rogue_gamer32b14_ESO wrote: »
Carnophobe wrote: »The fact that ZOS has had to redesign the Ultimate and other Skills' systems is indicative that it is not working as intended. And that they do so rather than fixing something which isn't intended; I find that rather worrying.
The one where they state it was unexpected but not cheating?fwiw, a forum admin just marked my post as an answer to that thread, which I'd say is a good demonstration that it reflects their intent.
Merlin13KAGL wrote: »Shows an answer to some question was accepted - doesn't really show the thread though, does it?
Nice though though. Links are a bit less historical.
eventide03b14a_ESO wrote: »I suspect it went something like this:
Dev 1: "I don't know how to stop them from animation cancelling."
Dev 2: "Just tell them we meant it to be like this."
Dev 1: "Of course, brilliant!"
Anyone who believes that animation cancelling was originally intended is giving ZOS way too much credit. I firmly believe it's something they simply can't figure out how to fix and they are trying to come up with ways to mitigate it (hence the new animations and timing). To this day they still don't know what's causing lag in Cyrodiil. Repeatedly reducing the population cap and even removing deer hasn't worked. The only people who like it are people that have "mastered" it and are enjoying the advantage it gives.
Tell us how you really feel. Honestly I don't care either way. It's not like anyone can prove that you are not doing it. But don't kid yourself that it somehow means you have skill. It's a mechanic that makes this game just like every other MMO. We did the same BS in EQ2 to maximize DPS and even had a little sound effect play in EQ2Interface to let you know when not to cast to make sure you were getting your auto attack in. It's not skill guys, it's an unintended mechanic that they have decided to own because they can't fix it.eventide03b14a_ESO wrote: »I suspect it went something like this:
Dev 1: "I don't know how to stop them from animation cancelling."
Dev 2: "Just tell them we meant it to be like this."
Dev 1: "Of course, brilliant!"
Anyone who believes that animation cancelling was originally intended is giving ZOS way too much credit. I firmly believe it's something they simply can't figure out how to fix and they are trying to come up with ways to mitigate it (hence the new animations and timing). To this day they still don't know what's causing lag in Cyrodiil. Repeatedly reducing the population cap and even removing deer hasn't worked. The only people who like it are people that have "mastered" it and are enjoying the advantage it gives.
And the only people who don't like it are those that can't do it, don't want to do it, are to lazy to do it, won't do it, or in the rare case the person/people that just complain about everything.
Changing something that everyone can do is simply stupid, you have access to it, you can do it. Don't complain about it, just do it, and if you don't want to then fine, it's your choice and you're entitled to that choice. But don't change something because you can't or won't do it, it's just... Simply. Stupid.
eventide03b14a_ESO wrote: »Tell us how you really feel. Honestly I don't care either way. It's not like anyone can prove that you are not doing it. But don't kid yourself that it somehow means you have skill. It's a mechanic that makes this game just like every other MMO. We did the same BS in EQ2 to maximize DPS and even had a little sound effect play in EQ2Interface to let you know when not to cast to make sure you were getting your auto attack in. It's not skill guys, it's an unintended mechanic that they have decided to own because they can't fix it.eventide03b14a_ESO wrote: »I suspect it went something like this:
Dev 1: "I don't know how to stop them from animation cancelling."
Dev 2: "Just tell them we meant it to be like this."
Dev 1: "Of course, brilliant!"
Anyone who believes that animation cancelling was originally intended is giving ZOS way too much credit. I firmly believe it's something they simply can't figure out how to fix and they are trying to come up with ways to mitigate it (hence the new animations and timing). To this day they still don't know what's causing lag in Cyrodiil. Repeatedly reducing the population cap and even removing deer hasn't worked. The only people who like it are people that have "mastered" it and are enjoying the advantage it gives.
And the only people who don't like it are those that can't do it, don't want to do it, are to lazy to do it, won't do it, or in the rare case the person/people that just complain about everything.
Changing something that everyone can do is simply stupid, you have access to it, you can do it. Don't complain about it, just do it, and if you don't want to then fine, it's your choice and you're entitled to that choice. But don't change something because you can't or won't do it, it's just... Simply. Stupid.
No.Simply answer these questions:
1) When the Devs scale hard dungeons, do you think they take into account animation cancelling? You bet! Otherwise, it would be too easy.
2) Both my wife and myself are approaching retirement and this is her first MMO. She is just physically unable to do AC. We can't do the top dungeons because we (and our older friends) don't AC. As a result, we lose 30% DPS. Why should an exploit be left in the game when it clearly discriminates against some players? Oh, I know. I should just tell my wife "N00b, l2p".
3) If you think it is not an exploit, how do you explain that there is no documentation of the effect anywhere in the official game? Shouldn't there be a tutorial on how to animation cancel or block cast? If somebody didn't know to research it, how would they know to do it? Is this just for insiders?
The reality is this: the people who go ape-s**t when the idea gets floated to remove these effects are only concerned with losing their advantage over people who don't use them. End. Of. Story