The concept of dynamic events is awesome... but it's implementation often sucks, like it is in GW2, where D-E are everything but dynamic, because of the time schedule or the chain of events. A dynamics event repeating again and again is ruining immersion. In the end they are no more than a QoL feature for farmers.
The concept of dynamic events is awesome... but it's implementation often sucks, like it is in GW2, where D-E are everything but dynamic, because of the time schedule or the chain of events. A dynamics event repeating again and again is ruining immersion. In the end they are no more than a QoL feature for farmers.
The concept of dynamic events is awesome... but it's implementation often sucks, like it is in GW2, where D-E are everything but dynamic, because of the time schedule or the chain of events. A dynamics event repeating again and again is ruining immersion. In the end they are no more than a QoL feature for farmers.
It can be implemented with very rare spawn time, for example once per 3 days. Every 3 days one village is chosen and is being attacked. There are a lot villages, so chance to attack one village twice is very low.
Also, there are already random events, for example achievements: A Bandit’s Heart, Keeper of the Flame and Golden Palms (which are renamed). In last one you need to find beggar and give him gold. There are also random events when Cryomancer and Pyromancer fight with each other.
More random events = more fun when you explore world. Even if they are small and almost not able to notice, people will always have fun because they happen from time to time.
isengrimb16_ESO wrote: »The concept of dynamic events is awesome... but it's implementation often sucks, like it is in GW2, where D-E are everything but dynamic, because of the time schedule or the chain of events. A dynamics event repeating again and again is ruining immersion. In the end they are no more than a QoL feature for farmers.
It can be implemented with very rare spawn time, for example once per 3 days. Every 3 days one village is chosen and is being attacked. There are a lot villages, so chance to attack one village twice is very low.
Also, there are already random events, for example achievements: A Bandit’s Heart, Keeper of the Flame and Golden Palms (which are renamed). In last one you need to find beggar and give him gold. There are also random events when Cryomancer and Pyromancer fight with each other.
More random events = more fun when you explore world. Even if they are small and almost not able to notice, people will always have fun because they happen from time to time.
Yes, I like the little ones. I've given to beggars once or twice, robbed a merchant, fought beside summoners who couldn't control their summons, been ambushed by many bandit gangs, even solo'd a mini-dolmen thingie. etc. Haven't found a fire to light yet, though, and no sign of M'aiq. I wouldn't mind more little things like that being scattered around.
isengrimb16_ESO wrote: »The concept of dynamic events is awesome... but it's implementation often sucks, like it is in GW2, where D-E are everything but dynamic, because of the time schedule or the chain of events. A dynamics event repeating again and again is ruining immersion. In the end they are no more than a QoL feature for farmers.
It can be implemented with very rare spawn time, for example once per 3 days. Every 3 days one village is chosen and is being attacked. There are a lot villages, so chance to attack one village twice is very low.
Also, there are already random events, for example achievements: A Bandit’s Heart, Keeper of the Flame and Golden Palms (which are renamed). In last one you need to find beggar and give him gold. There are also random events when Cryomancer and Pyromancer fight with each other.
More random events = more fun when you explore world. Even if they are small and almost not able to notice, people will always have fun because they happen from time to time.
Yes, I like the little ones. I've given to beggars once or twice, robbed a merchant, fought beside summoners who couldn't control their summons, been ambushed by many bandit gangs, even solo'd a mini-dolmen thingie. etc. Haven't found a fire to light yet, though, and no sign of M'aiq. I wouldn't mind more little things like that being scattered around.
Nice ideas.
isengrimb16_ESO wrote: »isengrimb16_ESO wrote: »The concept of dynamic events is awesome... but it's implementation often sucks, like it is in GW2, where D-E are everything but dynamic, because of the time schedule or the chain of events. A dynamics event repeating again and again is ruining immersion. In the end they are no more than a QoL feature for farmers.
It can be implemented with very rare spawn time, for example once per 3 days. Every 3 days one village is chosen and is being attacked. There are a lot villages, so chance to attack one village twice is very low.
Also, there are already random events, for example achievements: A Bandit’s Heart, Keeper of the Flame and Golden Palms (which are renamed). In last one you need to find beggar and give him gold. There are also random events when Cryomancer and Pyromancer fight with each other.
More random events = more fun when you explore world. Even if they are small and almost not able to notice, people will always have fun because they happen from time to time.
Yes, I like the little ones. I've given to beggars once or twice, robbed a merchant, fought beside summoners who couldn't control their summons, been ambushed by many bandit gangs, even solo'd a mini-dolmen thingie. etc. Haven't found a fire to light yet, though, and no sign of M'aiq. I wouldn't mind more little things like that being scattered around.
Nice ideas.
Hmm? These are things already in the game. Pretty good variety, and I wouldn't be surprised if they do sneak in more little events over time.
Maybe something like a traveling gambler/huckster with three card monty or a shell game, traveling medicine shows ("Multipurpose in a jar/If you ain't here it'll fix your car, oh ***" - Big Audio Dynamite), etc.
It doesn't matter if (you think) the implementation sucks. Even bad dynamic events are better than no dynamic events. This game is great but static. Each twink will play exactly the same stuff, even in the same order, if you want to. Dynamic events could change this. GW2 lacks real quests as ESO lacks dynamic events. Some quest are great, some are generic, some dynamic event in GW2 are great, some are generic. There is no such thing as "everything is great in this MMO" which is good, because different peope like different things.The concept of dynamic events is awesome... but it's implementation often sucks, like it is in GW2, where D-E are everything but dynamic, because of the time schedule or the chain of events. A dynamics event repeating again and again is ruining immersion. In the end they are no more than a QoL feature for farmers.
Knootewoot wrote: »Yeah.
Also more dynamic Dark anchors. Now they just have fixed places. That is irl to know exactly where a missile will strike. So why don't they put load of guards around the anchor places and smash the worm cult to bits.
I take the clipping bugs for granted when doing it like this.
4-5 dark anchors can spawn in an area. They can spawn anywhere but not to close to eachother. They can also spawn in a town and NPC's die and become ghost (and after a while they come back to normal when the anchors are detroyed)
When not closed and all 5 dark anchors are acrtive, swarms of daerdra come into the area and also near towns.
That way there is a reason to close them, because now they don't have any real issue on the world.
NorthernFury wrote: »RIFT does a good job with this, too.
If with Dynamic Events you mean those at Vanilla WOW , UO --> Yes.
If you mean Dynamic scripted Events like at GW --> No.
At WOW we often had our cities attacked by Infernals, Doomguards and other evil stuff. It happened from time to time and was initiated by the Gamemasters on the server.
This however stopped happening middle Vanilla, as players complained all the time about dead NPC´s etc. Blizz also added Evade during that time to prevent that players pull NPCs to towns.
And exactly this is the reason why it wont happen at ESO. We all saw the massive uproar of the "carebear" faction when the justice system was announced, what do you think they would do if now also such events were added?
As sad as it may sound, with the MMO community of today everything dynamic does not work.
They will complain that they missed the event, just like they would about dead NPCs.
GW btw. never had dynamic events, they had scripted events just like at WOW now. Its something that happens every few hours or days - always in the same way. There is nothing dynamic about that sadly.