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Jewelry Crafting

thren_fellhorn
When will we be able to craft our own necklaces and rings? We could in all the other es games.

es=elder scrolls
  • NetViperX
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    I would love to see this in the game, a much needed addition.
  • kijima
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    NetViperX wrote: »
    I would love to see this in the game, a much needed addition.

    X2
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • duncan_cougarpreeb18_ESO
    Any news by ZOS for which Update 1.6, 1.7, 1.8, 1.9, 1.10, ... to expect this?
  • Sotha_Sil
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    update 1.63. Happy now ?
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Ahdora
    Ahdora
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    Eventually.
    Heals With Stick, V11 Argonian Nightblade Healer, NA-EP
  • The_Man_From_Stygia
    This would be nice to be able to do. I think right now they are using the rings/amulets as a carrot to get people to try for sets they cannot create themselves. It might be something they could add as part of the new champion system, the ability to craft rings/amulets and the ability to learn set bonuses through deconstruction. That is probably wishful thinking though... I'll still have to ride all over creation to make my stuff.
    "Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life." - Terry Pratchett
  • istateres
    istateres
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    Why do we need MORE jewelry crafting? While we can't MAKE jewelry we can change any piece to be whatever we want. Seems like we already have 90% of what's needed.
  • adriant1978
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    istateres wrote: »
    Why do we need MORE jewelry crafting? While we can't MAKE jewelry we can change any piece to be whatever we want. Seems like we already have 90% of what's needed.

    There are some combinations which aren't possible from vendors. You can't buy a necklace with Arcane or Robust, and you can't buy rings with Healthy.

    Plus crafting jewellery would let us create more set pieces. Actually this is probably why they haven't added it yet, because of balance worries.
    Edited by adriant1978 on January 12, 2015 1:03PM
  • Chufu
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    This would be a great idea for the special date 05.05.2015!
  • istateres
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    Sorry, not getting it. We CAN'T craft armor or weapons for any of the sets that include Jewelry today, so I see that as a general expansion of the crafting (something I don't think is planned).

    Maybe I'm dumb but, Arcane Necklace??

    What we can't do today is craft the basic ring or necklace. So Gold items are extremely rare. But we can change them to have any trait we want, right?
  • Iago
    Iago
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    I hope they will have stations at the various Crafting locations
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • dharbert
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    In order for them to implement jewelry crafting, EVERY set in the entire game would have to be re-balanced. If we could craft set jewelry, we could come up with some insanely OP combinations.
    Edited by dharbert on January 12, 2015 1:16PM
  • daemonios
    daemonios
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    istateres wrote: »
    Sorry, not getting it. We CAN'T craft armor or weapons for any of the sets that include Jewelry today, so I see that as a general expansion of the crafting (something I don't think is planned).

    Maybe I'm dumb but, Arcane Necklace??

    What we can't do today is craft the basic ring or necklace. So Gold items are extremely rare. But we can change them to have any trait we want, right?

    You can't change the trait, only the bonus (hp/stam/magicka regen, damage, etc) via glyphs.

    I also think jewelry crafting should be included.
  • LMar
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    istateres wrote: »
    Why do we need MORE jewelry crafting? While we can't MAKE jewelry we can change any piece to be whatever we want. Seems like we already have 90% of what's needed.

    I think the problem is you can't change traits on the jewellery (or anything else) so while you might get a nice enchantment or can put your own on, you are still stuck with whatever trait is on there
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
    "Taller races now sit in chairs correctly"
  • olemanwinter
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    dharbert wrote: »
    In order for them to implement jewelry crafting, EVERY set in the entire game would have to be re-balanced. If we could craft set jewelry, we could come up with some insanely OP combinations.

    I really don't believe they would be any more OP than the combinations now. All the most sought after sets all come with jewelry anyway. Warlock, Healers, Shadow Walker, Hawk's Eye, etc. etc.

    Would running 5 pieces of Seducer and 5 pieces of Mangu's Gift really be that much more OP than running 5 Seducer and 5 Warlock? I submit it would be a step backwards.

    IMO, the elite dropped sets are far superior to any crafted set bonuses AND the elite dropped sets usually include jewelry already.

    Edited by olemanwinter on January 12, 2015 1:23PM
  • ashlee17
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    I'm looking forward to jewelry crafting! It can't come soon enough for me! I also believe that currently because of the lack of crafted jewelry it forcing up the price of set piece jewelry to ridiculous levels. (500k for a warlock ring anyone?)

    If we could craft our own set piece jewelry (seducer rings for the win!) not only would it give crafters and enjoyable new hobby and income stream but it would also help even out some bumps in the economy. Set gear would be more available and useful to all! Thanks for reading and happy adventuring.
  • istateres
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    daemonios wrote: »
    istateres wrote: »
    Sorry, not getting it. We CAN'T craft armor or weapons for any of the sets that include Jewelry today, so I see that as a general expansion of the crafting (something I don't think is planned).

    Maybe I'm dumb but, Arcane Necklace??

    What we can't do today is craft the basic ring or necklace. So Gold items are extremely rare. But we can change them to have any trait we want, right?

    You can't change the trait, only the bonus (hp/stam/magicka regen, damage, etc) via glyphs.

    I also think jewelry crafting should be included.

    OK, got it. But shouldn't we be able to weapon and armor craft then too? We can't change the trait on any armor/weapon. We can make a few limited traits, but not craft the vast majority of the traits in the game.
  • Stonesthrow
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    istateres wrote: »
    daemonios wrote: »
    istateres wrote: »
    Sorry, not getting it. We CAN'T craft armor or weapons for any of the sets that include Jewelry today, so I see that as a general expansion of the crafting (something I don't think is planned).

    Maybe I'm dumb but, Arcane Necklace??

    What we can't do today is craft the basic ring or necklace. So Gold items are extremely rare. But we can change them to have any trait we want, right?

    You can't change the trait, only the bonus (hp/stam/magicka regen, damage, etc) via glyphs.

    I also think jewelry crafting should be included.

    OK, got it. But shouldn't we be able to weapon and armor craft then too? We can't change the trait on any armor/weapon. We can make a few limited traits, but not craft the vast majority of the traits in the game.

    We have 9 traits to chose from for armor and 9 for weapons... the ones you are thinking of are SET Bonuses, which we also craft for the large number of armor/weapon sets we make.

    We can't make jewelry, only alter it's enchantment... big difference.

    I also am in favor of Jewelry Crafting. Paul Sage did an interview with <insert website if you ever remember here> about it waaaaaaay back, and said it was something he wanted in the game, so I have faith. Paul seems like a guy that gets what he wants... eventually.

    If they did add the ability to create it, making crafted jewelry its own animal as far as sets and set bonuses instead of trying to fit them to existing sets would be better and easier for ZOS.... in my opinion.
  • f047ys3v3n
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    I am on the fence about this issue myself as currently the inability to craft jewelry is what makes many of the drop sets worth the work to obtain. This is certainly the case with healer and warlock as no one would pick either over seducer except for the jewelry aspect. Furthermore, most of the best sets do not drop with jewelry. Both of the best dps sets in the game (vicios ophidian and infalible aether) are armor only requiring the player to grind massively for gear as they are bind on pick up and must be coupled with other drop sets fore jewelry many of which are also bind on pick up. The mechanics of gearing a max toon would be changed dramatically if you could just go Infalible Aether Seducer instead of trying to find the warlock, soulshine, or healer. I can't say I would mind being able to do that but I have noticed each incremental change in the game from bind on pick up sets to random traits and weights for items has made it exponentially harder to gear as well as can be done so I don't expect jewelry crafting will ever happen as Zenimax has gotten reliably stingier rather than more generous with rewards.

    Did you know that your chances of getting the shoulders you want from a daily pledge are 1/126 even if you don't care about trait and only weight. It is very unlikely at this rate to ever get the 2 peice set even if you fully level 2 max level toons in undaunted rank. I did that leveling and did not get a mephalas shoulders of any weight actually. At that rate it is also quite insane to attempt to grind for it as you would be looking at 60 or so hours of group play for a decent chance of success. I might also add that this is a cake walk compared to trying for Warlock rings now days. It is just not the pattern that Zenimax has shown to make gearing more easy for a serious player and jewelry sets are the primary driver for getting players to do AA, HRC, and DSA at the moment. This especially since some of those master weapons have really not lived up to billing. A boost do destructive touch? Seriously, nobody uses that ability or it's morphs. Boost crushing shock or better yet heavy attacks FTW.

    I'm just saying don't hold your breath on jewelry crafting. I'm not even sure I want it as I have secured a warlock set, healer set, and footmans set at considerable time and expense. Having craftable jewelry would massively rebalanced the value of these. All that being said, who wouldn't want to run seducer with infallible aether.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • LonePirate
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    It would not be too difficult to add jewelry crafting to the existing Blacksmithing stations. Just use the existing metals (or add new bronze, silver, gold or platinum) ores to be mined and add three new trait stones for Arcane, Healthy and Robust. An entry level programmer could probably have this completed in less than a month - maybe even less than a week.
  • Oreyn_Bearclaw
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    I would do bad things for a Hundings Necklace...
  • Nestor
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    istateres wrote: »
    Maybe I'm dumb but, Arcane Necklace??

    Arcane give a base Magick Boost to them. This is in addition to any enchantment you might apply or change out.

    Healthy and Robust are for Health and Stamina. When you search for Accessories in a Guild Store, you can choose one of these 3 in your filter.

    Enjoy the game, life is what you really want to be worried about.

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  • TheShadowScout
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    I really don't see why there is no jwelery crafting in the game. making your own rings, necklaces... hmmm... maybe because its only those two?
    But jewlers could also be able to craft other small, delicate things... better lockpicks, anyone?
  • cyclonus11
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    dharbert wrote: »
    In order for them to implement jewelry crafting, EVERY set in the entire game would have to be re-balanced. If we could craft set jewelry, we could come up with some insanely OP combinations.

    Not if they use different sets for jewelry, or even leave them out of the special set crafting stations. I at least want to just improve the jewelry I find (to purple/gold, etc.).
  • Iago
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    I don't get why people are so worried about jewelry crafting stations being available at various places for crafting set pieces. As it stands now you can wear to full sets of dropped gear ie. the Warlock set and the Soul Shine set, or you can wear a full set of crafted and a full set of dropped. SO why are people so worried about others wearing to fully crafted sets?
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Inco
    Inco
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    /signed...

    I've been asking for the ability to craft jewelry since BETA.. :(

    Plus maybe throw some love to the Woodworking profession to craft PVP wood based items. That profession really has a whole lot of nothing to craft besides Bow, Staff, and Shield. LOL
  • dharbert
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    I've explained this before, the set effects and bonus for every set in the entire game would have to be adjusted. We could come up with some insanely OP combinations if we could craft jewelry for player crafted sets. Two examples would be Draugr's Heritage + Death's Wind and Shadow Dancer's Raiment + Night's Silence. And those are just two examples. I can list many more.
  • Iago
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    dharbert wrote: »
    I've explained this before, the set effects and bonus for every set in the entire game would have to be adjusted. We could come up with some insanely OP combinations if we could craft jewelry for player crafted sets. Two examples would be Draugr's Heritage + Death's Wind and Shadow Dancer's Raiment + Night's Silence. And those are just two examples. I can list many more.

    To get the full set bonus you need to wear 5 pieces since you can only wear ten max you can only get the main bonus from 2 sets. So again you can wear two full sets of dropped pieces or one set dropped and one set crafted, so whats the harm with wearing two crafted sets?
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • dharbert
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    Iago wrote: »
    dharbert wrote: »
    I've explained this before, the set effects and bonus for every set in the entire game would have to be adjusted. We could come up with some insanely OP combinations if we could craft jewelry for player crafted sets. Two examples would be Draugr's Heritage + Death's Wind and Shadow Dancer's Raiment + Night's Silence. And those are just two examples. I can list many more.

    To get the full set bonus you need to wear 5 pieces since you can only wear ten max you can only get the main bonus from 2 sets. So again you can wear two full sets of dropped pieces or one set dropped and one set crafted, so whats the harm with wearing two crafted sets?

    You aren't getting the point. Currently you can only combine a 5-piece crafted set with a 5-piece dropped set IF the dropped set has jewlery. If we could could craft jewelry for player crafted sets then ANY 5-piece crafted set could be combined with ANY dropped set whether it has jewelry or not. That's the problem. Every set in the entire game would have to be re-balanced due to this. There are also sets that only require 2 or 3 pieces for the set effect. You can have a total of 11 set pieces for two-hand and 12 set pieces for dual wield or sword and shield.
    Edited by dharbert on February 23, 2015 2:19AM
  • Panda244
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    I'm all for it... Just stacking that many sets would be OP AF... Fun... But OP AF.
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