
Malpherian wrote: »Malpherian wrote: »This feature has been demanded by players since Alpha and Beta in Mass, and it is the only ray of hope they have for bringing the TES fanbois back in droves, because it essentially makes your class unlocked and 100% customizable (Just like the other TES games).
The "Classes" and their limitations and requirement to re-roll a character, was the reason the masses didn't sub after beta and the reason the release utterly flopped. It was a key component which was left out, which would make the game so much more then any other MMORPG. It should have been the priority update months ago.
You're claiming classes are the primary reason people didn't want to sub after beta and the primary reason ESO's launch was a bit rocky? If you're going to make stuff up, at least try to make sense.
I was vague in that statement let me clarify:
One of the major selling points which mislead consumers and why many were upset and did not purchase on release, was the promise that the class system would be open and fully customizable, with the "Classes" only being starting things to give people a head start but allowing you to build any type of character you wanted later on in game.
Hence === It was assumed, that the system would be like other TES games with Classes to simply start a player off with something, just like other TES games.
After it was found that classes are severely limited in the customizability, even to the point of requiring you to re-roll your character for a vast majority of Skills, and thus locking you out unless you want to level an alt.
People were pissed.... Really Pissed. For what the game was at the time, this was one of the key lynch pins in the cog-work that caused the launch to flop.
Was it the only one? Of course not. But I remember reading 100's of posts with 1000s of replies on multiple sites specifically complaining about how the system was not even remotely related tot he TES franchise, and the Vast majority of Fanbois, would not be purchasing the game until it was fixed.
This issue alone cost ZOS Millions in sales (and about 1.2 Million Subs). And was the first time ZOS intentionally mislead it's consumers. By attempting to piggyback on the TES success by comparing their model to it subtly and letting the consumer bases assumptions do the rest.
This game when it launched did not even remotely resemble an Elder Scrolls game, the only thing in common with the TES franchise, was the lore.
Malpherian wrote: »Malpherian wrote: »This feature has been demanded by players since Alpha and Beta in Mass, and it is the only ray of hope they have for bringing the TES fanbois back in droves, because it essentially makes your class unlocked and 100% customizable (Just like the other TES games).
The "Classes" and their limitations and requirement to re-roll a character, was the reason the masses didn't sub after beta and the reason the release utterly flopped. It was a key component which was left out, which would make the game so much more then any other MMORPG. It should have been the priority update months ago.
You're claiming classes are the primary reason people didn't want to sub after beta and the primary reason ESO's launch was a bit rocky? If you're going to make stuff up, at least try to make sense.
I was vague in that statement let me clarify:
One of the major selling points which mislead consumers and why many were upset and did not purchase on release, was the promise that the class system would be open and fully customizable, with the "Classes" only being starting things to give people a head start but allowing you to build any type of character you wanted later on in game.
Hence === It was assumed, that the system would be like other TES games with Classes to simply start a player off with something, just like other TES games.
After it was found that classes are severely limited in the customizability, even to the point of requiring you to re-roll your character for a vast majority of Skills, and thus locking you out unless you want to level an alt.
...
This game when it launched did not even remotely resemble an Elder Scrolls game, the only thing in common with the TES franchise, was the lore.
Malpherian wrote: »Malpherian wrote: »This feature has been demanded by players since Alpha and Beta in Mass, and it is the only ray of hope they have for bringing the TES fanbois back in droves, because it essentially makes your class unlocked and 100% customizable (Just like the other TES games).
The "Classes" and their limitations and requirement to re-roll a character, was the reason the masses didn't sub after beta and the reason the release utterly flopped. It was a key component which was left out, which would make the game so much more then any other MMORPG. It should have been the priority update months ago.
You're claiming classes are the primary reason people didn't want to sub after beta and the primary reason ESO's launch was a bit rocky? If you're going to make stuff up, at least try to make sense.
I was vague in that statement let me clarify:
One of the major selling points which mislead consumers and why many were upset and did not purchase on release, was the promise that the class system would be open and fully customizable, with the "Classes" only being starting things to give people a head start but allowing you to build any type of character you wanted later on in game.
Hence === It was assumed, that the system would be like other TES games with Classes to simply start a player off with something, just like other TES games.
After it was found that classes are severely limited in the customizability, even to the point of requiring you to re-roll your character for a vast majority of Skills, and thus locking you out unless you want to level an alt.
...
This game when it launched did not even remotely resemble an Elder Scrolls game, the only thing in common with the TES franchise, was the lore.
ESO's system does a pretty good job of bringing TES' skill system together with that of a MMO. Classes are a starting point to help get the player started (with 3 skill lines unique to that class) and you've got a large amount of weapon/armor/guild/world/crafting skill lines shared by all classes that allow you to further develop your character.
To be fair, there's always a lively debate going on about certain classes being more optimized for specific roles in endgame PvE/PvP, but your argument is about drawing in new players ('TES fanbois').
I think you're putting a little bit too much weight on this one design decision, and too little weight on many other factors (some external), like the absolute waterfall of hate this game has been getting ever since it was announced (just for being a TES MMO), or the fact that PvP has basically been a laggy zergfest for months.
That said, spellcrafting is still supposed to be on the table and there's no question it'll be a welcome addition.
omg hold your horses. all this time they have been working on champion system and justice system as well as consoles. ffs they cant do everything. when these are implemented and are ok then the next content will be more focused on and be on the forefront. personally i prefer champion system to be ok and functional then they can add another system that will completely change the game and its balance. also if u are threatening devs to unsub just because they dont take into account what you want most to come out just leave, we wont miss you
AshySamurai wrote: »Alphashado wrote: »Spell crafting is still coming. For $19.99
$19.99 per month.
Malpherian wrote: »And now this with update 1.6 only being hal;f a justice system, and as Farell stated on redit, ("We have no plans for future major updates after 1.6") This means that they do not plan on even finishing it and adding the PvP side, nor the spell customization, nor any other actual Content.
I mean it's not even a finished game and they are just abandoning it.
I have talked to one ps4 player who has decided not to get the game because of ZOS misleading it's current player base. If there are enough people out there who are basing their decision on the lack of integrity and ethics, the console market may not do as well as ZOS thinks it will.
It may or may not, but lying to your customers always comes back to bite you one way or another.
Malpherian wrote: »List of MMORPG games which are skill systems and not class based (Note that Skill based games may include "Classes" but they are not Restrictive and allow the slotting of ANY skill regardless of the original class you chose, they are "Open" to such a degree that what class you chose, does not matter in the slightest):
Path of Exhile
EvE Online <<< 13 years going strong this game is older then WoW.
Perpetuum <<< 7 Years Going strong (Low pop though)
Rift <<< *** Game, but people still play it 6 years after release
Asherons Call
Archeage <<<< Massive game, Loads of people play this, tons of servers.
The Repopulation <<<< Archeage in Scifi Currently in Beta
SWG (Before SOE ruined it) <<< One of the Original Classless Games, Currently Dead. Had a good run until SOE killed it though.
(Several Indie Games, too many to list some of which are now AAA Titles).
But yea that's just a small sampling. There are a ton of them.
Malpherian wrote: »Since 1.6 is going to be your last big update, are you essentially saying that this required and needed feature is no longer on the table? Because if that's the case I am un-subbing right now and demanding a full refund from my CC company, for the game, and every dime I have spent on it, as you have not and are not delivering the product which you promised you would. (Which seems to be a pattern of yours).
And Yes I can do this and it will be refunded, as this was stated as a Will be added feature which was promised over 6 months ago (Among other promises that you have failed to deliver and reniged on). And has not yet been added.
So Zennimax, did you lie to your consumers about future content? Yet again? or is this going to be added after 1.6? You should also note that you are going to lose most of (the rest) of your player base if this is not added.
B2P wont even save this game then.
This game, could be great, I've always said that. The ESO franchise is Unique and open for the market, you could make billions, if only you all would get your collective heads out of your *&^holes.
* Your design principles is what caused the game to fail at launch.
* Your inability to listen to the players in alpha and Beta caused the masses not to purchase your game.
* Your continuing denial that your screwing up, is causing you even more damage.
DO NOT, fail. In this. Or the next game you release will flop before it even makes it off the shelf. DO NOT become another EA.
Time to post this again...
Every time someone on these forums uses the word "Promised" god kills a kitten.
Please, think of the kittens.
Nowhere, in ANY of those links, did anyone from ZOS ever say they "promised" anything.
Proposed, planned, intended, expected... sure, all of those things. But they never "promised" anything. Please stop using that word. It just makes you look overly entitled.
Malpherian wrote: »The "Classes" and their limitations and requirement to re-roll a character, was the reason the masses didn't sub after beta and the reason the release utterly flopped.