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Do we need Dynamic Events?

Robotukas
Robotukas
✭✭✭
I saw some events but they are not dynamic like most of games have it. Very good example is in GW2. I played many MMO games, best Dynamic Events (its randomly generated by server and its fight between NPC vs NPC and Player) it was in GW2. Like for example: There is village where lives peaceful NPC, and suddenly enemies wants to invade Village. You can help to defend village or you can ignore. If didn't help so Village will be occupied by enemies. King of the land send bests warriors to free village and also you can help them to free village or don't do nothing and watch what happen. Why I really liked in dynamic events that some solo players attract to join them with other players to do event. You done event and go again solo. From my experience solo player was joined to a group for short time. Most dynamic events you da do alone ( but anyway more players anyway joining to do because they get reward and want to see what will change)but for some of them need group when we are talking about big one where you need to defeat boss.

What do you think about it. What you would like to see in Dynamic events?
Edited by Robotukas on July 20, 2014 9:27AM

Do we need Dynamic Events? 270 votes

Yes
72%
DCGoth_OTGlePoissonRougemanyrabidratsPrudencePolskiBunny_ESOGidorickShinozukaEatitapplezwolfe21_ESOWicked_WolfNorthernFurySaetStxLtCrunchDemiradaryl.rasmusenb14_ESOotis67MalpherianRatatouilleAzzuria 195 votes
Maybe
19%
Azorylkevlarto_ESOtheyanceydeathly809_ESONivana1717KalmanNskDenLionheartRichardYakirosMoonshadow66davidjournotb16_ESOalainjbrennanb16_ESOOjustabooYakidafiBleakravenedwardspruitb16_ESOBrierTOGRunhentDaniAngionebabylon 53 votes
No
8%
TabbycatglakAleriSadasIndorilKhajitFurTraderButterbeanKayirakwisatzGoresnortfrankuguzzb16_ESOdennissomb16_ESOgavinpickeringrwb17_ESOThatHappyCatVannorTavore1138JeremyTRIP233Ralathar44bluesodafizzAkulaNatjur 22 votes
  • CoUsT
    CoUsT
    ✭✭✭
    Yes
    This will definitelly improve game experience, especially for roleplayers. Random events can be very well used in justice system - you helped one village, fine, you have 10% cheaper values in all shops in this village. You stole something in this village and someone saw you - they lost respect to you and they want to catch you. Random events can be also used for achievements, which might be interesting.

    I would really like to see dynamic events in ESO.
    Edited by CoUsT on July 20, 2014 10:03AM
  • kwisatz
    kwisatz
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    No
    The concept of dynamic events is awesome... but it's implementation often sucks, like it is in GW2, where D-E are everything but dynamic, because of the time schedule or the chain of events. A dynamics event repeating again and again is ruining immersion. In the end they are no more than a QoL feature for farmers.
  • CoUsT
    CoUsT
    ✭✭✭
    Yes
    kwisatz wrote: »
    The concept of dynamic events is awesome... but it's implementation often sucks, like it is in GW2, where D-E are everything but dynamic, because of the time schedule or the chain of events. A dynamics event repeating again and again is ruining immersion. In the end they are no more than a QoL feature for farmers.

    It can be implemented with very rare spawn time, for example once per 3 days. Every 3 days one village is chosen and is being attacked. There are a lot villages, so chance to attack one village twice is very low.

    Also, there are already random events, for example achievements: A Bandit’s Heart, Keeper of the Flame and Golden Palms (which are renamed). In last one you need to find beggar and give him gold. There are also random events when Cryomancer and Pyromancer fight with each other.

    More random events = more fun when you explore world. ;) Even if they are small and almost not able to notice, people will always have fun because they happen from time to time.
    Edited by CoUsT on July 20, 2014 10:25AM
  • Robotukas
    Robotukas
    ✭✭✭
    Yes
    kwisatz wrote: »
    The concept of dynamic events is awesome... but it's implementation often sucks, like it is in GW2, where D-E are everything but dynamic, because of the time schedule or the chain of events. A dynamics event repeating again and again is ruining immersion. In the end they are no more than a QoL feature for farmers.

    They are not for farming Dynamic events, just only big ones which are few of them. But it nice to have when you exploring land. Also is better than all the time you see standing same NPC all the time. Without D-E GW2 wouldn't get so many nominations and rewards.
  • isengrimb16_ESO
    isengrimb16_ESO
    ✭✭✭✭✭
    CoUsT wrote: »
    kwisatz wrote: »
    The concept of dynamic events is awesome... but it's implementation often sucks, like it is in GW2, where D-E are everything but dynamic, because of the time schedule or the chain of events. A dynamics event repeating again and again is ruining immersion. In the end they are no more than a QoL feature for farmers.

    It can be implemented with very rare spawn time, for example once per 3 days. Every 3 days one village is chosen and is being attacked. There are a lot villages, so chance to attack one village twice is very low.

    Also, there are already random events, for example achievements: A Bandit’s Heart, Keeper of the Flame and Golden Palms (which are renamed). In last one you need to find beggar and give him gold. There are also random events when Cryomancer and Pyromancer fight with each other.

    More random events = more fun when you explore world. ;) Even if they are small and almost not able to notice, people will always have fun because they happen from time to time.

    Yes, I like the little ones. I've given to beggars once or twice, robbed a merchant, fought beside summoners who couldn't control their summons, been ambushed by many bandit gangs, even solo'd a mini-dolmen thingie. etc. Haven't found a fire to light yet, though, and no sign of M'aiq. I wouldn't mind more little things like that being scattered around.
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    Maybe
    It's down to how it's implemented, and how often.

    If it's overdone it becomes boring, if it's only one or two events per map, then it can be fun.

    It also has to be done right, or it becomes pointless, and it shouldn't seperate group members who have/haven't done the event.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Phantax
    Phantax
    ✭✭✭✭✭
    Yes
    Bit of a pointless POLL/Question really. But, since it was posted. Yes ESO definitely needs dynamic events. GW2 almost had it right, RIFT definitely got it right.
    Dark Anchors.... err... never mind !
    Zenimax needs to look at RIFT/GW2 see what they did and simply do something along those lines. IF they can do it better then fantastic, we're onto a winner. Even if they can only manage to do something reasonably good, then we still have something beneficial to the game. In both terms of content and immersion !

    :)
    Edited by Phantax on July 20, 2014 10:42AM
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Tabbycat
    Tabbycat
    ✭✭✭✭✭
    ✭✭✭
    No
    I'd honestly rather have Skyrim's Radiant Questing.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Robotukas
    Robotukas
    ✭✭✭
    Yes
    CoUsT wrote: »
    kwisatz wrote: »
    The concept of dynamic events is awesome... but it's implementation often sucks, like it is in GW2, where D-E are everything but dynamic, because of the time schedule or the chain of events. A dynamics event repeating again and again is ruining immersion. In the end they are no more than a QoL feature for farmers.

    It can be implemented with very rare spawn time, for example once per 3 days. Every 3 days one village is chosen and is being attacked. There are a lot villages, so chance to attack one village twice is very low.

    Also, there are already random events, for example achievements: A Bandit’s Heart, Keeper of the Flame and Golden Palms (which are renamed). In last one you need to find beggar and give him gold. There are also random events when Cryomancer and Pyromancer fight with each other.

    More random events = more fun when you explore world. ;) Even if they are small and almost not able to notice, people will always have fun because they happen from time to time.

    Yes, I like the little ones. I've given to beggars once or twice, robbed a merchant, fought beside summoners who couldn't control their summons, been ambushed by many bandit gangs, even solo'd a mini-dolmen thingie. etc. Haven't found a fire to light yet, though, and no sign of M'aiq. I wouldn't mind more little things like that being scattered around.

    Nice ideas.
  • opaj
    opaj
    ✭✭✭✭✭
    Yes
    I would be interested in seeing dynamic events taking the place of daily quests in Cyrodiil. Since Cyrodiil doesn't have much in forward narrative motion, I think it's the one region to benefit most from it.

    Besides which, adding events like this is a monumental task--so instead of asking for them to be added to all regions at once, let's just ask for it in the single largest region. It least that request resembles something more reasonable, right?
  • isengrimb16_ESO
    isengrimb16_ESO
    ✭✭✭✭✭
    Robotukas wrote: »
    CoUsT wrote: »
    kwisatz wrote: »
    The concept of dynamic events is awesome... but it's implementation often sucks, like it is in GW2, where D-E are everything but dynamic, because of the time schedule or the chain of events. A dynamics event repeating again and again is ruining immersion. In the end they are no more than a QoL feature for farmers.

    It can be implemented with very rare spawn time, for example once per 3 days. Every 3 days one village is chosen and is being attacked. There are a lot villages, so chance to attack one village twice is very low.

    Also, there are already random events, for example achievements: A Bandit’s Heart, Keeper of the Flame and Golden Palms (which are renamed). In last one you need to find beggar and give him gold. There are also random events when Cryomancer and Pyromancer fight with each other.

    More random events = more fun when you explore world. ;) Even if they are small and almost not able to notice, people will always have fun because they happen from time to time.

    Yes, I like the little ones. I've given to beggars once or twice, robbed a merchant, fought beside summoners who couldn't control their summons, been ambushed by many bandit gangs, even solo'd a mini-dolmen thingie. etc. Haven't found a fire to light yet, though, and no sign of M'aiq. I wouldn't mind more little things like that being scattered around.

    Nice ideas.

    Hmm? These are things already in the game. Pretty good variety, and I wouldn't be surprised if they do sneak in more little events over time.

    Maybe something like a traveling gambler/huckster with three card monty or a shell game, traveling medicine shows ("Multipurpose in a jar/If you ain't here it'll fix your car, oh ***" - Big Audio Dynamite), etc.

    Edited by isengrimb16_ESO on July 20, 2014 11:19AM
  • Robotukas
    Robotukas
    ✭✭✭
    Yes
    Robotukas wrote: »
    CoUsT wrote: »
    kwisatz wrote: »
    The concept of dynamic events is awesome... but it's implementation often sucks, like it is in GW2, where D-E are everything but dynamic, because of the time schedule or the chain of events. A dynamics event repeating again and again is ruining immersion. In the end they are no more than a QoL feature for farmers.

    It can be implemented with very rare spawn time, for example once per 3 days. Every 3 days one village is chosen and is being attacked. There are a lot villages, so chance to attack one village twice is very low.

    Also, there are already random events, for example achievements: A Bandit’s Heart, Keeper of the Flame and Golden Palms (which are renamed). In last one you need to find beggar and give him gold. There are also random events when Cryomancer and Pyromancer fight with each other.

    More random events = more fun when you explore world. ;) Even if they are small and almost not able to notice, people will always have fun because they happen from time to time.

    Yes, I like the little ones. I've given to beggars once or twice, robbed a merchant, fought beside summoners who couldn't control their summons, been ambushed by many bandit gangs, even solo'd a mini-dolmen thingie. etc. Haven't found a fire to light yet, though, and no sign of M'aiq. I wouldn't mind more little things like that being scattered around.

    Nice ideas.

    Hmm? These are things already in the game. Pretty good variety, and I wouldn't be surprised if they do sneak in more little events over time.

    Maybe something like a traveling gambler/huckster with three card monty or a shell game, traveling medicine shows ("Multipurpose in a jar/If you ain't here it'll fix your car, oh ***" - Big Audio Dynamite), etc.

    They not Dynamic in game, I call them static events. Because it always spawn in same place they are not moving. I will try explain more that mean Dynamic Event. Dynamic event start at Location A and finishing at Location B. Dynamic event it's depends on player and NPC. Let's say boss escaped from cave and moving toward to village. Boss is destroying everything that it's stand on way. You spotted boss so can say written on chat Hey guys we need help here because boss is moving and killing everything that is standing on way. So can stop boss on way to village, you can wait boss in village and help villagers to prepare for battle by collecting stuff. In this case you need less players to finis event. Or you can defend cave where bad guys killed guards and open door for boss escape. But also you can watch and what will happen next or do your usually quest and ignore event. Let's say you didn't helped to protect village or cave. So boss killed a lot citizens and hold hostage in village and made stronghold. So information about invaded village spread across land. King of land preparing army to rescue hostages and retrieve village back. So let's event start in big city. You see that in city is something happening. Army is preparing to and army general asking for player to join to army help them in fight. Again it's depend on you. You can join to army, you can help to convict more NPC to join to army, you can follow and watch or you can ignore. Dynamic events usually have minimum two endings and different way how to finish event. In dynamic event everyone can join any time except like 4 minutes (or other exception s) before event is finish you don't get reward just some experience.

    You don't find these village in main quest line. These villages have only side quests and dynamic events. So you always can skip or do if you like. Village it was just example for Dynamic event but also can be anything else.




  • Paske
    Paske
    ✭✭✭✭
    Yes
    I like the idea.

    If implemented correctly it can be great fun.

    I did not play GW2 so much, but did play Rift. When invasion came it was allways fun times ( provided you are not alone in zone :) )
  • Grileenor
    Grileenor
    ✭✭✭✭✭
    Yes
    kwisatz wrote: »
    The concept of dynamic events is awesome... but it's implementation often sucks, like it is in GW2, where D-E are everything but dynamic, because of the time schedule or the chain of events. A dynamics event repeating again and again is ruining immersion. In the end they are no more than a QoL feature for farmers.
    It doesn't matter if (you think) the implementation sucks. Even bad dynamic events are better than no dynamic events. This game is great but static. Each twink will play exactly the same stuff, even in the same order, if you want to. Dynamic events could change this. GW2 lacks real quests as ESO lacks dynamic events. Some quest are great, some are generic, some dynamic event in GW2 are great, some are generic. There is no such thing as "everything is great in this MMO" which is good, because different peope like different things.
  • isengrimb16_ESO
    isengrimb16_ESO
    ✭✭✭✭✭
    Meh. I enjoy the little events. They're more interesting, more RP, more varied and believable than just an excuse for more combat. They're the little things you might expect to come across, traveling on foot around the world. Campers, thieves, beggars, grifters. Fellow wanderers who are interesting to talk to, etc.

    There's already lots of things/excuses to fight.
  • DeLindsay
    DeLindsay
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    Yes
    Rift took Dynamic events to a whole other level and I'd love to see that here in ESO. For example, the longer a Dark Anchor (Dolmen) is open it continuously spews out Daedra to run to nearby NPC areas and wreak havoc. This would give a higher incentive to close Dolmens. And before the uninitiated open their mouths, if there are few to no players in that zone, NO the Dolmens won't all pop and send Daedra everywhere until the whole zone is wrecked. It doesn't work that way. In fact in Rift, the MORE players there are in a zone the higher the likelihood of an event to happen.

    It would be similar to how Dolmens work now. When a player gets near one that is beyond it's respawn timer it pops. If that player doesn't deal with said Dolmen it will start automatically (after XX duration) and start spawning groups of 3-5 Daedra that run towards pre-programmed areas and fight NPC's until the point they take over an area and must be dealt with independently of the Dolmen itself. It's a great system that adds a sense of realism and life to a normally 'boring' zone where everything has a small patrol and nothing really happens.
  • Knootewoot
    Knootewoot
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    ✭✭✭
    Yes
    Yeah.

    Also more dynamic Dark anchors. Now they just have fixed places. That is irl to know exactly where a missile will strike. So why don't they put load of guards around the anchor places and smash the worm cult to bits.

    I take the clipping bugs for granted when doing it like this.

    4-5 dark anchors can spawn in an area. They can spawn anywhere but not to close to eachother. They can also spawn in a town and NPC's die and become ghost (and after a while they come back to normal when the anchors are detroyed)

    When not closed and all 5 dark anchors are acrtive, swarms of daerdra come into the area and also near towns.

    That way there is a reason to close them, because now they don't have any real issue on the world.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Phantax
    Phantax
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    Yes
    Knootewoot wrote: »
    Yeah.

    Also more dynamic Dark anchors. Now they just have fixed places. That is irl to know exactly where a missile will strike. So why don't they put load of guards around the anchor places and smash the worm cult to bits.

    I take the clipping bugs for granted when doing it like this.

    4-5 dark anchors can spawn in an area. They can spawn anywhere but not to close to eachother. They can also spawn in a town and NPC's die and become ghost (and after a while they come back to normal when the anchors are detroyed)

    When not closed and all 5 dark anchors are acrtive, swarms of daerdra come into the area and also near towns.

    That way there is a reason to close them, because now they don't have any real issue on the world.

    Sounds quite similar to this idea -

    http://forums.elderscrollsonline.com/discussion/96773/dark-anchor-improvement/p1
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
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  • Robotukas
    Robotukas
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    Yes
    I like Dark Anchor idea but it have to be some introduction. Otherwise is very boring event. But I have some suggestion. Introduction in event. Closest village hearing some strange rumours that something will happen in that place. They believe that guardian appear from sky. So about ten NPC (additional 5 NPC on the way joined) going to check area. If see passing NPC so will hear that they are talking about some reward, blessing of power to attract player to join with them. For better attention I recommend that minum 15 NPC travelling with horses. It supose to be around 3-4 min journey to Dark Anchor. When they get to Dark Anchor they starting realise that something bad is coming because of strange cloud above Dark Anchor. Suddenly light from sky spam monster and they starting to kill everything. If you close to event will notice that 8 NPC ruing from that place and screaming "Help help", another NPC "Run run don't look back", from 8 running NPC only 4 (monster was chasing and managed to kill 4) managed to survive and they spread rumours to nearest villages. So from far away you will see and hear screaming and rumours. This how you will get player attention in that area about this event.
    Edited by Robotukas on July 21, 2014 2:13PM
  • woodlandwoodsb14_ESO
    Yes
    The most memorable moments back in Ultima Online were when the cities were randomly attacked. Sometimes the players even lost. We had to rally together in order to take the city back.

    Oh, how I miss that!
  • Robotukas
    Robotukas
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    Yes
    I think like Dark Anchor you can convert into group Dynamic event. In different places they different way to start and different endings. Some of them can be on time if you failed to do on time so it comes next event which its giving you chance to finish it.
  • NorthernFury
    NorthernFury
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    Yes
    RIFT does a good job with this, too.

    Skadi Storm-Blade - VR14 Altmer Sorcerer
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    Haakon Hardrada - VR12 Nord Templar
    Sanguine's Tester (retired)

    Cattle die
    kinsmen die
    all men are mortal.
    Words of praise
    will never perish
    nor a noble name.

    - The Havamal
  • Audigy
    Audigy
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    ✭✭
    Yes
    If with Dynamic Events you mean those at Vanilla WOW , UO --> Yes.
    If you mean Dynamic scripted Events like at GW --> No.


    At WOW we often had our cities attacked by Infernals, Doomguards and other evil stuff. It happened from time to time and was initiated by the Gamemasters on the server.

    This however stopped happening middle Vanilla, as players complained all the time about dead NPC´s etc. Blizz also added Evade during that time to prevent that players pull NPCs to towns.

    And exactly this is the reason why it wont happen at ESO. We all saw the massive uproar of the "carebear" faction when the justice system was announced, what do you think they would do if now also such events were added?

    As sad as it may sound, with the MMO community of today everything dynamic does not work.
    They will complain that they missed the event, just like they would about dead NPCs.



    GW btw. never had dynamic events, they had scripted events just like at WOW now. Its something that happens every few hours or days - always in the same way. There is nothing dynamic about that sadly.
  • Robotukas
    Robotukas
    ✭✭✭
    Yes
    RIFT does a good job with this, too.
    Audigy wrote: »
    If with Dynamic Events you mean those at Vanilla WOW , UO --> Yes.
    If you mean Dynamic scripted Events like at GW --> No.


    At WOW we often had our cities attacked by Infernals, Doomguards and other evil stuff. It happened from time to time and was initiated by the Gamemasters on the server.

    This however stopped happening middle Vanilla, as players complained all the time about dead NPC´s etc. Blizz also added Evade during that time to prevent that players pull NPCs to towns.

    And exactly this is the reason why it wont happen at ESO. We all saw the massive uproar of the "carebear" faction when the justice system was announced, what do you think they would do if now also such events were added?

    As sad as it may sound, with the MMO community of today everything dynamic does not work.
    They will complain that they missed the event, just like they would about dead NPCs.



    GW btw. never had dynamic events, they had scripted events just like at WOW now. Its something that happens every few hours or days - always in the same way. There is nothing dynamic about that sadly.

    I played WoW to be honest I didn't see any dynamic ;-) Most of time you do quest around and thats it. So probably different way you understand. GW doesn't have, but GW 2 have. Why you say it it spawn every few hours. It everything depend on player when it start again from beginning. Dynamic event that everything changes around you with you help or without your help. One day login in to game and see that village occupied, after few hours you see that is free. Village can be all the time occupied if player doesn't help to NPC to retrieve it back. Or do other task. Also it calls dynamic because it have more way how to finish this event. So you can do one time that way, with alt you can do another way. Its fun ;-).
  • Csub
    Csub
    ✭✭✭✭✭
    Yes
    These are awesome, I loved them in Rift and now I am playing Defiance and I love them there too. My only problem is that I always focus on them and never on quests in those games :P
    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • Robotukas
    Robotukas
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    Yes
    I just have some more example. One time you run same road and you didn't see nothing. Later on you run same road and you see what road is blocked. So you can investigate why that road is blocked that is happening here or you can run and ignore. You run again the same road and you see some group of people have cargo and from all corners bandits its attacking them. So you can help them or you can retreat and go around ;-)
    Edited by Robotukas on July 21, 2014 6:04PM
  • Evergnar
    Evergnar
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    Yes
    Simple Yes.
  • Robotukas
    Robotukas
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    Yes
    Also is another example with mini boss. You can do very faster this event with more players (just get group and kill), but that if you alone? So what you do - you can look for allies to join you and help to finish. You done mini quest in one village so you have 5 followers, you done other quests in another village and you have 14 followers and you done quest in third village and you have 30 followers. So you trying to make ally with three village and make as one force, in this case you became leader in army. Isn't will attract player attention when he will see one player and 30 followers passing him. He can think "what he doing? Where his going? Why need so many followers?"
    Edited by Robotukas on July 21, 2014 6:14PM
  • Azzuria
    Azzuria
    ✭✭✭✭✭
    Yes
    There are small dynamic events here and there. The over-his-head summoner, the small Daedric rifts that dump the occasion cluthc of vampires or banekin, bandit attacks, etc.

    The Dark Anchors are kinda ... meh. The static location and swarming of players to them kinda takes the challenge away.

    Rift's rifts were fun, to begin with but as the zones became less populated they went from fun to annoying. They only got back to fun when the local township became overrun with uberleet boss mobs that required a whole lotta people.

    Personally, I'd like to see a way to tear down dolem or to stop new ones from being erected by attacking the cultists and their Daedric cohorts helping the construction. If enough dolem get built then a zone-wide event is spawned. Basically, make it more eventful, more meaningful and less about just running in circles for 3 minutes of mass AoE spamming.
    Brunhilda Icehammer - Nord Dragonknight, 'Smith & Enchantress 'What is 'ranged? I need to hit something!!'
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  • Saet
    Saet
    ✭✭✭
    Yes
    I'd like to see some that arent scripted. I'd like to see some where actual GM's take over some NPC's and mobs and run invasions and events. Stuff that isnt ever repeated the same way again so that its actually an evolving storyline. If you miss out on it, there will be more at different times and days. I'd pay extra to have a server where GM's actually help the game story evolve like that.
    Saet - stam nb
    Hordak - magicka nb
    Demigorgon - stam sorc
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