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ZoS: Please Stop Animation Canceling (aka Spell Weaving)

rogue_gamer32b14_ESO
Please Stop Animation Canceling. It may as well be considered cheating. Players are able to achieve far higher dps than the game was ever meant to allow. I understand it's a coding issue. However this should have been fixed long ago. Animation Canceling for higher damage is just as much exploiting as any other exploit.

This goes for block casting, ect. We need to have an ability do ZERO damage if you do not finish the animation of it fully.
Edited by rogue_gamer32b14_ESO on February 3, 2015 11:52PM
  • Beleron
    Beleron
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    This goes for block casting, ect. We need to have an ability do ZERO damage if you do not finish the animation of it fully. And if your blocking, you cant use any abilities, it should lock them. Sitting there holding block and spamming abilities, I HOPE was not mean't to be all people do in pvp, because 75%.... only block cast.

    As for animaion canceling, yes, make it so that if you do not fully finish the animation the ability doesn't go off. No different than when a player bashes you.

    if a player bashed you, it interupts the animation and stop the cast or use of a skill. So you if stop your own animation before its done, it should be NO DIFFERENT THEN INTERRUPTING YOURSELF.
  • Panda244
    Panda244
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    Animation Canceling is allowed by ZOS and they encourage it....
    As for blockcasting, everyone does it. If you don't, and you die, then you should start.
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  • rogue_gamer32b14_ESO
    Panda244 wrote: »
    Animation Canceling is allowed by ZOS and they encourage it....
    As for blockcasting, everyone does it. If you don't, and you die, then you should start.

    It's a know exploit and has never once been encouraged. ZoS simply doesn't ban or suspend for it.

    Edited by rogue_gamer32b14_ESO on February 3, 2015 11:53PM
  • Panda244
    Panda244
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    Panda244 wrote: »
    Animation Canceling is allowed by ZOS and they encourage it....
    As for blockcasting, everyone does it. If you don't, and you die, then you should start.

    It's a know exploit and has never once been encouraged. ZoS simply doesn't ban or suspend for it.

    BAAAAAAAAAAAAAAAAHHAHAHAHAHAHAHAHAHA

    Animation Canceling is not an exploit, everyone with a brain does it, and it's been encouraged, why do you think they made the new ultimate generation involve a light or heavy attack? Encourages canceling. Also helps with blockcasters as they won't generate any ultimate perma-blocking in PvP.

    It's not hard to do, shield bash after a skill, if you use Sword/Board.
    Light Attack -> Skill -> Bash

    I don't recommend the Bashing if you don't use a shield though, waste of stamina. ZOS will never, ever. Remove canceling, it's part of the game now. Blockcasting may get a negative effect added to it eventually, but keep in mind if it has a negative added to it, you won't last three seconds in PvP. The burst damage is insane and without blockcasting you'll just melt under the insane DPS some people pull.

    EDIT: Canceling is only against the EULA if you use a 3rd party program to macro it, otherwise it's 100% fine.
    Edited by Panda244 on February 4, 2015 12:05AM
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  • onlinegamer1
    onlinegamer1
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    Rather than remove cancelling/block casting, I'd prefer if ZoS removed all the people who complain and make these embarrassing threads.
    Edited by onlinegamer1 on February 4, 2015 12:04AM
  • Pancake-Tragedy
    Pancake-Tragedy
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    Animation canceling has been acknowledged by ZoS. Eric Wrobel addressed it a few times and seems to like it being in game.

    That is why most of the things in game that "increased attacked speed" got changed. All that is left is the weapon trait.
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  • Panda244
    Panda244
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    Animation canceling has been acknowledged by ZoS. Eric Wrobel addressed it a few times and seems to like it being in game.

    That is why most of the things in game that "increased attacked speed" got changed. All that is left is the weapon trait.

    And the NB ability, but that got changed in 1.6
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  • rogue_gamer32b14_ESO
    Animation canceling has been acknowledged by ZoS. Eric Wrobel addressed it a few times and seems to like it being in game.

    That is why most of the things in game that "increased attacked speed" got changed. All that is left is the weapon trait.

    Funny no one is able to provide any proof....hhmmmm exploit
  • Pancake-Tragedy
    Pancake-Tragedy
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    Go watch the ESO Live interview with Eric Wrobel which talks about 1.6. I'm not going to do the homework for you.
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  • Tripwyr
    Tripwyr
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    In one of our very first ZOS meetings with Eric Wrobel, he stated that animation cancelling makes combat feel fluid and more responsive, and that they do not have any intention of changing it.

    Additionally, at the guild summit (which I attended) they stated that animation cancelling is an intended mechanic. They also stated that animations support the base mechanics, not the other way around.

    Animation cancelling is not an exploit, this has been confirmed numerous times.
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  • Panda244
    Panda244
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    I honestly have no idea why people dislike animation canceling, to me at least, it's because they simply can't do it. Which is understandable... But it's not hard to go find a v5 mob and slap it in the face a few times to practice.
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  • Shadesofkin
    Shadesofkin
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    Panda244 wrote: »
    I honestly have no idea why people dislike animation canceling, to me at least, it's because they simply can't do it. Which is understandable... But it's not hard to go find a v5 mob and slap it in the face a few times to practice.

    That's how I've learned. I'm not as good at it as some of the guys I roll with, but yeah, I practiced it enough to get the gist and honestly I think it adds to combat, showing a certain skill level.
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  • WraithAzraiel
    WraithAzraiel
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    Animation canceling has been acknowledged by ZoS. Eric Wrobel addressed it a few times and seems to like it being in game.

    That is why most of the things in game that "increased attacked speed" got changed. All that is left is the weapon trait.

    Funny no one is able to provide any proof....hhmmmm exploit

    You want proof? Here, go read through the Guild Summit notes.

    Here's a link.

    http://tamrielfoundry.com/2014/10/eso-guild-summit/

    Also, relax with the bold letters. Just staaaaahp.
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  • WraithAzraiel
    WraithAzraiel
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    /thread
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  • Panda244
    Panda244
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    Panda244 wrote: »
    I honestly have no idea why people dislike animation canceling, to me at least, it's because they simply can't do it. Which is understandable... But it's not hard to go find a v5 mob and slap it in the face a few times to practice.

    That's how I've learned. I'm not as good at it as some of the guys I roll with, but yeah, I practiced it enough to get the gist and honestly I think it adds to combat, showing a certain skill level.

    Aye, I practiced daily in duels with muh guildies... Laptop blew up though so until I get ESO back meh... It really is something you have to practice all the time, cause there are times in certain fights when you drop block to start the weave and then.... "LOL NOPE!" One shotted from the boss, and in PvP you can get stunned, shrekt, and graped if you drop block... So you gotta practice it, learn when to use it, learn when it's safe to use. Etc. I'ma be sooooo rusty when I get back :scream:
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  • Wicked_Wolf
    Wicked_Wolf
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    Animation canceling makes combat that much more fun for me. I hope they don't ever remove it. I don't see why they should. Everyone can do it so it's not like it's an advantage.
  • kimboh
    kimboh
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    Panda244 wrote: »
    I honestly have no idea why people dislike animation canceling, to me at least, it's because they simply can't do it. Which is understandable... But it's not hard to go find a v5 mob and slap it in the face a few times to practice.

    Honestly though, How are you not doing it?

    You click your mouse button and use abilities and it just happens...

    You'd have to go out of your way to avoid doing it.
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  • Cody
    Cody
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    the issue with stacking a never ending amount of damage shields is what we all need to be concerned about.

    Animation canceling is required in quite a few parts of the game. Its either block cast, stack those god forsaken damage shields, be a dang good dodger or animation cancel; if I were to just sit there and let my animation finish, I would be slaughtered by everything I face.
    Edited by Cody on February 4, 2015 2:23AM
  • Panda244
    Panda244
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    kimboh wrote: »
    Panda244 wrote: »
    I honestly have no idea why people dislike animation canceling, to me at least, it's because they simply can't do it. Which is understandable... But it's not hard to go find a v5 mob and slap it in the face a few times to practice.

    Honestly though, How are you not doing it?

    You click your mouse button and use abilities and it just happens...

    You'd have to go out of your way to avoid doing it.

    Yep.... I just spam click light attacks and crushing shock, if I hit the light attack first it literally just keeps happening.
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  • TerraHawk
    TerraHawk
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    Simply answer these questions:

    1) When the Devs scale hard dungeons, do you think they take into account animation cancelling? You bet! Otherwise, it would be too easy.

    2) Both my wife and myself are approaching retirement and this is her first MMO. She is just physically unable to do AC. We can't do the top dungeons because we (and our older friends) don't AC. As a result, we lose 30% DPS. Why should an exploit be left in the game when it clearly discriminates against some players? Oh, I know. I should just tell my wife "N00b, l2p".

    3) If you think it is not an exploit, how do you explain that there is no documentation of the effect anywhere in the official game? Shouldn't there be a tutorial on how to animation cancel or block cast? If somebody didn't know to research it, how would they know to do it? Is this just for insiders?

    The reality is this: the people who go ape-s**t when the idea gets floated to remove these effects are only concerned with losing their advantage over people who don't use them. End. Of. Story
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    PLEASE STOP POSTING THESE TOPICS. Animation cancelling is not going away, and a majority of the players do not want it to be removed.
    Edited by s7732425ub17_ESO on February 4, 2015 11:52PM
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    .
    Edited by s7732425ub17_ESO on February 4, 2015 11:52PM
  • Yusuf
    Yusuf
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    Zos actually introduced new animations in 1.6 so spellweaving would be easier.

    Sanctum Ophidia and DSA are meant to be weaved in. You can NEVER have enough dps to make it past the first boss in Sanctum if you don't weave light-attacks.

    Soooooo.....in yo' face.
    Edited by Yusuf on February 5, 2015 12:07AM
  • timidobserver
    timidobserver
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    Not really a lot of point in putting to much effort into responding to a guy that types everything in bold.
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  • NukeAllTheThings
    NukeAllTheThings
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    TerraHawk wrote: »
    Simply answer these questions:

    1) When the Devs scale hard dungeons, do you think they take into account animation cancelling? You bet! Otherwise, it would be too easy.

    2) Both my wife and myself are approaching retirement and this is her first MMO. She is just physically unable to do AC. We can't do the top dungeons because we (and our older friends) don't AC. As a result, we lose 30% DPS. Why should an exploit be left in the game when it clearly discriminates against some players? Oh, I know. I should just tell my wife "N00b, l2p".

    3) If you think it is not an exploit, how do you explain that there is no documentation of the effect anywhere in the official game? Shouldn't there be a tutorial on how to animation cancel or block cast? If somebody didn't know to research it, how would they know to do it? Is this just for insiders?

    The reality is this: the people who go ape-s**t when the idea gets floated to remove these effects are only concerned with losing their advantage over people who don't use them. End. Of. Story


    Well, if you accept #1 to be true then that would eliminate your assertion that it is some sort of exploit. Do you really think that devs are going to scale content to accommodate something they consider and exploit? So I really don't understand your complaint other than you and those you know supposedly can't do it. The game is not discriminating against you or anyone else, you have just hit a skill wall that you either have to develop the necessary skills to complete it or you might have to accept that you aren't going to be able to complete it. ZOS has given everyone in the game abilities and mechanics to beat every ounce of content in this game, but they are not obligated to ensure that every person in the game actually does complete it. They are top dungeons for a reason. There are a few things in the game that I haven't been able to complete because of that same skill wall but you will NEVER hear me complain the game isn't fair and to dumb it down so I can do it. I want it to be difficult and I want it to be a challenge even for the most skilled in the game even if it excludes me
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  • sniserb16_ESO
    Animation canceling makes combat that much more fun for me and I like it
  • Tavore1138
    Tavore1138
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    Never been a fan, and yes I can use it and by necessity do use it.

    But it plays into the hands of those who use macros to automate something that should require skill and as ZOS seem to have little investment in protecting the game from exploiters & cheaters this mechanic becomes a way for them to do so.

    Also as someone said - if it is a mechanic then it should be part of the documentation and CS faqs, it should not just be available to those who have the time to browse youtube, here or reddit to find out about it.
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  • Rescorla_ESO
    Rescorla_ESO
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    I use animation canceling for DPS all the time. Since ZOS has stated its part of the official design of the game you are only shooting yourself in the foot if you don't do it.

    I do however think block casting is lame. If you are holding the right mouse button down to perma block then I would be fine with that disabling ability use.
  • Panda244
    Panda244
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    I use animation canceling for DPS all the time. Since ZOS has stated its part of the official design of the game you are only shooting yourself in the foot if you don't do it.

    I do however think block casting is lame. If you are holding the right mouse button down to perma block then I would be fine with that disabling ability use.

    So a tank has to drop block to use a heal?
    *Tank drops block for split second to use Green's Dragon Blood, gets one shotted by Mantikora*
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  • technohic
    technohic
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    Panda244 wrote: »
    I use animation canceling for DPS all the time. Since ZOS has stated its part of the official design of the game you are only shooting yourself in the foot if you don't do it.

    I do however think block casting is lame. If you are holding the right mouse button down to perma block then I would be fine with that disabling ability use.

    So a tank has to drop block to use a heal?
    *Tank drops block for split second to use Green's Dragon Blood, gets one shotted by Mantikora*

    Well; by the same token they said animation cancelling is ok, they said that they are working on doing something about block casting but it just isn't going to make 1.6

    As far as weapon swapping goes, I was kind of against it being there but once you start to learn it, it actually makes combat more exciting and your character looks a lot more awesome if you make use of roll animation cancelling.
    Edited by technohic on February 5, 2015 2:16PM
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