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EETC and Bazaar “possible auction house solution”

Kallipsoe
Kallipsoe
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My idea is to add a company similar to the East Empire Trading Company EETC “from TES 3 Morrowind” and a weekly Bazaar into the game in order to enhance the current player trading system in ESO.

Currently players must “wayshrine” hop all over Tamriel visiting the numerous guild stores in order to find the items they are looking for. The addition of an EETC and Bazaar would help alleviate that requirement and at the same time leave the current trade system intact.

First the EETC:

The EETC would provide two primary services for players. Because the EETC has built an extensive trade network across Tamriel it would first allow players to search for what items they wanted, the cost associated with the item and the guild store locations where they could go purchase them. If the player decides to use the EETC just to search all the Guild Stores and then travel to the guild store in order to purchase, there is no additional cost to the player.

The second service the EETC would provide would be to purchase the item and retrieve it for the player at an additional cost and a longer wait time to retrieve the item. The cost to retrieve the item would be determined by the distance the EETC must travel to retrieve the item for the player. Players would be required to wait a minimum of 30 minutes before they could retrieve their item. This would make some guild store locations even more desirable because it would have a reduced cost for players who purchase all their items through the EETC. This additional cost would only affect the player purchasing the item and not the seller.

Example: two players “in different guilds” put a stack of material on their guild store for 400 gold; another player using the EETC to search for the same material sees both players material for 400 gold. However because the player does not wish to travel to their location in order to purchase the material he/she decides to use the EETC delivery service and must pay a service charge based on the distance traveled to each guild store. One store has a 5% delivery fee where the other has a 8% delivery fee, adjusting the cost for each players material to 420 gold and 432 gold if purchased through he EETC.

In addition adding a free trade, trade cart in Tamriel that Guilds cannot bid on and any player could buy and sell on would allow players not in a trade guild to sell items. The disadvantage of this cart over guild carts is that it could not be accessed through banks. The player who wished to trade through this cart would be required to physically interact with it. This cart would also be connected with the EETC allowing players to avoid a transaction fee by traveling to its location. However it would have the highest service fee out of all the guild vendors. The free trade cart would also have a reduced trade limit from 30 to possibly 15.

Guild trade carts would still be viable in game due to the reduced cost to purchase their items in relation to the distance of the EETC. Though other upgrades to the guild trade carts would increase there value. Idea inspired by “@tonyglissonb14_ESO” Allow trade guilds to post contracts on their guild store of items they are willing to purchase and then attach the price they are willing to pay for the contract. Other players could go to these guild stores and accept their contract, turn in the material or item and receive payment. The guild member that posted the contract would receive the item in the mail.

Another possible guild trade cart upgrade would be to allow guild members to invest in the cart. The amount a player could invest would be capped "and could possibly be increase with a future mercantile skill line". Just like in previous TES games store owners would have a limit of gold to vendor trash items to. This system would allow players to vendor trash items to the guild trade cart up to the total investment by the guild. Once the week is over and its time to re-bid and possibly loose control of the guilds trade cart each player that invested would receive their total investment back plus extra gold depending on the amount of equipment vendor trashed at their guild trade store. Of course this should be capped and possibly not be able to receive more than double of their investment.

A possible lore friendly way to introduce a trade company "because it technically cant be called the EETC" would for it to be a front to the thieves’ guild. With the justice system introduced to the game there needs to be a way to launder stolen goods across Tamriel. What better way than to have a factionless trade company set up across Tamriel. Stolen good from EP would be sold in DC and AD and vice versa. It could be the Los Pollos Hermanos of ESO!

In order to prevent players from "cornering the market" and buying items low and selling them at a higher cost, a possible solution would be to have a limit on the amount of times a player could use the EETC services in a given day. Or have the service cost for using the EETC increase with each purchase within a 24 hour period.

Secound the Bazaar:

Another possible solution "inspired by @lago" is adding a bazaar that would set up once or twice a week and allow all players to come together in one location "this should be a location accessible by all players no matter their level" and trade goods. It could be much like the fairs you would see in other games by adding quests, games and prizes but primarily used to trade goods. It would have a greater amount of guild carts, free trade carts and NPC vendors with unique items. Though I would like to see the bazaar work more on a bid system than a marked price, "the best thing about a bazaar is haggling for a good deal".

The free trade carts "inspired by @spoqster " would be specific to the items being sold. Heavy armor dealers would sell all heavy armor and crafted material and the same with light, medium armor and weapons. A typical merchant would be available for anything that did not fall into a category. Players would be able to place their items up for bid on the appropriate cart while the Bazaar is in town. Players will be able to manage their trade goods through an event coordinator when the Bazaar is away. Goods that did not sell would remain and carry over to the next Bazaar unless the player decides to pull it out through the event coordinator.

The pro’s to this system:

Adding an EETC to each of the faction’s capital cities would increase the presence of players in those cities, effectively adding to a player hub. It would help make these cities a place to go to find players to group with.

An increase in convenience for players who want to purchase items from other players.

Sellers would be open to a larger market therefore selling more items.

Players would not be required to be in a successful trade guild to trade items through the free trade cart and Bazaar.

The current guild store system would stay intact and remain viable.

In closing I believe an auction house system that fully supports the current guild store system in ESO is required. The current system was o.k. at first but gets old real quick, I like some other players don’t use it that often because I could farm some material faster than trying to find it in a guild store.
Edited by Kallipsoe on April 10, 2015 8:14PM
  • ItsGlaive
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    I like this idea, best guild store suggestion we've had since launch
    Allow cross-platform transfers and merges
  • Psychobunni
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    @Kallipsoe did you submit this in game as feedback too? I like it, hope more see it without it getting buried.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Kallipsoe
    Kallipsoe
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    @Kallipsoe did you submit this in game as feedback too? I like it, hope more see it without it getting buried.

    Thank you, I will definitely submit it today in the in game feedback.
  • Rumba1
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    This is an outstanding idea!

    Guild store owners need to start getting behind this big time.

    I would offer only one amendment: allow buyers to "reserve" their purchases for a few hours for a fee smaller than the transport fee charged by the EETC. Give the buyer a little incentive to go browse the guild store .
  • DeLindsay
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    I also came up with a reasonable idea for adding value to Guild Kiosks in ESO without the request for an actual Public AH HERE. Basically my idea is that each Faction's 5th Zone (Reaper's March, The Rift, Banqkorai) get a new. phased via a short questline, Barter Town where each of the dozen or so Khajit Merchants have 5 Guild Stores, just like Bankers do now.

    I also like your idea, and another good idea of having an instanced island that all Factions can WS to for greater Kiosk access that was brought up very early on.
  • treborrealb14_ESO
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    Or let a player join a multi faction guild and get said items , pretty sure this was discussed way back in beta and they would have to change what they have implemented now.
    Hmm but then again the Imperial City is down the pipe and who knows what type of crafting/trading bartering will be added to that...
  • Kallipsoe
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    Rumba1 wrote: »
    This is an outstanding idea!

    Guild store owners need to start getting behind this big time.

    I would offer only one amendment: allow buyers to "reserve" their purchases for a few hours for a fee smaller than the transport fee charged by the EETC. Give the buyer a little incentive to go browse the guild store .

    I completely agree with having a reservation service added to the EETC. Though I would have to say that the buyer would purchase the item and have it held at the guild store for pick up until the buyer could arrive. If the buyer only had to pay a small fee to reserve it for an hour or two I could see this used by gold farmers to exploit the market. Continually paying a small fee to knock out the competition for a few hours and then jacking up the cost of their supplies.
  • grimjim398
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    Good luck on getting this implemented since 1.6 is going to be your last update until the console launch.
  • Kallipsoe
    Kallipsoe
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    grimjim398 wrote: »
    Good luck on getting this implemented since 1.6 is going to be your last update until the console launch.

    Yes, with ESO launching to console and becoming B2P in March getting new content added to the core game might be few and far between due to the need to bring in revenue. Though I still believe this idea could be added to the game “free of charge” but have an DLC attached to other core parts of the system.

    The use of the EETC to search and purchase items would be added to the core B2P version of the game. The addition of quest lines “and possibly daily quests” for the EETC in order to earn prestige to a new mercantile skill line that increases the players ability to buy and sell through the EETC could be a possible DLC. The quest lines could be trade related or sabotage missions against against a rival company. Beyond the mercantile skill line the quests would earn the player costumes and equipment only available through the EETC. Just an idea, though if they think they could make money off of it, it will be more likely to happen.
  • WraithAzraiel
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    This would definitely shut up all the "we need AH" people.

    I like it. Make sure this gets as much visibility as possible.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

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  • Ysne58
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    Are there any downsides to this?
  • Kallipsoe
    Kallipsoe
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    Ysne58 wrote: »
    Are there any downsides to this?

    The only downside I could think of that would prevent the addition of the EETC is an increase in gold farmers. However I do not think players should be restricted in order to reduce gold farmers.
  • Kallipsoe
    Kallipsoe
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    This would definitely shut up all the "we need AH" people.

    I like it. Make sure this gets as much visibility as possible.

    Where I do want an AH added to the game, I want it to be unique to other games and add to the overall atmosphere of the game. I believe the EETC would accomplish this.
  • EsORising
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    I say put a auction house in the middle of cyrodill so it needs to be protected by your faction to even shop there. A reward for dominance. Would be awesome to suprise attack a bunch of people shopping at the auction house.
  • Ahdora
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    This is an excellent idea, and well thought-out. Kudos.
    Heals With Stick, V11 Argonian Nightblade Healer, NA-EP
  • Emma_Overload
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    Yeah, I like this idea. I don't mind traveling to a guild store, but I want to be able to search ALL of them at once.
    #CAREBEARMASTERRACE
  • Kallipsoe
    Kallipsoe
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    EsORising wrote: »
    I say put a auction house in the middle of cyrodill so it needs to be protected by your faction to even shop there. A reward for dominance. Would be awesome to suprise attack a bunch of people shopping at the auction house.

    I like the concept however I would not agree with it being the only AH option. Maybe some type of trading post in Cyrodill and if your faction owns it you would receive more revenue for selling items.
  • Kallipsoe
    Kallipsoe
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    After spending 1 1/2 hours searching the guild stores last night for potency runes I realized how bad I need to push the EETC to become reality. Also, why is there not an achievement for visiting all the guild stores? At least I would of felt like I was accomplishing something. Never did find the potency runes I wanted from the guild stores. Finally just went and farmed them.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Kallipsoe wrote: »
    After spending 1 1/2 hours searching the guild stores last night for potency runes I realized how bad I need to push the EETC to become reality. Also, why is there not an achievement for visiting all the guild stores? At least I would of felt like I was accomplishing something. Never did find the potency runes I wanted from the guild stores. Finally just went and farmed them.
    A classic example of why this non-AH system is a totally failure, even though the 'fans' love it and shout down anyone who asks for a real economy. I've given up even trying to use it, life's too short .. the only worse system I've seen was FFXIV 1.0's retainer system where every player had their own vendor NPC and there was no global search, beyond that ESO's is the worst 'economy' I've ever suffered and the 'kiosk' system ZOS put in as a band-aid fails pretty much totally too.
    Edited by fromtesonlineb16_ESO on January 26, 2015 1:06PM
  • FordPrefect
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    This is a really good option, I think, because it still limits the # of guilds with exposure to those that have hired a kiosk. The EETC would be the Google of Trade Kiosks.

    Instead of reserving an item to encourage you to travel and browse, how about you buy it through the EETC, but it doesn't get delivered to you. You MUST go pick up your products, or wait 24 hours for it to be delivered "by the next caravan"
  • Kallipsoe
    Kallipsoe
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    This is a really good option, I think, because it still limits the # of guilds with exposure to those that have hired a kiosk. The EETC would be the Google of Trade Kiosks.

    Instead of reserving an item to encourage you to travel and browse, how about you buy it through the EETC, but it doesn't get delivered to you. You MUST go pick up your products, or wait 24 hours for it to be delivered "by the next caravan"

    I completely agree with having a delayed delivery if you purchase from the EETC.

    The advantage of going to the guild store to pick up would be a reduced price and instant delivery, where purchasing through the EETC would include a higher price and waiting x amount of time for your items.
  • Knootewoot
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    Awesome idea. But it cannot be done. The EETC is funded by the Emperor of Tamriel. And since there is a war brewing and the emperor is not there anymore since it's seat in under attack by the forces of Molag Ball they probably cut the funds. Also it was mainly run by Imperials. And they are now slaves to Mannimarco.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Kallipsoe
    Kallipsoe
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    Knootewoot wrote: »
    Awesome idea. But it cannot be done. The EETC is funded by the Emperor of Tamriel. And since there is a war brewing and the emperor is not there anymore since it's seat in under attack by the forces of Molag Ball they probably cut the funds. Also it was mainly run by Imperials. And they are now slaves to Mannimarco.

    Yes, I understand we probably could not call it the East Empire Trading company. But there has to be someone in Tamriel with no allegiance to any of the factions that see the advantage of building an extensive trade network. Especially since there is a war going on, someone in Tamriel would have to see the potential of starting a massive trading company.
  • Knootewoot
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    The guilds. They are neutral. Maybe a new made up guild as long as it fits the TES lore. Must not be that hard for those excellent people who came up with the rich story and lore for years now.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • timidobserver
    timidobserver
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    Ysne58 wrote: »
    Are there any downsides to this?

    I can think of 3, but they are things that most people could live with.

    1. I think prices and sales would go down for the current top trading guilds, but that is good and bad depending on whether you are a seller/buyer and which trader you belong to.

    2. It would make controlling the market on rarer more valuable items easier for those cartel buyers out there. This might cause prices on rare items to go up since it will be easier to simulate a shortage.

    3. Simultaneously querying every trader in the game as opposed to 1 at a time could impact trader performanc.
    Edited by timidobserver on January 26, 2015 1:50PM
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  • Rioht
    Rioht
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    Ide be okay with this. I think it would be a great quality of life improvement and also stay true to what ZoS was aiming for with guild stores.
  • WhiteTigre
    WhiteTigre
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    Awesome idea. Swtor has similar system in place called the GTN galactic trade network. its central hub where all players can put items on for sale and purchase.
    This system saves a lot of loading times/screens with regards to bouncing to various points of Tamriel.

    ALso would be great if ESO introduces a housing system for players that each player could purchase this eetc for there house. Just thought for DEVs to keep in mind.
  • Kallipsoe
    Kallipsoe
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    Knootewoot wrote: »
    The guilds. They are neutral. Maybe a new made up guild as long as it fits the TES lore. Must not be that hard for those excellent people who came up with the rich story and lore for years now.

    A possible lore friendly way to introduce a trade company would for it to be a front to the thieves’ guild. With the justice system introduced to the game there needs to be a way to launder stolen goods across Tamriel. What better way than to have a factionless trade company set up across Tamriel. Stolen good from EP would be sold in DC and AD and vice versa. It could be the Los Pollos Hermanos of ESO!
  • AlnilamE
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    I think as long as you know at which guild store something is available, it's literally one wayshrine hop to go to that vendor and buy it. All guild stores are steps away from a wayshrine.

    I have visited them all multiple times.
    Kallipsoe wrote: »
    After spending 1 1/2 hours searching the guild stores last night for potency runes I realized how bad I need to push the EETC to become reality. Also, why is there not an achievement for visiting all the guild stores? At least I would of felt like I was accomplishing something. Never did find the potency runes I wanted from the guild stores. Finally just went and farmed them.

    Which runes do you need? Mid-level ones (20-35ish) are really hard to come by. Any others, I'll be happy to send you some if you are on the NA server.
    The Moot Councillor
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