I know that this has already been talked to before but what new classes would you like to see
None, I would rather ZoS remove Classes from ESO entirely and let us choose how we want to play and pick what abilities we want to use (even if everyone ends up running the FoTM).
None, I would rather ZoS remove Classes from ESO entirely and let us choose how we want to play and pick what abilities we want to use (even if everyone ends up running the FoTM).
TheShadowScout wrote: »The only thing I really would like to see that was worth a whole new class would be some nature magic class.
Three skill lines, Animal magic for pets and "stinging swarm" DoTs and CCs, plant magic for entangling vines and poisonous spore cloud AoEs, and maybe water magic for healing and support (mist cloud, etc.)
Everything else, I think is not worth a full class, but ought to be done with an optional skill line. And I guess even the nature magic could be done that way...
rawne1980b16_ESO wrote: »There are no classes in Elder Scrolls
rawne1980b16_ESO wrote: »There are no classes in Elder Scrolls
People STILL spew this ***??
http://www.uesp.net/wiki/Arena:Classes
http://www.uesp.net/wiki/Daggerfall:Intrinsic_Classes
http://www.uesp.net/wiki/Battlespire:Intrinsic_Classes
http://www.uesp.net/wiki/Morrowind:Classes
http://www.uesp.net/wiki/Oblivion:Classes
Actually, even Skyrim has classes, but only for NPCs: http://www.uesp.net/wiki/Skyrim:Classes
It's not crap because it's true if you look at it correctly. In previous TES games the Class you picked ONLY decided what base stats you started with. You were then completely free to choose how you played your Character, this is called an OPEN Class system. This was the same from at least Morrowind and up. In ESO as well as most MMO's they are a LOCKED Class System in that you can NEVER choose to use Negate on a NB as an example or have Reflective Scales on your Sorc. Locked Classes should never have been designed into ESO.rawne1980b16_ESO wrote: »There are no classes in Elder Scrolls
People STILL spew this ***??
http://www.uesp.net/wiki/Arena:Classes
http://www.uesp.net/wiki/Daggerfall:Intrinsic_Classes
http://www.uesp.net/wiki/Battlespire:Intrinsic_Classes
http://www.uesp.net/wiki/Morrowind:Classes
http://www.uesp.net/wiki/Oblivion:Classes
rawne1980b16_ESO wrote: »None, I would rather ZoS remove Classes from ESO entirely and let us choose how we want to play and pick what abilities we want to use (even if everyone ends up running the FoTM).
Even though I do love my Templar and Nightblade I am going to agree with this.
There are no classes in Elder Scrolls, just give us a blank slate and let us pick and choose how we play.
It's not crap because it's true if you look at it correctly. In previous TES games the Class you picked ONLY decided what base stats you started with. You were then completely free to choose how you played your Character, this is called an OPEN Class system. This was the same from at least Morrowind and up. In ESO as well as most MMO's they are a LOCKED Class System in that you can NEVER choose to use Negate on a NB as an example or have Reflective Scales on your Sorc. Locked Classes should never have been designed into ESO.rawne1980b16_ESO wrote: »There are no classes in Elder Scrolls
People STILL spew this ***??
http://www.uesp.net/wiki/Arena:Classes
http://www.uesp.net/wiki/Daggerfall:Intrinsic_Classes
http://www.uesp.net/wiki/Battlespire:Intrinsic_Classes
http://www.uesp.net/wiki/Morrowind:Classes
http://www.uesp.net/wiki/Oblivion:Classes
TheShadowScout wrote: »Wyrd yould the breton-ish name, yes. A nature-tistic class would also fit very well with bosmer, argonians, nords, even orcs going "wood orc" in style.
Of course, like mentioned... it would be quite possible to do the same with more skill lines. And likely much easier to implement then making a whole new class...
...not to mention that IF they made a new class, what about the players who already played eight characters into veteran levels, but wish to try the new class too? Reroll one? Loose all those many many hours spent just to try the new class? I would hate that... thus it might require adding an class change option to the crown store, which would need more coding effort.
Thus the idea of adding new skill lines, in an "pick one" fashion, for character diversification. Could be done with an quest you get from Cadwell after completing "Silver"... let me repost a bit:
So I would think the best way to add more "classes" is to give each class, say, three different "class morphs", each with its own new skill/passives line. Perhaps becoming available after completing cadwells silver? Some possibilities:
Dragonknight
- Berzerker (self buffs, warcries?)
- Conqueror (group buffs, standarts)
- Pyromancer (flame resist and even more fire)
Nightblade
- Illusionist (illusion summoning, mind magic)
- Monk (melee support & assorted magic?)
- Ranger (animal summoning and magic)
Sorceror
- Cryomancer (ice magic)
- Necromancer (death magic and undead summoning)
- Spellsword (melee support & magic)
Templar
- Druid (plant magic, some summons)
- Shaman (primal nature magic, totems)
- Witchhunter (counterspells)
(Those were just some ideas of course, off the top of my head... there might be other options...)
I personally would love something like that to happen. It would give people added incentive to play through cadwells for the class morph, and those who already did that can just go and grab the skill line option of their choice, thus making each of the established classes into three new sub-classes, giving us all 12 "classes" to play...
TheShadowScout wrote: »Wyrd yould the breton-ish name, yes. A nature-tistic class would also fit very well with bosmer, argonians, nords, even orcs going "wood orc" in style.
Of course, like mentioned... it would be quite possible to do the same with more skill lines. And likely much easier to implement then making a whole new class...
...not to mention that IF they made a new class, what about the players who already played eight characters into veteran levels, but wish to try the new class too? Reroll one? Loose all those many many hours spent just to try the new class? I would hate that... thus it might require adding an class change option to the crown store, which would need more coding effort.
Thus the idea of adding new skill lines, in an "pick one" fashion, for character diversification. Could be done with an quest you get from Cadwell after completing "Silver"... let me repost a bit:
So I would think the best way to add more "classes" is to give each class, say, three different "class morphs", each with its own new skill/passives line. Perhaps becoming available after completing cadwells silver? Some possibilities:
Dragonknight
- Berzerker (self buffs, warcries?)
- Conqueror (group buffs, standarts)
- Pyromancer (flame resist and even more fire)
Nightblade
- Illusionist (illusion summoning, mind magic)
- Monk (melee support & assorted magic?)
- Ranger (animal summoning and magic)
Sorceror
- Cryomancer (ice magic)
- Necromancer (death magic and undead summoning)
- Spellsword (melee support & magic)
Templar
- Druid (plant magic, some summons)
- Shaman (primal nature magic, totems)
- Witchhunter (counterspells)
(Those were just some ideas of course, off the top of my head... there might be other options...)
I personally would love something like that to happen. It would give people added incentive to play through cadwells for the class morph, and those who already did that can just go and grab the skill line option of their choice, thus making each of the established classes into three new sub-classes, giving us all 12 "classes" to play...
MornaBaine wrote: »I would hope that spellcrafting would let us shape our own classes, so to speak. But as it seems they've dropped development of spellcrafting (I believe this is because they haven't figured out a way to sell it in the store and it seems pretty clear that all future content must be monetized somehow for them to even consider doing it) I think it's even less likely that they'd consider adding new classes at this point. Unless, you know, they can sell them to you in the cash shop.