In my opinion, crit surge is not a viable skill anymore in PvP in its current form. Playing as a stamina sorc I could previously utilize it with critical rush and stack weapon power with rally. It wasn't ideal by any means, but still worth a slot.
Now, the combination of crit % reduction on armor sets and armor passives, the 1 sec delay, flawless dawnbreaker nerf, and the reduction in critical damage, have made it a shadow of what it was. Heals in the 80-100 range are pitiful and can easily be outdone by entropy and rally.
To add insult to injury, I can pop a vr5 weapon damage potion and get the same weapon power buff as crit surge on a longer time with 2 other added benefits.
Maybe other classes will be better in close range AOE, but i think Sorcerers are better at ranged AOE.
so basically i should work twice as hard as the other 3 classes to be effective....?
Yep.
Try out this tactic instead.
1. Apply crit surge
2. used ranged attacks/spells/skills
3. Stay out of range (CC or Streak)
4. Rinse and repeat.
5. Win.
Critical surge will heal you more than enough if you're never getting hit. Distance is your friend.
Maybe other classes will be better in close range AOE, but i think Sorcerers are better at ranged AOE.
so basically i should work twice as hard as the other 3 classes to be effective....?
Yep.
Try out this tactic instead.
1. Apply crit surge
2. used ranged attacks/spells/skills
3. Stay out of range (CC or Streak)
4. Rinse and repeat.
5. Win.
Critical surge will heal you more than enough if you're never getting hit. Distance is your friend.
Maybe other classes will be better in close range AOE, but i think Sorcerers are better at ranged AOE.
My sorc is only VR3, i abandoned ship yesterday and joined Dragon Knights Onlinedavedwildebeast wrote: »so basically i should work twice as hard as the other 3 classes to be effective....?
Yep.
Try out this tactic instead.
1. Apply crit surge
2. used ranged attacks/spells/skills
3. Stay out of range (CC or Streak)
4. Rinse and repeat.
5. Win.
Critical surge will heal you more than enough if you're never getting hit. Distance is your friend.
Maybe other classes will be better in close range AOE, but i think Sorcerers are better at ranged AOE.
Nope.
If you only work twice as hard as the other classes then you will still be less effective now
OrangeTheCat wrote: »I took my cat's advice: lick your wounds.
Yep.
Try out this tactic instead.
1. Apply crit surge
2. used ranged attacks/spells/skills
3. Stay out of range (CC or Streak)
4. Rinse and repeat.
5. Win.
Critical surge will heal you more than enough if you're never getting hit. Distance is your friend.
Maybe other classes will be better in close range AOE, but i think Sorcerers are better at ranged AOE.
Emma_Eunjung wrote: »CONFIRMED: Sorcs only get ONE Surge Heal per second on the 1.6 PTS. See for yourself. Only one heal in between ultimate ticks, even though there were several crits. Needless to say, it wasn't enough, and my poor sorcerer died
If it's not enough you're getting hit too often. Try not to get hit and It should be enough.
Pre 1.6 critical surge heals me enough to take on VR level World Bosses and Public Dungeon bosses. 1 on 1 i rarely get hit. 1 on 1 I'm also getting healed about 1 time per second.
I don't think Sorcerers should be able to charge in and outheal incoming damage while getting beaten on by a mass of foes, while spamming AOE skills.
Maybe you need to rethink your survival tactic a bit instead of just charging in and spam your skills
Critical surge will heal you more than enough if you're never getting hit. Distance is your friend.
Maybe other classes will be better in close range AOE, but i think Sorcerers are better at ranged AOE.
Why do we always have to get PvP party poopers troll in our threads?
Who effin cares about PvP, in this game it's so vestigial and pointless they could remove it today and few would even notice.