nerevarine1138 wrote: »If you want a single-player Elder Scrolls experience, you have five excellent games to choose from. This game is an MMO, not a single-player game that happens to have other people running around in it.
CaptainObvious wrote: »TES has primarily been a solo content oriented series. One might acknowledge that an online version might accommodate the mode of content delivery accustomed to the original audience or at least cater somewhat to the audience that has made them successful for years.
You refer to the argument being made that multiplayer games should focus on single-player gameplay , but to be honest I never see that argument nor do I ever make it. I see the argument that multiplayer games should focus on a variety of content and play-styles, including solo, group and raid content, PvE and PvP content, plus other things like crafting and housing.
I see this argument made all the time though.
Right here in this thread I have read posts of people saying they should be able to reach the highest achievements on this game and obtain everything there is by soloing.
I can see just one post in which there is a complaint about the lack of solo content at VR11- VR14 and the lack of best gear for solo players, but if I'm missing any others please let me know. It's certainly valid to ask for a game that provides solo content through 95% of the levelling process to add it for the other 5%, but I don't think you'll find many solo players who expect or demand that they should receive the best gear equivalent to group or raid drops/rewards. For one thing, if they aren't doing the group or raid content they don't need it, and for another thing the option is still there for them to do some group or raid content if they feel the need to get the gear it offers.
The question is, what is solo and what is group content?
In reality we are never solo in an MMO, as we meet others and quest together. That's why we have the passer bye system in so many recent MMOs. You can play with everyone, hardly anyone really plays alone for himself there.
What is outdated however is the instanced group content like Craglorn and all the Trials. Its content that takes so much development time, but only a small niche of players actually goes there.
We need more MMO content, more public zones, dungeons, quests where everyone can play with everyone. What we however don't need is more stuff like Craglorn and all the instanced garbage (sorry my wording) there.
In the first MMOs you didn't had invite to group mechanisms and instance portals blocking your way. No everyone could go everywhere and if someone wanted to go into a huge cave of a dragon then he did so. Maybe he was fried in the process or he met others and they looted the dragons eyeballs.
This is what defines an MMO for me, what we have with Craglorn or at other games with instanced content (WOW, SWTOR, GW2) doesn't.
NewBlacksmurf wrote: »jelliedsoup wrote: »Is there anything in the pipeline here?
Haven't played for a while and it seems the dailies are another group based thing.
I don't understand zos's preoccupation with groups.
Its a MMORPG its not TES.
Should not the focus be on group content when the games suggests online play only on a mega server?
*I'm not trying to come off as rude (I re-read and see it can be taken that way, sorry)
The entire Fighter guild, mages guild and main story and solo-only which seems odd. Then the silver and gold quests are also solo focused....
what more is needed?
I think there is a huge need for group content...yes?
Just add some solo content. To date they have added Craglorn which is group and DSA which is group and etc etc. How fair is that after a year of playing the game. It is time they add solo/pve content.
You refer to the argument being made that multiplayer games should focus on single-player gameplay , but to be honest I never see that argument nor do I ever make it. I see the argument that multiplayer games should focus on a variety of content and play-styles, including solo, group and raid content, PvE and PvP content, plus other things like crafting and housing.
I see this argument made all the time though.
Right here in this thread I have read posts of people saying they should be able to reach the highest achievements on this game and obtain everything there is by soloing.
I can see just one post in which there is a complaint about the lack of solo content at VR11- VR14 and the lack of best gear for solo players, but if I'm missing any others please let me know. It's certainly valid to ask for a game that provides solo content through 95% of the levelling process to add it for the other 5%, but I don't think you'll find many solo players who expect or demand that they should receive the best gear equivalent to group or raid drops/rewards. For one thing, if they aren't doing the group or raid content they don't need it, and for another thing the option is still there for them to do some group or raid content if they feel the need to get the gear it offers.
There are a lot of solo players who ask for that.
You refer to the argument being made that multiplayer games should focus on single-player gameplay , but to be honest I never see that argument nor do I ever make it. I see the argument that multiplayer games should focus on a variety of content and play-styles, including solo, group and raid content, PvE and PvP content, plus other things like crafting and housing.
I see this argument made all the time though.
Right here in this thread I have read posts of people saying they should be able to reach the highest achievements on this game and obtain everything there is by soloing.
I can see just one post in which there is a complaint about the lack of solo content at VR11- VR14 and the lack of best gear for solo players, but if I'm missing any others please let me know. It's certainly valid to ask for a game that provides solo content through 95% of the levelling process to add it for the other 5%, but I don't think you'll find many solo players who expect or demand that they should receive the best gear equivalent to group or raid drops/rewards. For one thing, if they aren't doing the group or raid content they don't need it, and for another thing the option is still there for them to do some group or raid content if they feel the need to get the gear it offers.
There are a lot of solo players who ask for that.
Not in this thread, contrary to what you were claiming earlier - just one here.
This game has no future, PvE or otherwise. The smart players realized this and left in the first several months. I wish I had done the same......
Groups have had their updates with Craglorn, DSA, Trials, etc etc. PvP and PvE need to be the ones up for the next go around. If ZOS wants to balance things, stop nerfing everything around and rebalance the updates you put out with new content/areas/delves/trials, etc for PvP and PvE/solo.
Nothing against grouping, but you got yours early on with the above mentioned areas, the other types of play need some upgrades too.
You refer to the argument being made that multiplayer games should focus on single-player gameplay , but to be honest I never see that argument nor do I ever make it. I see the argument that multiplayer games should focus on a variety of content and play-styles, including solo, group and raid content, PvE and PvP content, plus other things like crafting and housing.
I see this argument made all the time though.
Right here in this thread I have read posts of people saying they should be able to reach the highest achievements on this game and obtain everything there is by soloing.
I can see just one post in which there is a complaint about the lack of solo content at VR11- VR14 and the lack of best gear for solo players, but if I'm missing any others please let me know. It's certainly valid to ask for a game that provides solo content through 95% of the levelling process to add it for the other 5%, but I don't think you'll find many solo players who expect or demand that they should receive the best gear equivalent to group or raid drops/rewards. For one thing, if they aren't doing the group or raid content they don't need it, and for another thing the option is still there for them to do some group or raid content if they feel the need to get the gear it offers.
There are a lot of solo players who ask for that.
Not in this thread, contrary to what you were claiming earlier - just one here.
Just the fact I can find one here in this small thread in this one instance hints at the fact there are plenty of them out there.
Trust me, there are a lot of solo players out there who don't feel they should have to group up to achieve everything the game as to offer.
ZOS_TristanK wrote: »Hey, @jelliedsoup. We definitely have plans for more content both for groups and solo-players. At QuakeCon 2014, we showed off Wrothgar for the first time, which will be a solo PvE zone. You can check it out on youtube here.
We showed off some of the other planned DLC in a recent episode of ESO Live, which you can catch here. We'll have more details about each zone later on!
WraithAzraiel wrote: »
You refer to the argument being made that multiplayer games should focus on single-player gameplay , but to be honest I never see that argument nor do I ever make it. I see the argument that multiplayer games should focus on a variety of content and play-styles, including solo, group and raid content, PvE and PvP content, plus other things like crafting and housing.
I see this argument made all the time though.
Right here in this thread I have read posts of people saying they should be able to reach the highest achievements on this game and obtain everything there is by soloing.
I can see just one post in which there is a complaint about the lack of solo content at VR11- VR14 and the lack of best gear for solo players, but if I'm missing any others please let me know. It's certainly valid to ask for a game that provides solo content through 95% of the levelling process to add it for the other 5%, but I don't think you'll find many solo players who expect or demand that they should receive the best gear equivalent to group or raid drops/rewards. For one thing, if they aren't doing the group or raid content they don't need it, and for another thing the option is still there for them to do some group or raid content if they feel the need to get the gear it offers.
There are a lot of solo players who ask for that.
Not in this thread, contrary to what you were claiming earlier - just one here.
Just the fact I can find one here in this small thread in this one instance hints at the fact there are plenty of them out there.
Trust me, there are a lot of solo players out there who don't feel they should have to group up to achieve everything the game as to offer.
Or it hints to the fact that there's a group of them haunting the forums, hoping for any news of more "solo" content and this thread happened to pop up in their search?
There's already 19 zones of solo content. Only 1 zone in which groups are necessary. (2 if you count Cyrodiil)
If anything this game's scales are tipped in favor of solo players. Not the other way around.
The solo community is just peeved off because they've seen all there is to see by themselves. They want more stuff to see by themselves.
They NEED patience, and some friends. There's plenty more of the game they haven't experienced because of their refusal to group.
It's not a ZOS problem, it's a THEM problem. The content's there, whether or not they partake of it is nobody's problem but their own.
You completely missed my point when I was talking about the whole "but it's not a single player game" argument. I'm not saying that it is a single player game, or that it should be treated as if it is. I'm saying that it's actually a complete non sequitur to say "but it's not a single player game". The fact that it's not a single player game has literally nothing to do with whether there should be solo content.NewBlacksmurf wrote: »Response:
But its not a single player game. The game literally requires anyone to log into a mega server with others just to play it. Just because TES was a solo only game doesn't mean that this should follow as its not TES 6
Again you managed to completely miss my point. Whether MMOs target an audience who wants to play online in a world full of other players has exactly nothing to do with whether the player base of MMOs spends a lot of their time playing solo. How many MMO players do you know who spend all of their game time playing in a group? The vast majority spend at least some time playing solo (even if it's just farming, or killing time while waiting for people to come online). Some spend their entire time playing solo, others spend most of their time playing solo and some in groups, and still others spend most of their time playing in groups and some time solo. It's only a very small minority of MMO players who doesn't ever play solo.NewBlacksmurf wrote: »Response:
Is this an opinion or a fact? I think its an opinion as a large number of MMO's are targeting an audience who wants to play online in a world full of other players.
The leveling content is heavily slated to solo play. There's basically nothing to do for solo play at endgame. Both leveling and end-game should have a decent mix of solo and group content.NewBlacksmurf wrote: »Response:
That is fine but as far as content needs...currently its heavily slated to solo play. Also because of this, those who prefer solo play are running out of content. The PvP campaings also provide A LOT of replay value but playing alone can be dangerous in Cyrodil
You're wrong. At least, you're partially wrong. You're also partially rightNewBlacksmurf wrote: »I just don't think that adding more solo content is the answer.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Really? Please quote these posts, because I just read the entire thread, and I didn't see anyone saying that.Right here in this thread I have read posts of people saying they should be able to reach the highest achievements on this game and obtain everything there is by soloing.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
WraithAzraiel wrote: »
You refer to the argument being made that multiplayer games should focus on single-player gameplay , but to be honest I never see that argument nor do I ever make it. I see the argument that multiplayer games should focus on a variety of content and play-styles, including solo, group and raid content, PvE and PvP content, plus other things like crafting and housing.
I see this argument made all the time though.
Right here in this thread I have read posts of people saying they should be able to reach the highest achievements on this game and obtain everything there is by soloing.
I can see just one post in which there is a complaint about the lack of solo content at VR11- VR14 and the lack of best gear for solo players, but if I'm missing any others please let me know. It's certainly valid to ask for a game that provides solo content through 95% of the levelling process to add it for the other 5%, but I don't think you'll find many solo players who expect or demand that they should receive the best gear equivalent to group or raid drops/rewards. For one thing, if they aren't doing the group or raid content they don't need it, and for another thing the option is still there for them to do some group or raid content if they feel the need to get the gear it offers.
There are a lot of solo players who ask for that.
Not in this thread, contrary to what you were claiming earlier - just one here.
Just the fact I can find one here in this small thread in this one instance hints at the fact there are plenty of them out there.
Trust me, there are a lot of solo players out there who don't feel they should have to group up to achieve everything the game as to offer.
Or it hints to the fact that there's a group of them haunting the forums, hoping for any news of more "solo" content and this thread happened to pop up in their search?
There's already 19 zones of solo content. Only 1 zone in which groups are necessary. (2 if you count Cyrodiil)
If anything this game's scales are tipped in favor of solo players. Not the other way around.
The solo community is just peeved off because they've seen all there is to see by themselves. They want more stuff to see by themselves.
They NEED patience, and some friends. There's plenty more of the game they haven't experienced because of their refusal to group.
It's not a ZOS problem, it's a THEM problem. The content's there, whether or not they partake of it is nobody's problem but their own.
I agree with you that this game offers plenty of content for solo players. In fact: it has the best solo player experience of any MMORPG I have played. And I've played a lot of them.
But the multiplayer tools on this game are weak and ineffective. I have been trying for days now to get into a dungeon using the in-game group finder and have yet to have any success at it.
So in that context - it's easy to understand why people would prefer them to add more solo content rather group content. Because content you can't really access or experience doesn't really do you much good.
So while I'm all for adding more group content - I think they would be wise to figure out a way to make it more accessible first and improve upon the current tools. I think if they did that: you would see less people hostile to the idea of content aimed specifically at groups.
WraithAzraiel wrote: »I just hope they release stuff on a 1:1 ratio for Solo and Group.
You refer to the argument being made that multiplayer games should focus on single-player gameplay , but to be honest I never see that argument nor do I ever make it. I see the argument that multiplayer games should focus on a variety of content and play-styles, including solo, group and raid content, PvE and PvP content, plus other things like crafting and housing.
I see this argument made all the time though.
Right here in this thread I have read posts of people saying they should be able to reach the highest achievements on this game and obtain everything there is by soloing.
I can see just one post in which there is a complaint about the lack of solo content at VR11- VR14 and the lack of best gear for solo players, but if I'm missing any others please let me know. It's certainly valid to ask for a game that provides solo content through 95% of the levelling process to add it for the other 5%, but I don't think you'll find many solo players who expect or demand that they should receive the best gear equivalent to group or raid drops/rewards. For one thing, if they aren't doing the group or raid content they don't need it, and for another thing the option is still there for them to do some group or raid content if they feel the need to get the gear it offers.
There are a lot of solo players who ask for that.
Not in this thread, contrary to what you were claiming earlier - just one here.
Just the fact I can find one here in this small thread in this one instance hints at the fact there are plenty of them out there.
Trust me, there are a lot of solo players out there who don't feel they should have to group up to achieve everything the game as to offer.
nerevarine1138 wrote: »nerevarine1138 wrote: »Just add some solo content. To date they have added Craglorn which is group and DSA which is group and etc etc. How fair is that after a year of playing the game. It is time they add solo/pve content.
Most MMOs primarily add group content in updates. It's only expansion packs that usually add solo content.
And your point is? Add solo content I do not care if it is called expansion or update.
My point is that this is an MMO on an MMO update schedule. Expansion packs tend to not release as frequently as updates, which is why there tend to be longer dry patches without solo content.
As you've already heard, they have new zones specifically designed for solo play in development. I was simply explaining why you would see more group content released in an MMO setting (hint: it's because of the second "M" in MMO).
Again mmo does not mean group. It just means a lot of people are playing in the same environment. It never did nor never will mean group.
WraithAzraiel wrote: »There's already 19 zones of solo content. Only 1 zone in which groups are necessary. (2 if you count Cyrodiil)
If anything this game's scales are tipped in favor of solo players. Not the other way around.
The solo community is just peeved off because they've seen all there is to see by themselves. They want more stuff to see by themselves.
They NEED patience, and some friends. There's plenty more of the game they haven't experienced because of their refusal to group.
It's not a ZOS problem, it's a THEM problem. The content's there, whether or not they partake of it is nobody's problem but their own.