Korah_Eaglecry wrote: »GUISE Heavy Armor actually acts as Heavy Armor now....Freak out and pretend as if its OP.
nimander99 wrote: »That is a legit question... still its going to be wonderful to not see light armored destr staff wielding vamps everywhere...
Heavy armor = good defence,
Light armor = good Magical DPS,
Medium armor = good physical DPS, ok defence, ok magical DPS.
Forestd16b14_ESO wrote: »Gonna feel so good thrusting my big long hard great sword through all the skirt wearers
It's not OP, it's common sense. If someone is trying to kill you with a given weapon or skill, which is going to protect you more? Full plate armor, or a bathrobe? Working as it should...,
Indeed, i totally agree on that.
But uhm... shouldn't light armor give you something ? Where is the point in wearing light armor at the moment ? There are miles between light armor and heavy armor resistance. But unfortunately not miles between the spell cost reduction and other benefits.
I am shocked, how strong heavy armor is now, compared to light armor.
Heavy armor gives you 5 times more armor than light armor and 3 times more spell resistance.
The spell cost difference between a full set of light armor and a full set of heavy armor is almost non existing. The difference is around 400 less Magicka cost for reflective scales, which is as good as nothing in 1.6. I was able to cast reflective scales 11 times with heavy armor and 13 times with light armor.
Tell me, where is the balance here ? Where is even the point in light armor anymore ? The spell penetration from light armor got basically removed and replaced with a 75% chance to trigger a low spell penetration on hit.
With heavy armor, I have over 18 000 spell resistance (withouth armor buffs) and the light armor passives gives me a bit over 900 spell penetrationyes, niiiice (not)
Light armor does not even make spells more effective. It does't matter, if a 7 piece heavy armor castle casts conjured ward, or a squishy light armor user. The strenght is the same.
As it stands now, heavy armor will be the way to go, as it gives you tons of resistances. And light armor basically does not give a noticeable benefit with magic. I admit, I have not tested this in pvp so far. But many people already told: They don't stand a chance with light armor.
and a 80% outgoing dmg reduction. and like stealth while moving an automatic endu drain, as it is extreamly exhausting moving in one.Heavy Armor should give the most protection.
If you intend to have everyone understand what you are saying online, you are fighting an uphill battle. I'm fairly new to the game so If what I'm saying makes no sense I apologize:
What the OP is saying is not that it doesn't make sense that heavy armor provides more protection, he is basically saying armor classification is not balanced properly and Heavy Armor is clearly the best choice.
So that being said: What about the passives? Are the light armor passives really THAT bad in comparison to the defensive stats gained by wearing heavy armor lets say...for a sorc?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I am shocked, how strong heavy armor is now, compared to light armor.
Heavy armor gives you 5 times more armor than light armor and 3 times more spell resistance.
The spell cost difference between a full set of light armor and a full set of heavy armor is almost non existing. The difference is around 400 less Magicka cost for reflective scales, which is as good as nothing in 1.6. I was able to cast reflective scales 11 times with heavy armor and 13 times with light armor.
Tell me, where is the balance here ? Where is even the point in light armor anymore ? The spell penetration from light armor got basically removed and replaced with a 75% chance to trigger a low spell penetration on hit.
With heavy armor, I have over 18 000 spell resistance (withouth armor buffs) and the light armor passives gives me a bit over 900 spell penetrationyes, niiiice (not)
Light armor does not even make spells more effective. It does't matter, if a 7 piece heavy armor castle casts conjured ward, or a squishy light armor user. The strenght is the same.
As it stands now, heavy armor will be the way to go, as it gives you tons of resistances. And light armor basically does not give a noticeable benefit with magic. I admit, I have not tested this in pvp so far. But many people already told: They don't stand a chance with light armor.
It's not OP, it's common sense. If someone is trying to kill you with a given weapon or skill, which is going to protect you more? Full plate armor, or a bathrobe? Working as it should...,
Heavy Armor should give the most protection.
Der_Deutsche_Hase wrote: »
Heavy armor should give you the most protection against missiles and swords, and not against magic in my opinion.
This is how this game would revolve around armor values if I ran it. Playing many MMO's I found an easy solution for armor balance, which is listed below.
*Light Armor-Robes, give magika buff, while granting extra resistance against magic.Has Amazing agility and mobility.
Heavy Armor-Plate Armor. Gives outstanding protection against melee, and Arrows. Extremely weak against magic. Has worst mobility and agility. Grants Buffs to Marksman and Melee.*