ThyIronFist wrote: »They should make the 3 bridges at Alessia / Bloodmayne capturable, same goes for the 3 choke points / milegates at Chalman and Kingscrest, and the 3 gates near Ash and Rayles.
*snip*
hell, all you have to do is add a "field" of columbine somewhere and people will fight over that all day long.
ThyIronFist wrote: »They should make the 3 bridges at Alessia / Bloodmayne capturable, same goes for the 3 choke points / milegates at Chalman and Kingscrest, and the 3 gates near Ash and Rayles.
And the towns should be captureable, too. (Bruma, cropsford, etc) hell, all you have to do is add a "field" of columbine somewhere and people will fight over that all day long.
Teargrants wrote: »I have an idea, what if flags flipped slower if more than 12 ppl are standing on it trying to flip it.
ThyIronFist wrote: »They should make the 3 bridges at Alessia / Bloodmayne capturable, same goes for the 3 choke points / milegates at Chalman and Kingscrest, and the 3 gates near Ash and Rayles.
And the towns should be captureable, too. (Bruma, cropsford, etc) hell, all you have to do is add a "field" of columbine somewhere and people will fight over that all day long.
markgd88nrb18_ESO wrote: »
Okay so sometimes it gets a little boring capturing keeps, forts, and resources because the strategy is all the same, the layouts are all essentially the same. So I suggest that Cyrodil diversify and alter the structure and shape of the keeps in order to provide more interesting battles.
For example) every keep should have their own strengths and weaknesses. Small groups should be able to sabotage susceptible parts of a keep to let the main forces flow in. Full frontal assaults should also be viable.
Maybe, just maybe, certain AoE effects should be banned from Cyrodil. Players should be rewarded for organizing troop formations. Like a group of 10 or more bow wielders gets a bonus to attack. Give alliances army organization tools for players to fill the roles they want to do.
The more control and strategies players have available to them the better the game can be. I rarely see a faction split it's group up and assault two sides of a fort or other tactics be employed CAUSE every keep battle is ESSENTIALLY the SAME.
Like a group of 10 or more bow wielders gets a bonus to attack. .
ThyIronFist wrote: »They should make the 3 bridges at Alessia / Bloodmayne capturable, same goes for the 3 choke points / milegates at Chalman and Kingscrest, and the 3 gates near Ash and Rayles.
And the towns should be captureable, too. (Bruma, cropsford, etc) hell, all you have to do is add a "field" of columbine somewhere and people will fight over that all day long.