A knight in full plate could bearly walk and had to be lifted onto his horse. Yet characters in full plate can run, dodge, mount and fight with no delay if we are using real life as a basis guys in heavy armour would be very slow moving. Difficulty turning and if knocked over would never get up.
Holycannoli wrote: »A knight in full plate could bearly walk and had to be lifted onto his horse. Yet characters in full plate can run, dodge, mount and fight with no delay if we are using real life as a basis guys in heavy armour would be very slow moving. Difficulty turning and if knocked over would never get up.
Not really true. Yes mobility suffers in full plate compared to simple clothing but it wasn't as cumbersome as popularly believed.https://www.youtube.com/watch?v=5hlIUrd7d1Q
The major drawback is being able to do all that continuously, which translates in game to stamina penalties. You may be able to climb or roll or sprint but you won't be able to do it for long stretches like you could with no armor.
Forestd16b14_ESO wrote: »Few things one is were can i get awesome armor like that IRL XD. 2 true you can roll sprite ect in full plate but as is well stated a few time is that this is a fantasy world. Pretend you got magical steroids injected into you and that's how HA players roll around every were like sonic.
Holycannoli wrote: »Forestd16b14_ESO wrote: »Few things one is were can i get awesome armor like that IRL XD. 2 true you can roll sprite ect in full plate but as is well stated a few time is that this is a fantasy world. Pretend you got magical steroids injected into you and that's how HA players roll around every were like sonic.
and that's exactly what we want changed. Not drastically mind you but a small amount of realism would go a long way, like not being able to reflect meteors from space.
Holycannoli wrote: »A knight in full plate could bearly walk and had to be lifted onto his horse. Yet characters in full plate can run, dodge, mount and fight with no delay if we are using real life as a basis guys in heavy armour would be very slow moving. Difficulty turning and if knocked over would never get up.
Not really true. Yes mobility suffers in full plate compared to simple clothing but it wasn't as cumbersome as popularly believed.https://www.youtube.com/watch?v=5hlIUrd7d1Q
The major drawback is being able to do all that continuously, which translates in game to stamina penalties. You may be able to climb or roll or sprint but you won't be able to do it for long stretches like you could with no armor.
Holycannoli wrote: »Forestd16b14_ESO wrote: »Few things one is were can i get awesome armor like that IRL XD. 2 true you can roll sprite ect in full plate but as is well stated a few time is that this is a fantasy world. Pretend you got magical steroids injected into you and that's how HA players roll around every were like sonic.
and that's exactly what we want changed. Not drastically mind you but a small amount of realism would go a long way, like not being able to reflect meteors from space.
Forestd16b14_ESO wrote: »Holycannoli wrote: »Forestd16b14_ESO wrote: »Few things one is were can i get awesome armor like that IRL XD. 2 true you can roll sprite ect in full plate but as is well stated a few time is that this is a fantasy world. Pretend you got magical steroids injected into you and that's how HA players roll around every were like sonic.
and that's exactly what we want changed. Not drastically mind you but a small amount of realism would go a long way, like not being able to reflect meteors from space.
Thats reflective scales that does that which I'm a DK and I didnt even know scales was that powerful enough to reflect ultimates.
It's not OP, it's common sense. If someone is trying to kill you with a given weapon or skill, which is going to protect you more? Full plate armor, or a bathrobe? Working as it should...,
Wifeaggro13 wrote: »
TheShadowScout wrote: »Just saying that high protection is supposed to be the hallmark of heavy armor, and the way light armor dominated that particular niche always left a stale taste in my mouth... so I am all for the buffed protection heavy armor is getting in this upgrade. The question remains, what balancing might need to be done to make the others compatetive in their own way, right?
@Emencie , @Der_Deutsche_HaseDo you play this game? You wroteDer_Deutsche_Hase wrote: »*Light Armor-Robes, give magika buff, while granting extra resistance against magic.Has Amazing agility and mobility.
Heavy Armor-Plate Armor. Gives outstanding protection against melee, and Arrows. Extremely weak against magic. Has worst mobility and agility. Grants Buffs to Marksman and Melee.*
- Light armor gives a magicka buff
- Light armor gives the most resistances against magic attacks
- Light armor has arguably the most agility and mobility because it does not require stamina to do anything but block and dodge roll. So always has reserve stamina to do these things.
- Heavy armor gives the most protection against melee and arrows.
- Heavy armor gives an insignificant amount of protection from magic (non if you have no base resistance) Making it weaker than light armor to magic attacks.
- Heavy armor does not have extensive stamina like Medium, nor does it have the power in magicka to be able to only use magicka to fight. Meaning heavy armor has the least amount of stamina available to dodge roll, stealth and sprint. Making it by far the least mobile.
- Heavy armor does grant physical damage.
This is how the game works right now if you log into live! And guess what? Heavy armor is useless!
Spell Resistance: Instead of having a base amount of Spell Resistance that grows as you level, Spell Resistance is now provided by Armor on a 1 to 1 basis.
For example, if a piece of gear gives you 2000 Armor, it also gives 2000 Spell Resistance.
I said on live. Like I said from the beginning, those ideas are how it works on the live servers right now where heavy armor only gets resolve which only works if you are investing in spell resistance somewhere other than on your armor.Merlin13KAGL wrote: »@Emencie , @Der_Deutsche_HaseDo you play this game? You wroteDer_Deutsche_Hase wrote: »*Light Armor-Robes, give magika buff, while granting extra resistance against magic.Has Amazing agility and mobility.
Heavy Armor-Plate Armor. Gives outstanding protection against melee, and Arrows. Extremely weak against magic. Has worst mobility and agility. Grants Buffs to Marksman and Melee.*
- Light armor gives a magicka buff
- Light armor gives the most resistances against magic attacks
- Light armor has arguably the most agility and mobility because it does not require stamina to do anything but block and dodge roll. So always has reserve stamina to do these things.
- Heavy armor gives the most protection against melee and arrows.
- Heavy armor gives an insignificant amount of protection from magic (non if you have no base resistance) Making it weaker than light armor to magic attacks.
- Heavy armor does not have extensive stamina like Medium, nor does it have the power in magicka to be able to only use magicka to fight. Meaning heavy armor has the least amount of stamina available to dodge roll, stealth and sprint. Making it by far the least mobile.
- Heavy armor does grant physical damage.
This is how the game works right now if you log into live! And guess what? Heavy armor is useless!
Weak against magic, Insignificant protection from magic?
Straight from the patch notes:Spell Resistance: Instead of having a base amount of Spell Resistance that grows as you level, Spell Resistance is now provided by Armor on a 1 to 1 basis.
For example, if a piece of gear gives you 2000 Armor, it also gives 2000 Spell Resistance.
Little bit of quick math will tell you that HA will have 4x the "base" SR of Light, before the passives, and the LA passives certainly do not crank up SR by a factor of 300%.
And regarding resource return: HA has a passive that gives you back resources as you take damage... Not much, but quite often (every 5 secs, I believe?)
And no armor "require(s) stamina to do anything but block and dodge roll." unless you're activating the only active skill associated with the line.
Consider that you're going to eat 1/4 the damage of an equivalent LA set based on Spell resist and Armor rating. You give up some Stamina/Magicka boosts, but HA is far from useless.
You people need to stop thinking about what the armor is made out of and start looking at it from a game mechanics and balance point of view. Each armor type has a specific purpose:
Light armor boosts your longevity and power with spells.
Medium armor boosts your longevity and power with weapons.
Heavy armor boosts your resistance to damage and ability to survive.
The former two are offensively designed. Anyone here saying that "You can dps just as well in heavy armor now!" is absolutely wrong. The heavy armor line has -nothing- on the stamina or magicka recovery and cost reductions you find in the light and medium lines. It also lacks the weapon power and mobility perks of medium, and the spell penetration and critical rating of light.
Heavy armor is designed for one purpose: making you live longer. It does that now (finally).
There is some (if minor) argument to be made that medium is too strong when compared to light, but consider that medium armor wearers are, roughly 70% of the time, using weapons that require them to be at point blank range where they're going to suffer more damage from more sources than a ranged caster will.
And yes, you can actually be a ranged caster now, the range on destruction staff spells has been increased drastically.
I said on live. Like I said from the beginning, those ideas are how it works on the live servers right now where heavy armor only gets resolve which only works if you are investing in spell resistance somewhere other than on your armor.Merlin13KAGL wrote: »@Emencie , @Der_Deutsche_HaseDo you play this game? You wroteDer_Deutsche_Hase wrote: »*Light Armor-Robes, give magika buff, while granting extra resistance against magic.Has Amazing agility and mobility.
Heavy Armor-Plate Armor. Gives outstanding protection against melee, and Arrows. Extremely weak against magic. Has worst mobility and agility. Grants Buffs to Marksman and Melee.*
- Light armor gives a magicka buff
- Light armor gives the most resistances against magic attacks
- Light armor has arguably the most agility and mobility because it does not require stamina to do anything but block and dodge roll. So always has reserve stamina to do these things.
- Heavy armor gives the most protection against melee and arrows.
- Heavy armor gives an insignificant amount of protection from magic (non if you have no base resistance) Making it weaker than light armor to magic attacks.
- Heavy armor does not have extensive stamina like Medium, nor does it have the power in magicka to be able to only use magicka to fight. Meaning heavy armor has the least amount of stamina available to dodge roll, stealth and sprint. Making it by far the least mobile.
- Heavy armor does grant physical damage.
This is how the game works right now if you log into live! And guess what? Heavy armor is useless!
Weak against magic, Insignificant protection from magic?
Straight from the patch notes:Spell Resistance: Instead of having a base amount of Spell Resistance that grows as you level, Spell Resistance is now provided by Armor on a 1 to 1 basis.
For example, if a piece of gear gives you 2000 Armor, it also gives 2000 Spell Resistance.
Little bit of quick math will tell you that HA will have 4x the "base" SR of Light, before the passives, and the LA passives certainly do not crank up SR by a factor of 300%.
And regarding resource return: HA has a passive that gives you back resources as you take damage... Not much, but quite often (every 5 secs, I believe?)
And no armor "require(s) stamina to do anything but block and dodge roll." unless you're activating the only active skill associated with the line.
Consider that you're going to eat 1/4 the damage of an equivalent LA set based on Spell resist and Armor rating. You give up some Stamina/Magicka boosts, but HA is far from useless.
What you quoted was me explaining to you that those Ideas are exactly how it works on the live game and heavy armor was left in the dust because of them.
Medium armor and heavy armor also have to use stamina to deal damage, because they do not have the extensive magicka to deal damage like light armor wearers do. However Medium armor wearers have more stamina, use less stamina while sprinting, and less stamina while sneaking, translating to more mobility.
While heavy armor wearers only get reduced stamina usage while blocking translating to having less dodge rolls and sprinting ability unless they refuse to use stamina DPS skills which will even further put them behind Medium and light armor DPS.
- Heavy armor has hands down the worst resource management, and still does for 1.6
- Heavy armor has hands down the worst DPS and still does for 1.6
- Heavy armor has hands down the worst survivability, they fixed this for 1.6
danno816_ESO wrote: »On the PTS I went and made a heavy armour version of the seducer/magnus combo that my Templar currently has a light version of. All the same magicka enchants, and all passives in both lines. I entered PvP.
I run out of magicka super fast compared to light, so I end up standing there with no resources just taking damage until I die.
Blazing Shield
Heavy
cost : 2935 casts (in combat): 5
Light
cost: 2332 casts (in combat): 9
4 more casts is an increase of 80% and makes a huge difference in sustainable DPS.
Vampires Bane
Heavy 15 casts (in combat)
light 27 casts (in combat)
Again an increase of 80%.
There is a huge difference in sustainable DPS, not to mention availability of utility and other useful spells.
OP, I don't know how you have come to your conclusion but clearly for DPS setups light armour (or medium for more stamina based builds) is the way to go.
In all honesty, plate still has crap resource management.
With the softcaps removed, our lack of resource cost reduction will make a severe difference, as well as the vastly improved regeneration other armors will have.
We get a tiny amount of both magicka and stamina once every four seconds. Whoop whoop. We get nothing that benefits our damage. Our reduced cost for breaking free has been removed from our passives, our damage increase has been removed from our passives.
We have a whopping 7% health increase and healing taken increase. Aside from that all we have is our armor and magic resist. (which in PVP can quite easily be lowered)
Plate is probably still laughable, just like the cloth/staff people panicking that their armor is no longer better at -everything-
TheShadowScout wrote: »Just saying that high protection is supposed to be the hallmark of heavy armor, and the way light armor dominated that particular niche always left a stale taste in my mouth... so I am all for the buffed protection heavy armor is getting in this upgrade. The question remains, what balancing might need to be done to make the others compatetive in their own way, right?
Maybe they still are competitive? Just give it a little bit of time. People are freaking out over nothing here.
Heavy Armour may have gotten better spell resistance, but its' passives are still quite the same. Hell, they took the CC break cost reduction away, so there's that.
And the core of what makes Light Armour great is still there (cost reduction, greater magicka regen, spell crit). So no, it's probably not nearly as bad as the OP and others try to make it sound.
Wouldn't be surprised if we're back to Heavy Armour needing buffs a week from now.
First off, it should be apparent by now that ZOS has no idea what they are doing when it comes to balancing anything in this game.
Second the reason this is an issue is because in PvP there are already DKs that are nearly immortal and this change to HA, along with the 1.6 buff to DKs, will make them 2x more likely to be unkillable. It's just a stupid, stupid mechanic and completely ruins the PvP experience. gg @ZOS
Finally, ZOS has a hard time comprehending that if you buff something to OP status you need to have a counter mechanic that is compromising something from the build. In the case of HA, it needs to make you move slower, cost more stam to perform feats (dodge, run, interrupt etc.) and increase stealth detection radius.
Personally I feel LA being1/4 the armor of HA is a little harsh. Should be more like 50% LA, 75% MA, 100% HA.
No it won't, not even close to it. Have you even played a DK in heavy in current PTS? Resource management is non existent. You hold block against just a few players and you'll be out of stamina and dead very quickly, and that's without doing any dps at all. The strength of the godlike DK's you are on about just the same as the templars/sorcs are the light wearing shield stackers. The impression i get from your comment is that you are a light armour user and don't like the fact your armour has taken a nerf.
I am a LA build atm, but I'm also not stewing over the fact its garbage at mitigating any damage now. I'll conform without a problem if it is indeed needed, I have the mats.
The section of my comment you've highlighted is simply stating that DKs were/are OP and any of the armor changes in 1.6 appear to reinforce more imbalance.
There has not been a significant amount of time to test these changes yet but if it continues to remain taking 10 ppl to down one of these DKs (more than likely now wearing HA) I'll be here spewing imbalance jargon, because it makes PvP blew. I get the impression your a DK planning to go HA and just own it in PvP with easy mode?
I am shocked, how strong heavy armor is now, compared to light armor.
Heavy armor gives you 5 times more armor than light armor and 3 times more spell resistance.
The spell cost difference between a full set of light armor and a full set of heavy armor is almost non existing. The difference is around 400 less Magicka cost for reflective scales, which is as good as nothing in 1.6. I was able to cast reflective scales 11 times with heavy armor and 13 times with light armor.
Tell me, where is the balance here ? Where is even the point in light armor anymore ? The spell penetration from light armor got basically removed and replaced with a 75% chance to trigger a low spell penetration on hit.
With heavy armor, I have over 18 000 spell resistance (withouth armor buffs) and the light armor passives gives me a bit over 900 spell penetrationyes, niiiice (not)
Light armor does not even make spells more effective. It does't matter, if a 7 piece heavy armor castle casts conjured ward, or a squishy light armor user. The strenght is the same.
As it stands now, heavy armor will be the way to go, as it gives you tons of resistances. And light armor basically does not give a noticeable benefit with magic. I admit, I have not tested this in pvp so far. But many people already told: They don't stand a chance with light armor.
jjf42001_ESO wrote: »
I am shocked, how strong heavy armor is now, compared to light armor.
Heavy armor gives you 5 times more armor than light armor and 3 times more spell resistance.
The spell cost difference between a full set of light armor and a full set of heavy armor is almost non existing. The difference is around 400 less Magicka cost for reflective scales, which is as good as nothing in 1.6. I was able to cast reflective scales 11 times with heavy armor and 13 times with light armor.
Tell me, where is the balance here ? Where is even the point in light armor anymore ? The spell penetration from light armor got basically removed and replaced with a 75% chance to trigger a low spell penetration on hit.
With heavy armor, I have over 18 000 spell resistance (withouth armor buffs) and the light armor passives gives me a bit over 900 spell penetrationyes, niiiice (not)
Light armor does not even make spells more effective. It does't matter, if a 7 piece heavy armor castle casts conjured ward, or a squishy light armor user. The strenght is the same.
As it stands now, heavy armor will be the way to go, as it gives you tons of resistances. And light armor basically does not give a noticeable benefit with magic. I admit, I have not tested this in pvp so far. But many people already told: They don't stand a chance with light armor.
It does, via Bubbles, light armor lets you make the best of magic and your protection comes from magic bubbles as it should not raw armor, the way it is pre 1.6 is BROKEN with a capital "B" (proof is look at all the tampons with a stick pre 1.6), it makes no sense at all, in no way shape or form should a person wearing a bathrobe be able to take a battle axe to the chest and live to tell the story, nor a 800 degree fireball the same as someone wearing full metal body armor, light armor should get the protection they need via magic, temporary buffs, magic shields ect.It seems like your people don't get meI 1000% percent agree, that heavy armor should give more protection.
But light armor must give noticeable benefits for magic. But it doesn't. I have tested it and light armor is simply underwhelming and not necessary anymore. Please put on a full set of heavy armor and a full set of light armor (same enchants and set pieces of course) You'll see, that there is no need in light armor anymore.