selection UI
- Doing away with Home and Guest campaign options, so Campaign Reward tiers roll with a character instead of being tied to a campaign so you can play in any campaign you want.
All of these have their pros and cons, some of which may not be immediately apparent but we still have to consider. The last one, for example, would result in all the campaigns having the same duration (so people can't earn tier 3 then hop to a short campaign and get a reward when it ends), and scoring and would be better suited as a meta-score across all campaigns. We would also need to remove the limitation on the accounts which don't let players have characters from opposing alliances in the same campaign (and yes I know that "jump to buddy" circumvents this rule already).
I agree there are many solutions we can explore, and that population imbalances are always a challenge for PVP games in which battles are not instanced to launch on demand. Thanks again for your continued patience in this and many other matters that the PVP community and myself care about deeply
Princess_Asgari wrote: »It needs to be a combination of several ideas. Not just one solution will work.
Also, it has been thrown around that limited/modified forward camps may return. Perhaps they return as a tool for the low pop alliance. Limited forward camps can only be deployed by an underdog alliance when the population imbalance between top and bottom exceeds xx%. Fast reinforcements would certainly go a long way to help even the sides.
that would be an idea increase the mobility for outnumbered realms.
sth like down/behind by:
one bar - 25% increased horse speed.
two bars - keeps are portable as longs as atleast one resource is held.
three bars - foward camps are placeable
combine that with a strength increasement of guards and "antisiege" equipment would help alot to hold your ground while beeing outnumbered.
so you want those with higher pop to be even stronger than those with lower pop?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
ZOS_BrianWheeler wrote: »We have looked at population imbalances throughout the release of the game and have seen it change from campaign to campaign, month to month with Ebonheart, Aldmeri and Daggerfall all taking top population spots. As a snap shot, the past three days show the following:
- Haderus has swapped highest population between all three alliances.
- Azura has a steady stream of Aldmeri and Ebonheart, but not much Daggerfall.
- Blackwater has mainly Ebonheart with the highest with Aldmeri slightly behind and again, Daggerfall the lowest.
- Chillrend has Daggerfall with the highest population and Aldmeri/Ebonheart around the same
- Thornblade has Aldmeri and Ebonheart with roughly the same population with a slight edge towards Ebonheart, and Daggerfall trailing.
There are ongoing discussions about how to address population imbalances in the campaigns. Some of the possible solutions include the following:
- Limiting population per alliance to match the lowest or median population of the lowest population.
- Giving more XP/AP than we currently do
- Giving alternate siege weapons to the underdog\low-population alliance(s) that do more damage while they have the underdog\low pop bonus.
- Altering Cyrodiil's landscape
- Changing/removing scoring and showing that other campaigns have underdog/low-population bonuses on the Campaign Selection UI
- Doing away with Home and Guest campaign options, so Campaign Reward tiers roll with a character instead of being tied to a campaign so you can play in any campaign you want.
All of these have their pros and cons, some of which may not be immediately apparent but we still have to consider. The last one, for example, would result in all the campaigns having the same duration (so people can't earn tier 3 then hop to a short campaign and get a reward when it ends), and scoring and would be better suited as a meta-score across all campaigns. We would also need to remove the limitation on the accounts which don't let players have characters from opposing alliances in the same campaign (and yes I know that "jump to buddy" circumvents this rule already).
I agree there are many solutions we can explore, and that population imbalances are always a challenge for PVP games in which battles are not instanced to launch on demand. Thanks again for your continued patience in this and many other matters that the PVP community and myself care about deeply
Now condescending and disrespectful players on here can stfu for a while.
ZOS_BrianWheeler wrote: »
Thornblade has Aldmeri and Ebonheart with roughly the same population with a slight edge towards Ebonheart, and Daggerfall trailing.
The_Death_Princess wrote: »ZOS_BrianWheeler wrote: »
Thornblade has Aldmeri and Ebonheart with roughly the same population with a slight edge towards Ebonheart, and Daggerfall trailing.
Azura is my home campaign for buffs, Thornblade is my play campaign because it is the busiest. IT IS FACT that most days (yes I count weekdays I work weekends) EP is capped population, certainly 3 bars at 0900 PDT and all through the day until past 2000 hours. My bud who lives east and is up before me sees the same even before that time, so thats pretty near all day long as well as by the time he is own Thornblade is nearly completely red..
AD only sees Cap in the evening hours. DC close to the same, but their cap time is shorter and later starting.
The fact is the DK Fiasco has gone on so long that too many rerolled to DK EP (or sorc/temp) because they were tired of losing. This is the root of the issue, and may or may not change with 1.6.
The other factor is that I believer there is a LARGE contingent of European players in EP which means they are at cap against an empty server. You may have to take a hard line and shut down European IP's to the North American server.....
EDIT:
Ya, what next poster says - the dam exploiters of all kinds! \/ \/ \/
The_Death_Princess wrote: »ZOS_BrianWheeler wrote: »
Thornblade has Aldmeri and Ebonheart with roughly the same population with a slight edge towards Ebonheart, and Daggerfall trailing.
Azura is my home campaign for buffs, Thornblade is my play campaign because it is the busiest. IT IS FACT that most days (yes I count weekdays I work weekends) EP is capped population, certainly 3 bars at 0900 PDT and all through the day until past 2000 hours. My bud who lives east and is up before me sees the same even before that time, so thats pretty near all day long as well as by the time he is own Thornblade is nearly completely red..
AD only sees Cap in the evening hours. DC close to the same, but their cap time is shorter and later starting.
The fact is the DK Fiasco has gone on so long that too many rerolled to DK EP (or sorc/temp) because they were tired of losing. This is the root of the issue, and may or may not change with 1.6.
The other factor is that I believer there is a LARGE contingent of European players in EP which means they are at cap against an empty server. You may have to take a hard line and shut down European IP's to the North American server.....
EDIT:
Ya, what next poster says - the dam exploiters of all kinds! \/ \/ \/
Most of the NA are playing during european timezone , not necessary the europeans. Can't stop people not playing during that timezone but just stating facts about you saying large contingent of europeans.
ZOS_BrianWheeler wrote: »Ah yeah this is US population and not EU. And yup, server performance is always top priority.
ZOS_BrianWheeler wrote: »We cannot give specific numbers as to population caps and what each bar means, however here is a graph of Thornblade's (US) recent population which echos the statement above regarding the populations of each Alliance within that campaign:
What do you do about players like me who have family and friends in each faction? One on my sons plays for the Covenant. My other son's wife plays for the Dominion. My grandson plays for the Pact. They all want to play with me.... Another solution would be to get rid of the multi-faction players.... A solutiion would be to make everyone choose an alliance and any toons not on that alliance gets deleted! I play for DC and all of my toons are DC because I'm a fair player. Unfortunately NOT ALL MMO PLAYERS ARE! please stop letting EP ruin your alliance war game!
I want you to know about an exploit that Ebonhart Pact players are doing in the North American servers. Ebonhart Pact players are openly and actively taking over every server from any other alliance. They do this while saying they dont want any other alliance to have a "buff server". This in fact makes it so that they are the only alliance with a buff server. This presents a problem because from the way I see it EP has the highest population by far. This puts all other players not playing EP in a severely unfair disadvantage. I present a solution and you can see if it is doable. Get rid of the Guest server! This makes it so that everyone has to choose one home server to play on. What happens is EP picks one then plays on the others as a guest, not to gain boosts but to mess with everyone else. Another solution would be to get rid of the multi-faction players. Players in guilds for EP have been openly spying on other alliances. They create several EP main characters and then get one DC or AD character to sign on in cyrodiil just to listen to the zone chat and send messages to their guildmates. This is a form a cheating that cannot be allowed. A solutiion would be to make everyone choose an alliance and any toons not on that alliance gets deleted! I play for DC and all of my toons are DC because I'm a fair player. Unfortunately NOT ALL MMO PLAYERS ARE! please stop letting EP ruin your alliance war game!