jopeymonster wrote: »If they were going to add the cc immunity (which I feel is ok) the damage should not have been lowered.
With the lower damage, it more likely that you run out of magicka trying to stunlock then actually doing decent dps.
pkb16_ESO2 wrote: »Good player had no prob with Jabs... but all the others...
The CC was ridiculous in PVP. If it caught you even once you were pretty much guaranteed to die unless you could time a forward dodge just right between knockbacks and hope the latency was on your side. The nerf was sorely needed.
If u were stupid enough to not move around the Templar, pop immovable or keep some stamina for especially that case. It was a idiottrap.
Means that the person that is beeing hit by it gains cc immunity.
Thats a tough nerf and additonal they nerfed the damage too.
I would prefer taking the whole cc of jabs away instead of knockbacknig someone for half a second and then grant him immunity.
It takes away my option of ccing them effective.
They should have changed it to a snare for the duration ore something similar.
If you're fighting like a rockstar you can't save all your stamina for that one templar who abuses the only perma-stun in in the game
xsorusb14_ESO wrote: »Dodge rolling out of talons grants root immunity
xsorusb14_ESO wrote: »Dodge rolling out of talons grants root immunity