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Heavy armor is so OP in 1.6

  • ThumbShanks
    ThumbShanks
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    never_go_full_retard1.jpg
    Edited by ThumbShanks on January 29, 2015 1:27AM
  • BugCollector
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    Nestor wrote: »
    Heavy Armor should give the most protection.

    Agree, but then you should also run slow like a turtle and not being capable of invasion.
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  • Hutuldur
    Hutuldur
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    - 21% lower spell costs.
    - 28% more magicka regenaration.
    - 2099 spell critical rating (10%)

    That makes huge increase on damage and how long you can keep casting.

    I like the new system. Light armor users should be fragile.
  • Bouvin
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    GUISE Heavy Armor actually acts as Heavy Armor now....Freak out and pretend as if its OP.

    Not unless it also includes a Movement Penalty, Increased Sprint and Dodge Roll Costs, and Stealth Penalties.
  • Bouvin
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    nimander99 wrote: »
    That is a legit question... still its going to be wonderful to not see light armored destr staff wielding vamps everywhere...

    Ya, because now we'll just have Heavy Armored Destro Staff Vampires anywhere.

    Yep, it'll be sooooo different :)
  • RedTalon
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    Makes more sense for heavy armor to be better all around protection, then just some skirt wearing stuff.
    Edited by RedTalon on January 29, 2015 2:00AM
  • goldnugget
    goldnugget
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    Heavy armor = good defence,
    Light armor = good Magical DPS,
    Medium armor = good physical DPS, ok defence, ok magical DPS.

    this is always what it should be. "almost the same casting" 11 vs 13? you realise in pve those kind of numbers are a massive increase in healing/dps? literally thousands of increased dps in 1.6. in pvp, we may see a lot more people in heavy though.
    Edited by goldnugget on January 29, 2015 2:01AM
  • Soulshine
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    You are forgetting to take into account the application of CP values to the adjusted passives for each armor type. Depending on what/in which tree you choose to invest, there need not be a significant reduction to previous LA benefit vs HA. Easy to see when testing and running the math.

    http://forums.elderscrollsonline.com/discussion/148551/champion-system-constellation-details-chart#latest

    AS for physical protection, duh - HA is of course supposed to be better. Overdue.
    Edited by Soulshine on January 29, 2015 2:02AM
  • Orchish
    Orchish
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    Heavy armour has been a utter joke since release. My DK tank was a better tank in light armour than he ever was in heavy. That needed to change. Haven't tried the PTS yet but i hope that heavy armour will now be the better choice for my tank.
  • Valymer
    Valymer
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    Gonna feel so good thrusting my big long hard great sword through all the skirt wearers

    Hmm...
  • Solanum
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    In all honesty, plate still has crap resource management.
    With the softcaps removed, our lack of resource cost reduction will make a severe difference, as well as the vastly improved regeneration other armors will have.

    We get a tiny amount of both magicka and stamina once every four seconds. Whoop whoop. We get nothing that benefits our damage. Our reduced cost for breaking free has been removed from our passives, our damage increase has been removed from our passives.

    We have a whopping 7% health increase and healing taken increase. Aside from that all we have is our armor and magic resist. (which in PVP can quite easily be lowered)



    Plate is probably still laughable, just like the cloth/staff people panicking that their armor is no longer better at -everything-
  • YstradClud
    YstradClud
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    One day the skirt wearers and the metal heads will learn to live in harmony.
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  • Cogo
    Cogo
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    Lol at this thread!

    Heavy armor protects the most???? Whaaat???
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  • Mettaricana
    Mettaricana
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    Dracane wrote: »
    dharbert wrote: »
    It's not OP, it's common sense. If someone is trying to kill you with a given weapon or skill, which is going to protect you more? Full plate armor, or a bathrobe? Working as it should...,

    Indeed, i totally agree on that.
    But uhm... shouldn't light armor give you something ? Where is the point in wearing light armor at the moment ? There are miles between light armor and heavy armor resistance. But unfortunately not miles between the spell cost reduction and other benefits.

    maybe if they upped light armor to 2/4th of heavy since medium is 3/4ths and heavy duh 4/4ths
  • Lynx7386
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    Dracane wrote: »
    I am shocked, how strong heavy armor is now, compared to light armor.
    Heavy armor gives you 5 times more armor than light armor and 3 times more spell resistance.

    The spell cost difference between a full set of light armor and a full set of heavy armor is almost non existing. The difference is around 400 less Magicka cost for reflective scales, which is as good as nothing in 1.6. I was able to cast reflective scales 11 times with heavy armor and 13 times with light armor.

    Tell me, where is the balance here ? Where is even the point in light armor anymore ? The spell penetration from light armor got basically removed and replaced with a 75% chance to trigger a low spell penetration on hit.

    With heavy armor, I have over 18 000 spell resistance (withouth armor buffs) and the light armor passives gives me a bit over 900 spell penetration :) yes, niiiice (not)
    Light armor does not even make spells more effective. It does't matter, if a 7 piece heavy armor castle casts conjured ward, or a squishy light armor user. The strenght is the same.

    As it stands now, heavy armor will be the way to go, as it gives you tons of resistances. And light armor basically does not give a noticeable benefit with magic. I admit, I have not tested this in pvp so far. But many people already told: They don't stand a chance with light armor.



    Why is it that you only mention light armor's reduction in spell cost, and completely omit the fact that light armor provides much higher magicka regeneration than heavy armor, as well as higher spell critical and spell penetration?

    Heavy armor makes you tough, that's what it's there for. It is finally serving a useful purpose in 1.6, we should never have had people tanking in light armor before.
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  • Alphashado
    Alphashado
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    The intention was to make mages squishy. As they should be.

    One of the things they focused on in 1.6 was eliminating cloth builds with ridiculous mitigation.
    Edited by Alphashado on January 29, 2015 2:32AM
  • Emma_Overload
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    Even as a Light Armor wearing Sorc, I think it makes sense that Heavy Armor has the most protection, both from spells and physical attacks.

    BUT... Light Armor should always have the advantage of spell penetration!
    Edited by Emma_Overload on January 29, 2015 2:36AM
    #CAREBEARMASTERRACE
  • Brittany_Joy
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    Kilandros wrote: »
    Dracane wrote: »
    The bat almost turned light armor into an empty husk.

    Meh, I'd rather see Heavy Armor OP than Light Armor OP.

    I actually agree. Heavy Armor should protect its wearers. It makes no sense for Light Armor to offer more protection than Heavy Armor. People are just getting a reality check now. Reality is stranger than fiction.

    Of course Light Armor should offer more mana resources than Heavy Armor, they need to change that.
    Edited by Brittany_Joy on January 29, 2015 2:44AM
  • tplink3r1
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    HEAVY ARMOR PROTECT MORE THAN LIGHT?????? WUT? NERF HA!!!11!!
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  • Humanistic
    Humanistic
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    They talked about this in ESO Live - they said people who wear Heavy Armor should feel like they are wearing Heavy Armor, and the same with Light Armor. As of right now, that's not the way it is, and it needs to be. Otherwise, there's no point choose which type to wear if they are all the same.

    Game Mechanics 101 man.
  • Tankqull
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    Nestor wrote: »
    Heavy Armor should give the most protection.
    and a 80% outgoing dmg reduction. and like stealth while moving an automatic endu drain, as it is extreamly exhausting moving in one.
    Lachis wrote: »
    If you intend to have everyone understand what you are saying online, you are fighting an uphill battle. I'm fairly new to the game so If what I'm saying makes no sense I apologize:

    What the OP is saying is not that it doesn't make sense that heavy armor provides more protection, he is basically saying armor classification is not balanced properly and Heavy Armor is clearly the best choice.

    So that being said: What about the passives? Are the light armor passives really THAT bad in comparison to the defensive stats gained by wearing heavy armor lets say...for a sorc?

    jip.
    Edited by Tankqull on January 29, 2015 3:16AM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Dredlord
    Dredlord
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    never_go_full_retard1.jpg

    Ah yes, now I know why the OP's math was off...
  • NotSo
    NotSo
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    I can't imagine heavy armors having as hard of a resource problem as live, they won't have to be constantly buffing protection spells as they can eat more damage as is, stacking same type buffs offers nothing anymore anyways, and the buffs most of us can get now have greatly increased durations (thundering presence is up to 25 seconds, holy ****).
    My sorc was originally planned to be mostly/completely in heavy armor at launch but it was too slow rolling through pve.
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  • JLB
    JLB
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    Very good change, and about time heavy armor acted as a heavy armor. Well done @ZOS.
  • Spiritreaver_ESO
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    Dracane wrote: »
    I am shocked, how strong heavy armor is now, compared to light armor.
    Heavy armor gives you 5 times more armor than light armor and 3 times more spell resistance.

    The spell cost difference between a full set of light armor and a full set of heavy armor is almost non existing. The difference is around 400 less Magicka cost for reflective scales, which is as good as nothing in 1.6. I was able to cast reflective scales 11 times with heavy armor and 13 times with light armor.

    Tell me, where is the balance here ? Where is even the point in light armor anymore ? The spell penetration from light armor got basically removed and replaced with a 75% chance to trigger a low spell penetration on hit.

    With heavy armor, I have over 18 000 spell resistance (withouth armor buffs) and the light armor passives gives me a bit over 900 spell penetration :) yes, niiiice (not)
    Light armor does not even make spells more effective. It does't matter, if a 7 piece heavy armor castle casts conjured ward, or a squishy light armor user. The strenght is the same.

    As it stands now, heavy armor will be the way to go, as it gives you tons of resistances. And light armor basically does not give a noticeable benefit with magic. I admit, I have not tested this in pvp so far. But many people already told: They don't stand a chance with light armor.

    About time.
  • PBpsy
    PBpsy
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    Dracane wrote: »
    Kilandros wrote: »
    Dracane wrote: »
    The bat almost turned light armor into an empty husk.

    Meh, I'd rather see Heavy Armor OP than Light Armor OP.

    Ouch :( don't be against me. I thought, you were reasonable.

    Wait did you think that the idiotic cries for nerfs were about wanting balance? LOL
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  • Zershar_Vemod
    Zershar_Vemod
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    dharbert wrote: »
    It's not OP, it's common sense. If someone is trying to kill you with a given weapon or skill, which is going to protect you more? Full plate armor, or a bathrobe? Working as it should...,

    Something we needed drastically indeed. :D
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  • Ethona
    Ethona
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    Other than better looking Orc armour this change is the best! Heavy armour is going to do exactly what it should be doing. Light armour for magic dps, and medium armour for stamina dps.
  • Der_Deutsche_Hase
    Nestor wrote: »
    Heavy Armor should give the most protection.

    Heavy armor should give you the most protection against missiles and swords, and not against magic in my opinion.

    This is how this game would revolve around armor values if I ran it. Playing many MMO's I found an easy solution for armor balance, which is listed below.

    *Light Armor-Robes, give magika buff, while granting extra resistance against magic.Has Amazing agility and mobility.

    Medium Armor-Leather/Hide, Gives Marksman and short blade buffs. Is decent in protection against both melee, arrows, and magic. Has good agility and mobility.

    Heavy Armor-Plate Armor. Gives outstanding protection against melee, and Arrows. Extremely weak against magic. Has worst mobility and agility. Grants Buffs to Marksman and Melee.
    *

    I currently find light armor in the game to be pretty useless. Some of them look badass, but most are pretty useless when compared to medium and heavy armor. It only worsens in 1.6.
  • Emencie
    Emencie
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    Heavy armor should give you the most protection against missiles and swords, and not against magic in my opinion.

    This is how this game would revolve around armor values if I ran it. Playing many MMO's I found an easy solution for armor balance, which is listed below.

    *Light Armor-Robes, give magika buff, while granting extra resistance against magic.Has Amazing agility and mobility.

    Heavy Armor-Plate Armor. Gives outstanding protection against melee, and Arrows. Extremely weak against magic. Has worst mobility and agility. Grants Buffs to Marksman and Melee.
    *

    This is exactly how it is in the game right now... And Heavy armor is all but useless.

    More than half the damage in the game is magical! If heavy armor only protects against physical, and light armor protects against magical than light armor is more protection than heavy. That is the problem they are fixing!

    This is on top of Light armor gets more damage from magic attacks, and more magica in general so they need to rely on their stamina less to deal damage. meaning they have more stamina to dodge, sprint and block.

    Your Armor values are the problem with the game right now.
    Edited by Emencie on January 29, 2015 6:06AM
This discussion has been closed.