ezareth_ESO wrote: »People are just going to have to adapt. Old mindsets are going to need to change. I had to change my style and preference, you'll have to do the same if you want to be successful.
Emma_Eunjung wrote: »No, no, NO. Soft caps are horrible and needed to go away. So many more interesting "edge case" builds are possible now!
The REAL solution to the hybrid problem is to base damage on (Magicka + Stamina) / 2 instead of just Magicka or Stamina.
sabresandiego_ESO wrote: »Damage and Scaling:
, but currently in the 1.6.1 test environment all hybrids are being annihilated by max magicka or max stamina builds.
sabresandiego_ESO wrote: »Almost all balance issues have the same thing in common: scaling out of control due to no softcaps. Lets take a look at the primary balance issues on the PTS right now.
1. Damage shields scaling out of control on max magicka sorcerrors
2. Stamina damage scaling out of control on max stam max weapon damage templars, dks, and nb's
3. Survivability out of control on health stacking heavy armor perma blocking builds
All of these are extremes that are from min maxing. Right now, the way to build a character is to put everything into one stat, and then create a build around it.
Yep, a balanced character is at a disadvantage.
sabresandiego_ESO wrote: »Damage and Scaling:
, but currently in the 1.6.1 test environment all hybrids are being annihilated by max magicka or max stamina builds.
As it should be
WraithAzraiel wrote: »So with the arrival of 1.6 - will the practice of placing ALL your attribute points in Health and using Enchants to improve the resource of your choice be going away?
Will it be reversed? Will I need to put all my attribute points into the resource I use for damage and have to use all my enchantments for more health?
Holycannoli wrote: »Wtf am I supposed to do with him now??
ezareth_ESO wrote: »People are just going to have to adapt. Old mindsets are going to need to change. I had to change my style and preference, you'll have to do the same if you want to be successful.
Running away hasn't changed or has it?
jelliedsoup wrote: »sabresandiego_ESO wrote: »Almost all balance issues have the same thing in common: scaling out of control due to no softcaps. Lets take a look at the primary balance issues on the PTS right now.
1. Damage shields scaling out of control on max magicka sorcerrors
2. Stamina damage scaling out of control on max stam max weapon damage templars, dks, and nb's
3. Survivability out of control on health stacking heavy armor perma blocking builds
All of these are extremes that are from min maxing. Right now, the way to build a character is to put everything into one stat, and then create a build around it.
Yep, a balanced character is at a disadvantage.
Then don't balance. I wouldn't expect a jack of all trades to be dominant in any aspect.
why not just make it so you either have to stack crit itself, or crit multiplier. Have base crit multiplier zero. So if u don't get any, u crit for normal dmg, not 2x ect. Then you either do crazy high crit dmg, but very rare crits, or lots of crits, small dmg.
Circuitous wrote: »Rather than add softcaps... what if every skill just didn't scale with your resource pool? That alone has and will always penalize anyone who tries to effectively use both resources. Then you could just put points where you need them. I figure trying to build for either weapon damage or spell damage (and all other relevant attributes) is already enough to differentiate the two disciplines.
WELL it comes down to ONLY HAVING stam or magica .. or hp for tanking.
Other rpg's have
strength
intellect
wisdom
agility
will
power
hope
If everyone can be OP by min/maxing, then does it mean that the game is ... balanced?
Maybe the issue comes from all the tests being done in dueling situations, which don't really reflect the Alliance War happening on live. Every time I've been to Cyrodiil on the PTS this week, all the players were engaged in 1v1 fights and nobody was sieging keeps. If PVPers spent more time in group fights and less time perfecting their 1v1 builds, we'd see less threads complaining about shield spamming or permablock or maxed weapon damage.
Nivzruo_ESO wrote: »The game should be balanced around 1v1.
Holycannoli wrote: »Wtf am I supposed to do with him now??
A stamina-based imperial sorcerer may work just fine. I hope so, as I'm growing one as an alt. Of course, I'm going DW/ Bow (or 2H/ Bow in Cyrodil), as I think hybrid builds are dead. Playing around with one as a V14 template was fun, though he's squishy
I'm sure we'll get free, full respecs for 1.6. You may have a decent character. Lightning Form is much better now, and it suits the build well. Just hope ZOS comes to their senses and unscrews Critical Surge, or... yeah, in that case, you probably got nothin'