I'd like to see some that arent scripted. I'd like to see some where actual GM's take over some NPC's and mobs and run invasions and events. Stuff that isnt ever repeated the same way again so that its actually an evolving storyline. If you miss out on it, there will be more at different times and days. I'd pay extra to have a server where GM's actually help the game story evolve like that.
There are small dynamic events here and there. The over-his-head summoner, the small Daedric rifts that dump the occasion cluthc of vampires or banekin, bandit attacks, etc.
The Dark Anchors are kinda ... meh. The static location and swarming of players to them kinda takes the challenge away.
Rift's rifts were fun, to begin with but as the zones became less populated they went from fun to annoying. They only got back to fun when the local township became overrun with uberleet boss mobs that required a whole lotta people.
Personally, I'd like to see a way to tear down dolem or to stop new ones from being erected by attacking the cultists and their Daedric cohorts helping the construction. If enough dolem get built then a zone-wide event is spawned. Basically, make it more eventful, more meaningful and less about just running in circles for 3 minutes of mass AoE spamming.
I'd like to see some that arent scripted. I'd like to see some where actual GM's take over some NPC's and mobs and run invasions and events. Stuff that isnt ever repeated the same way again so that its actually an evolving storyline. If you miss out on it, there will be more at different times and days. I'd pay extra to have a server where GM's actually help the game story evolve like that.
Dynamic events don't spawn in low pop areas/zones, only when the player threshold is reached to make sure there are plenty available to complete w/e the event is. Rift is a very good example of this, Trion did an amazing job with it.Dynamic events shouldn't disturb players to do main quests and side quests or collecting ingredient. I didn't play Rift, but in GW2 it was fun and it didn't disturb in low populated areas. Sometime you had to go around.
It would be awesome if they also scaled such events to the amount of people participating. Also, it would be nice if, when as a vet 10 for example I joined a dynamic event in a lvl 10 zone, I would be scaled down so it would keep being fun for me and I wouldn't mess up the fun for everyone else.
Dynamic events don't spawn in low pop areas/zones, only when the player threshold is reached to make sure there are plenty available to complete w/e the event is. Rift is a very good example of this, Trion did an amazing job with it.Dynamic events shouldn't disturb players to do main quests and side quests or collecting ingredient. I didn't play Rift, but in GW2 it was fun and it didn't disturb in low populated areas. Sometime you had to go around.
Dynamic events don't spawn in low pop areas/zones, only when the player threshold is reached to make sure there are plenty available to complete w/e the event is. Rift is a very good example of this, Trion did an amazing job with it.Dynamic events shouldn't disturb players to do main quests and side quests or collecting ingredient. I didn't play Rift, but in GW2 it was fun and it didn't disturb in low populated areas. Sometime you had to go around.
NorthernFury wrote: »RIFT does a good job with this, too.If with Dynamic Events you mean those at Vanilla WOW , UO --> Yes.
If you mean Dynamic scripted Events like at GW --> No.
At WOW we often had our cities attacked by Infernals, Doomguards and other evil stuff. It happened from time to time and was initiated by the Gamemasters on the server.
This however stopped happening middle Vanilla, as players complained all the time about dead NPC´s etc. Blizz also added Evade during that time to prevent that players pull NPCs to towns.
And exactly this is the reason why it wont happen at ESO. We all saw the massive uproar of the "carebear" faction when the justice system was announced, what do you think they would do if now also such events were added?
As sad as it may sound, with the MMO community of today everything dynamic does not work.
They will complain that they missed the event, just like they would about dead NPCs.
GW btw. never had dynamic events, they had scripted events just like at WOW now. Its something that happens every few hours or days - always in the same way. There is nothing dynamic about that sadly.
I played WoW to be honest I didn't see any dynamic ;-) Most of time you do quest around and thats it. So probably different way you understand. GW doesn't have, but GW 2 have. Why you say it it spawn every few hours. It everything depend on player when it start again from beginning. Dynamic event that everything changes around you with you help or without your help. One day login in to game and see that village occupied, after few hours you see that is free. Village can be all the time occupied if player doesn't help to NPC to retrieve it back. Or do other task. Also it calls dynamic because it have more way how to finish this event. So you can do one time that way, with alt you can do another way. Its fun ;-).
NorthernFury wrote: »RIFT does a good job with this, too.If with Dynamic Events you mean those at Vanilla WOW , UO --> Yes.
If you mean Dynamic scripted Events like at GW --> No.
At WOW we often had our cities attacked by Infernals, Doomguards and other evil stuff. It happened from time to time and was initiated by the Gamemasters on the server.
This however stopped happening middle Vanilla, as players complained all the time about dead NPC´s etc. Blizz also added Evade during that time to prevent that players pull NPCs to towns.
And exactly this is the reason why it wont happen at ESO. We all saw the massive uproar of the "carebear" faction when the justice system was announced, what do you think they would do if now also such events were added?
As sad as it may sound, with the MMO community of today everything dynamic does not work.
They will complain that they missed the event, just like they would about dead NPCs.
GW btw. never had dynamic events, they had scripted events just like at WOW now. Its something that happens every few hours or days - always in the same way. There is nothing dynamic about that sadly.
I played WoW to be honest I didn't see any dynamic ;-) Most of time you do quest around and thats it. So probably different way you understand. GW doesn't have, but GW 2 have. Why you say it it spawn every few hours. It everything depend on player when it start again from beginning. Dynamic event that everything changes around you with you help or without your help. One day login in to game and see that village occupied, after few hours you see that is free. Village can be all the time occupied if player doesn't help to NPC to retrieve it back. Or do other task. Also it calls dynamic because it have more way how to finish this event. So you can do one time that way, with alt you can do another way. Its fun ;-).
As I explained, at WOW we had Gamemasters doing Events with us players. I don't know when you played WOW, but if you did in the early days of beta & release then you had those dynamic events all the time. It might also depended on your server and zone. US was different to EU.
Back in the days I even saw those huge giants from Molten Core attacking SW, it was all possible due the Gamemasters and no scripting involved.
Same with Ultima, sometimes you logged on and a whole army of Zombies attacked, this is what a dynamic event looks like.
You are referring to the events at GW2, those events however were all scripted. There wasn't a Gamemaster behind them, it was just a script followed by the NPCs. Yes you could free a village, protect someone etc. but it was not dynamic. It was all pre written and executed by the server
AleriSadasIndoril wrote: »I have nothing against dynamic events, but please not GW2 like!
The dynamic GW2 events are the greatest crap of game history!
They may not be releaseable from single players, in the empty game zones you run around your live and at the end... you die completely pointless.
Zenimax could have a solution over phasing, but ESO is alive enough I see no need for dynamic events.
AleriSadasIndoril wrote: »I have nothing against dynamic events, but please not GW2 like!
The dynamic GW2 events are the greatest crap of game history!
They may not be releaseable from single players, in the empty game zones you run around your live and at the end... you die completely pointless.
Zenimax could have a solution over phasing, but ESO is alive enough I see no need for dynamic events.
I'd like to see some that arent scripted. I'd like to see some where actual GM's take over some NPC's and mobs and run invasions and events. Stuff that isnt ever repeated the same way again so that its actually an evolving storyline. If you miss out on it, there will be more at different times and days. I'd pay extra to have a server where GM's actually help the game story evolve like that.
There are small dynamic events here and there. The over-his-head summoner, the small Daedric rifts that dump the occasion cluthc of vampires or banekin, bandit attacks, etc.
The Dark Anchors are kinda ... meh. The static location and swarming of players to them kinda takes the challenge away.
Rift's rifts were fun, to begin with but as the zones became less populated they went from fun to annoying. They only got back to fun when the local township became overrun with uberleet boss mobs that required a whole lotta people.
Personally, I'd like to see a way to tear down dolem or to stop new ones from being erected by attacking the cultists and their Daedric cohorts helping the construction. If enough dolem get built then a zone-wide event is spawned. Basically, make it more eventful, more meaningful and less about just running in circles for 3 minutes of mass AoE spamming.
Dynamic events shouldn't disturb players to do main quests and side quests or collecting ingredient. I didn't play Rift, but in GW2 it was fun and it didn't disturb in low populated areas. Sometime you had to go around.