Im making a poll because people are upset about this and im tired of people trying to wordsmith this...so its going to a poll. 1.6 on the pts is full of armor nerfs, skill nerfs and actual character nerfs to stats. Do you think that taking away someone elses stats who might be stronger to offer a lower level player a chance to catch up is fair. I will point out the current system on 1.6 is not going to re-balance anything for more than a week or two.
fromtesonlineb16_ESO wrote: »Given the VR14 end-game community is a small minority, while it may be sad to see them go it isn't going to alter much. You're not the key player demographic many hardcore think they are I'm afraid.
fromtesonlineb16_ESO wrote: »Given the VR14 end-game community is a small minority, while it may be sad to see them go it isn't going to alter much. You're not the key player demographic many hardcore think they are I'm afraid.
And the truth finally comes out....this is the problem right here. This is the kind of thing that is going to sink the game. This is the exact kind of person this game is going to cater to after 1.6. Congrats ZOS you get a gold star.
Im making a poll because people are upset about this and im tired of people trying to wordsmith this...so its going to a poll. 1.6 on the pts is full of armor nerfs, skill nerfs and actual character nerfs to stats. Do you think that taking away someone elses stats who might be stronger to offer a lower level player a chance to catch up is fair. I will point out the current system on 1.6 is not going to re-balance anything for more than a week or two.
kelly.medleyb14_ESO wrote: »Im making a poll because people are upset about this and im tired of people trying to wordsmith this...so its going to a poll. 1.6 on the pts is full of armor nerfs, skill nerfs and actual character nerfs to stats. Do you think that taking away someone elses stats who might be stronger to offer a lower level player a chance to catch up is fair. I will point out the current system on 1.6 is not going to re-balance anything for more than a week or two.
They aren't taking away progression, they are nerfing people across the board and lets face it, it needed to be done.
Im making a poll because people are upset about this and im tired of people trying to wordsmith this...so its going to a poll. 1.6 on the pts is full of armor nerfs, skill nerfs and actual character nerfs to stats. Do you think that taking away someone elses stats who might be stronger to offer a lower level player a chance to catch up is fair. I will point out the current system on 1.6 is not going to re-balance anything for more than a week or two.
Spiritreaver_ESO wrote: »Im making a poll because people are upset about this and im tired of people trying to wordsmith this...so its going to a poll. 1.6 on the pts is full of armor nerfs, skill nerfs and actual character nerfs to stats. Do you think that taking away someone elses stats who might be stronger to offer a lower level player a chance to catch up is fair. I will point out the current system on 1.6 is not going to re-balance anything for more than a week or two.
Voted its not fair. But imo you have yet to prove where your 'progression' was taken from you aside from that raggedy out of context picture you keep trotting out.
Again, show some actual data/proof of the theft and maybe people will take you a bit more seriously.
Spiritreaver_ESO wrote: »Im making a poll because people are upset about this and im tired of people trying to wordsmith this...so its going to a poll. 1.6 on the pts is full of armor nerfs, skill nerfs and actual character nerfs to stats. Do you think that taking away someone elses stats who might be stronger to offer a lower level player a chance to catch up is fair. I will point out the current system on 1.6 is not going to re-balance anything for more than a week or two.
Voted its not fair. But imo you have yet to prove where your 'progression' was taken from you aside from that raggedy out of context picture you keep trotting out.
Again, show some actual data/proof of the theft and maybe people will take you a bit more seriously.
If you logged into the PTS and asked a friend about there end game raid gear since I'm sure you don't actually have any they would tell you the same thing I did.
fromtesonlineb16_ESO wrote: »Given the VR14 end-game community is a small minority, while it may be sad to see them go it isn't going to alter much. You're not the key player demographic many hardcore think they are I'm afraid.
And the truth finally comes out....this is the problem right here. This is the kind of thing that is going to sink the game. This is the exact kind of person this game is going to cater to after 1.6. Congrats ZOS you get a gold star.
I'm not really seeing how ZoS is taking away my progression?
My war rank and alliance passives, all my capped characters, dyes, hard earned achievements and grinded guild passives are still there in 1.6.
Changes to gear, mechanics and class skills are natural parts of all MMO's. In most games gear even becomes obsolete once or twice a year, with a new raid or dungeon clusters being released. Same with FotM builds and skills, stuff changes with patches and updates. So you adapt.
I mean gear or effective builds, it's not a measure of characters progression. It never lasts long enough to fit into that category. It's merely short term tools to achieve progression, like beating a HM raid boss.
Truth hurts?fromtesonlineb16_ESO wrote: »Given the VR14 end-game community is a small minority, while it may be sad to see them go it isn't going to alter much. You're not the key player demographic many hardcore think they are I'm afraid.
And the truth finally comes out....this is the problem right here. This is the kind of thing that is going to sink the game. This is the exact kind of person this game is going to cater to after 1.6. Congrats ZOS you get a gold star.
good they nerf blocking? = yes
good they nerf cloth for tanking? = yes
good they nerf shield perma block? = yes
good they nerf magica build because of block casting? = yes
good that they make the armours more viable for a purpose? = yes
good they balance gear now with cap gone = yes
good they will take away vr levels? = yes
good they make game more skill based than it is now? = yes
i honestly don't see any viable claims in this guy's post at all.
Lord_Kreegan wrote: »its all on the pts. Im just tired of people telling me that its reasonable i lose character progress....i figured we should have a poll and put it to a vote. if someone thinks its fair thats their opinion.
Put it to a vote? And that accomplishes what?
Are you a major stockholder? Nope.
Are you a developer? Nope.
Are you a corporate bigwig? Nope.
Are a couple hundred comments (if you get that many) by forum-goers going to influence ZOS? Highly doubtful.
So, if your "vote" has no impact on anything, what's the point?
You state: "...if someone thinks its fair thats their opinion..."
Of course it is; so what's the point of the poll?
I'm not really seeing how ZoS is taking away my progression?
My war rank and alliance passives, all my capped characters, dyes, hard earned achievements and grinded guild passives are still there in 1.6.
Changes to gear, mechanics and class skills are natural parts of all MMO's. In most games gear even becomes obsolete once or twice a year, with a new raid or dungeon clusters being released. Same with FotM builds and skills, stuff changes with patches and updates. So you adapt.
I mean gear or effective builds, it's not a measure of characters progression. It never lasts long enough to fit into that category. It's merely short term tools to achieve progression, like beating a HM raid boss.
I'm not really seeing how ZoS is taking away my progression?
My war rank and alliance passives, all my capped characters, dyes, hard earned achievements and grinded guild passives are still there in 1.6.
Changes to gear, mechanics and class skills are natural parts of all MMO's. In most games gear even becomes obsolete once or twice a year, with a new raid or dungeon clusters being released. Same with FotM builds and skills, stuff changes with patches and updates. So you adapt.
I mean gear or effective builds, it's not a measure of characters progression. It never lasts long enough to fit into that category. It's merely short term tools to achieve progression, like beating a HM raid boss.
Have to agree here. Gear becomes devalued (MMOs 101). We've already been told that this is even going to be scheduled with the introduction of seasonal gear, not to mention that we're in a transitional period with game systems and how our characters get effected.