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Heavy armor is so OP in 1.6

  • Holycannoli
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    AshTal wrote: »
    A knight in full plate could bearly walk and had to be lifted onto his horse. Yet characters in full plate can run, dodge, mount and fight with no delay if we are using real life as a basis guys in heavy armour would be very slow moving. Difficulty turning and if knocked over would never get up.

    Not really true. Yes mobility suffers in full plate compared to simple clothing but it wasn't as cumbersome as popularly believed.

    https://www.youtube.com/watch?v=5hlIUrd7d1Q

    The major drawback is being able to do all that continuously, which translates in game to stamina penalties. You may be able to climb or roll or sprint but you won't be able to do it for long stretches like you could with no armor.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    AshTal wrote: »
    A knight in full plate could bearly walk and had to be lifted onto his horse. Yet characters in full plate can run, dodge, mount and fight with no delay if we are using real life as a basis guys in heavy armour would be very slow moving. Difficulty turning and if knocked over would never get up.

    Not really true. Yes mobility suffers in full plate compared to simple clothing but it wasn't as cumbersome as popularly believed.

    https://www.youtube.com/watch?v=5hlIUrd7d1Q

    The major drawback is being able to do all that continuously, which translates in game to stamina penalties. You may be able to climb or roll or sprint but you won't be able to do it for long stretches like you could with no armor.

    Few things one is were can i get awesome armor like that IRL XD. 2 true you can roll sprite ect in full plate but as is well stated a few time is that this is a fantasy world. Pretend you got magical steroids injected into you and that's how HA players roll around every were like sonic.
  • Holycannoli
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    Few things one is were can i get awesome armor like that IRL XD. 2 true you can roll sprite ect in full plate but as is well stated a few time is that this is a fantasy world. Pretend you got magical steroids injected into you and that's how HA players roll around every were like sonic.

    and that's exactly what we want changed. Not drastically mind you but a small amount of realism would go a long way, like not being able to reflect meteors from space.
    Edited by Holycannoli on January 30, 2015 1:59AM
  • Solanum
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    Few things one is were can i get awesome armor like that IRL XD. 2 true you can roll sprite ect in full plate but as is well stated a few time is that this is a fantasy world. Pretend you got magical steroids injected into you and that's how HA players roll around every were like sonic.

    and that's exactly what we want changed. Not drastically mind you but a small amount of realism would go a long way, like not being able to reflect meteors from space.

    But summoning aforementioned meteors is fine, and taking a axe to your head isn't that big of a problem right? You were wearing a cloth hood. Thank goodness light armor is the current example of well balanced gameplay and realism.
  • Amsel_McKay
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    AshTal wrote: »
    A knight in full plate could bearly walk and had to be lifted onto his horse. Yet characters in full plate can run, dodge, mount and fight with no delay if we are using real life as a basis guys in heavy armour would be very slow moving. Difficulty turning and if knocked over would never get up.

    Not really true. Yes mobility suffers in full plate compared to simple clothing but it wasn't as cumbersome as popularly believed.

    https://www.youtube.com/watch?v=5hlIUrd7d1Q

    The major drawback is being able to do all that continuously, which translates in game to stamina penalties. You may be able to climb or roll or sprint but you won't be able to do it for long stretches like you could with no armor.

    I have been in full armor in England and I was surprised how light and how I was able to move freely. The only thing that I would think would suck is fire or boiling oil... I mean darn that would suck to boil alive in a pot...

    As a note armor was useless vs arrows and was only truly effective in hand to hand combat.
  • Forestd16b14_ESO
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    Few things one is were can i get awesome armor like that IRL XD. 2 true you can roll sprite ect in full plate but as is well stated a few time is that this is a fantasy world. Pretend you got magical steroids injected into you and that's how HA players roll around every were like sonic.

    and that's exactly what we want changed. Not drastically mind you but a small amount of realism would go a long way, like not being able to reflect meteors from space.

    Thats reflective scales that does that which I'm a DK and I didnt even know scales was that powerful enough to reflect ultimates.
  • themizario
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    Few things one is were can i get awesome armor like that IRL XD. 2 true you can roll sprite ect in full plate but as is well stated a few time is that this is a fantasy world. Pretend you got magical steroids injected into you and that's how HA players roll around every were like sonic.

    and that's exactly what we want changed. Not drastically mind you but a small amount of realism would go a long way, like not being able to reflect meteors from space.

    Thats reflective scales that does that which I'm a DK and I didnt even know scales was that powerful enough to reflect ultimates.

    meteors from space, no worries, flaps wings
  • Lynx7386
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    You people need to stop thinking about what the armor is made out of and start looking at it from a game mechanics and balance point of view. Each armor type has a specific purpose:

    Light armor boosts your longevity and power with spells.
    Medium armor boosts your longevity and power with weapons.
    Heavy armor boosts your resistance to damage and ability to survive.

    The former two are offensively designed. Anyone here saying that "You can dps just as well in heavy armor now!" is absolutely wrong. The heavy armor line has -nothing- on the stamina or magicka recovery and cost reductions you find in the light and medium lines. It also lacks the weapon power and mobility perks of medium, and the spell penetration and critical rating of light.

    Heavy armor is designed for one purpose: making you live longer. It does that now (finally).

    There is some (if minor) argument to be made that medium is too strong when compared to light, but consider that medium armor wearers are, roughly 70% of the time, using weapons that require them to be at point blank range where they're going to suffer more damage from more sources than a ranged caster will.


    And yes, you can actually be a ranged caster now, the range on destruction staff spells has been increased drastically.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • dylanjaygrobbelaarb16_ESO
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    dharbert wrote: »
    It's not OP, it's common sense. If someone is trying to kill you with a given weapon or skill, which is going to protect you more? Full plate armor, or a bathrobe? Working as it should...,

    there is no common sense in a make believe magical world.
    its common sense a meteor should destroy everything in its radius and make a creator destroying the whole army. SO WHAT
  • TheShadowScout
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    In the end, it will always have to be dependent on what makes the game fun. Insta-kills that would be are realistic, like when that arrow hity you through your silk robe in the heart, won't be fun. So the game designers won't want them.

    But if there are to be changes, it always feels good to get them as close along realistic lines as possible.
    Thus suggestions along the lines of a stamina cost penalty for sprinting, which also might make it a bit easier for other characters to actually avoid engagements with those tanks by just outrunning them. And what knight wouldn't want to see enemies driven before them, and hear the lamentations of their... no, wait... different fantasy background, my bad, sorry. :stuck_out_tongue_winking_eye:
    Thus suggestions to make the weight of heavy armor count for -something-, even if its only slowing down standing up. Or dragging you under when swimming...

    Of course, alternately the other armors could be buffed in some way, as has also been suggested, making light the cloth of choice for glass cannon mages who could pour out magical aerillery barrages, but don't ever want to meet anyone within sword range, and leather a mix between protection and stamina regen for archers and rouge types...

    Just saying that high protection is supposed to be the hallmark of heavy armor, and the way light armor dominated that particular niche always left a stale taste in my mouth... so I am all for the buffed protection heavy armor is getting in this upgrade. The question remains, what balancing might need to be done to make the others compatetive in their own way, right?
  • YstradClud
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    xCHEMISTx wrote: »
    One day the skirt wearers and the metal heads will learn to live in harmony.

    If they combine we will have a new class called Motley crew.

    Will never happen but look forward to the influx of new fotm heavy armour wearers.

    |Pascweten| Breton Templar PC NA
    |Ceaulin| Bosmer Templar Xbox NA
  • Valencer
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    Just saying that high protection is supposed to be the hallmark of heavy armor, and the way light armor dominated that particular niche always left a stale taste in my mouth... so I am all for the buffed protection heavy armor is getting in this upgrade. The question remains, what balancing might need to be done to make the others compatetive in their own way, right?

    Maybe they still are competitive? Just give it a little bit of time. People are freaking out over nothing here.

    Heavy Armour may have gotten better spell resistance, but its' passives are still quite the same. Hell, they took the CC break cost reduction away, so there's that.

    And the core of what makes Light Armour great is still there (cost reduction, greater magicka regen, spell crit). So no, it's probably not nearly as bad as the OP and others try to make it sound.

    Wouldn't be surprised if we're back to Heavy Armour needing buffs a week from now.
    Edited by Valencer on January 30, 2015 11:01AM
  • Merlin13KAGL
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    Emencie wrote: »
    Do you play this game? You wrote
    *Light Armor-Robes, give magika buff, while granting extra resistance against magic.Has Amazing agility and mobility.

    Heavy Armor-Plate Armor. Gives outstanding protection against melee, and Arrows. Extremely weak against magic. Has worst mobility and agility. Grants Buffs to Marksman and Melee.
    *
    • Light armor gives a magicka buff
    • Light armor gives the most resistances against magic attacks
    • Light armor has arguably the most agility and mobility because it does not require stamina to do anything but block and dodge roll. So always has reserve stamina to do these things.
    • Heavy armor gives the most protection against melee and arrows.
    • Heavy armor gives an insignificant amount of protection from magic (non if you have no base resistance) Making it weaker than light armor to magic attacks.
    • Heavy armor does not have extensive stamina like Medium, nor does it have the power in magicka to be able to only use magicka to fight. Meaning heavy armor has the least amount of stamina available to dodge roll, stealth and sprint. Making it by far the least mobile.
    • Heavy armor does grant physical damage.

    This is how the game works right now if you log into live! And guess what? Heavy armor is useless!
    @Emencie , @Der_Deutsche_Hase

    Weak against magic, Insignificant protection from magic?

    Straight from the patch notes:
    Spell Resistance: Instead of having a base amount of Spell Resistance that grows as you level, Spell Resistance is now provided by Armor on a 1 to 1 basis.
    For example, if a piece of gear gives you 2000 Armor, it also gives 2000 Spell Resistance.

    Little bit of quick math will tell you that HA will have 4x the "base" SR of Light, before the passives, and the LA passives certainly do not crank up SR by a factor of 300%.

    And regarding resource return: HA has a passive that gives you back resources as you take damage... Not much, but quite often (every 5 secs, I believe?)

    And no armor "require(s) stamina to do anything but block and dodge roll." unless you're activating the only active skill associated with the line.

    Consider that you're going to eat 1/4 the damage of an equivalent LA set based on Spell resist and Armor rating. You give up some Stamina/Magicka boosts, but HA is far from useless.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Emencie
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    Emencie wrote: »
    Do you play this game? You wrote
    *Light Armor-Robes, give magika buff, while granting extra resistance against magic.Has Amazing agility and mobility.

    Heavy Armor-Plate Armor. Gives outstanding protection against melee, and Arrows. Extremely weak against magic. Has worst mobility and agility. Grants Buffs to Marksman and Melee.
    *
    • Light armor gives a magicka buff
    • Light armor gives the most resistances against magic attacks
    • Light armor has arguably the most agility and mobility because it does not require stamina to do anything but block and dodge roll. So always has reserve stamina to do these things.
    • Heavy armor gives the most protection against melee and arrows.
    • Heavy armor gives an insignificant amount of protection from magic (non if you have no base resistance) Making it weaker than light armor to magic attacks.
    • Heavy armor does not have extensive stamina like Medium, nor does it have the power in magicka to be able to only use magicka to fight. Meaning heavy armor has the least amount of stamina available to dodge roll, stealth and sprint. Making it by far the least mobile.
    • Heavy armor does grant physical damage.

    This is how the game works right now if you log into live! And guess what? Heavy armor is useless!
    @Emencie , @Der_Deutsche_Hase

    Weak against magic, Insignificant protection from magic?

    Straight from the patch notes:
    Spell Resistance: Instead of having a base amount of Spell Resistance that grows as you level, Spell Resistance is now provided by Armor on a 1 to 1 basis.
    For example, if a piece of gear gives you 2000 Armor, it also gives 2000 Spell Resistance.

    Little bit of quick math will tell you that HA will have 4x the "base" SR of Light, before the passives, and the LA passives certainly do not crank up SR by a factor of 300%.

    And regarding resource return: HA has a passive that gives you back resources as you take damage... Not much, but quite often (every 5 secs, I believe?)

    And no armor "require(s) stamina to do anything but block and dodge roll." unless you're activating the only active skill associated with the line.

    Consider that you're going to eat 1/4 the damage of an equivalent LA set based on Spell resist and Armor rating. You give up some Stamina/Magicka boosts, but HA is far from useless.
    I said on live. Like I said from the beginning, those ideas are how it works on the live servers right now where heavy armor only gets resolve which only works if you are investing in spell resistance somewhere other than on your armor.

    What you quoted was me explaining to you that those Ideas are exactly how it works on the live game and heavy armor was left in the dust because of them.

    Medium armor and heavy armor also have to use stamina to deal damage, because they do not have the extensive magicka to deal damage like light armor wearers do. However Medium armor wearers have more stamina, use less stamina while sprinting, and less stamina while sneaking, translating to more mobility.

    While heavy armor wearers only get reduced stamina usage while blocking translating to having less dodge rolls and sprinting ability unless they refuse to use stamina DPS skills which will even further put them behind Medium and light armor DPS.
    • Heavy armor has hands down the worst resource management, and still does for 1.6
    • Heavy armor has hands down the worst DPS and still does for 1.6
    • Heavy armor has hands down the worst survivability, they fixed this for 1.6
    Edited by Emencie on January 30, 2015 2:12PM
  • Digiman
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    Lynx7386 wrote: »
    You people need to stop thinking about what the armor is made out of and start looking at it from a game mechanics and balance point of view. Each armor type has a specific purpose:

    Light armor boosts your longevity and power with spells.
    Medium armor boosts your longevity and power with weapons.
    Heavy armor boosts your resistance to damage and ability to survive.

    The former two are offensively designed. Anyone here saying that "You can dps just as well in heavy armor now!" is absolutely wrong. The heavy armor line has -nothing- on the stamina or magicka recovery and cost reductions you find in the light and medium lines. It also lacks the weapon power and mobility perks of medium, and the spell penetration and critical rating of light.

    Heavy armor is designed for one purpose: making you live longer. It does that now (finally).

    There is some (if minor) argument to be made that medium is too strong when compared to light, but consider that medium armor wearers are, roughly 70% of the time, using weapons that require them to be at point blank range where they're going to suffer more damage from more sources than a ranged caster will.


    And yes, you can actually be a ranged caster now, the range on destruction staff spells has been increased drastically.

    No it doesn't boost our power. Even in the PTS the Concetration skill gives a measily 960 compared to the 15000+ spell resist someone in full heave armor gets. Coupled with health recovery cloth casters will only be able to get a few more spells off before they are outlasted and torn to shreds in PvP.

    They need to rework Concentration, have a Evocation increase our spell power for each piece of light armor equipped.

    Otherwise you will just have light armor users switch to heavy for PVP as it will let them outlast heavy armor users.

    Also it seems ZoS has changed the 5 or more plus bonus's for Light and Medium to wearing a complete set from what the tooltip says which is confusing.
  • McDoogs
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    Emencie wrote: »
    Emencie wrote: »
    Do you play this game? You wrote
    *Light Armor-Robes, give magika buff, while granting extra resistance against magic.Has Amazing agility and mobility.

    Heavy Armor-Plate Armor. Gives outstanding protection against melee, and Arrows. Extremely weak against magic. Has worst mobility and agility. Grants Buffs to Marksman and Melee.
    *
    • Light armor gives a magicka buff
    • Light armor gives the most resistances against magic attacks
    • Light armor has arguably the most agility and mobility because it does not require stamina to do anything but block and dodge roll. So always has reserve stamina to do these things.
    • Heavy armor gives the most protection against melee and arrows.
    • Heavy armor gives an insignificant amount of protection from magic (non if you have no base resistance) Making it weaker than light armor to magic attacks.
    • Heavy armor does not have extensive stamina like Medium, nor does it have the power in magicka to be able to only use magicka to fight. Meaning heavy armor has the least amount of stamina available to dodge roll, stealth and sprint. Making it by far the least mobile.
    • Heavy armor does grant physical damage.

    This is how the game works right now if you log into live! And guess what? Heavy armor is useless!
    @Emencie , @Der_Deutsche_Hase

    Weak against magic, Insignificant protection from magic?

    Straight from the patch notes:
    Spell Resistance: Instead of having a base amount of Spell Resistance that grows as you level, Spell Resistance is now provided by Armor on a 1 to 1 basis.
    For example, if a piece of gear gives you 2000 Armor, it also gives 2000 Spell Resistance.

    Little bit of quick math will tell you that HA will have 4x the "base" SR of Light, before the passives, and the LA passives certainly do not crank up SR by a factor of 300%.

    And regarding resource return: HA has a passive that gives you back resources as you take damage... Not much, but quite often (every 5 secs, I believe?)

    And no armor "require(s) stamina to do anything but block and dodge roll." unless you're activating the only active skill associated with the line.

    Consider that you're going to eat 1/4 the damage of an equivalent LA set based on Spell resist and Armor rating. You give up some Stamina/Magicka boosts, but HA is far from useless.
    I said on live. Like I said from the beginning, those ideas are how it works on the live servers right now where heavy armor only gets resolve which only works if you are investing in spell resistance somewhere other than on your armor.

    What you quoted was me explaining to you that those Ideas are exactly how it works on the live game and heavy armor was left in the dust because of them.

    Medium armor and heavy armor also have to use stamina to deal damage, because they do not have the extensive magicka to deal damage like light armor wearers do. However Medium armor wearers have more stamina, use less stamina while sprinting, and less stamina while sneaking, translating to more mobility.

    While heavy armor wearers only get reduced stamina usage while blocking translating to having less dodge rolls and sprinting ability unless they refuse to use stamina DPS skills which will even further put them behind Medium and light armor DPS.
    • Heavy armor has hands down the worst resource management, and still does for 1.6
    • Heavy armor has hands down the worst DPS and still does for 1.6
    • Heavy armor has hands down the worst survivability, they fixed this for 1.6

    Arguably they didnt, as in LA a caster can still stack damage shields and heal much longer than anyone in HA can
  • technohic
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    On the PTS I went and made a heavy armour version of the seducer/magnus combo that my Templar currently has a light version of. All the same magicka enchants, and all passives in both lines. I entered PvP.

    I run out of magicka super fast compared to light, so I end up standing there with no resources just taking damage until I die.

    Blazing Shield
    Heavy
    cost : 2935 casts (in combat): 5

    Light
    cost: 2332 casts (in combat): 9

    4 more casts is an increase of 80% and makes a huge difference in sustainable DPS.

    Vampires Bane
    Heavy 15 casts (in combat)
    light 27 casts (in combat)

    Again an increase of 80%.

    There is a huge difference in sustainable DPS, not to mention availability of utility and other useful spells.

    OP, I don't know how you have come to your conclusion but clearly for DPS setups light armour (or medium for more stamina based builds) is the way to go.

    No doubt in my mind on this. I actually was using heavy before and went into PTS and have changed my mind about using heavy. Could go to staffs with it and work heavy attacks in there for magicka, but that option is always available to light armor as well.
    Edited by technohic on January 30, 2015 3:20PM
  • Dreyloch
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    Solanum wrote: »
    In all honesty, plate still has crap resource management.
    With the softcaps removed, our lack of resource cost reduction will make a severe difference, as well as the vastly improved regeneration other armors will have.

    We get a tiny amount of both magicka and stamina once every four seconds. Whoop whoop. We get nothing that benefits our damage. Our reduced cost for breaking free has been removed from our passives, our damage increase has been removed from our passives.

    We have a whopping 7% health increase and healing taken increase. Aside from that all we have is our armor and magic resist. (which in PVP can quite easily be lowered)



    Plate is probably still laughable, just like the cloth/staff people panicking that their armor is no longer better at -everything-

    /Agree. This guy gets it.

    As a side note, if it hasn't been mentioned already, LA wearers can put points into ARMOR with the champ system. Problem solved. But I think ZoS might be relying too much on this to make up for short falls in armor differences and resource regen for all classes and builds. This will not be good in the long run.
    "The fear of Death, is often worse than death itself"
  • dylanjaygrobbelaarb16_ESO
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    Valencer wrote: »
    Just saying that high protection is supposed to be the hallmark of heavy armor, and the way light armor dominated that particular niche always left a stale taste in my mouth... so I am all for the buffed protection heavy armor is getting in this upgrade. The question remains, what balancing might need to be done to make the others compatetive in their own way, right?

    Maybe they still are competitive? Just give it a little bit of time. People are freaking out over nothing here.

    Heavy Armour may have gotten better spell resistance, but its' passives are still quite the same. Hell, they took the CC break cost reduction away, so there's that.

    And the core of what makes Light Armour great is still there (cost reduction, greater magicka regen, spell crit). So no, it's probably not nearly as bad as the OP and others try to make it sound.

    Wouldn't be surprised if we're back to Heavy Armour needing buffs a week from now.

    seeing that heavy gives around 15k spell resist with passives, but light armor passive give between 900-1000 spell pen.... some argue that spell pen isnt really a passive anymore.
  • Orchish
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    Cuyler wrote: »
    Orchish wrote: »
    Cuyler wrote: »
    First off, it should be apparent by now that ZOS has no idea what they are doing when it comes to balancing anything in this game.

    Second the reason this is an issue is because in PvP there are already DKs that are nearly immortal and this change to HA, along with the 1.6 buff to DKs, will make them 2x more likely to be unkillable. It's just a stupid, stupid mechanic and completely ruins the PvP experience. gg @ZOS

    Finally, ZOS has a hard time comprehending that if you buff something to OP status you need to have a counter mechanic that is compromising something from the build. In the case of HA, it needs to make you move slower, cost more stam to perform feats (dodge, run, interrupt etc.) and increase stealth detection radius.

    Personally I feel LA being1/4 the armor of HA is a little harsh. Should be more like 50% LA, 75% MA, 100% HA.

    No it won't, not even close to it. Have you even played a DK in heavy in current PTS? Resource management is non existent. You hold block against just a few players and you'll be out of stamina and dead very quickly, and that's without doing any dps at all. The strength of the godlike DK's you are on about just the same as the templars/sorcs are the light wearing shield stackers. The impression i get from your comment is that you are a light armour user and don't like the fact your armour has taken a nerf.

    I am a LA build atm, but I'm also not stewing over the fact its garbage at mitigating any damage now. I'll conform without a problem if it is indeed needed, I have the mats.

    The section of my comment you've highlighted is simply stating that DKs were/are OP and any of the armor changes in 1.6 appear to reinforce more imbalance.

    There has not been a significant amount of time to test these changes yet but if it continues to remain taking 10 ppl to down one of these DKs (more than likely now wearing HA) I'll be here spewing imbalance jargon, because it makes PvP blew. I get the impression your a DK planning to go HA and just own it in PvP with easy mode?

    How on earth can i own and take down 10 people in heavy armour? I would be out of resources after killing the first guy. Yes it's possible to tank many players in heavy, but you cannot kill them. If you try to hybrid against competent players you will die very easily in heavy armour. You keep bringing up the fact that DK's can tank 10 players(not kill but tank) yet the exact same is possible right now on live for Templars even NB tank builds.

    On PTS right now a sorc can shield stack and is still better off in defense than a pure heavy armour guy with no shield stacking of his own. So i do not see how you think heavy armour is now suddenly going to become OP?

    On the PTS right now i can tank a few players and hold them off me for a good amount of time, however if i start attacking these players at the same time i die because my resources will run out way before a player in light/medium. Hence why heavy should be soaking up much more damage than light. Isn't that the point of a tank? to soak up damage? So why is it a problem for you that a tank can hold off more than 1 player? (hold, not kill)

    I am not sure if you have messed around with shield stacking in light armour on the PTS right now, but there are already some sorcs who have once again convinced me that i am better off in light armour shield stacking than just in heavy armour. With light i can choose between offense and defense based on the situation and players around me, whilst in heavy my dps will always suck.
  • bowmanz607
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    Dracane wrote: »
    I am shocked, how strong heavy armor is now, compared to light armor.
    Heavy armor gives you 5 times more armor than light armor and 3 times more spell resistance.

    The spell cost difference between a full set of light armor and a full set of heavy armor is almost non existing. The difference is around 400 less Magicka cost for reflective scales, which is as good as nothing in 1.6. I was able to cast reflective scales 11 times with heavy armor and 13 times with light armor.

    Tell me, where is the balance here ? Where is even the point in light armor anymore ? The spell penetration from light armor got basically removed and replaced with a 75% chance to trigger a low spell penetration on hit.

    With heavy armor, I have over 18 000 spell resistance (withouth armor buffs) and the light armor passives gives me a bit over 900 spell penetration :) yes, niiiice (not)
    Light armor does not even make spells more effective. It does't matter, if a 7 piece heavy armor castle casts conjured ward, or a squishy light armor user. The strenght is the same.

    As it stands now, heavy armor will be the way to go, as it gives you tons of resistances. And light armor basically does not give a noticeable benefit with magic. I admit, I have not tested this in pvp so far. But many people already told: They don't stand a chance with light armor.

    I have not tested out heavy or light armor yet but i have faced a few in pvp. I personally have noticed that heavy armor is tough to take down and requires a lot more then just a few hits from stealth. LA users drop much quicker. That said, I have noticed heavy armor users running out of resources quicker than LA users run out of resources (although this can be attributed some to ppl poorly managing their resources.) That said, I have not noticed much of a difference in the damage dealt out by LA users as opposed to heavy users. I think this is the point that you are trying to make.
    Based on what you have said and what i have experienced in pvp it seems that the damage does not seem to be where it should for a magika based LA user. That said, resources seem to last longer with LA users which will put out more damage overall. Moreover, the whole thing with reflect. Im not sure how much it cost but lets take a look at it another way. reflect im sure is a much higher magika cost then the dps skills that you use are. so although you may only get two more reflects in LA you may get 6 more of your lower cost dps attacks. This coupled with the passives for crit and what not in LA makes dealing damage much better overall.
  • Naivefanboi
    Naivefanboi
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    Messy1 wrote: »
    Light armor should enhance spell ciritical and spell DPS . . . prob solved
    that and bring magicka regen up higher or reduce base regen so heavy armor has some downside lol
  • Solanum
    Solanum
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    Messy1 wrote: »
    Light armor should enhance spell ciritical and spell DPS . . . prob solved
    that and bring magicka regen up higher or reduce base regen so heavy armor has some downside lol

    I thought light armor already increased magicka recovery AND also reduces magicka cost.
  • PlagueMonk
    PlagueMonk
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    The thing the OP is missing (and might have been covered in this thread already) is, while hvy armor DOES offer great protection, it does little to help with your stamina or magicka management. You can't easily ignore either stat in 1.6 because of the changes.
  • Ramtaku
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    I've been wearing full heavy since beta. Light would have been better for stats, but this Orc ain't wearing a robe.

    There should be a cost to wearing heavy that can only be offset through training and point allocation.

    A "if you wear heavy and it's going to make sense for you, then you sacrifice X", I'm fine with...

    Heavy should be a choice to mitigate incoming damage, not something a wimpy sorc or NB wears because it's stupid to wear anything else.

    Each type of armor needs to have a cost and benefit.
  • OneEyedLupus
    OneEyedLupus
    Soul Shriven
    Personal i think it great that light armor not priding has much defense as heavy armor an it makes sense to use something other then Resto staff with full light armor for DPS, Healing, and Tanking. Yes there should be a better difference in the magic buffs light armor gets like more spell penetration or 4% reduced cost per piece rather then 3%, but as for defense deal with it you shouldn't be-able to tank 20 people bashing your skull in with full light armor.
    Edited by OneEyedLupus on January 31, 2015 11:56PM
  • EnOeZ
    EnOeZ
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    Dracane wrote: »
    I am shocked, how strong heavy armor is now, compared to light armor.
    Heavy armor gives you 5 times more armor than light armor and 3 times more spell resistance.

    The spell cost difference between a full set of light armor and a full set of heavy armor is almost non existing. The difference is around 400 less Magicka cost for reflective scales, which is as good as nothing in 1.6. I was able to cast reflective scales 11 times with heavy armor and 13 times with light armor.

    Tell me, where is the balance here ? Where is even the point in light armor anymore ? The spell penetration from light armor got basically removed and replaced with a 75% chance to trigger a low spell penetration on hit.

    With heavy armor, I have over 18 000 spell resistance (withouth armor buffs) and the light armor passives gives me a bit over 900 spell penetration :) yes, niiiice (not)
    Light armor does not even make spells more effective. It does't matter, if a 7 piece heavy armor castle casts conjured ward, or a squishy light armor user. The strenght is the same.

    As it stands now, heavy armor will be the way to go, as it gives you tons of resistances. And light armor basically does not give a noticeable benefit with magic. I admit, I have not tested this in pvp so far. But many people already told: They don't stand a chance with light armor.

    Sir, you have not enough experience in competitive PVP if you think that raw passive mitigation is enough to be called OP.

    Heavy is still by far the worst armor of all, simply because without cooldown, character power and even survivability is defined by your resources and Heavy has close to none but needs it the most, being supposed to be used for front line play.

    Heavy PVP in the frontline suffers from 10 times more CCs, Roots and Slows but has 10 times less (Stamina) resources to break out of it. Heavy has no passive to support its intended playstyle in first line (apart from "Break Free").

    At the same time Medium is 3/4 mitigation of Heavy and has much much better resource management (cost reduction and regen), much better damage (crits), and much better mobility (with roll dodge which is at the same time the best damage avoidance mechanic in the game).

    It is really hard to loose a duel against a Heavy armor user (especially Melee, Stamina) if you know how CC works. In fact, in cannot see that arriving with the current game design between equally skilled players.
    Edited by EnOeZ on February 13, 2015 4:27PM
  • olsborg
    olsborg
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    Heavy armor is op, I dont know why ZOS cant make both types of armor be competetive with eachother just in different ways, not only did they buff heavy armor into the skies, they also nerfed light armor. They removed (as good as) the concentration passive. Atm, what makes you want to use light armor over heavy...I cant see a big reason tbh. Its such an insane difference defencively, but offencively and utilitywise, the difference is very small.

    @ZOS_GinaBruno‌ pls read.

    PC EU
    PvP only
  • Gargragrond
    Gargragrond
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    Have you even tested heavy in PTS? 15000 or so resist may sound huge, but it's actually around 20% damage reduction and that's if the attacker has 0 penetration. Without active mitigation you'll still be dead in 3 secs.
  • t.claudio.usnub18_ESO
    Dracane wrote: »
    It seems like your people don't get me :) I 1000% percent agree, that heavy armor should give more protection.

    But light armor must give noticeable benefits for magic. But it doesn't. I have tested it and light armor is simply underwhelming and not necessary anymore. Please put on a full set of heavy armor and a full set of light armor (same enchants and set pieces of course) You'll see, that there is no need in light armor anymore.
    It does, via Bubbles, light armor lets you make the best of magic and your protection comes from magic bubbles as it should not raw armor, the way it is pre 1.6 is BROKEN with a capital "B" (proof is look at all the tampons with a stick pre 1.6), it makes no sense at all, in no way shape or form should a person wearing a bathrobe be able to take a battle axe to the chest and live to tell the story, nor a 800 degree fireball the same as someone wearing full metal body armor, light armor should get the protection they need via magic, temporary buffs, magic shields ect.
This discussion has been closed.