lordrichter wrote: »I have already suggested that the ZOS people look into bringing over aspects of the Radiant Story system in order to craft dynamic quests in the game. Parts of Radiant Story don't really work well in an MMO, particularly the parts that would modify the game world outside the capabilities of the phasing system, but the dynamic locations and targeting stuff would work.
However, Bethesda got beaten up pretty bad after Oblivion for scaled monsters. Anywhere the character went, the monsters were scaled to the character. This may have been a concept poorly implemented in Oblivion, but if you played long enough, every Goblin was a Warlord. In such a system, there is never the feeling of conquering, all the monsters are of a similar difficulty, and the character has little to worry about running into places that are really deadly.
They modified this in Skyrim so that areas would scale with the character when entering new areas and respawns would be held to that level. This made more sense, but once the character went to all of these places, no harder creatures would appear. It addressed the detail about harder monsters arriving in cleared areas, but it still has problems with lots of monsters that are level appropriate and little to worry about deadly monsters.
Personally, I would prefer that random monsters not scale to my character in ESO. Every creature should be the same level for every player and not change just because the player is higher or lower level. Furthermore, I don't want to feel like high level creatures are chasing me across the map and spawning in Bleakrock just because I am there collecting Jute.
If dynamic events are wanted, and I do want them, then they should be appropriate difficulty for the area they appear in.
One of my thoughts along this line has to do with these random dark fissures that open. The Fighter's Guild could have optional dynamic quests that lead right to them, scaled to the level of the player by having them travel to a dark fissure in a zone of the appropriate level. The Devon's Watch Fighter's Guild could issue a dynamic quest based on research that indicates a fissure will open up in the Rift and send the character there. When the character shows up, the fissure just happens to be opening (thank the gods the character arrived in time) and the character can deal with it for Fighter's Guild reputation.
MasterSpatula wrote: »I'm shocked this isn't already happening. It totally plays to what ESO does best.
I'd honestly rather have Skyrim's Radiant Questing.
But to be honest: if you are wanting dynamic events on the map why not just go to Cyrodiil. Because PvP is really the best way to accomplish something like this.
rawne1980b16_ESO wrote: »But to be honest: if you are wanting dynamic events on the map why not just go to Cyrodiil. Because PvP is really the best way to accomplish something like this.
Love to but I can only do it on 3 of my characters.
The rest are in another faction and there are no other campaigns with a constantly healthy population.
It's great for doing the quests there but about as far away from fun as you can possibly get with regards to PvP.