Maintenance for the week of March 30:
• PC/Mac: NA and EU megaservers for patch maintenance – March 30, 4:00AM EDT (8:00 UTC) - 8:00AM EDT (12:00 UTC)
• ESO Store and Account System for maintenance – March 31, 6:00AM EDT (10:00 UTC) - 10:00AM EDT (14:00 UTC)
• Xbox One: NA and EU megaservers for patch maintenance – April 1, 4:00AM EDT (8:00 UTC) - 8:00AM EDT (12:00 UTC)
• PlayStation®4: NA and EU megaservers for patch maintenance – April 1, 4:00AM EDT (8:00 UTC) - 8:00AM EDT (12:00 UTC)
Diversify Keep and Fort battles - a great idea!
Okay so sometimes it gets a little boring capturing keeps, forts, and resources because the strategy is all the same, the layouts are all essentially the same. So I suggest that Cyrodil diversify and alter the structure and shape of the keeps in order to provide more interesting battles.
For example) every keep should have their own strengths and weaknesses. Small groups should be able to sabotage susceptible parts of a keep to let the main forces flow in. Full frontal assaults should also be viable.
Maybe, just maybe, certain AoE effects should be banned from Cyrodil. Players should be rewarded for organizing troop formations. Like a group of 10 or more bow wielders gets a bonus to attack. Give alliances army organization tools for players to fill the roles they want to do.
The more control and strategies players have available to them the better the game can be. I rarely see a faction split it's group up and assault two sides of a fort or other tactics be employed CAUSE every keep battle is ESSENTIALLY the SAME.