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Some Suggestions for Improving Vampires

  • Breg_Magol
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    MornaBaine wrote: »
    Breg_Magol wrote: »
    BBSooner wrote: »
    1.)

    Walking around in the sun: I'm fine with it mechanically, though I'd probably not be truly happy with it without having "cover ratings" given to all clothing and requiring the player meet a certain rating without taking sunlight penalties. Sans that, putting sunlight immunity as part of the effects from our bloodline is acceptable to me.
    I see a lot of posts about the inability for Vampires to withstand the sun.
    According to lore Lamae's line withstands the sun just fine ..
    From http://www.uesp.net/wiki/Lore:Vampire ...

    Lamae's Bloodline
    Lamae Beolfag was the first of her kind but like her successors, she created a bloodline. Vampires of this particular bloodline have Noxiphilic Sanguivoria rather than Porphyric Hemophilia or Sanguinare Vampiris, as a consequence these Vampires do not burn or weaken in sun but rather become more powerful once night falls, they have their own set of abilities as well some shared by other bloodlines such as invisibility.

    Also, since when do vampires in ESO have invisibility? Because that would rock!

    They don't in ESO .. unless you're a NB, but they do according to ES lore.
  • Whisper292
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    MornaBaine wrote: »
    When you pause to consider how one ends up BEING a Daughter of Coldharbor... let's just say any discussion of becoming a Son of Coldharbor is likely to get censored. Thus far, there has NEVER been any mention of Sons of Coldharbor. Doesn't mean they can't exist, just that no evidence supporting their existence is there.


    I knew there was mention of this somewhere; I just couldn’t find it before. In Skyrim, Lord Harkon was turned by Molag Bal, but without the ***. The UESP wiki says:

    “As the years passed and death approached, Harkon began to fear his own mortality. To combat the inevitable, he made a pact with Molag Bal and sacrificed a thousand innocents in his name. In return, the Daedric Prince granted him immortality by turning him and his family into pure-blooded vampires, giving birth to the Volkihar bloodline.”

    Knowing this, it stands to reason that Verandis could have been turned by Molag Bal without actually being a “Son of Coldharbour.”
    MornaBaine wrote: »

    **UPDATE TO ADD MORE INFO 11/20/14**
    The actual Stage Timers (and their supposed effects, there is some argument as to whether or not they really work this way), for those who do not know, are as follows:
    Stage 1 Vampirisim 30 minutes -You take 50% more damage from fire attacks. -Feeding reduces you vampirisim stage, sneak up behind an enemy humanoid to feed on them.

    Just want to make an addition here, although it might have been said elsewhere. Feeding drops your stage by one. If you’re in Stage 3, you have to feed twice to get back to Stage 1. If you’re in Stage 4, you have to feed twice.
    We should be able to HIDE vampirism.

    Agree, as I've said before.

    Here's something weird: My husband plays a vampire who keeps his blue eyes up into Stage 2. They're completely blue in Stage 1, and in Stage 2, they have a bit of red around the outside. It's bizarre.

    If they(vamps and ww) were banished I think there should be two houses that offered the same kinds of skills and passives as the fighter and mage guilds. With one of the skills the be able to hide your vamp like @MornaBaine wants

    Absolutely. Silver Bolts is my most-used skill. I can't imagine what I would do if I didn't have it! Sit in a corner and cry, maybe.
    Real Vampires stay at stage 4. The hunger is your friend.

    I agreed with you for a while and didn't feed for weeks, and then somebody mentioned that it breaks immersion for other players to see a bunch of Stage-Four vamps in the bank. It resonated with me, I think especially since I'm a roleplayer and a "do unto others" type, so I've started staying in Stage One as much as possible, or at least Stage Two.

    Evandus wrote: »
    Again this is not in line with what I've experienced playing 6 characters through these questlines. Count Verandis is an oversight in the same manner Lamae was. I'm sure with repeated referencing him as an argument to allow players to hide their vampirism (something not able to be done for a player character in previous TES games), will result in the same type of appearance reset. The dialogue interprets to me that Verandis remains in stage 1 to deal with his peers at the request of King Emeric. Not that he completely masks his nature. The dialogue from the other nobles in Shornhelm are appropriate reactions to a stage one vampire (who does still look mortal, but sickly and is suspicious to others who are observant).

    But he does completely mask his nature, as shown in Morna's before and after pics above. When we first meet him, he has golden eyes and healthy looking skin. And he doesn't say he remains in Stage 1 at the request of High King Emeric. He says he hides his nature. I'm not saying he does a great job of it, because the other nobles are suspicious of him, but I'm specifically referring to his appearance and what he says.
    I'll honestly never understand the Vampire at Stage 4 must be attacked business!

    Surely these are the Vamps that do not feed on others! It's the ones at Stage 1 that are the real danger!

    Lol, good point!


    TL;DR I'm so far behind that I finally gave up on reading the thread around the beginning of Page 5. I'll come back and finish it later.
    ---
    Love all, trust few, do wrong to no one. - William Shakespeare
  • phreatophile
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    I noticed the same with my High Elf Nightblade Vampire. At stage 1 he has golden, only slightly glowing eyes; they go red at stage 2 however.

    I've come to the place(maybe some adjustments have been made) where the appearance of stage 1 is acceptable to me. It just needs to last about 4-8 times longer so I feel less like a mosquito when trying to keep it.
  • Absynthe
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    - Illusion magic to hide ones appearance (yes illusion magic exists in lore) should be in game. This ability should not not be available in Cyrodil, or to players involved in the justice system, when it goes live to PvP them. It should be vamp skill line specific.

    - Increase the length of the stages.

    - I wish for vampire/were specific emotes.

    - I also wish for more variety of weres, maybe 3 or so forms you can take. One chosen during the Hircine quest: eg: werecat, werebear, werewolf.

    - and finally, small reaction, perhaps ambient dialog commenting on the fact you seem different if not using the illusion. Stage 3 +4 should most certainly be attacked on sight. Fellow vamps/weres in quests should identify a fellow. Mages/Fighter skill line unavailable to vamps/weres.

    ~ Absynthe
    Edited by Absynthe on December 8, 2014 3:57PM
    Leonine Tigeress
  • AhPook_Is_Here
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    Personally, I would like an anthropological study concerning daedric lords coercing mortals into practice reproduction runs. Something along the lines of this: www.bbc.com/earth/story/20141117-why-seals-have-sex-with-penguins
    Edited by AhPook_Is_Here on December 8, 2014 3:55PM
    “Whatever.”
    -Unknown American
  • jockjammerb16_ESO
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    Allow me to say that I am not a Vampire hater (some of my characters are) but I refuse to play a vampire in any game that is immune to sunlight. That's not a vampire. Thats a weird blood drinking zombie or something.
    As some above posters already mentioned I think a stronger bonus at night and a noticable penalty during the day would be great. I also think NPC reactions to obvious vampires shouldbe added I.E. a merchant won't trade with you, a devout follower of Meridea attacks on sight. the cold harbor quest should be completely different. (dreaming,I know)
    Stage changes should take longer,ar least from 1 to 2 maybe escalating as the hunger grows.
    I never intentionally played a vampire in a TES game but got infected in Morrowind and Oblivion. Morrowind was the epitomy of classic vampire. Gaurds tended ro attack on sight only certain (criminal) merchants would trade with me,I died repeatedly by losing track of time and walking out of caves at high noon, and finding the cure was a truelly,TRUELLY epic quest that engaged me for weeks.
    Vampires should be masters of the night and seriously in trouble in the sun. That's what vampires are in nearly every folklore,game,novel and film. That's what I would enjoy playing.
    A stage 4 vampire riding through a City gate should face the same problems a bubonic plague carrier did in the middle ages,...If the plague were transfered through Murder. Think about that.
    I'll gladly acceppt the dark gift the day it feels like what it should be,not before.
    PS: Vampire RPers please stop draining people openly in Taverns or I will start calling the guard. That's just silly. ;)
    Edited by jockjammerb16_ESO on December 8, 2014 4:24PM
  • MornaBaine
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    Allow me to say that I am not a Vampire hater (some of my characters are) but I refuse to play a vampire in any game that is immune to sunlight. That's not a vampire. Thats a weird blood drinking zombie or something.
    ;)

    Actually, according to real world folklore, from which all tales of vampires spring, sunlight does NOT kill vampires though they may certainly be weaker and/or locked in sleep. It is not until Nosferatu with Max Shreck came on the scene that vampires suddenly started dying in sunlight. Even Dracula is seen by day as well as many other literary vampires that predated Stoker's work. So, it was the movies that decided that vampires need to die in the sun. So, on that score, I'm okay with daywalking vampires and feel it makes sense that they are "stronger" at night....though I'd be much happier if those strengths and abilities were better amplified than they are and if night was of equal length of time as day in this game.

    That said, all previous ES lore has vampires suffering some pretty severe daylight penalties and it is ES lore that counts here. So the Nox Sang vampires ARE pretty jarring and pretty much everything about them screams "because MMO" rather than any sort of even vague attempt to conform with the lore established by the previous games.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • phreatophile
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    ^this.
    I'm not willing to cut myself out of being a Vampire, but I'm not very impressed with ESO's implementation.

    I really would love to have meaningful daylight/darkness penalties/buffs. I want a vampire to be an easy kill in daylight, but a terror better avoided in the dark.

    Justice system is going to keep priests busy doing Vampire cures. Which is just fine by me. Maybe we can have an end to PVP driven nerfs. Then again, maybe not; hard to believe the 1st month after 1.6 won't be an epic clusterf. Even worse when the PvP aspects first come in.
  • MornaBaine
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    ^this.
    I'm not willing to cut myself out of being a Vampire, but I'm not very impressed with ESO's implementation.

    I really would love to have meaningful daylight/darkness penalties/buffs. I want a vampire to be an easy kill in daylight, but a terror better avoided in the dark.
    .

    Absolutely....but please make night an equal length of time to day first. They don't even have to change the lighting, they can just consider that last hour of sunshine "dusk" and have it officially be nighttime. That's a compromise I would be glad to take.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • phreatophile
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    Absolutely....but please make night an equal length of time to day first. They don't even have to change the lighting, they can just consider that last hour of sunshine "dusk" and have it officially be nighttime. That's a compromise I would be glad to take.

    I have to disagree here. They should be equal in length of time. It's dark or its not, it would be a pain to be out in the light when it's considered to be dark. I disagree with the idea that we need to be spotted from a long way off in PVP, but if we recieved buffs in the dark, other players need to know if they are facing us weak or powerfull.

    edit: formatting
    Edited by phreatophile on December 8, 2014 9:08PM
  • Lokryn
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    Morna, thank you for keeping at this. They need a lot of work to make them feel more like vampires. Even if they implemented just a quarter of your suggestions, it would be a great improvement.
  • MornaBaine
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    Absolutely....but please make night an equal length of time to day first. They don't even have to change the lighting, they can just consider that last hour of sunshine "dusk" and have it officially be nighttime. That's a compromise I would be glad to take.

    I have to disagree here. They should be equal in length of time. It's dark or its not, it would be a pain to be out in the light when it's considered to be dark. I disagree with the idea that we need to be spotted from a long way off in PVP, but if we recieved buffs in the dark, other players need to know if they are facing us weak or powerfull.

    edit: formatting

    Fair point. I was thinking of all the folks who have said they like the extra daylight and of the fact that ZOS is unlikely to change the day/night clock because of that...I was thinking of it as a compromise. But as you rightly point out, especially with no game clock, it might end up being an inadvertent advantage to vamps.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • MornaBaine
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    Lokryn wrote: »
    Morna, thank you for keeping at this. They need a lot of work to make them feel more like vampires. Even if they implemented just a quarter of your suggestions, it would be a great improvement.

    Thanks. I am nothing if not...tenacious. LOL ;)
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • MornaBaine
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    So just to keep this interesting... if you play a vampire, what is the ONE thing you would most like to see changed about them? Also, as it has been confirmed that being at Stage 4 WILL be considered a "crime" once the Justice System goes live...are you happy about that? How do you hope it will play out? Should vampires in Stage 4 be able to pay a small bounty on par with a single petty theft and just walk away or should they be instantly KOS as if they were at the highest level of criminality?
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • phreatophile
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    I'll bite (pun intended), not that anybody following this thread doesn't know where everybody stands.

    I had to pick one thing, it would be the stages. The time between stages should be longer and the effects by stage should be more pronounced. Scale bonuses and debuffs as we progress and follow the ingame lore that states that vampires are more powerful in the dark.

    Regarding stage 4 and the justice system, I don't see logically how paying a fine at stage 4 would make sense. Being a Vampire is a crime, stage 4 just makes it apparent to everyone, and getting out of stage 4 requires us to feed upon the living, which will also be a crime. Personally, I'm pretty happy about that. I'd like to see a certain segment of NPCs be a little more perceptive and notice our nature at stage 3 as well. NPCs like Verandis should at least comment, some priests, mages, and merchants ought to react negatively or at least notice that we don't look so good.
  • MornaBaine
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    I'll bite (pun intended), not that anybody following this thread doesn't know where everybody stands.

    I had to pick one thing, it would be the stages. The time between stages should be longer and the effects by stage should be more pronounced. Scale bonuses and debuffs as we progress and follow the ingame lore that states that vampires are more powerful in the dark.

    Regarding stage 4 and the justice system, I don't see logically how paying a fine at stage 4 would make sense. Being a Vampire is a crime, stage 4 just makes it apparent to everyone, and getting out of stage 4 requires us to feed upon the living, which will also be a crime. Personally, I'm pretty happy about that. I'd like to see a certain segment of NPCs be a little more perceptive and notice our nature at stage 3 as well. NPCs like Verandis should at least comment, some priests, mages, and merchants ought to react negatively or at least notice that we don't look so good.

    Other NPC vampires should TOTALLY have a clue and react, no matter what stage we are in.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Roechacca
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    Great post an well written

    /support
  • MornaBaine
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    roechacca wrote: »
    Great post an well written

    /support

    Thank you! :)
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Nexxa
    Nexxa
    I'd like to see the stage timers dramatically increased or the timers sped up in combat but not counting time out of combat at all. Early on werewolves were the low risk, low reward option (due to how rare poison damage is) but now they're seeming like the better option all around due to us having weakness to the most common type of spell damage in the game and having been nerfed as well as having to find a meal 12 times a 'day'. That last bit bothers me most, though... we're vampires! Not hobbits or my aunt. >.<
    Edited by Nexxa on December 29, 2014 2:11AM
    Speaking the truth is best done by sadists... because it will hurt someone.
  • KBKB
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    My suggestion: Everyone rolls silver shards vamp problems solved.
  • MornaBaine
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    Nexxa wrote: »
    I'd like to see the stage timers dramatically increased or the timers sped up in combat but not counting time out of combat at all. Early on werewolves were the low risk, low reward option (due to how rare poison damage is) but now they're seeming like the better option all around due to us having weakness to the most common type of spell damage in the game and having been nerfed as well as having to find a meal 12 times a 'day'. That last bit bothers me most, though... we're vampires! Not hobbits or my aunt. >.<

    Because it would freak out the PvPers to have each Stage last a full game day like in the previous TES games I know there's no hope of them doing that. So the next best case scenario would be to have them swap the time on Stage 1 and Stage 3. This would give us an hour and a half to be in Stage 1 whereas the PvPers who only want their vamps to be Stage 4 would only have to "endure" a half hour in Stage 3 so they could get things done in town after the Justice System goes live and still return to Cyrodiil back at Stage 4.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • phreatophile
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    I wonder if any of the 3600 champion points will be for Vampires or Werewolves?
  • Jitterbug
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    I'm a prophet!
    Who knew?
    Well, hopefully you did... not much of a prophet otherwise ;)
  • MornaBaine
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    I wonder if any of the 3600 champion points will be for Vampires or Werewolves?

    I'm not sure how that would work but it'd be nice. I am really hoping spellcrafting will give us new ways to enhance just being a vampire.
    Edited by MornaBaine on December 29, 2014 1:29PM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • MornaBaine
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    I keep wondering of a single Dev has even looked at this or if any of the team at all would even CONSIDER reworking vampires...who desperately need it.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • MornaBaine
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    Well maybe they can throw us poor neglected vampires a bone and give us some of the emotes or possibly even some costumes to make us look less hideous in the good ol cash store. Since they've apparently decided to drop having guards react to Stage 4 vampires (or transformed werewolves) I guess this is all we have left to hope for. SIGH. :(
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • phreatophile
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    MornaBaine wrote: »
    Well maybe they can throw us poor neglected vampires a bone and give us some of the emotes or possibly even some costumes to make us look less hideous in the good ol cash store. Since they've apparently decided to drop having guards react to Stage 4 vampires (or transformed werewolves) I guess this is all we have left to hope for. SIGH. :(

    That was such a disappointment to me. It was a great opportunity to add some depth to this game. I had finaly come around about the player guards and PVP aspects of the justice system and they put those on indefinite hold as well.

    "With some people its hard to tell if they're deep or just muddy"

    This game is muddy and getting worse.
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