sabresandiego_ESO wrote: »Almost all balance issues have the same thing in common: scaling out of control due to no softcaps. Lets take a look at the primary balance issues on the PTS right now.
1. Damage shields scaling out of control on max magicka sorcerrors
2. Stamina damage scaling out of control on max stam max weapon damage templars, dks, and nb's
3. Survivability out of control on health stacking heavy armor perma blocking builds
All of these are extremes that are from min maxing. Right now, the way to build a character is to put everything into one stat, and then create a build around it.
You realize that they were not perfecting 1vs1 builds... They were... um... actually... doing that what they are supposed to do... you know... testing the new balance? The time Ali has spent on the PTS is an insane amount and he is actually doing research. And he had some great findings with some of them are quite game breaking.If everyone can be OP by min/maxing, then does it mean that the game is ... balanced?
Maybe the issue comes from all the tests being done in dueling situations, which don't really reflect the Alliance War happening on live. Every time I've been to Cyrodiil on the PTS this week, all the players were engaged in 1v1 fights and nobody was sieging keeps. If PVPers spent more time in group fights and less time perfecting their 1v1 builds, we'd see less threads complaining about shield spamming or permablock or maxed weapon damage.
sabresandiego_ESO wrote: »Almost all balance issues have the same thing in common: scaling out of control due to no softcaps. Lets take a look at the primary balance issues on the PTS right now.
1. Damage shields scaling out of control on max magicka sorcerrors
2. Stamina damage scaling out of control on max stam max weapon damage templars, dks, and nb's
3. Survivability out of control on health stacking heavy armor perma blocking builds
All of these are extremes that are from min maxing. Right now, the way to build a character is to put everything into one stat, and then create a build around it.
Sabre, why keep posting nearly the same post every day?
It honestly puzzles me that whenever somebody provides useful feedback people come rushing from all sides only to bash the PTS testers, bringing nothing valuable to the discussion at all.
I mean some of them are well-known theory crafters with great insights on game mechanics. Renown players whose builds you guys take and copy to improve your performance.
I get it. You've waited quite some time now and you all want the patch to go live. But while having several great ideas on the one side, on the other 1.6 is a terrible broken mess beyond belief at times. So all the testers do is provide good feedback to help ZOS to fix at least some issues before it goes live. When they release it and how much they fix that is their decision anyway. So would you please mind let them do their job now?
I disagree. Soft caps serve the purpose that you can't stack certain stats to a ridiculous amount. Since the beginning you had this line in the sand where everything above only provided 50% of the original gain. That was maybe a little too harsh and could have been tweaked but in reality, the champion system is nothing else than a soft cap on its own. You have this line where the diminishing return kicks in (everything without the CS) and above that, every point is only worth a certain percentage of its gain. The problem however is that many factors influence certain stats, sets for example. So sets need to be nerfed, which is what happened and might happen even more in the future (see sorcerer build) and also for the game designers it's a nightmare to balance. With soft caps, you exactly know where the line would be and you can balance that, by removing them you can't exactly know that.Emma_Eunjung wrote: »No, no, NO. Soft caps are horrible and needed to go away. So many more interesting "edge case" builds are possible now!
The REAL solution to the hybrid problem is to base damage on (Magicka + Stamina) / 2 instead of just Magicka or Stamina.
I agree, but it's an MMO, that's just what happens. While many will shout about content being too easy and proclaim their love for a challenge, I always find it interesting how many people doing that play cookie-cutter FoTM builds dictated by the min/maxers.sabresandiego_ESO wrote: »Almost all balance issues have the same thing in common: scaling out of control due to no softcaps. Lets take a look at the primary balance issues on the PTS right now.
1. Damage shields scaling out of control on max magicka sorcerrors
2. Stamina damage scaling out of control on max stam max weapon damage templars, dks, and nb's
3. Survivability out of control on health stacking heavy armor perma blocking builds
All of these are extremes that are from min maxing. Right now, the way to build a character is to put everything into one stat, and then create a build around it.
Emma_Eunjung wrote: »No, no, NO. Soft caps are horrible and needed to go away. So many more interesting "edge case" builds are possible now!
The REAL solution to the hybrid problem is to base damage on (Magicka + Stamina) / 2 instead of just Magicka or Stamina.
Emma_Eunjung wrote: »No, no, NO. Soft caps are horrible and needed to go away. So many more interesting "edge case" builds are possible now!
The REAL solution to the hybrid problem is to base damage on (Magicka + Stamina) / 2 instead of just Magicka or Stamina.
I disagree, I think that we are seeing less diversity between viable builds now without softcaps.