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EETC and Bazaar “possible auction house solution”

  • Nermy
    Nermy
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    How'd I miss this first time round?

    Great idea!

    +1
    @Nermy
    Ex-Leader of The Wabbajack [EU EP PvP guild - Now stood down from active duty]
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  • Lifsteinn
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    Yes, great idea!

    I'm not sure about the option to bring items to you, but definitely somewhere you could search at least.
  • Kahl_dur
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    Kallipsoe wrote: »

    It could be the Los Pollos Hermanos of ESO!

    Great analogy :)
  • Ysne58
    Ysne58
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    I like the auction pack guar idea better.
  • Gidorick
    Gidorick
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    Ysne58 wrote: »
    I like the auction pack guar idea better.

    Auction Horse! Lol. :tongue:

    Link! : http://forums.elderscrollsonline.com/en/discussion/159594/eso-needs-an-auction-horse-expanded-concept
    I actually really like the OP idea. It brings the guild stores together in a meaningful and lore friendly way.

    It would be great to see the EETC be used for the items that are just for sale outright and the Auction Horse / Jobber Guar / Bartering Mule be added for actual BIDDING on items.... :wink:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Kallipsoe
    Kallipsoe
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    Ysne58 wrote: »
    I like the auction pack guar idea better.

    I'm not familiar with that idea.
  • tallenn
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    As a pro-trading exchange (similar to auction house but just has listings instead of biddable auctions) supporter, I like this idea.

    It's not as ideal as a full blown global trading exchange, but I feel it would be good enough, and seems to be a fair compromise.
    Edited by tallenn on March 25, 2015 6:50PM
  • sylviermoone
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    I like the auction horse idea simply for the fun of it. Its location being random, its meandering about....it adds another element of fun to the game.

    I also support the trading company idea, or something similar. I do agree that sometimes shopping around Tamriel can become tedious, and the ability to shop around is non-existqnt for new player, as you can only get to some of the better trading locations by playing through content.

    As long as ideas are found and/or implemented that complement the current guild kiosk structure, I'm all for changes to the way we trade in Tamriel.
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    @sylviermoone
  • Grapdjan
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    Kallipsoe wrote: »
    Ysne58 wrote: »
    Are there any downsides to this?

    The only downside I could think of that would prevent the addition of the EETC is an increase in gold farmers. However I do not think players should be restricted in order to reduce gold farmers.

    Can you clarify this concern? I see it coming up a lot in trade revamp posts, but really do not get it. Thanks.
  • ihartsnape
    ihartsnape
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    This would be amazing. Great idea, OP!
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    The one thing, and yes there really is only one thing, that really narks me about this game is the lack of an AH facility.

    So I applaud the OP for this idea and fully support it.

    I'd love to develop crafting on my toons, but after a day at work I simply do not have the time to waste time travelling around all the guild traders to look for the few items I miss, and even if I did have time the Guild Trader search function is pretty poor - just let me right click exactly what I want to search for, and the Guild Trader tells me if they have it or not.

    The in-game economy of this game is IMO the very weakest part of the game and desperately needs some love from the developers.

    All The Best
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  • Kallipsoe
    Kallipsoe
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    Grapdjan wrote: »
    Kallipsoe wrote: »
    Ysne58 wrote: »
    Are there any downsides to this?

    The only downside I could think of that would prevent the addition of the EETC is an increase in gold farmers. However I do not think players should be restricted in order to reduce gold farmers.

    Can you clarify this concern? I see it coming up a lot in trade revamp posts, but really do not get it. Thanks.

    @Grapdjan the gold farming issue stems from players buying out certain material and placing it back on a AH at a higher cost and usually at an outlandish price. If they can keep the market out of the grasp of the average players ability to acquire funds long enough, some players will eventually resort to purchasing Gold from online gold farmers. The average cost of material will continue to climb as more and more players purchase Gold online.

    In other games Iv played, I have seen the average cost of material increase in price by more than 10x in as little as two months. The cost would far exceed the capable funds that a player the same level of the material could possibly earn. Simply meaning the only way someone could purchase the items was to buy gold online. By the time they would of earned the gold required online they would have surpassed the requirement of the material.

    With the current system, it makes it very difficult for a Gold farming company to corner the market like they do in many other games with global AH systems.

    The above reason is why so many people despise the mere mention of adding a global AH.
  • Egonieser
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    To be honest, it just seems like a honeycoated "auction hall" with drawbacks, to make it seem less of an auction hall, but the general idea is the same - unified search and purchase system.

    I would much rather prefer to have Trading Alliances of sorts. Where trading guilds could ally with each other, but only after they reach a certain criteria/standing. Then they could have/obtain a "Alliance Store" or "Alliance Trading Hall". It would still be similar to current system, but on a much larger scale.

    Don't get me wrong, i'm not slagging off your idea, it's just not my cup of tea. My opinion only.

    Sometimes, I dream about...cheese...

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  • Gidorick
    Gidorick
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    Kallipsoe wrote: »
    Ysne58 wrote: »
    I like the auction pack guar idea better.

    I'm not familiar with that idea.

    @Kallipsoe ... lol. I provided the link to that concept in the post that was RIGHT before yours.
    Gidorick wrote: »
    Ysne58 wrote: »
    I like the auction pack guar idea better.

    Auction Horse! Lol. :tongue:

    Link! : http://forums.elderscrollsonline.com/en/discussion/159594/eso-needs-an-auction-horse-expanded-concept
    I actually really like the OP idea. It brings the guild stores together in a meaningful and lore friendly way.

    It would be great to see the EETC be used for the items that are just for sale outright and the Auction Horse / Jobber Guar / Bartering Mule be added for actual BIDDING on items.... :wink:

    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Tandor
    Tandor
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    Kallipsoe wrote: »
    Tandor wrote: »
    Tinkering with the present guild trading system for the convenience of buyers isn't addressing the main issue, which is the lack of an effective selling system other than through a restrictive guild system.

    Getting rid of guild traders would not only open up the economy to all players at all levels, it would also return guilds to their proper role which would be a great enhancement to the community.

    I do agree with you in that improvements must be made to establish an effective selling system for players as well as increasing the convenience of buyers. However I believe this can be done by tweaking my initial concept instead of just eradicating the player base trade guild.

    In my initial concept I had that all players could use the EETC regardless if they where in a trading guild. The only disadvantage would be a slight decrease in profit due to the EETC service charge versus what a trade guild would get charged by owning a guild shop.

    I must go to work now but I will ponder this over and make an attempt to refine my original concept to include selling equipment for those who do not wish to join a trade guild.

    Belated thanks for acknowledging my comments, and for the resulting amendment to your original proposal.

    I think that the resulting outline is the best solution I've seen to the debate over the need to amend or replace the present trading system. There's no doubt in my mind that the economy is currently broken and that the existing trading system isn't fit for purpose. Even those committed to the present trading system mostly accept the need to improve it. I would personally be very happy if your proposals were taken up by ZOS and implemented.

    Your proposals as amended deal with my concerns over sellers who don't want to join trading guilds, but don't directly address the whole corruption of the traditional concept of guilds and the damage done to the overall community by having multiple guild memberships often solely entered into in order to give trading advantages and nothing else.

    However, your proposals would provide an indirect solution to this, in that they would lead to players deciding for themselves whether it was worth the hassle (and in many cases, the cost) of belonging to a trading guild and some would doubtless return to the practice of committing to a single adventuring guild.

    On the whole, therefore, I would welcome such proposals and hope that they attract official attention.
    Edited by Tandor on March 25, 2015 10:20PM
  • Unoriginality
    Unoriginality
    Soul Shriven
    Awesome idea, an in game and lore friendly place that keeps track of what, where and for how much things are being sold is solid. It would really help with standardising prices for things because, as it is now, I and most probably most people end up having a good headscratch if they find something nice and have to wonder if the price is a bargain or average or a rip-off (55k Daedric motifs I am looking at you! Luckily I came across one for a steal at just 28k)
    It could also lead to frantic wayshrining and running if a true bargain does turn up and one does not want to pay the delivery surcharge, which would be quite fun I feel (being a Brit means I love me a good bargain and will endeavour to keep that price low.)
  • Kallipsoe
    Kallipsoe
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    Egonieser wrote: »
    To be honest, it just seems like a honeycoated "auction hall" with drawbacks, to make it seem less of an auction hall, but the general idea is the same - unified search and purchase system.

    I would much rather prefer to have Trading Alliances of sorts. Where trading guilds could ally with each other, but only after they reach a certain criteria/standing. Then they could have/obtain a "Alliance Store" or "Alliance Trading Hall". It would still be similar to current system, but on a much larger scale.

    Don't get me wrong, i'm not slagging off your idea, it's just not my cup of tea. My opinion only.

    Where I do like the idea of Trading Alliances to open up the market more, that alone will not answer all the problems players are having with the current market. The problem some players are starting to have is the growing requirements to remain in a Trading Guild. Currently to stay competitive in most trading guilds players must sell "x" amount of items, purchase "x" amount of raffle tickets and or donate "x" gold weekly for a trade cart or get kicked from the guild. Prior to B2P this was not as big of an issue, but with the growing number of trade guilds the competition for trading carts has increased substantially.

    So, yes I do agree that a Trading Alliance would also be a good idea, however some form of free trade should be implemented.
  • AngryNord
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    East Empire Trading Company didn't exist until the 3rd era...
  • Kallipsoe
    Kallipsoe
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    AngryNord wrote: »
    East Empire Trading Company didn't exist until the 3rd era...

    @AngryNord, first line in post "My idea is to add a company similar to the East Empire Trading Company EETC “from TES 3 Morrowind” into the game in order to enhance the current player trading system in ESO." similar being the key word.

    I go on to explain that EETC was only the inspiration for the idea. Don't be such an Angry Nord.
  • azoriangaming
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    Nice idea
  • Yakidafi
    Yakidafi
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    Great idea!
    Moons and sands shall be your guide and path.
    PC EU/NA
  • tallenn
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    This compromise seems to have pretty wide support from both sides of the "Auction House" debate. I wonder what a poll would say, given choices of saying what side of the AH debate you support, and whether or not you support this idea as a fair compromise.
  • Iago
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    Instead of an auction house have. a flea market and have a representative of each guild with a guild trader have a Booth. then everyone's togather but not everything is in one trader.
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Kallipsoe
    Kallipsoe
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    Iago wrote: »
    Instead of an auction house have. a flea market and have a representative of each guild with a guild trader have a Booth. then everyone's togather but not everything is in one trader.

    A large trading Bazaar would also be a possible solution. However there must be some form of free trader to allow players who do not belong to the dominate trade guilds to still sell their goods.
  • d.zid.816b16_ESO
    The OP's proposed system sounds like an excellent system.

    Would be a great best of both worlds for those who like the current guild trading, and a traditional auction house / exchange type system.
  • Gidorick
    Gidorick
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    Kallipsoe wrote: »
    AngryNord wrote: »
    East Empire Trading Company didn't exist until the 3rd era...

    @AngryNord, first line in post "My idea is to add a company similar to the East Empire Trading Company EETC “from TES 3 Morrowind” into the game in order to enhance the current player trading system in ESO." similar being the key word.

    I go on to explain that EETC was only the inspiration for the idea. Don't be such an Angry Nord.

    Maybe... the CFTA Cross Faction Trading Alliance
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Kallipsoe
    Kallipsoe
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    Post updated.
  • spoqster
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    Geat idea there! Only instead of the free cart, I would suggest that players should be able to put up their sales at the already existing vendor npcs. An armorer will only take on heavy armor and a leatherworker only medium armor, etc.
  • Kallipsoe
    Kallipsoe
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    spoqster wrote: »
    Geat idea there! Only instead of the free cart, I would suggest that players should be able to put up their sales at the already existing vendor npcs. An armorer will only take on heavy armor and a leatherworker only medium armor, etc.

    @spoqster Yes, I do like this idea. I will try and update my original post later to include this. All light armor and crafting material for light armor would be with the light armor vendor and so on for medium, heavy and weapon vendors. Cooking supplies with the grocer and anything that does not fall in the categories above will go to the general merchant.
  • c0rp
    c0rp
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    So you essentially want a global AH? You just have to actually travel to buy the item?

    No.

    The whole reason we don't have what you are proposing is because it is a megasever, and a global AH would be a terrible idea. That is the reason for the system in place now. It is fine, and working as intended.
    Force weapon swap to have priority over EVERYTHING. Close enough.
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    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
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