It was naïve for the developers to think players wound bind together in guilds and take care of each other's economic needs.
Did you just imply Redguard is a bad Elder Scrolls game? Or just that it's different from the main series, more different than ESO in fact?Brittany_Joy wrote: »It is neither, instead ESO is more like The Dark Age of Camelot 2. Elder Scrolls is supposed to have an interactive world that encourages exploration and traveling around the map is seamless without loadscreens. The lore of Elder Scrolls has potential for new races and continents, just what a long lasting MMORPG needs.The world of Nirn is full of potential for an epic MMORPG.
The main reason people criticize ESO is not because it is a bad game but the worst Elder Scrolls game. It is the worst Elder Scrolls game because it ignores the lore and the gameplay features unique to Elder Scrolls.
I like ESO for what it is but I do not think it should be called Elder Scrolls.
You obviously never played redguard or even the mobile games with tossing around "worst elder scrolls" title around. Infact most of this is rather lulworthy as ESO -does- expand on the lore. You claim that to be a TRUE tes game it has to be a seamless world without load screens which exploration is a huge part of tes which ESO does capture in a mmo way but because there's load screens its not a true game in the series? Last I check all the tes games have loading.
You are correct in that the PvP is like daoc but it does fit since it was always said that second era was a time of bloodshed due to the lack of the emperor until Tiber Septim united Tamriel. If anything ESO should be more PvP focused than currently due to this.
To get on topic, the game is a hybrid of both which is still working on adding more of the tes elements since mmorpg and tes mechanics can't go hand in hand in just about everything. Just take what works and adapt it into the mmorpg setting.
newtinmpls wrote: »
It was naïve for the developers to think players wound bind together in guilds and take care of each other's economic needs.
I really wish you would expand on this.
I'm in a high-trade guild (East Empire Trading company); I admit I joined mostly because of the name (rabid Morrowind fan here) but also because they had some items for much cheaper than other guild stores. The guild is run by a person who is very much into encouraging (pushing) folks to sell, and the guild encourages selling for relatively cheap - it's very supportive of new or low-rank folks looking for something they can actually afford.
I've seen fellow guild members in chat basically giving away things to confused newbies - it's really nice to see that.
On the other hand I'm also in a guild (The Caemaire) that only exists as an expression of role-playing between some friends; no store, no bank (not enough people) but it's an essential part of our shared "lore" that we have created between us as we explore ESO.
newtinmpls wrote: »
As TES fan i have no reason to don't play this game and have too many reason to bye if this just a typical mmo.
newtinmpls wrote: »
People are constantly going and coming on an MMORPG. It's rare for any one guild to stay active through-out the entire course of a MMORPG's career. So it was very short-sighted of them to think guilds would be able to create stable long-term economies. Because the majority of them won't.
Instead what you are going to end up with is a lot of players (especially newer ones) desperately guild hopping around trying to find a store that has what they need which ends up being more trouble than it's worth.
It's just a poorly developed system built on a very unrealistic concept. They should have been used as an added perk to belonging to a guild and that's it. To try and use them as the fundamental basis for the game's economy was a mistake. At least IMHO.
newtinmpls wrote: »Again I'd like to hear you expand on this.
I don't really like board/war games or even chess - so PvP just seems like yet another way for people to bash at each other. I don't understand the appeal. Granted what I've seen of Cyrodil is sadly beautiful (it really looks war torn to me).
What is the fun of PvP? And yes, I expect that for heavy PvPers that will sound like a silly question. I'd really like you to break it down for me.


newtinmpls wrote: »
People are constantly going and coming on an MMORPG. It's rare for any one guild to stay active through-out the entire course of a MMORPG's career. So it was very short-sighted of them to think guilds would be able to create stable long-term economies. Because the majority of them won't.
Instead what you are going to end up with is a lot of players (especially newer ones) desperately guild hopping around trying to find a store that has what they need which ends up being more trouble than it's worth.
It's just a poorly developed system built on a very unrealistic concept. They should have been used as an added perk to belonging to a guild and that's it. To try and use them as the fundamental basis for the game's economy was a mistake. At least IMHO.
You've actually seen people guild-hopping to get to stores? You can just go to kiosks for that purpose. And if they are, then that's partially the fault of the guild. That's the reason you screen applicants rather than just yelling in zone for people to join. The ones that just let you join willy nilly? Yeah... and many trade guilds are like that. But I've not seen that in the guilds that I'm in... so perhaps your experiences is... personal? And a result of the types of guilds you've joined?
When you say Kiosks you mean the guild trader stores scattered through-out the different regions?
I originally joined ESO because dang EA closed down Warhammer Online and left DAoC to rot as well. SWTOR claimed they hired former Mythic (the original Warhammer makers) developers to create their "RvR zones"... and it ended in a catastrophe to the point nobody goes to those few areas.
ESO too hinted at DAoC several times to attract those like me, but came very short. It's pure zerg vs zerg, ultimates spamming, atrociously overpowered specific skills and / or pathetic shields and so on.
Where's the small scale, skilled PvP, where are the long sieges, where are the tactical funnels, the body blocking (perhaps the most awesome Warhammer feature), the pure (and quick) PvP levelling up and gearing up?
So you expect players to warp around the earth checking different stores until they find what they need?
That's hardly much better than guild hopping and amounts to the same thing I was saying. In the end it winds up being more trouble than its worth.
newtinmpls wrote: »Anyone who can break it (the appeal of PvP and what if anything happens other than bashing the crap out of other players) down into non-jargon clarified little itty bitty pieces, pretty please clue me in (which ... may not be possible, I admit) after all it might be like jazz
Funkopotamus wrote: »You know this is scary as hell I was going to post a topic stating that the hate and confusion I see about this game stem from people confusing ESO with a single player game and an MMO.
You have the "Casual/Noobs" attacking the "Hardcore's/Neckbeards" with all of the hate I see I have to wonder are we just confused as to what this game is/should be?
newtinmpls wrote: »Anyone who can break it (the appeal of PvP and what if anything happens other than bashing the crap out of other players) down into non-jargon clarified little itty bitty pieces, pretty please clue me in (which ... may not be possible, I admit) after all it might be like jazz
Do you like competition? Football (either), basketball, baseball? Do you like playing FPS against others? Or RTS?
Nothing more or less complicated than that.
Expecting players - especially new ones - to warp around the entire expanse of Tamriel searching different guild stores in the hope they find a good deal on something isn't realistic. Most players are going to say to hell with this (and rightfully so) and just get by on what they themselves can scavenge.
So you expect players to warp around the earth checking different stores until they find what they need?
That's hardly much better than guild hopping and amounts to the same thing I was saying. In the end it winds up being more trouble than its worth.
Ummm... no. It's shopping around. And you can do that quite well, thank you. And you find good deals that way. And it's the reason that Rawk goes for a lot more than Elden Root, etc. That is a *lot* different than guild hopping. More trouble for you... but nothing but what was intended.