Maintenance for the week of December 22:
• NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

Do we need Dynamic Events?

  • Csub
    Csub
    ✭✭✭✭✭
    Yes
    It would be awesome if they also scaled such events to the amount of people participating. Also, it would be nice if, when as a vet 10 for example I joined a dynamic event in a lvl 10 zone, I would be scaled down so it would keep being fun for me and I wouldn't mess up the fun for everyone else.

    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • isengrimb16_ESO
    isengrimb16_ESO
    ✭✭✭✭✭
    Saet wrote: »
    I'd like to see some that arent scripted. I'd like to see some where actual GM's take over some NPC's and mobs and run invasions and events. Stuff that isnt ever repeated the same way again so that its actually an evolving storyline. If you miss out on it, there will be more at different times and days. I'd pay extra to have a server where GM's actually help the game story evolve like that.

    That would be pretty cool.

    I thought I saw them joking, a long time ago, about GMs wandering around as skooma dealers ...
  • Robotukas
    Robotukas
    ✭✭✭
    Yes
    Azzuria wrote: »
    There are small dynamic events here and there. The over-his-head summoner, the small Daedric rifts that dump the occasion cluthc of vampires or banekin, bandit attacks, etc.

    The Dark Anchors are kinda ... meh. The static location and swarming of players to them kinda takes the challenge away.

    Rift's rifts were fun, to begin with but as the zones became less populated they went from fun to annoying. They only got back to fun when the local township became overrun with uberleet boss mobs that required a whole lotta people.

    Personally, I'd like to see a way to tear down dolem or to stop new ones from being erected by attacking the cultists and their Daedric cohorts helping the construction. If enough dolem get built then a zone-wide event is spawned. Basically, make it more eventful, more meaningful and less about just running in circles for 3 minutes of mass AoE spamming.

    Dynamic events shouldn't disturb players to do main quests and side quests or collecting ingredient. I didn't play Rift, but in GW2 it was fun and it didn't disturb in low populated areas. Sometime you had to go around.
  • Robotukas
    Robotukas
    ✭✭✭
    Yes
    Saet wrote: »
    I'd like to see some that arent scripted. I'd like to see some where actual GM's take over some NPC's and mobs and run invasions and events. Stuff that isnt ever repeated the same way again so that its actually an evolving storyline. If you miss out on it, there will be more at different times and days. I'd pay extra to have a server where GM's actually help the game story evolve like that.

    I believe that ZOS will do time by time some events.
    Edited by Robotukas on July 21, 2014 6:34PM
  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    Yes
    Robotukas wrote: »
    Dynamic events shouldn't disturb players to do main quests and side quests or collecting ingredient. I didn't play Rift, but in GW2 it was fun and it didn't disturb in low populated areas. Sometime you had to go around.
    Dynamic events don't spawn in low pop areas/zones, only when the player threshold is reached to make sure there are plenty available to complete w/e the event is. Rift is a very good example of this, Trion did an amazing job with it.
  • Robotukas
    Robotukas
    ✭✭✭
    Yes
    Csub wrote: »
    It would be awesome if they also scaled such events to the amount of people participating. Also, it would be nice if, when as a vet 10 for example I joined a dynamic event in a lvl 10 zone, I would be scaled down so it would keep being fun for me and I wouldn't mess up the fun for everyone else.

    Level scaling system is awesome for me. Because all the time you have challenge and always get items you to your level. Only commons level items are zone level for refining mats if you farming
  • Robotukas
    Robotukas
    ✭✭✭
    Yes
    DeLindsay wrote: »
    Robotukas wrote: »
    Dynamic events shouldn't disturb players to do main quests and side quests or collecting ingredient. I didn't play Rift, but in GW2 it was fun and it didn't disturb in low populated areas. Sometime you had to go around.
    Dynamic events don't spawn in low pop areas/zones, only when the player threshold is reached to make sure there are plenty available to complete w/e the event is. Rift is a very good example of this, Trion did an amazing job with it.

    Is good idea for big Dynamic events ;-)
  • Robotukas
    Robotukas
    ✭✭✭
    Yes
    DeLindsay wrote: »
    Robotukas wrote: »
    Dynamic events shouldn't disturb players to do main quests and side quests or collecting ingredient. I didn't play Rift, but in GW2 it was fun and it didn't disturb in low populated areas. Sometime you had to go around.
    Dynamic events don't spawn in low pop areas/zones, only when the player threshold is reached to make sure there are plenty available to complete w/e the event is. Rift is a very good example of this, Trion did an amazing job with it.

    They can spawn in low levels pop zones but it shoudn't be big event so even solo player can do this if his doesn't find group ;-)
  • ThisOnePosts
    ThisOnePosts
    ✭✭✭✭✭
    Yes
    There are a few events like that in ESO but I would love if they expanded on it more.

    However, the justice system and players being able to bounty hunt on other players (not sure if we get the actual gold? --- haven't seen it, but nonetheless still bounty hunt)... IS GOING TO BE A LOT OF FUN.
  • Audigy
    Audigy
    ✭✭✭✭✭
    ✭✭
    Yes
    Robotukas wrote: »
    RIFT does a good job with this, too.
    Audigy wrote: »
    If with Dynamic Events you mean those at Vanilla WOW , UO --> Yes.
    If you mean Dynamic scripted Events like at GW --> No.


    At WOW we often had our cities attacked by Infernals, Doomguards and other evil stuff. It happened from time to time and was initiated by the Gamemasters on the server.

    This however stopped happening middle Vanilla, as players complained all the time about dead NPC´s etc. Blizz also added Evade during that time to prevent that players pull NPCs to towns.

    And exactly this is the reason why it wont happen at ESO. We all saw the massive uproar of the "carebear" faction when the justice system was announced, what do you think they would do if now also such events were added?

    As sad as it may sound, with the MMO community of today everything dynamic does not work.
    They will complain that they missed the event, just like they would about dead NPCs.



    GW btw. never had dynamic events, they had scripted events just like at WOW now. Its something that happens every few hours or days - always in the same way. There is nothing dynamic about that sadly.

    I played WoW to be honest I didn't see any dynamic ;-) Most of time you do quest around and thats it. So probably different way you understand. GW doesn't have, but GW 2 have. Why you say it it spawn every few hours. It everything depend on player when it start again from beginning. Dynamic event that everything changes around you with you help or without your help. One day login in to game and see that village occupied, after few hours you see that is free. Village can be all the time occupied if player doesn't help to NPC to retrieve it back. Or do other task. Also it calls dynamic because it have more way how to finish this event. So you can do one time that way, with alt you can do another way. Its fun ;-).

    As I explained, at WOW we had Gamemasters doing Events with us players. I don't know when you played WOW, but if you did in the early days of beta & release then you had those dynamic events all the time. It might also depended on your server and zone. US was different to EU.

    Back in the days I even saw those huge giants from Molten Core attacking SW, it was all possible due the Gamemasters and no scripting involved.

    Same with Ultima, sometimes you logged on and a whole army of Zombies attacked, this is what a dynamic event looks like.


    You are referring to the events at GW2, those events however were all scripted. There wasn't a Gamemaster behind them, it was just a script followed by the NPCs. Yes you could free a village, protect someone etc. but it was not dynamic. It was all pre written and executed by the server :(
  • Robotukas
    Robotukas
    ✭✭✭
    Yes
    Audigy wrote: »
    Robotukas wrote: »
    RIFT does a good job with this, too.
    Audigy wrote: »
    If with Dynamic Events you mean those at Vanilla WOW , UO --> Yes.
    If you mean Dynamic scripted Events like at GW --> No.


    At WOW we often had our cities attacked by Infernals, Doomguards and other evil stuff. It happened from time to time and was initiated by the Gamemasters on the server.

    This however stopped happening middle Vanilla, as players complained all the time about dead NPC´s etc. Blizz also added Evade during that time to prevent that players pull NPCs to towns.

    And exactly this is the reason why it wont happen at ESO. We all saw the massive uproar of the "carebear" faction when the justice system was announced, what do you think they would do if now also such events were added?

    As sad as it may sound, with the MMO community of today everything dynamic does not work.
    They will complain that they missed the event, just like they would about dead NPCs.



    GW btw. never had dynamic events, they had scripted events just like at WOW now. Its something that happens every few hours or days - always in the same way. There is nothing dynamic about that sadly.

    I played WoW to be honest I didn't see any dynamic ;-) Most of time you do quest around and thats it. So probably different way you understand. GW doesn't have, but GW 2 have. Why you say it it spawn every few hours. It everything depend on player when it start again from beginning. Dynamic event that everything changes around you with you help or without your help. One day login in to game and see that village occupied, after few hours you see that is free. Village can be all the time occupied if player doesn't help to NPC to retrieve it back. Or do other task. Also it calls dynamic because it have more way how to finish this event. So you can do one time that way, with alt you can do another way. Its fun ;-).

    As I explained, at WOW we had Gamemasters doing Events with us players. I don't know when you played WOW, but if you did in the early days of beta & release then you had those dynamic events all the time. It might also depended on your server and zone. US was different to EU.

    Back in the days I even saw those huge giants from Molten Core attacking SW, it was all possible due the Gamemasters and no scripting involved.

    Same with Ultima, sometimes you logged on and a whole army of Zombies attacked, this is what a dynamic event looks like.


    You are referring to the events at GW2, those events however were all scripted. There wasn't a Gamemaster behind them, it was just a script followed by the NPCs. Yes you could free a village, protect someone etc. but it was not dynamic. It was all pre written and executed by the server :(

    For game master to do event also will be scripted because game master trigger event. Developers have to prepare event for gamemaster or they can make auto. Does it make sense? Events by Gamemaster: How many players will be rewarded? How many players wiĺl know about? In how many places will be? Dynamic Events trigger by server: Everyone can be rewarded, can be minum 5 events in each zone and can be started each each different way and time, also in these events you can do now or later.

    I agree that should be some events with GM but main problem is time and place. I played many MMO games I only was in few GM events. It was waist of time because better players only wins and few players are rewarded.
    Edited by Robotukas on July 22, 2014 7:07AM
  • AleriSadasIndoril
    AleriSadasIndoril
    ✭✭✭
    No
    I have nothing against dynamic events, but please not GW2 like! :s
    The dynamic GW2 events are the greatest crap of game history!
    They may not be releaseable from single players, in the empty game zones you run around your live and at the end... you die completely pointless.
    Zenimax could have a solution over phasing, but ESO is alive enough I see no need for dynamic events.
    Aleri Sadas Indoril: - Sorcerer - Dunmer- Ebonheart Pact
    Aléri Sadas Indoril: - Templar -Dunmer- Ebonheart Pact
    Valérie Sadas Indoril: - Templar - Dunmer- Daggerfall Covenant
    Valérie Colomba: - Dragonknight - Redguard- Daggerfall Covenant
    S'sháni: - Nightblade - Khajiit - Aldmeri Dominion
    Shánij: - Templar - Khajiit - Aldmeri Dominion - Werewolf (immer einen Biss frei)
    Valéri Indoril - Templar - Dunmer - Aldmeri Dominion
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
    ✭✭✭✭✭
    Yes
    yes GW2 style dynamic events would work wonderfully in ESO, with the alliance war, or just random goblin invasion or such, dynamic event chains (so multiple quest following each other) with a boss (and a chest) at the end would bring back some life to the deserted zones. the succes or failure of such a dynamic event chains should then also influence the game itself, like if you failed the defence of a town against an enemy alliance invasion, it would become occupied by said alliance, and there would be a new event chain to liberate the town from said alliance

    but there would also have to be some decent event-scaling implemented (like anchors: solo its a pain, with 2-4 its fun, more and its just spamming buttons hoping to hit something, cant believe they didn't involve scaling based on number of players around)
    and secondly, player-scaling, which GW2 also did really good, you can be max lvl, but if you go back to a low lvl area, your stats are all reduced to say maybe 2lvls higher of that zone, so your still a little more powerfull, but not just slap your way throug with no effort (but seeing how they did the cyrodiil scaling... I'm not getting my hopes up)
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • Stx
    Stx
    ✭✭✭✭✭
    ✭✭
    Yes
    Random events are a big part of what makes the Elder Scrolls world so immersive. The addition of dynamic events would be a huge improvement to ESO.
  • Robotukas
    Robotukas
    ✭✭✭
    Yes
    I have nothing against dynamic events, but please not GW2 like! :s
    The dynamic GW2 events are the greatest crap of game history!
    They may not be releaseable from single players, in the empty game zones you run around your live and at the end... you die completely pointless.
    Zenimax could have a solution over phasing, but ESO is alive enough I see no need for dynamic events.

    Is not life enough. Is just quest line and when you done so it became empty what area or quite place. When go with alt game became very boring instantly because you forced do same things
    Edited by Robotukas on July 22, 2014 11:09AM
  • Robotukas
    Robotukas
    ✭✭✭
    Yes
    I have nothing against dynamic events, but please not GW2 like! :s
    The dynamic GW2 events are the greatest crap of game history!
    They may not be releaseable from single players, in the empty game zones you run around your live and at the end... you die completely pointless.
    Zenimax could have a solution over phasing, but ESO is alive enough I see no need for dynamic events.

    Also in GW2 you are levelling character the way you want, so all the time you get XP. Another thing is when you farming so you in low populated places you see some life and activities.

    I know that for some people no need changes in game and they can play game all the time with same contest. Developers are lucky to have these type people because you get income without any effort to improve game or making new content.
  • Hela
    Hela
    Soul Shriven
    Yes please, please, and please again. Please give the game masters the power to cause/start/run live unscripted events. It would be so much fun to log on and an dragon/dremora/banekin attack was going on on various city or citys. Please if nothing else let them run/control a massive club wielding bare butt Giant thru auridon or greenshade. Will they wreak a little havoc?? of course but thats the point...Spontaneity. Unscripted heart pounding excitement. The chat would come alive with rpg defending goodness to put down the offending culprit!! the rallying cries will be heard thru out eso " We will not be quietly be squashed, We will defend our lands with our very faces!!" ummm ok got carried away there but you get the point. People will talk it so much they will tell their friends about how much fun it was and even more will want to play. Heck make me a GM and let me drive a level appropriate humungous spider thru zones. 50 people shows to kill me and they get awesome loots....ahhh gaming nirvana is what that would be.
  • Dovhakiin
    Dovhakiin
    ✭✭
    Maybe
    Better ones that the ones we have,yeah...we need them,but the ones from GW2 were nearly useless,you could get anything better without doing that(without counting,that its a legendary-farm fest)...although,the fun of doing those is the point,if ZOS added something like that , I wouldnt like them to be pointless like it was in GW2 case.
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    Maybe
    I have no use for them, but judging by this poll, many would like them so go for it.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Unmai
    Unmai
    ✭✭✭
    Yes
    I defiantly think Dynamic events are needed but I'm unsure how they would bypass or work around the phasing issues. I know ZOS are currently working on phasing so maybe they can figure a way to make it work. (Personally just removing the phasing seems the best option)
    "Wonderful! Time for a celebration... Cheese for everyone! Wait, scratch that. Cheese for no one. That can be just as much of a celebration, if you don't like cheese. True?" - Sheogorath
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    Yes
    I like popping into the inn and asking the bartender for the latest news on the grapevine. Where the problems are and who needs help with something.
    This is another way for adding in dynamic content.

    But random pleas for help ZONE WIDE from NPCs would aslo be good.

    The best stuff will be thieves vs guards and fighters fuild vs werewolf/vampire with the justice system though. That is truly dymamic and player generated so always unique and random.
    Edited by Rune_Relic on August 29, 2014 8:48AM
    Anything that can be exploited will be exploited
  • TehMagnus
    TehMagnus
    ✭✭✭✭✭
    ✭✭
    Yes
    Saet wrote: »
    I'd like to see some that arent scripted. I'd like to see some where actual GM's take over some NPC's and mobs and run invasions and events. Stuff that isnt ever repeated the same way again so that its actually an evolving storyline. If you miss out on it, there will be more at different times and days. I'd pay extra to have a server where GM's actually help the game story evolve like that.

    My wet dream has been described.
  • TehMagnus
    TehMagnus
    ✭✭✭✭✭
    ✭✭
    Yes
    Robotukas wrote: »
    Azzuria wrote: »
    There are small dynamic events here and there. The over-his-head summoner, the small Daedric rifts that dump the occasion cluthc of vampires or banekin, bandit attacks, etc.

    The Dark Anchors are kinda ... meh. The static location and swarming of players to them kinda takes the challenge away.

    Rift's rifts were fun, to begin with but as the zones became less populated they went from fun to annoying. They only got back to fun when the local township became overrun with uberleet boss mobs that required a whole lotta people.

    Personally, I'd like to see a way to tear down dolem or to stop new ones from being erected by attacking the cultists and their Daedric cohorts helping the construction. If enough dolem get built then a zone-wide event is spawned. Basically, make it more eventful, more meaningful and less about just running in circles for 3 minutes of mass AoE spamming.

    Dynamic events shouldn't disturb players to do main quests and side quests or collecting ingredient. I didn't play Rift, but in GW2 it was fun and it didn't disturb in low populated areas. Sometime you had to go around.

    Sorry but yes, it actually should disturb to give a sense of realism to the game. You can either join or come back later when it disturbs it's no big deal.
    Edited by TehMagnus on August 29, 2014 10:02AM
  • Redlag
    Redlag
    ✭✭✭
    Mind you, this is limited league of mmorgs provider here. Dynamic events are not in their caliber. Don't even think about it. Im seeing why MJ was the creator and MF was a dev first hand. No experience of know how.

    Dude you cant comprehend how much this game is in funk due to not creating its own engine. That they can't create [snip]on their own. Ive seen it to many times. Only through DAoC devs.. I didn't realize how restricted they were. They should quit mmo on this matter alone. Matt is [snip] lost.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on August 29, 2014 2:13PM
  • TehMagnus
    TehMagnus
    ✭✭✭✭✭
    ✭✭
    Yes
    Redlag wrote: »

    Dude you cant comprehend how much this game is in funk due to not creating its own engine.

    They did create their own engine this has been debated again and again on these forums and people claiming Hero Engine was used in the released game where proved wrong again and again.
  • Xeres14
    Xeres14
    ✭✭✭
    Maybe
    The game doesn't NEED them (which is why I said maybe) but it would be a very nice addition! Rift's dynamic events were great except when you and like 1 or 2 other people were the only ones doing it.

    But yeah, dynamic evens would be great. And no, bigger than the Blue whirlpool of Daedra that you sometimes see.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    I have already suggested that the ZOS people look into bringing over aspects of the Radiant Story system in order to craft dynamic quests in the game. Parts of Radiant Story don't really work well in an MMO, particularly the parts that would modify the game world outside the capabilities of the phasing system, but the dynamic locations and targeting stuff would work.

    However, Bethesda got beaten up pretty bad after Oblivion for scaled monsters. Anywhere the character went, the monsters were scaled to the character. This may have been a concept poorly implemented in Oblivion, but if you played long enough, every Goblin was a Warlord. In such a system, there is never the feeling of conquering, all the monsters are of a similar difficulty, and the character has little to worry about running into places that are really deadly.

    They modified this in Skyrim so that areas would scale with the character when entering new areas and respawns would be held to that level. This made more sense, but once the character went to all of these places, no harder creatures would appear. It addressed the detail about harder monsters arriving in cleared areas, but it still has problems with lots of monsters that are level appropriate and little to worry about deadly monsters.

    Personally, I would prefer that random monsters not scale to my character in ESO. Every creature should be the same level for every player and not change just because the player is higher or lower level. Furthermore, I don't want to feel like high level creatures are chasing me across the map and spawning in Bleakrock just because I am there collecting Jute.

    If dynamic events are wanted, and I do want them, then they should be appropriate difficulty for the area they appear in.

    One of my thoughts along this line has to do with these random dark fissures that open. The Fighter's Guild could have optional dynamic quests that lead right to them, scaled to the level of the player by having them travel to a dark fissure in a zone of the appropriate level. The Devon's Watch Fighter's Guild could issue a dynamic quest based on research that indicates a fissure will open up in the Rift and send the character there. When the character shows up, the fissure just happens to be opening (thank the gods the character arrived in time) and the character can deal with it for Fighter's Guild reputation.
    Edited by Elsonso on August 29, 2014 1:17PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • ndantony
    ndantony
    ✭✭
    Yes
    It's one of the major elements about mmorpg. And it's be more fun and keeps players engage and active.
  • Flynch
    Flynch
    ✭✭✭✭
    Yes
    Rift handled it very well. Coupled with the mentoring system, I could quite happily stay in one zone and just complete the zone-wide invasions for hours.

    edit:

    In fact, given the current phasing tech - i'd love it if you had a zone-wide warning of a large scale anchor insurgency and the player is given the option to 'opt-in' to the zone assault. Only once the entire zone is safe is that player's phase then set back to default.

    villages, towns etc could get absolutely wrecked by Molag's army, but once the coast is clear, then things would go back to normal and no-one who was questing in a standard phase would be any the wiser.
    Edited by Flynch on August 29, 2014 1:59PM
  • Zorrashi
    Zorrashi
    ✭✭✭✭✭
    Maybe
    Yes to dynamic events in its principle. But i'm finicky on its implementation. As many have said, I don't want those dynamic events that often.

    But my main pet peeve is if these dynamic events are something as grand as a village under attack or worse....they can't be in trouble that often can they? I mean, I can see them on the border lands by Cyrodil or something but right by the capital?

    What about smaller ones like lighting the fire, uncontrolled summons etc ? We have them, but why not add more? Or what about traveling monster packs that may or may not harass one of those wandering merchants?

    I just don't want something on the level of a dark anchor. Or rather, I don't want ALL of them to be like dark anchors in caliber.

    Just my two cents.
Sign In or Register to comment.